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Thanks. This isn't the first time I've "broken" the map while playing.
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I'm playing "Heroes" for the first time, and I decided to start with the 4th installment. After completing the first mission (human, Lysander), the next mission had Lysander and two of my best-leveled heroes transferred over, as stated in the scenario... but all the artifacts were gone! Well, I thought, maybe that's just how it is in "Heroes" games. After the second mission, my frustration reached its peak, so I'm writing to you. And my considerable experience (I've played a lot of RPGs...) suggests that the developers couldn't possibly create such a diverse set of items for a single mission. It seems like there might be sets involved. So, I'm counting on you to tell me how to deal with this problem, otherwise I've stopped playing the game... Thank you in advance
In reply to zmooge
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No way. In Campaigns, artifacts do not carry over from one mission to the next. Unfortunately.
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No way. In campaigns, artifacts do not carry over from one mission to the next. Unfortunately.

Unless it is stipulated by the campaign conditions, as in the campaign for Bob in "The Coming Storm".
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Is it possible to play Heroes 4 with two players, like in Heroes 3?
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rishat;108740
Is it possible to play Heroes 4 with two players, like in Heroes 3?
Of course, it is possible... It's a silly question – almost everyone on the forum knows that...
Please don't create entire threads for such trivial matters – it's easier to just ask.
ФЛУДОВСКИЕ ССЫЛКИ - конец бесполезным темам
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rishat;108740
Is it possible to play Heroes 4 with two players, like in Heroes 3?
The principle of playing with two players, etc., has remained practically the same, only now you don't even have to go into the online option to play on one computer... In general, the question is really strange... Well, never mind, we'll ask the moderators to clean it up later.
P.S. There is a separate topic on the forum for ANY questions about Heroes 4, from technical to gameplay, so please try to at least look at the topic titles next time.


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Отдай свои прошлые сны,
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В бешеном танце душа кружится!
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Здесь и сейчас мы живем,
Стань хоть на миг сам собой, слышишь!



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Could you tell me who sings the song (name), which plays in Heroes at the very beginning, when you need to either load a game or start a new one?
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reni;112898
Can you tell me who performs the song:smile44: (the title), which plays in Heroes at the very beginning, when you need to either load a game or start a new one?
It depends on which part... In Dragon Ring, "Nothing else matters" by Gregorian plays. (Although, it's originally a Metallica song.)
:D
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in the final battle, there's a Gregorian piece playing, and some kind of chariot is also involved, but I don't remember the exact song.

Be strong. Believe
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Could you explain what "Gameplay" is and how it works?
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And still, what is "Gameplay", or can you provide a link to... Well, somewhere where I can read the abbreviations:smile39:
In reply to Лешка
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Gameplay is the most important component of any game. Gameplay is the in-game mechanics, a collection of specific methods of interaction between the game and the player. It is usually used to express the sensations experienced while playing the game, excluding the influence of factors such as graphics, sound, plot, and artificial intelligence. Many modern game design theorists, proponents of the art theory, argue that "gameplay" is largely a meaningless or empty term, replaced by other concepts from the fields of perception, anthropology, and psychology. Despite the critics, the term gameplay has gained acceptance and has become a common term in gaming terminology, as it briefly defines an area of perception theory that is difficult to define with other phrases. Some game reviews evaluate gameplay alongside graphics, sound, and length (which is outrageous, you shouldn't do that). Many consider "gameplay" to be the most important indicator of game quality. Many game critics believe that gameplay in games is analogous to narrative in a work of art and serves as the foundation to which other elements are added (e.g., plot). For me, Gameplay is about convenience and usability (micro-ergonomics), the ease of playing and enjoying the game. Gameplay is a combination of several game criteria that represent the gameplay. If this combination is done well, then that is good Gameplay. Author: Wikipedia, first, Night Walker.
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Charity suffereth long, and is kind; charity envieth not; charity vaunteth not itself, is not puffed up,
Doth not behave itself unseemly, seeketh not her own, is not easily provoked, thinketh no evil;
Rejoiceth not in iniquity, but rejoiceth in the truth;
Beareth all things, believeth all things, hopeth all things, endureth all things. Charity never faileth...
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vbn;117528
Gameplay – "gameplay" – is the most important component of any game.

Gameplay is the in-game mechanics, a collection of specific methods of interaction between the game and the player. It is usually used to express the sensations experienced while playing the game, excluding the influence of factors such as graphics, sound, plot, and artificial intelligence. Many modern game design theorists, proponents of the art theory, argue that "gameplay" is largely a meaningless or empty term, replaced by other concepts from the fields of perception, anthropology, and psychology.

Despite the critics, the term gameplay has gained acceptance and has become a common term in gaming terminology, as it briefly defines an area of perception theory that is difficult to define with other phrases. Some game reviews evaluate gameplay alongside graphics, sound, and length (this is really bad, you shouldn't do that). Many consider "gameplay" to be the most important indicator of game quality. Many game critics believe that gameplay in games is analogous to narrative in a work of art and serves as the foundation to which other elements are added (e.g., plot).

For me, Gameplay is about convenience and what is called usability (micro-ergonomics), the ease of playing and enjoying the game.

Gameplay is a combination of several criteria of the game that represent the gameplay. If this combination is done well, then that is good Gameplay.

Author: Wikipedia, first, Night Walker.
Honestly, I didn't expect such a comprehensive answer. I didn't understand everything, but before asking a question, I will think it over.
Thank you, vbn
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vbn;117528
Gameplay is a combination of several criteria that represent the game process. If this combination is done well, then it is good Gameplay.
In other words, if you want to play the same game countless times, and not just 1-2 times, then the game has good gameplay, and I sometimes call such a game playable. Although sometimes there are also one-time masterpieces, but people rarely get hooked on them.

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