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We invite you to take part in the qualifying tournament for the main online tournament of the year, FB-11 :smile03:

I. Regulations and Deadlines

The qualifying tournament will be held using a "Swiss" system

The tournament starts on July 28 at 21-00; the draw is at 20-30 on the Dirty_Player channel. Registration is open until the start of the draw.

The time limit for one round is 2 weeks — this time, awards and techs will be issued without delay. Thus, draws for subsequent rounds will begin on time!!
Players must agree on a common game time themselves; judges will base their decisions on the attempts and desire of both players to play. In case of extreme stubbornness from both participants, a mutual tech-loss will follow, so I recommend contacting your opponent immediately after the draw to reach an agreement. If no one can agree at all, keep the judges informed; in exceptional cases involving a language barrier, an ODD may be appointed. If one of the players fails to appear at the scheduled time, the second player must write to the organizer or judge, and this will be the primary argument when issuing a tech result.

OFB will consist of 9 rounds; preliminarily, 5 players advance to the final part, but under certain circumstances (such as tie-breaking for places, a player who reserved a spot in FB withdrawing, etc.), the lead organizer has the right to expand this list. (Having the right does not mean they necessarily will — for the particularly meticulous demagogues :) )

The organizer reserves the right to change and supplement these regulations. If the AC adopts any changes to the rules after the start of the tournament, they will automatically come into force in this tournament starting from the round following the current one. (Changes will not apply to games already in progress)

Attention all participants! Anyone who has unconfirmed reports 1 week old or older at the time the tournament starts will not be admitted — registration will be denied. Please check current tournaments and the season for debts here: http://heroes3stat.tk/unconfirmed/

II. Rules and Templates.

upd. 12.08.17: two tech-losses result in the participant's disqualification from the tournament and a likely miss of the next tournament.
upd. 04.08.17 0. Rebuilding is allowed and must be enabled on all templates. Regarding the library by default — it is allowed only in the starting tower. Anyone who started a game under other rules finishes according to them. From the second round, these rules apply by default
1. By default, games are played according to /topic/10593/
2. By default, the game version is SoD 3.2 (4.0)+latest HD-mod+HeroesWorld Rules 1.38, connect via hamachi (if it doesn't work, then TeamViewer). By mutual agreement: WT, HotA, or any other HOMM3 version, even WoG :D
3. Template selection. I believe a good player should be able to play on any template, so different templates will be played in the tournament, most likely all 9: :smile03: The list is as follows: h3dm1, mt-diamond, anarchy L+U 160% trade, skirmish M-U 200% all random, Jebus cross, 8mm6a, 6LM10a, 8xm12a, and Spider. The distribution by rounds will be random for greater interest. :)
4. Castle selection. Randomizer + trade. Regeneration of a pair of castles is permitted for 500 coins. The blue player first states their desire/lack of desire to keep the current pair. Then comes the same-color trade.
5. Rules for playing on h3dm1 and mt-diamond (computer castles are random). Read carefully before starting the game. By default, these specific rules will apply.
a). Timer 21+8-30+1-15. It is permitted to pass by shifted guards onto any lands. Only medium roads. Trading. First, the castle is determined. Each participant has the right to ban one castle before generation. The blue player first states their desire/lack of desire to ban a castle, after which in HW-Rulz mode, those castles are banned and the random 1-castle generator is launched. The game will be played with this castle.
b). Trading also occurs for color and the right to choose the hero (therefore red-rush is allowed). Each player has the right to cross out 1 hero before the trade for them begins (they may waive this right), then trading for the hero occurs (when starting with Conflux, we trade just as we do for other castles), followed by trading for color. If a banned hero arrives at tavern 111 of any player with troops — auto-restart. The rule breaker gets a tech-loss. The hero must be declared to the opponent immediately after generation (for slowpokes :D within 10 seconds after start)
c). There is 1 subjective restart and objective restarts (restart due to block (inability to leave the castle) or a severe generation bug) — this is discussed between players; if no consensus is reached, the player has the right to save and contact the judges once (this applies to all templates), but please do not abuse this right as it drags out games. Objective restarts are taken no later than 112.
d). It is forbidden to steal anything other than resources and chests by passing shifted guards, or to visit objects (except mills for resources and gold, as well as boosters for increasing movement points) that do not have their own internal guard.
e). The main rule — game ethics and respectful treatment of the opponent. For violation of this rule, including on streams, sanctions against the violating player are possible, up to a ban from the tournament.
7. Skirmish is played m200 according to standard rules:

