Posts from Discussion of mapmaking works!
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Well, I don't know, Pandor. I just don't feel like drawing anything... I'm not very good at it. But I've gotten pretty good at scripting. I can help with that.
Of course, do what you want. Help with scripting will also be useful, as I'm not very good at it either. So, keep an eye on the thread, answer questions (that you know the answers to), and give your wise advice :) But still, think about the map... Maybe inspiration will strike. Summon your muse :D
Experienced users, please tell me, is it possible to do this? Condition: IF a certain artifact exists, THEN display a message with the following options: YES - takes the artifact and gives money, NO - does nothing; OTHERWISE - do nothing. And do this for each artifact, in sequence.
Yes, it seems possible. At least, exchanging artifacts for gold (or another artifact) is provided for.
If all this is too complicated, I can do something less elaborate, like a standard map about a battle between a beaver and a donkey.
The main thing is that it all works out. And that it's interesting, which it seems to be ;)
We won't rush you, but we won't drag it out either. So, let's keep working at a good pace. We'll keep you updated on the progress. I'm still thinking. I'll start working on the map a little later.
I suggest choosing an arbitrary size for the map. Use the editor from Heroes. Dungeon is welcome!
Added 5 minutes later
Wait! One more thing, under which faction will the heroes fight? Is it possible to use different factions in the campaign in the fourth game so that there are no inconsistencies in the final map, or should I make it so that the player wears the same faction flag on every map?
Well, that's a given, but at least Vortex will open a map made in the first editor. Okay, I'll make it that way. And if I manage to get Vortex somewhere, then I'll adapt this map to the editor. I saw a program on the Hugo's Corner website for copying a map or parts of it; I think it might be useful.
Or maybe I can send you the Vortex editor separately? Or will it not work, will it not run separately from the game...?
Wait! One more thing, under which banner will the heroes fight? Can you use different banners in the campaign in the fourth game, so that there are no contradictions in the final map, or should you make it so that the player wears the same banner on each map?
Hmm... I think it's better if each of us has a different banner. Because, as I understand it, there will be a final map where everyone will be. In an alliance, but under different banners.
The scenario can be written for any version of Heroes of Might and Magic 4 (but preferably the Russian version).
The main character is your hero, your alter ego (prototype, doppelganger, avatar) – whatever you want to call it. It must have your forum nickname. Their biography is 100% your creation; you can write about yourself as you are now, sitting at your computer, or create a completely new backstory.
The scenario's plot is limited only by your talent and skill as a writer: the victory conditions and the main storyline can be anything. Ideally, the hero should reach level 20 by the end of the scenario.
The campaign's structure involves the player gradually becoming acquainted with the members of our forum by playing one scenario for each member. At the end of the campaign (the final scenario-map), all the heroes (without troops) will face a common enemy on a new map, which we will discuss collectively after all the scenarios are completed.
There are no restrictions on the size and complexity of your map, its visual design, or the number of scripts.
The main thing is that you start with one hero without troops. Your level is 2 (that's better), and you are allowed to have 2 artifacts, excluding Minor, Major, Relic, and special add-on artifacts, or 3 spells of level 1 (for mages).
Now, regarding the flag. There are two options: either we create a final map for Multiplayer (for each flag), or we randomly choose (by voting) a common flag, and all the heroes fight under one flag.
You can also write both versions of the scenario with the 2 last maps.
If it's difficult to write alone, coordinate with a partner (then there will be 2 heroes).
And finally, please let us know who has started working on the scenario.
Level 2 is where you choose a class, as I understand it.
Everything else is clear.
I don't know about others, but I'll start working on the scenario tomorrow morning.

Барон "Vampires"
Отдай свои прошлые сны,
В сомненьях себя обрети,
В бешеном танце душа кружится!
Не думай, что будет потом,
Здесь и сейчас мы живем,
Стань хоть на миг сам собой, слышишь!
ZYbr - yes, the second level is for determining the class, and it prevents the player from starting as the weakest character.
Pandora - level 2 spells are perhaps a bit too strong at the beginning. You can use them on Whirlwinds, but what about those who don't have them?
I personally will be using Whirlwinds, and I recommend that everyone else does too. But at the same time, we won't reject scenarios if they are based on the original game or "The Coming War."
SandroXXL - the point is that I wanted each digital character to express their individuality and create THEMSELVES in the world of Heroes 4 (I wrote one such campaign together with close friends
Added 4 minutes later
Well, and who else is making maps?
I am, Death Pops will start tomorrow, Pandora, as I understand, will also be patching something, ZYbr is with us too. Is that all? Or maybe someone else wants to join, but can't? :) And what will you be working on, fellow forum members?
I have a huge problem. A Witcher is chaos magic + death magic + nobility, but with this combination, I ended up with liches, dark lords, and guildmasters (if, in the case of a thief, the scout skill and nobility were higher), but I couldn't create a Witcher! Has anyone managed to develop a Witcher?
Pandora's level 2 spells are perhaps a bit too strong for the beginning. You can do things with Whirlwinds, but what about those who don't have them?