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20 years ago
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Since the fifth installment isn't coming out anytime soon, and my internet connection doesn't allow me to download the beta (700MB), I'm playing around with the fourth game. Everyone knows how to make maps. Can anyone tell me if it's possible to create custom creatures, and if so, what tools are used? If you know of any links where I can download these tools, please let me know.
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20 years ago
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H4R Converter v1.01 - http://www.extractor.ru/download_my.phtml#h4rconverter
H4R Packer v1.0 - http://www.extractor.ru/download_my.phtml#h4rpacker
Resource Game Viewer v1.0 - http://www.extractor.ru/download_your.phtml#rgv

There's another issue: these programs need to be compiled, so here are the necessary libraries [KOL, MCK, and KOLZLib] for compilation:
http://bonanzas.rinet.ru/e_downloads.htm
http://www.extractor.ru/download_tools.phtml#kolzip

This is everything I found for unpacking and adding to Heroes 4. But if you only need to view or export, I can give you more links.

Although, here's another program that can be used to create new resources. It's a really useful program. Attached to the message.
In reply to HwKeeper
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20 years ago
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admin: Here's another program that can be used to create new resources. It's a really useful program. It's attached to this message. How do you even use it?:confused:
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20 years ago
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Hmm... Well, you open the resource file. Then you browse and see what you need; there are menus where you can enable "view" to display a specific resource tab. Then, as I understand it, to create a new resource, you go to File - New, and then you put in what was there before, and replace the part you need to change, is that right? P.S. In general, I don't remember exactly right now; what I've said is approximately what I recall. Experiment with it. Maybe I'll try running it tomorrow and then I'll explain it to you, but for now, as you can see, I'm busy. I'm updating the sections with information. P.S.S. If you're going to experiment, be sure to make backups of the files you're going to edit...
In reply to HwKeeper
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20 years ago
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As I see in the fourth Heroes game, it's possible to create your own creatures and resources. Is it also possible to do this in the third Heroes game? :confused: It could be interesting to try.
In reply to ***JOKER***
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20 years ago
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So, I've put together a rough plan for creating creatures.
Initial Settings
In DEFMaker, select Buttons, backgrounds, monsters.
Slightly below, select $42 (Monsters)
Check the boxes as desired
Choose the monster type from the options; I chose as follows:
ranged like Snapshooter, Titan
flying like Ghost
moving like Devil
attacking with hands like Golems
attacking with weapons like Crusader
attacking with breath like Green Dragon
for those that don't fit any category or combine several, use Custom,
you can also use the default, but I didn't do it that way.
If necessary, set the centering coordinates
Preparing BMP files for creation:
File size must be 450x400
Files must be 256-color (how to create them is described in the topic "ttt")
Use the ZVS - BMPPAL utility for 100% monster palette quality (when the
palette is "wrong," the monster's background is displayed in the game)
Now comes the process of creating the monster itself:
You have already decided what it should do; analyze the following points and
prepare the animation. Study several creatures and how they are created; the number
of BMP files varies from 55 to 75, depending on whether it is ranged or not.
Distribute the categories for which you need to create BMP files (the action is
specified first, followed by a hint).
Creature moves from left to right
No
Creature animation without movement
Behemoth raises/lowers arms
Creature animation when hovering the mouse cursor
Behemoth opens/closes mouth
Creature takes a hit
Huge damage
Creature takes a hit
Small damage, or the player presses defense
Creature death
Starts from the 3rd frame
Creature death variant 2
I only found this in Evil Eyes
Creature turns left-forward
No
Creature turns right-forward
No
Creature turns left-backward
No
Creature turns right-backward
No
Creature attack, high angle
Direct attack
Creature attack, hex to the right
Direct attack
Creature attack, low angle
Direct attack
Creature attack, high angle
Shot
Creature attack, hex to the right
Shot
Creature attack, low angle
Shot
Creature attack, high angle
Magic attack or direct attack for a 2-size creature (dragon (i.e., occupies 2
hex fields))
Creature attack, hex to the right
Magic attack or direct attack for a 2-size creature (dragon (i.e., occupies 2
hex fields))
Creature attack, low angle
Magic attack or direct attack for a 2-size creature (dragon (i.e., occupies 2
hex fields))
Static creature or special energy
Take-off or start of creature movement
Static creature or special energy
Landing or end of creature movement
I don't like doing it this way:
I usually take a file from an existing creature, either one exactly like I want mine to be, or
something close to it
Unpack all images and the def-list
Replace the images of that creature with my own based on the sample (only the name remains)
Pack the def-list into a DEF file; packing settings are specified in the first point
Great, by this time we have a ready DEF file. To replace the monster image
on the adventure map, see the topic "How to create your own object for the WoG version of Heroes"
Now we can move on to the monster parameters:
Extract the CRTRAITS.TXT and ZCRTRAIT.TXT files from H3BITMAP.LOD
Open them using TextEdit by Alexander Karpeko, or in EXCEL; I find the
latter more convenient
Find the desired monster and change the parameters accordingly:
Change the name and the cost in resources and gold
Change the monster parameters and the auxiliary text
Change the qualities (Attributes (Reference only, do not change these values)) of the monster; all of them are listed here. Just like with the DEF, find a creature that performs a similar role and copy its values. Some
values can be understood as is:
SHOOTING_ARMY
DOUBLE_WIDE
FLYING_ARMY
KING_1
KING_2
KING_3
const_raises_morale
const_jousting
const_no_melee_penalty
const_no_wall_penalty
const_lowers_morale
const_free_attack
const_free_attack
IS_UNDEAD
IS_GHOST
CATAPULT
IMMUNE_TO_FIRE_SPELLS
IMMUNE_TO_MIND_SPELLS
HAS_EXTENDED_ATTACK
SIEGE_WEAPON
MULTI_HEADED
Pack everything back into the LODs :)
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19 years ago
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How can I unpack image files in Heroes of Might and Magic IV? The format is h4d.
19 years ago
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Hello everyone! I first played Heroes IV back in 2002, using a terribly glitchy pirated version on a slow computer. That's why it didn't click for me—I just dropped it. Since last year, I've been playing the third part, and recently, the now-favorite fourth one. I have all the add-ons, but I didn't like the title music and image of Winds of War, so I managed to change them back to the originals. However, I couldn't do the same for the intro—if I just replace the files, clicking "view Winds of War intro" shows the original movie, which isn't ideal :) Please tell me how to make it so that the original Heroes 4 intro plays on startup without simply swapping files, thank you.