/topic/10593/

Additions: restarts total two days. Who starts red first is determined by a coin toss. Roads 1-2 (slow and medium). Players have the right to change rules by mutual agreement, except for the template being played.
Coin rule: The player who wins the draw has the right to choose the starting color in the first generation. For this, the HW Rules "Flip a Coin" option is used; the one who guesses the resulting number has the right to choose the starting color.
8. Before the round deadline, the winning player must write a report, and the loser must confirm it — those who fail to follow this rule are not admitted to the draw for the next round!
9. 3 points are given for a win, 1 for a draw, 0 for a loss.
Winners are determined by the number of points earned. In case of equal points, additional indicators apply:
1) Buchholz coefficient
2) Head-to-head match
10. In the last two rounds, draws are forbidden at the players' request!!!

11. Roads for templates:
Jebus cross - only fast
skirmish - slow and medium
Mirror and Mirror-Diamond - only medium
Anarchy - all roads
HL+U - only medium


12. On all templates, using the grail digging acceleration bug is forbidden.

III. Organizational Issues
1. The tournament is official and regular.
2. The tournament is conducted according to the Rules for organizing, conducting, and participating in tournaments.
3. Tournament Lead — KobRa icq#(286406830), skype#(kobrarr),
whatsapp, viber, telegram (number in PM)
Tournament Judge and Co-Lead Dirty_Player (ICQ 408722873)
Assistants — we'll manage on our own.
4. For each played game, participants must submit a report and confirmation
5. Saves of all games must be kept until the end of the tournament and presented upon first request by the tournament leads or any member of the AC.
6. Disputed points, if any arise, please discuss outside the forum, in PMs. For a resolution, you must contact the Lead or Tournament Judge via ICQ and provide daily saves, ICQ logs, and other necessary information. An appeal against the Judge's decision can and should be submitted to the AC, rather than starting a flame war in the thread — it will be immediately deleted and penalty points will be assigned.
7. All tournament games go into the seasonal rating. Reports and confirmations are written in this thread.
8. The final part of the tournament will be held using a round-robin (or group) system.

IV. Participants
1. Experienced players from HW and other game resources are invited to the tournament.
2. Newcomers who have shown good results are permitted (applications will be considered on an individual basis).
3. Recently registered players are not admitted to the tournament (exception — active players from other game resources; applications will be considered on an individual basis).
4. Players with a "Black Mark" (ЧМЧ) have no right to participate in the tournament. If any player is given a Black Mark during the tournament, they will be disqualified and their results annulled.
5. Applications from undisciplined players who have repeatedly "blown off" tournaments may be rejected.
6. The organizers reserve the right to refuse participation in the tournament to a user without public explanation of reasons.
7. The Winner and 2nd-3rd place finishers of the FB-10 tournament are NOT admitted to the qualifiers (Gomunguls, Amster, LuckyF)


In reply to Vinceras
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It went pretty well in terms of gold, Gunnar as a 2nd hero, it dropped a minotaur external dwelling, I built minotaurs in the Citadel and portal-summoned them. Captured a couple fat Dragon Fly Hives for 20 ducks, but the opponent conceded.

