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#31
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Then I'll create a map based on stories about a witcher, but I won't, let's say, copy it outright. There's an order of the Viper (working title), these are free hunters who were specifically trained to exterminate monsters, but there won't be a clear parallel of which monster can be considered a monster and which person can be considered a person. The hunters of this order won't be too principled. The hero is a Chaos Knight, a rogue with a focus on combat. What I have in mind will probably be a bit unconventional, but I'll try. I'll also try to create a script for an artifact merchant, but I don't know if it will work. The idea is this: the script checks for artifacts, and if the hero has a specific artifact, it offers the following option: "I'll buy [artifact name] for xxxx gold." But if the script is too large, I've played around with scripts before, and those who know, please advise, is it possible to do it this way? Condition: IF the artifact exists, THEN display a message with the offer: YES - takes the artifact and gives money, NO - does nothing; OTHERWISE - do nothing. And so for each artifact, and do it all sequentially. But about the plot. The hunter (or maybe it's better to call him a witcher) travels through cities and villages, during his career he acquires a small plot of land with a small castle, the climax is a journey to Dead Island to Black Mountain and a battle with the main villain, or, if the witcher chose the path of evil (by setting a variable), he joins the main villain and kills the governor or something similar in the city. The second ending can be discarded if it's not needed, if the final scenario involves combining the heroes. If all this is too complicated, I can make something less elaborate, a standard map about a beaver fighting a donkey.
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#32
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Well, I don't know, Pandor. I just don't feel like drawing anything... I'm not very good at it. But I've gotten pretty good at scripting. I can help with that.

Of course, do what you want. Help with scripting will also be useful, as I'm not very good at it either. So, keep an eye on the thread, answer questions (that you know the answers to), and give your wise advice :) But still, think about the map... Maybe inspiration will strike. Summon your muse :D
Experienced users, please tell me, is it possible to do this? Condition: IF a certain artifact exists, THEN display a message with the following options: YES - takes the artifact and gives money, NO - does nothing; OTHERWISE - do nothing. And do this for each artifact, in sequence.

Yes, it seems possible. At least, exchanging artifacts for gold (or another artifact) is provided for.
If all this is too complicated, I can do something less elaborate, like a standard map about a battle between a beaver and a donkey.

The main thing is that it all works out. And that it's interesting, which it seems to be ;)

We won't rush you, but we won't drag it out either. So, let's keep working at a good pace. We'll keep you updated on the progress. I'm still thinking. I'll start working on the map a little later.

I suggest choosing an arbitrary size for the map. Use the editor from Heroes. Dungeon is welcome!
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#33
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Pandor, I have the standard game editor from the very first version of Heroes 4. Can I use it, or is it necessary to use the Vortex editor?
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#34
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Well, if there aren't any Vortex maps, let's make the first one. There are probably a lot of new artifacts, units, and buildings in Vortex. Although it would be better to put all the scenarios in one. Because the first Editor probably won't open a map made in the Vortex Editor.
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#35
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Well, that's obvious, but at least Whirlwinds will allow you to open a map created in the first editor. Okay, I'll make it that way. And if I manage to find Whirlwinds somewhere, then I'll adapt this map to the editor. On the Hugo's Corner website, I saw a program for copying a map or its parts; I think it might be useful.

Added 5 minutes later
Wait! One more thing, under which faction will the heroes fight? Is it possible to use different factions in the campaign in the fourth game so that there are no inconsistencies in the final map, or should I make it so that the player wears the same faction flag on every map?
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#36
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Well, that's a given, but at least Vortex will open a map made in the first editor. Okay, I'll make it that way. And if I manage to get Vortex somewhere, then I'll adapt this map to the editor. I saw a program on the Hugo's Corner website for copying a map or parts of it; I think it might be useful.

Or maybe I can send you the Vortex editor separately? Or will it not work, will it not run separately from the game...?
Wait! One more thing, under which banner will the heroes fight? Can you use different banners in the campaign in the fourth game, so that there are no contradictions in the final map, or should you make it so that the player wears the same banner on each map?

Hmm... I think it's better if each of us has a different banner. Because, as I understand it, there will be a final map where everyone will be. In an alliance, but under different banners.
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#37
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As the originator of the idea, I would like to clarify and explain a few things:
The scenario can be written for any version of Heroes of Might and Magic 4 (but preferably the Russian version).
The main character is your hero, your alter ego (prototype, doppelganger, avatar) – whatever you want to call it. It must have your forum nickname. Their biography is 100% your creation; you can write about yourself as you are now, sitting at your computer, or create a completely new backstory.
The scenario's plot is limited only by your talent and skill as a writer: the victory conditions and the main storyline can be anything. Ideally, the hero should reach level 20 by the end of the scenario.
The campaign's structure involves the player gradually becoming acquainted with the members of our forum by playing one scenario for each member. At the end of the campaign (the final scenario-map), all the heroes (without troops) will face a common enemy on a new map, which we will discuss collectively after all the scenarios are completed.
There are no restrictions on the size and complexity of your map, its visual design, or the number of scripts.
The main thing is that you start with one hero without troops. Your level is 2 (that's better), and you are allowed to have 2 artifacts, excluding Minor, Major, Relic, and special add-on artifacts, or 3 spells of level 1 (for mages).

