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Posts from Reimian Empire Auto-translated

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#4990
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In short.
The difficulty should be adjusted. So that there are at least some chances to reach the quest location with ordinary characters. What's the point of creating a character's backstory, personality, and other things when role-playing is not needed and even harmful? Why bother with all this if you die from tripping over the tavern threshold and hitting your head on the cobblestones? If you are killed by harpies in the very first quest? If you need to sacrifice your character (it doesn't matter if it's death or loss of stats) so that others can progress? If a fleet appears out of nowhere in the middle of the sea? If stealth Knights appear out of nowhere in the middle of the desert? (You could just as easily roll a die for a heart attack or an accident). Why, when you can ask Plesen to create a strong build for you, and leave the biography blank? Because only then will you have at least some chance of completing a couple of quests and not dying on the first monster you encounter. And even if you do die, you won't be upset, as there are many pictures and builds available online. All that remains is to remove the race descriptions, the rest of the story, and leave only the characteristics and skills, but then
Heroist
If I want to walk through corridors and hack monsters, I'll go to some Diablo.
In the first part, the difficulty in Dal Shabet and Ertenia was normal. People died because of their own mistakes and foolishness. To play decently, it wasn't necessary to create a super-cool build. But now... Thank you that there were at least resurrection potions.
I don't know what you would have done in the palace if Locken hadn't accidentally guessed the character type that significantly makes the game easier. Would you have been given the girl Yanagi as an NPC? I highly doubt it. It turns out that to have a chance of completing the main quest, you need to guess the build from dozens of possible builds and create several Arandor rings.
Небо – мольбы не ждёт
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт

По вопросам модерации: [email protected]
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#4991
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Ples also has a lot of builds.
Hey, I need backup units too...
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#4992
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I don't think it's fair to compare this game to the first part of Dal Shabet. In that game, the focus was more on various traps, puzzles, and so on, and there were significantly fewer battles. That's why it's remembered as being "normal," with deaths occurring due to mistakes and foolishness, and so on. Overall, I actually think that later games have evolved in terms of player freedom and the significance of their actions (I don't consider things like NPCs blowing up cities as part of this), the minimal influence of NPCs on the local storyline (unless they are the central focus), and so on. Whether it's honest or not, players forge their own path to success, failure, or the death of their characters. It's simply impossible to balance all branches and all quests in such a way that every single task is neither too difficult nor too easy under any circumstances. And if I have to choose between "easy" and "lunatic," I'll always choose the latter. I don't like it when games hold my hand, and I don't like holding the hands of others.

Стартовый пост - Квенты - Разное - Список НПС -
Резара - Аксель - Орвальд - ЭмилияСтэфания - Амвросий - ЛестерАльсираАлария

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#4993
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in later games, the freedom and significance of player actions evolved.
In this expansion, I only saw freedom within the city, mainly in the castle (the only interesting moment was in the hall of shame). Characters with gray text ran through the corridors and killed mobs, and the significance of their actions wasn't particularly noticeable: the second party didn't really do anything.
E si sui vius, er mi grans benananza,
e si ieu muoir, er mi grans deliuriers
In reply to Heroist
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#4994
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Heroist
Aren't you sorry for Alex?
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Where do we end up when we save the world?
In reply to kcfgogbfalgfl
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#4995
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Hakurei
I don't think it's fair to compare this game to the first part of Dungeon Shaabet. It placed a greater emphasis on various traps, puzzles, etc., and there were significantly fewer battles, which is why it left a lasting impression that it was "okay," with deaths occurring due to mistakes and foolishness, and so on. Overall, I actually believe that later games have evolved in terms of freedom and the significance of player actions (I don't consider things like NPCs blowing up cities to be part of this), the minimal influence of NPCs on the local storyline (unless they are at its center from the beginning), and so on. Whether it's honest or not, players forge their own path to success, failure, or the death of their characters. It's simply impossible to balance all branches and all quests in such a way that every single task is neither too difficult nor too easy under any circumstances, and if I have to choose between "easy" and "lunatic," I will always choose the latter. I don't like being led by the hand in games, and I don't like leading others by the hand.
In that case, role-playing has completely lost its meaning and is unnecessary.

Who was planning to create an archer build? Because I was also going to make a kyudo archer.
Небо – мольбы не ждёт
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт

По вопросам модерации: [email protected]
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#4996
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Lochen and Neira, in case of their death. So, I think you can safely do it.
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#4997
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In that case, roleplaying truly loses all meaning and becomes unnecessary.
Some people need it, others don't. For now, I don't see a correlation between the current game "settings" and the lack of need for roleplaying.

Стартовый пост - Квенты - Разное - Список НПС -
Резара - Аксель - Орвальд - ЭмилияСтэфания - Амвросий - ЛестерАльсираАлария

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#4998
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Too much emphasis on combat, too high a chance of losing a character, too much imbalance, which can force you to play an uninteresting character just because of their stats, because otherwise you might not be able to complete the quest at all.
E si sui vius, er mi grans benananza,
e si ieu muoir, er mi grans deliuriers
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#4999
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Some people need it, some don't. I personally don't see a correlation between the current game "settings" and the lack of need for roleplaying.
Well, if you don't see it, then you don't see it, and there's nothing I can do about it.
Небо – мольбы не ждёт
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт

По вопросам модерации: [email protected]
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#5000
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Fighting Reisen – it gives me PTSD from Faragar.
Who? A search on the topic didn't find anything.
Where do we go?
Where do we end up when we save the world?
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#5001
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Battle with Jirovik in the south. One of the most dangerous opponents, besides the Reaper and Jirovik himself, was the lightning mage Faragar, who liked to teleport to the edge of the map, far away from the players (and sometimes teleported off the battlefield altogether to have a cup of tea) and hit with a stunning area-of-effect spell that covered the entire map.
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#5002
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They took a race with penalties, which is intentionally weak.
All the important stats were invested in ranged attacks, meaning that together, we were equivalent to one and a half normal characters, or maybe a little less than one Nihon-ja archer.
Where do we go?
Where do we end up when we save the world?
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#5003
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/the haters are swarming in
Nebok, another suicide case?

Be strong. Believe
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#5004
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Ar, I estimated that there would be many more. Including ninja-samurai, a mage like Neyra's (which is funny, as she asked for build advice a couple of days before), a two-handed dragon, various Dreyerians, and a number of imperial characters (besides the mage, the lizard gunslinger).
Therefore, you should pick an Aerei character – no one will accuse you of copying someone else's idea.
Where do we go?
Where do we end up when we save the world?