Thanks for the game!
ICQ691221543[/FONT]
DiscordPROger#1674

http://heroes3.tv/PROger
Battle Report Accepted
Подземелье / Dungeon Faction Подземелье / Dungeon
Шакти / Shakti Start Hero Шакти / Shakti
Гуннар / Gunnar Main Hero Гуннар / Gunnar
Победа / Def Победа / Def
Сопряжение / Conflux Faction Сопряжение / Conflux
Random Start Hero Random
Гриндан / Grindan Main Hero Гриндан / Grindan
Map Template
8mm6a
Game Length
122 days
Game Date
12/11/2017
Reported
12/11/2017 5:31 PM
Rating Impact Archived
PROger 1470 1492 +22 ↑
bubuch 1669 1647 -22 ↓
Rated Sep 28, 2022

Accepted by opponent on 12/11/2017 5:40 PM

In reply to PROger
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Thank you for playing!
In reply to bubuch
TFG!
ICQ - 666274941 Skype - Ivannabuke
Battle Report Accepted
Инферно / Inferno Faction Инферно / Inferno
Кэлх / Calh Start Hero Кэлх / Calh
Дас / Dace Main Hero Дас / Dace
Победа / Def Победа / Def
Оплот / Rampart Faction Оплот / Rampart
Кайри / Kyrre Start Hero Кайри / Kyrre
Кайри / Kyrre Main Hero Кайри / Kyrre
Map Template
8mm6a
Game Length
142 days
Game Date
12/11/2017
Reported
12/11/2017 7:32 PM
Rating Impact Archived
MrP1nchy 1584 1591 +7 ↑
Dorsaj 1374 1367 -7 ↓
Rated Sep 28, 2022

Accepted by opponent on 12/11/2017 7:40 PM

In reply to Dorsaj
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Just a reminder that December 12th is the last day of the Tournaments. The following matches haven't been played yet, but the overall standings are already clear. On December 13th, we will summarize the results of the Tournaments and launch the Facebook event, without delaying the process. :smile14:

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In reply to bubuch
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Thank you for playing!

https://www.youtube.com/channel/UCYZ8Pk6yWouZ-0nQSdYXBlg
ютуб канал
Battle Report Accepted
Цитадель / Stronghold Faction Цитадель / Stronghold
Десса / Dessa Start Hero Десса / Dessa
Десса / Dessa Main Hero Десса / Dessa
Победа / Def Победа / Def
Подземелье / Dungeon Faction Подземелье / Dungeon
Шакти / Shakti Start Hero Шакти / Shakti
Шакти / Shakti Main Hero Шакти / Shakti
Map Template
8mm6a
Game Length
147 days
Game Date
12/11/2017
Reported
12/11/2017 8:51 PM
Rating Impact Archived
BISHOP 1837 1852 +15 ↑
HellLighT 1845 1830 -15 ↓
Rated Sep 28, 2022

Accepted by opponent on 12/13/2017 11:45 AM

In reply to BISHOP
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Playing from a saved game, it's the beginning of the 4th week, and my opponent couldn't play 3 out of 4 scheduled days. Now, I doubt I'll be able to finish the game before Saturday.
In reply to bubuch
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If I'm not mistaken, everyone chose their rests. At least, I definitely did. 3 Necropolis players led by Galtran ran into a one-way. On day 4, I jumped in, captured the Necro village, and managed to chase Kirr away with a scout on a pegasus. Then came a dense scout skirmish; Dad scouted and took Dragon Utopias - a level 3 and a level 1. In the level 3, I immediately got a Book of Air, a Sentinel's Shield, and a red orb. Aislynn gives chase to Galtran through the treasure zone. My Xiron takes out two of her angels with Armageddon, leaving 12 Flaxbirds, 12 Wisps, and 400+ skeletons, and I realize she has Animate Dead. Xiron gifts the opponent a Tunic of Strength +4 and dies heroically. Father replenished his mana in the Necro village, jumped back into the treasure zone, and took a Hive giving 8 Wisps. His army has 9 Champions, 8 Wisps, 51 Crusaders, 91 Pikemen, 816 Skeletons, and some chaff. The next turn, Aislynn attacks with 14 Birds, 12 Wisps, 400+ Skeletons, and 50+ Greater Skeletons. Her magic is in order, but her battle stats are worse. A concession follows.
Thanks for the game!

