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We invite you to take part in the qualifying tournament for the main online tournament of the year, FB-11 :smile03:

I. Regulations and Deadlines

The qualifying tournament will be held using a "Swiss" system

The tournament starts on July 28 at 21-00; the draw is at 20-30 on the Dirty_Player channel. Registration is open until the start of the draw.

The time limit for one round is 2 weeks — this time, awards and techs will be issued without delay. Thus, draws for subsequent rounds will begin on time!!
Players must agree on a common game time themselves; judges will base their decisions on the attempts and desire of both players to play. In case of extreme stubbornness from both participants, a mutual tech-loss will follow, so I recommend contacting your opponent immediately after the draw to reach an agreement. If no one can agree at all, keep the judges informed; in exceptional cases involving a language barrier, an ODD may be appointed. If one of the players fails to appear at the scheduled time, the second player must write to the organizer or judge, and this will be the primary argument when issuing a tech result.

OFB will consist of 9 rounds; preliminarily, 5 players advance to the final part, but under certain circumstances (such as tie-breaking for places, a player who reserved a spot in FB withdrawing, etc.), the lead organizer has the right to expand this list. (Having the right does not mean they necessarily will — for the particularly meticulous demagogues :) )

The organizer reserves the right to change and supplement these regulations. If the AC adopts any changes to the rules after the start of the tournament, they will automatically come into force in this tournament starting from the round following the current one. (Changes will not apply to games already in progress)

Attention all participants! Anyone who has unconfirmed reports 1 week old or older at the time the tournament starts will not be admitted — registration will be denied. Please check current tournaments and the season for debts here: http://heroes3stat.tk/unconfirmed/

II. Rules and Templates.

upd. 12.08.17: two tech-losses result in the participant's disqualification from the tournament and a likely miss of the next tournament.
upd. 04.08.17 0. Rebuilding is allowed and must be enabled on all templates. Regarding the library by default — it is allowed only in the starting tower. Anyone who started a game under other rules finishes according to them. From the second round, these rules apply by default
1. By default, games are played according to /topic/10593/
2. By default, the game version is SoD 3.2 (4.0)+latest HD-mod+HeroesWorld Rules 1.38, connect via hamachi (if it doesn't work, then TeamViewer). By mutual agreement: WT, HotA, or any other HOMM3 version, even WoG :D
3. Template selection. I believe a good player should be able to play on any template, so different templates will be played in the tournament, most likely all 9: :smile03: The list is as follows: h3dm1, mt-diamond, anarchy L+U 160% trade, skirmish M-U 200% all random, Jebus cross, 8mm6a, 6LM10a, 8xm12a, and Spider. The distribution by rounds will be random for greater interest. :)
4. Castle selection. Randomizer + trade. Regeneration of a pair of castles is permitted for 500 coins. The blue player first states their desire/lack of desire to keep the current pair. Then comes the same-color trade.
5. Rules for playing on h3dm1 and mt-diamond (computer castles are random). Read carefully before starting the game. By default, these specific rules will apply.
a). Timer 21+8-30+1-15. It is permitted to pass by shifted guards onto any lands. Only medium roads. Trading. First, the castle is determined. Each participant has the right to ban one castle before generation. The blue player first states their desire/lack of desire to ban a castle, after which in HW-Rulz mode, those castles are banned and the random 1-castle generator is launched. The game will be played with this castle.
b). Trading also occurs for color and the right to choose the hero (therefore red-rush is allowed). Each player has the right to cross out 1 hero before the trade for them begins (they may waive this right), then trading for the hero occurs (when starting with Conflux, we trade just as we do for other castles), followed by trading for color. If a banned hero arrives at tavern 111 of any player with troops — auto-restart. The rule breaker gets a tech-loss. The hero must be declared to the opponent immediately after generation (for slowpokes :D within 10 seconds after start)
c). There is 1 subjective restart and objective restarts (restart due to block (inability to leave the castle) or a severe generation bug) — this is discussed between players; if no consensus is reached, the player has the right to save and contact the judges once (this applies to all templates), but please do not abuse this right as it drags out games. Objective restarts are taken no later than 112.
d). It is forbidden to steal anything other than resources and chests by passing shifted guards, or to visit objects (except mills for resources and gold, as well as boosters for increasing movement points) that do not have their own internal guard.
e). The main rule — game ethics and respectful treatment of the opponent. For violation of this rule, including on streams, sanctions against the violating player are possible, up to a ban from the tournament.
7. Skirmish is played m200 according to standard rules:

/topic/10593/

Additions: restarts total two days. Who starts red first is determined by a coin toss. Roads 1-2 (slow and medium). Players have the right to change rules by mutual agreement, except for the template being played.
Coin rule: The player who wins the draw has the right to choose the starting color in the first generation. For this, the HW Rules "Flip a Coin" option is used; the one who guesses the resulting number has the right to choose the starting color.
8. Before the round deadline, the winning player must write a report, and the loser must confirm it — those who fail to follow this rule are not admitted to the draw for the next round!
9. 3 points are given for a win, 1 for a draw, 0 for a loss.
Winners are determined by the number of points earned. In case of equal points, additional indicators apply:
1) Buchholz coefficient
2) Head-to-head match
10. In the last two rounds, draws are forbidden at the players' request!!!

