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#16
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And it's protected... Definitely protected. Otherwise, it wouldn't be able to move around like that. It "reaches" the first neutral mage units.
In reply to Смерть попсы
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#17
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Death to pop;105352
Such scoundrels should be dealt with immediately, preferably with disintegration, if he isn't 100% protected from magic.
By this time, the Barbarian will have everything maxed out.
:D
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#18
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It's also good to retreat with Haven. The "City Portal" spell works not only on the map...
In reply to Пандора
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#19
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Pandora;105422
It's still good to retreat with Haven. The "City Gates" spell works not only on the map...
It's a pity:rolleyes: that they removed this feature in Equilibri:D, and now you can't escape with your army during a battle:D.
С самого начала позаботься о своем месте в жизни, чтобы не уподобиться маятнику. /Херберт. Ф./
Клан: "Смертельный Альянс" - "Mortal Alliance"
In reply to LeSHiJ-MaX
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#20
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LeSHiJ-MaX;105455
It's a pity:rolleyes: that they removed this feature in Equilibri:D, and now you can't escape with your army during a battle:D
They did the right thing... otherwise, it would create an imbalance:)
:D
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#21
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Haven has 4 spells that are key:
City Portal (as mentioned before, for tactical retreats), Hypnosis, Illusion (helps avoid that retreat by overwhelming the enemy with clones; their loss doesn't affect "losses during the retreat" as much), and Clairvoyance (if you know who to attack and won't have to retreat).
Everything else is secondary. I primarily use the spells mentioned above, and also shoot with Ice Bolt.
<edited at the request of Pandora>
Под холодную Луной порублю попсу косой (с) Decimacia
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#22
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It's a pity that they removed the "Equilibri" ability, and now you can't escape with your army during a battle.

Yeah... I'm glad I don't really like Equilibri. There's a reason for that. This isn't an imbalance, but rather a characteristic of the faction.
In reply to Пандора
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#23
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Pandora;105475
Yeah... good thing I don't really like the Faceless Ones. There's a reason for that. This isn't an imbalance, but a racial trait.
It's still an imbalance, although it's a very annoying one. Order already has strong and versatile magic, and warriors that, by the way, are suitable for almost all Castles... And then there's something like: "Cut down half the army and run away without paying and without losing troops," which gives a big advantage, especially when defending. Of course, you can upgrade this spell for other factions, but you have to spend levels and find the spell, which isn't always easy. Although, they shouldn't have made "Portal to Town" level 4 for the Faceless Ones; they removed the useful property, but increasing the spell level... is too much, although it's good that they lowered Blindness to level 3. In the end, you get: Ice Bolt, Forgetfulness, Blindness, Berserk (general slow), Phantom, and Hypnosis, and you'll have to struggle against Order.
P.S. Adding to the tactical retreat options - to some extent, "Portal to Town" can be replaced by a combination of armored heroes, a mage, and a warrior (or two mages), since the heroes can freely run back to the Castle (it would be even better if they didn't lose a turn doing so). Such a pair can severely thin out the enemy army, targeting units rather than heroes. Hit them and run back to the Castle, tactical running around:D


Барон
"Vampires"

Отдай свои прошлые сны,
В сомненьях себя обрети,
В бешеном танце душа кружится!
Не думай, что будет потом,
Здесь и сейчас мы живем,
Стань хоть на миг сам собой, слышишь!



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#24
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Tactical retreats were helpful when playing as Spaz Matikus. In the second map, the enemy had nearly 90 vampires, and my army wasn't large enough to kill them all. So, I divided my army into 4 small detachments and attacked the red player. While his units chased my small detachments around the field, I used disintegration to burn the vampires and then retreated. After three battles, he was left with only 20 vampires, and the rest of his units were also significantly weakened. Then, it was easy to finish him off. I used the same tactic in Silver Creek, but against paladins. I also took a small detachment, and while his troops attacked my small detachments, I managed to engage and defeat about ten paladins at a time. The main thing is to retreat in time, but it didn't always work, and I had to reload several times. Fortunately, the 5th-tier ranged unit didn't allow the enemy archers to attack the hero at the first opportunity. And also, if a player decides to retreat, they usually don't have much of an army left.
Просто еще один
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#25
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I only retreat with my army when I don't feel like reloading :D
Otherwise, it's good to run around with the heroes at the beginning of the game without an army, and beat up the mine guards while the army is gathering in the castle...
But this is against the AI, of course, and not for a speedrun.
Всё, что сейчас происходит во мне, тоже является частью Вселенной. (с) Иванов Александр.
Цикл кампаний "Дыхание Смерти" из трёшки в четвёртом исполнении
Учебная карта
Астралия
За Королеву!
Подземелья и Дьяволы
Отголоски войны
Освобождение
In reply to Пандора
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#26
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Pandora
If I remember correctly, you don't play on Champion difficulty. That's why it rarely works...

The topic is strange again... Tactical retreat is tactical retreat. The whole point is that it's tactical. I never retreat (it's easier for me to reload) because the army is lost, but sometimes I have to pay to avoid a fight. And I haven't retreated against a human player either, because we both usually approach the final battle quite prepared, and the battle is a competition of strategies.

Champion and Magister are essentially the same, and there's nothing to do on Magister on online maps; it's just about crushing the AI.


Тебя оскорбили - забудь...тебя унизили - прости...тебя ударили - вспомни всё и убей!!!
:smile10: :smile17: :smile19:

Армия* - это люди, собранные в одном месте с единственной целью: исправлять ошибки дипломатов.

Д. Дэниелз