Где контент?! (с)
Battle Report Accepted
Замок / Castle Faction Замок / Castle
Валеска / Valeska Start Hero Валеска / Valeska
Галтран / Galthran Main Hero Галтран / Galthran
Победа / Def Победа / Def
Оплот / Rampart Faction Оплот / Rampart
Кайри / Kyrre Start Hero Кайри / Kyrre
Эйслинн / Aislinn Main Hero Эйслинн / Aislinn
Map Template
8mm6a
Game Length
146 days
Game Date
12/11/2017
Reported
12/11/2017 11:14 PM
Rating Impact Archived
St_Klaus 1310 1331 +21 ↑
Mercurial- 1481 1460 -21 ↓
Rated Sep 28, 2022

Accepted by opponent on 12/12/2017 2:39 PM

In reply to St_Klaus
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St_Klaus
If I'm not mistaken, everyone chose rests. At least, I certainly did. 3 necros led by Galtran hit a one-way path. On the 4th turn, I jumped in, seized the necro village, and managed to drive off Kirry on the pegasus with a scout. Then followed some tight scouting skirmishes; Dad scouted and took the Dragon Utopia - the 3-zone and 1-zone. In the 3-zone there was immediately an air book, sentinel's shield, and red orb. Aislinn rushes in pursuit of Galtran through the treasure zone. My Xiron hits her with Armageddon, wiping out two angels; 12 flaxoptics, 12 vivs, and some 400+ skeletons remain—I realize she has Animate Dead. Xiron gifts the opponent a strength +4 tunic and dies heroically. Father replenished mana in the necro village, jumped back into the treasure zone, and took the hive with 8 vivs. In the army: 9 champs, 8 vivs, 51 cruz, 91 spearman, 816 bones, and some odds and ends. On the next turn, Aislinn attacks with 14 birds, 12 vivs, 400+ skeletons, and 50+ skeleton grunts. Her magic is in order, but her combat stats are worse. Surrender follows.
Thanks for the game!
Thanks for the game!

ICQ 717961817
In reply to Mizrael
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Mizrael
All things being equal, a Taizik is a Taizik. Thanks for the game.

I bargained for a Dungeon – hoping for a quick match. On turn 111, I see two Dweller dragons – I play around them. It’s a shame that the AI is so close – I reached turn 111, and because of that, I had to move in a different direction. On turn 121, due to a lack of resources, I break out with 3 dragons, and at the fork, I go left, which is what caused me to lose, because there was no opponent in that direction. In general, there hadn’t been any views for a while, and I was collecting Hives, AI, a couple of Confluxes, and scouting for Utopia. Some kind of idiot was at the end: I couldn’t upgrade Shafts to study level 5, which decided the game, because there was nowhere to run without control. I upgraded the dragons, but I didn’t buy the 4th one, which probably wouldn’t have helped. It was a mistake to put on the Cloak of Renunciation, because there was Armageddon.
P.S. Is this template in SoD always so poor in terms of objects? It seems like there was more good stuff in Warlords.

Thanks for the game.
In reply to Court
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The evil romantic concedes this round, giving me the tech win because there isn't time for a game.


http://heroes3.tv/Amiloo
In reply to Amiloo
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Amiloo
The evil romantic concedes this round in my favor because he doesn't have time to play.
Yes, that happens – pre-New Year's Eve rush. I thought I'd have time on the weekend, but unfortunately not.
296524052
Весна 2012.
In reply to BISHOP
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BISHOP
Thank you for the game!
Thank you for the game.
In reply to HellLighT
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So, here are the final results! Congratulations to Antipleer on the victory (even though 1st place doesn't formally grant any bonuses, it's still a fact). Also, congratulations to those who made it to the final stage. And who exactly they are – Kobra will tell us! Because, for a complete picture, we need the participants who have access to the tournament to confirm/decline their participation. A separate thank you to everyone who made it to the end.

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