11. Roads for templates:
Jebus cross - only fast
skirmish - slow and medium
Mirror and Mirror-Diamond - only medium
Anarchy - all roads
HL+U - only medium


12. On all templates, using the grail digging acceleration bug is forbidden.

III. Organizational Issues
1. The tournament is official and regular.
2. The tournament is conducted according to the Rules for organizing, conducting, and participating in tournaments.
3. Tournament Lead — KobRa icq#(286406830), skype#(kobrarr),
whatsapp, viber, telegram (number in PM)
Tournament Judge and Co-Lead Dirty_Player (ICQ 408722873)
Assistants — we'll manage on our own.
4. For each played game, participants must submit a report and confirmation
5. Saves of all games must be kept until the end of the tournament and presented upon first request by the tournament leads or any member of the AC.
6. Disputed points, if any arise, please discuss outside the forum, in PMs. For a resolution, you must contact the Lead or Tournament Judge via ICQ and provide daily saves, ICQ logs, and other necessary information. An appeal against the Judge's decision can and should be submitted to the AC, rather than starting a flame war in the thread — it will be immediately deleted and penalty points will be assigned.
7. All tournament games go into the seasonal rating. Reports and confirmations are written in this thread.
8. The final part of the tournament will be held using a round-robin (or group) system.

IV. Participants
1. Experienced players from HW and other game resources are invited to the tournament.
2. Newcomers who have shown good results are permitted (applications will be considered on an individual basis).
3. Recently registered players are not admitted to the tournament (exception — active players from other game resources; applications will be considered on an individual basis).
4. Players with a "Black Mark" (ЧМЧ) have no right to participate in the tournament. If any player is given a Black Mark during the tournament, they will be disqualified and their results annulled.
5. Applications from undisciplined players who have repeatedly "blown off" tournaments may be rejected.
6. The organizers reserve the right to refuse participation in the tournament to a user without public explanation of reasons.
7. The Winner and 2nd-3rd place finishers of the FB-10 tournament are NOT admitted to the qualifiers (Gomunguls, Amster, LuckyF)


In reply to SECTOR767
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SECTOR767
Opponent surrendered.
Thank you for the game.
Thank you for the game.
ICQ 701845462
In reply to theShevanesian
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Thank you for playing.
Battle Report Accepted
Random Faction Random
Кейтлин / Caitlin Start Hero Кейтлин / Caitlin
Десса / Dessa Main Hero Десса / Dessa
Победа / Def Победа / Def
Инферно / Inferno Faction Инферно / Inferno
Пайра / Pyre Start Hero Пайра / Pyre
Пайра / Pyre Main Hero Пайра / Pyre
Map Template
6lm10a
Game Length
125 days
Game Date
11/21/2017
Reported
11/21/2017 11:47 AM
Rating Impact Archived
Diabler 1814 1834 +20 ↑
herolwy 1946 1926 -20 ↓
Rated Sep 28, 2022

Accepted by opponent on 11/23/2017 7:57 AM

In reply to Diabler
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The opponent has outplayed us. Thank you for your time.
Стрим-канал: https://www.twitch.tv/blitz7777/
Battle Report Accepted
Подземелье / Dungeon Faction Подземелье / Dungeon
Шакти / Shakti Start Hero Шакти / Shakti
Шакти / Shakti Main Hero Шакти / Shakti
Победа / Def Победа / Def
Замок / Castle Faction Замок / Castle
Кейтлин / Caitlin Start Hero Кейтлин / Caitlin
Кейтлин / Caitlin Main Hero Кейтлин / Caitlin
Map Template
6lm10a
Game Length
113 days
Game Date
11/21/2017
Reported
11/21/2017 7:35 PM
Rating Impact Archived
Blitz 1568 1589 +21 ↑
PaTRioT 1737 1716 -21 ↓
Rated Sep 28, 2022

Accepted by opponent on 11/21/2017 7:36 PM

In reply to Blitz
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Blitz
The opponent outpaced me. Thanks for the game.
A classic scenario: I attack with 20-49 Cerberuses (49).
Thanks for the game!
Смотри только вперед, не оглядываясь. :smile14:
In reply to PaTRioT
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PaTRioT
11/21/2017 Blitz (Red, Dungeon, Shakti, Shakti) def PaTRioT (Blue, Castle, Caitlin, Caitlin) 6lm10a 113

A classic strategy: attacking with 20-49 Cerberuses (49).
Thanks for the game!

A good way to commit suicide))) I think you would have needed even fewer units.


