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/Seliad passes. Livya passes. Aiyano goes. Options: cast Cleanse on the Palace Knight and on A3. Perhaps the heads will receive full damage from Cleanse, and not just 10, and it would also be good to kill the skeleton under Invisibility. But overall, it's risky. Second option: cast Barrier, blocking everyone except Tsukiko (unfortunately, she'll have to take the hit from the heads). I don't know which is better; I'm slightly leaning towards the second option. I can spend a heal on myself, but if the heads' mass destruction works... /
What did you delete there?
/ I was asking about the King's Head. I didn't see that there was a miss./ / I also wanted to add, I hope there's a cooldown there. /
/I don't know. Maybe I could try to attack the Knight, but then I won't be able to cast Barrier. On the other hand, Dillion deals decent damage with his attack.../
/Ah, damn, Dillion has Whirlwind. Well, then he definitely needs to use Whirlwind on the Knight and two Assassins (if he doesn't hit me in the process). If he does hit me, it's probably still better to attack with a regular attack... What, am I the only one outside the barrier who has to deal with this?/ ------- /Update: Whirlwind hits allies, but Dillion has 14 accuracy, and I have quite a few defensive mechanisms. I can risk it./
/And then he rises from the dead and takes revenge, killing everyone who is still alive. In general, the probability that Dillion will attack me is about 3.3%.../
/Which is probably less deadly than being decapitated by a slave, by the way. And also, the priest's head here just wouldn't go away... Does it reset/heal? I'm leaning towards having Dillion use Whirlwind, in short. Maybe the Lock could also use an AoE... On the assassin, the assassin to the left, and the knight. Even if all the heads only take 10 damage each, combined with Dillion, there's a chance to at least manage to take down the priest (although, no, it won't, as I see). And get rid of the assassin threat./
There's nowhere to buy things here, you can only sell. Or are you talking about provisions for the journey? Let Revan automatically buy them for Fiver.
I suggest going all-in with the cleansing ability. Although I don't know exactly what Revan meant by true damage, it's written there for a reason. And use Dillion's Whirlwind without hitting any of our units.
/True... True damage should bypass all resistances. I really hope that this helmet's special ability is considered a resistance. Anyway, I agree. By the way, Seliad shouldn't have taken all the extracts for himself. As I understand it, we need to use them very quickly after the battle, and it's more effective when they are distributed among different characters. /