The difficulty should be adjusted. So that there are at least some chances to reach the quest location with ordinary characters. What's the point of creating a character's backstory, personality, and other things when role-playing is not needed and even harmful? Why bother with all this if you die from tripping over the tavern threshold and hitting your head on the cobblestones? If you are killed by harpies in the very first quest? If you need to sacrifice your character (it doesn't matter if it's death or loss of stats) so that others can progress? If a fleet appears out of nowhere in the middle of the sea? If stealth Knights appear out of nowhere in the middle of the desert? (You could just as easily roll a die for a heart attack or an accident). Why, when you can ask Plesen to create a strong build for you, and leave the biography blank? Because only then will you have at least some chance of completing a couple of quests and not dying on the first monster you encounter. And even if you do die, you won't be upset, as there are many pictures and builds available online. All that remains is to remove the race descriptions, the rest of the story, and leave only the characteristics and skills, but then
If I want to walk through corridors and hack monsters, I'll go to some Diablo.
I don't know what you would have done in the palace if Locken hadn't accidentally guessed the character type that significantly makes the game easier. Would you have been given the girl Yanagi as an NPC? I highly doubt it. It turns out that to have a chance of completing the main quest, you need to guess the build from dozens of possible builds and create several Arandor rings.
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт