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After all this was over, Tsukiko, suffering from inexplicable insomnia, often thought about Yachiru Hakumei, her fellow countrywoman, who was saved from the demonic palace. The young follower of the Muneshige Temple's teachings blamed herself for her cowardice, lack of will, and wisdom. She envied this woman for preserving her sanity and composure even in such a hopeless situation, while Tsukiko herself was so confused that she even wounded her comrades. As she delved deeper into these thoughts, she came to the conclusion that she was not to blame. She did not feel sorry for her fallen comrades and was glad that she had survived, even if it meant stepping over the bodies of her former friends. After all, people exist to be exploited, and what methods to use to achieve one's goals and what morality to disregard is no longer important.
Tsukiko loses the "Sohei" skill along with all the abilities of this branch and gains 2 skill points.
In general, if you wish, you can write an epilogue to your travels; the continuation (if any) will take place 2 (game) months later, in the capital of the empire, working for the same organization.