In reply to Diabler
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TFP!
Battle Report Accepted
Сопряжение / Conflux Faction Сопряжение / Conflux
Random Start Hero Random
Кайри / Kyrre Main Hero Кайри / Kyrre
Победа / Def Победа / Def
Подземелье / Dungeon Faction Подземелье / Dungeon
Шакти / Shakti Start Hero Шакти / Shakti
Гуннар / Gunnar Main Hero Гуннар / Gunnar
Map Template
6lm10a
Game Length
137 days
Game Date
11/21/2017
Reported
11/21/2017 8:03 PM
Rating Impact Archived
Dawidu91 1848 1853 +5 ↑
MrP1nchy 1590 1585 -5 ↓
Rated Sep 28, 2022

Accepted by opponent on 11/21/2017 8:15 PM

In reply to Dawidu91
TFP
ICQ - 666274941 Skype - Ivannabuke
In reply to KobRa_RR
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KobRa_RR
A good way to commit seppuku))) I think you would have needed even less.
I think you're a bit out of touch and don't quite understand the situation and the reasons behind the attack. Now, you're acting like you know everything without seeing the map or understanding the situation.
Смотри только вперед, не оглядываясь. :smile14:
In reply to PaTRioT
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PaTRioT
I think you're a bit out of touch and don't fully understand the situation and the reasons behind the attack. It's easy to criticize now without seeing the map and the overall situation.

Yeah? Well, there aren't many options:
The only exit from the spawn overlapped with guarding the treasure - then it's a fair block.
Were you harassing the Angels out of sheer impulse? - well, it happens, you rushed it
And thirdly, they were covering the wood mine.
I don't see any other logical explanations, tell me how I'm wrong.
P.S. Even with an Angel, it's dangerous to attack them.


In reply to KobRa_RR
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KobRa_RR
Yeah? Well, there aren't many options here:
The only exit from the spawn overlapped with guarding the treasure - so it's a bug.
Were you harassing the angel stack in a fit of passion? - well, it happens, you rushed.
And thirdly, the wood mine was covered by them.
I don't see any other logical explanations, tell me how I'm wrong.
Here's some more papal analysis from Cobra. The opponent incorrectly reported that it was Mulich with a book from the village, stats 2-8-1-3 with expert leadership. The army consisted of 21 marks, 50+ copies, single kentaur, and 6 elves. A hidden stack of gigons defended against 20-49 cerberuses. How am I supposed to know that there are a lot of tower-defending units? Or should I have destroyed the hero to check? Cobra, if you don't know, it's better not to write anything.
Смотри только вперед, не оглядываясь. :smile14:
In reply to PaTRioT
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PaTRioT
Here's some more papal analysis from Cobra. The opponent incorrectly wrote the report; it was Müllich with a book from the village, stats 2-8-1-3 with expert leadership. The army consisted of 21 Marks, 50+ copies, single Kentaur, 6 Elves. They defended with an ambush of Gigantes behind 20-49 Cerberuses. How am I supposed to know there were so many tower-buffed units? Or should I have destroyed the hero to check? Cobra, if you don't know, it's better not to say anything.

With some decent terrain and 2 stacks of copies, the Cerberuses couldn't break through, right?
In reply to PaTRioT
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PaTRioT
How am I supposed to know that there are a lot of tower zones?
Well, a hidden area is a tricky thing. Even 2 zones significantly increase the guard presence. And this is especially noticeable for level 7. Considering that there are many zones on the map, 2-3 tower zones are more than likely. If the zone with the hidden area was the only one, there would be few dogs, 20-25. But if there are 2-3 zones, then there will be 40-49. So, if there turned out to be few of them, that would be a misunderstanding.

Added 1 minute ago
KobRa_RR
If the only exit from the spawn overlaps with the guard of the treasure, then it's a bug.
Where did you get this information? :confused:
In reply to Jelen117
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Jelen117
Didn't they manage to break through with some decent terrain and 2 stacks of Cerberus copies?
I tried to deal with them using Kentaur Riders. The problem was that the spears moved later. In theory, I could have upgraded them to halberdiers, and they would have one-shot the Cerberuses. I killed about 40 dogs, but I couldn't kill any more. After that, I just didn't feel like continuing. And I was already annoyed, and then Kober started writing while I was still upset. So, don't be mad at me ;)
Смотри только вперед, не оглядываясь. :smile14:
In reply to PaTRioT
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PaTRioT
Yeah, I tried to use Kentauros. The problem was that the spears attacked later. In theory, I could have upgraded them to halberdiers, and they would have one-shot everything. I killed about 40 dogs, but I couldn't do any more. After that, I just didn't feel like continuing. And then Kober started writing while I was already frustrated. So, don't be mad at me ;)
It's so warm here. I'll just sit and warm up. Kappa
Мой любимьій размер - тройка. Будь то конса, утопа или сиськи
ICQ:5676388

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