Now, regarding the flag. There are two options: either we create a final map for Multiplayer (for each flag), or we randomly choose (by voting) a common flag, and all the heroes fight under one flag.
You can also write both versions of the scenario with the 2 last maps.

If it's difficult to write alone, coordinate with a partner (then there will be 2 heroes).

And finally, please let us know who has started working on the scenario.
Под холодную Луной порублю попсу косой (с) Decimacia
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#38
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Now it's more or less clear.
Level 2 is where you choose a class, as I understand it.
Everything else is clear.
I don't know about others, but I'll start working on the scenario tomorrow morning.


Барон
"Vampires"

Отдай свои прошлые сны,
В сомненьях себя обрети,
В бешеном танце душа кружится!
Не думай, что будет потом,
Здесь и сейчас мы живем,
Стань хоть на миг сам собой, слышишь!



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#39
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Question: Why does the hero, who is a level 2 mage, only know level 1 spells? Wouldn't it be better if they knew 2 level 1 spells and 1 level 2 spell? Also, it's better to create maps using the "Whirlwind" mode. It's more interesting and convenient, so everyone can see what the other person has "done." My story is almost finished. I'll start working on the scenario tomorrow or the day after.
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#40
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In that case, I'll take the blue-grey flag for myself. Death to the pop stars; I already started making a map today, but one thing bothers me: why stick your own nick on a hero? And how would that look? "SandroXXL looked at Gorunka, but didn't answer him. He had never heard such funny names in the empire before." I can't do that. So, my hero is Ernald, a witcher; he's a level 2 thief, prototype - Rufus, pumping up own combat and chaos magic, he won't be able to take other skills (I won't allow it), he must collect four guardian amulets in order to enter the dead island without pain. To do this, he visits four main cities and completes quests to obtain the amulets (it will be determined via variables whether the hero has an amulet or not). The finale is a battle with the big bad; experience, gold, and artifacts are awarded for the quests. In the center of the map, he can receive a small town as a reward for his service (consequently - reinforcements in the form of the first two levels). The twists and turns will be thought up in the process.
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#41
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I will also answer everyone point by point.
ZYbr - yes, the second level is for determining the class, and it prevents the player from starting as the weakest character.
Pandora - level 2 spells are perhaps a bit too strong at the beginning. You can use them on Whirlwinds, but what about those who don't have them?
I personally will be using Whirlwinds, and I recommend that everyone else does too. But at the same time, we won't reject scenarios if they are based on the original game or "The Coming War."
SandroXXL - the point is that I wanted each digital character to express their individuality and create THEMSELVES in the world of Heroes 4 (I wrote one such campaign together with close friends
Под холодную Луной порублю попсу косой (с) Decimacia
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#42
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I have a huge problem. The Witcher build requires Chaos magic + Death magic + Nobility, but with this combination, I kept getting Liches, Dark Lords, and Guildmasters (if the Rogue had higher Scouting and Nobility), but never a Witcher! Has anyone managed to level up a Witcher? I've figured out the scripts and remembered everything, and I've already implemented a wolf pelt merchant who gives 200 gold for 10 pelts. I also set the character alignment to Good-Evil; I'll decide where to apply it later. I'm thinking of adding fishing at the water bodies. In the store, I'll FORCE the player to buy a tent; otherwise, after each rain, the Witcher will get wet and lose morale (rain happens once a week). Increasing morale and luck (in addition to the main modifiers) will also be possible in the brothel.

Added 4 minutes later
Well, and who else is making maps?
I am, Death Pops will start tomorrow, Pandora, as I understand, will also be patching something, ZYbr is with us too. Is that all? Or maybe someone else wants to join, but can't? :) And what will you be working on, fellow forum members?
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#43
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Can I join too? The plot isn't fully developed yet; I can only say that it's about nature versus death.
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#44
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I think, why not? Of course, there aren't many of us here yet.
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#45
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Everyone can do anything! The main thing is not to disappear, but to keep us updated on the current state of the work... Otherwise, nothing will come of it. AndersonAD has already disappeared... That's not good.
I have a huge problem. A Witcher is chaos magic + death magic + nobility, but with this combination, I ended up with liches, dark lords, and guildmasters (if, in the case of a thief, the scout skill and nobility were higher), but I couldn't create a Witcher! Has anyone managed to develop a Witcher?
No, a Witcher is simply Chaos + Nobility. What does Death have to do with it? If it's there, then it's already a Lich. SandroXXL, leave the hero with your nickname. That's the whole point! This campaign is about forum participants. We know you as SandroXXL, so you should also be him on the map. And it's a normal nickname anyway.
Pandora's level 2 spells are perhaps a bit too strong for the beginning. You can do things with Whirlwinds, but what about those who don't have them?
Well, that's strange. The mage is already level 2, but doesn't know any spells... It would be better if there were Whirlwinds. Otherwise, it's unclear how they will play this campaign.