If I just rename the files, then clicking "view Winds of War intro" should show the WoW movie, but instead it shows the original—and that's what isn't ideal.
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18 years ago
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Is it possible to post these creatures on the website? That would be great.
15 years ago
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What program can be used to export animations and images from the game?
In reply to Dock1100
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13 years ago
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Does anyone know how to edit the stats of creatures? P.S. Preferably with detailed instructions.
In reply to Rainer
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13 years ago
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Rainer
Does anyone know how to edit the stats of creatures? P.S.: Detailed instructions would be appreciated.

We know.
Heroes IV resource explorer

Author: Alexey Belov

A utility for extracting campaigns, music, videos, graphics, and text files from the resource files of Heroes IV (campaigns can then be edited as regular maps, and text files can be saved in a convenient format). It also allows you to modify text files and repack the modifications into resource files. It allows you to create mods. The application process takes place in three stages:

1) Finding the desired file: through File - Open, select the appropriate resource file (with the .h4r extension) and select the desired files (you can select a group at once by holding down the Shift key).

2) Extraction: in Action, select Extract current (to extract only the selected files) or Extract All (to extract all files displayed on the screen). After that, a corresponding subdirectory will be created in the extracted subdirectory (according to the name of the extracted object), where the extracted files will be saved. (For example, if you extract monster images, a subdirectory called actor_sequence will be created.)

3) Conversion: through Plugins, select the desired plugin. (For example, the Image converter plugin is used to convert images). Then the plugin window opens, in which you perform the necessary manipulations and save the result in a "digestible" format (for example, an image can be saved as a *.bmp file).

Everything is ingenious and simple; I spent 10-15 minutes, and the black dragon now has 600 hit points. In general, I made all the creatures more difficult and very powerful. (For example: Horror - damage 110-150, attack 80, defense 40, and 560 hit points.) Very dangerous :D And, of course, the Champion now lives up to its name. :)
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13 years ago
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These changes are only for Equi 3.55. It modifies the parameters of all creatures. Also includes original music and artwork in the main menu. Installation is simple: extract the archive and copy the files to the data folder, agreeing to replace the existing file. For safety, make a backup copy. This wasn't made by me :smile28: :D
In reply to General ZeT
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13 years ago
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General ZeT
These changes are only for Equi 3.55
It modifies the parameters of all creatures. Also includes original music and a picture in the main menu. Installation is simple: - extract the archive and copy it to the data folder, agreeing to replace the file. For safety, make a backup.


It wasn't me :smile28: :D

Thanks! :smile20: :smile52:
In reply to General ZeT
13 years ago
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General ZeT
These changes are only for Equi 3.55
It changes the parameters of all creatures. Also includes original music and a picture in the main menu. Installation is simple: - extract and copy to the data folder, agreeing to replace the file. For safety, make a backup.


It wasn't me :smile28: :D

Offtopic: Your angels are too overpowered! And the champions deal insane damage!

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