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#1
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Summer, with its vacations, is not very conducive to a strict game schedule, so a tournament with a flexible schedule...



It was dark and quiet in the Red Keep; the moon hung low over the walls—not yet full, but striving toward it. A guard in a golden cloak paced upon the wall.

Once inside, Ned passed two more knights of the Kingsguard. Ser Preston Greenfield stood at the foot of the stairs, and Ser Barristan Selmy waited by the doors to the royal bedchamber. Three men in white cloaks, he thought, recalling, and a strange chill ran down his spine. Ser Barristan's face was paler than his armor.

Ned needed only one look at him to understand that something terrible had happened. The royal steward opened the door.
– Lord Eddard Stark, – he announced.
– Bring him in, – a strange, hollow voice spoke.

Flames burned in two hearths at each end of the bedchamber, filling the room with a grim, bloody fire. The heat inside was suffocating. Robert lay under a canopy on the bed. Towering over the bed was Grand Maester Pycelle; Lord Renly paced restlessly before the closed windows. Servants scurried back and forth, adding logs to the hearth and boiling wine. Cersei Lannister sat on the edge of the bed beside her husband.

The king lay in his boots. Ned saw dried mud and blades of grass clinging to the leather of the boots, their toes protruding from under the blanket covering him. His green doublet remained on the floor, ripped open and discarded, the fabric covered in dried bloodstains. The room smelled of smoke, blood, and death.



– Ned, – the king whispered upon seeing him. Robert's face was whiter than milk. – Come... closer.
People helped Ned approach. He leaned his hand against a canopy post. A single glance at Robert was enough to see how poorly the king fared.
– What?... – he asked, his throat tightening.
– The boar. – Lord Renly remained in his same green hunting suit, his cloak stained with blood.
– The devil, – the king wheezed. – It is my own fault. Had too much wine, damn it, missed!

Eddard lifted the blanket. They had done all they could to stitch the wound, but it was not enough. The beast must have been a seasoned one. It had ripped open the king's belly from bottom to chest with its tusks. The wine-soaked bandages applied by Grand Maester Pycelle had already turned black with blood; the wound reeked terribly.

– It stinks, – Robert said, – it stinks of death, or do you think I don't realize it? – The king's smile was as ghastly as his wound. – Now leave us, all of you leave. I must speak with Ned.
– Robert, my dear lord... – Cersei began.
– I said everyone leave, – Robert snapped with a shadow of his former ferocity. – What in my words is unclear, woman?
Cersei gathered her skirts and her dignity and headed for the door, followed by Lord Renly and all the others.

– Damn it, Robert, – Ned spoke once they were alone.
– Pen and paper are here, on the table. Write what I command.
Ned smoothed the paper on his knee and took the pen.
– As you wish, your Grace.
– By the word and will of Robert of House Baratheon, first of this name, King of the Andals and so forth... insert the damn titles, you know how they sound... I command... to determine a new king of Westeros by means of a tournament among the Great Houses. Ser Barristan Selmy is to ensure that the battles are conducted fairly and nobly.



– Have you written it?
– Yes, your Grace. – Ned handed the paper to Robert.
The king signed blindly, leaving a bloodstain on the paper.
– Deliver this to the council after my death.
The king closed his eyes and seemed to relax.



Tournament Rules:

1) The tournament is team-based with 10 teams (Great Houses). The number of players per team depends on the number of registrants.

Each house plays with the same castle throughout the tournament:

Starks - Tower
Lannisters - Rampart
Tyrells - Castle
Baratheons - Swamp
Greyjoys - Pier
Martells - Inferno
Arryns - Conflux
Targaryens - Dungeon
Dothraki - Stronghold
White Walkers - Necropolis

Each player uses the same starting hero throughout the tournament (different for different team members).

2) Team formation is via snake draft (as in OzV). A house can be chosen instead of a player.

3) Tournament format - round robin with 2 groups of 5 houses + playoffs.

In the group stage, each player plays 2 games against every player in their basket. Total of 8 games in the group stage.

1 point is awarded for a win in each game, 0.5 points for a draw.

Arranged results are not accepted; draws or technical wins are granted only by decision of the organizer.

An additional point is given for the best result in the basket (split if there are multiple contenders).

Points are also awarded for "Battle Royales" (see below).

In case of a tie in points, an additional match between teams will be held.

The 2 best houses from each group advance to the playoffs.

Players who did not make it into teams after the draft will form the team of Wildlings.
Wildling Regulations, Additional Rules.
Each participant in the group tournament must play 1 game against any wildling.
If, at the end of the group tournament, the wildling team earns more points than the team that took second place in a group (if more than both teams in 2nd place - then the 2nd place team with fewer points), the wildling team will advance to the playoffs instead of them. In such a case, the composition of the wildling team in the playoffs will consist of the top 6 players from the wildling team based on group round results.

4) Templates:
- Jebus Cross
- Diamond
- Mini-Nostalgia
- 6lm10a
- Spider

Before starting a series, each player crosses out 1 template; then, from the 3 remaining templates, one player chooses first, followed by the second. In both cases, the player lower in rating speaks first.

Color is negotiated.

Roads - fast on Jebus Cross and medium on others.

Red-rush is allowed on all templates

The crossing out of templates and color negotiation should be done immediately after the group draw, so that players in lower baskets can practice knowing their template and color for future games.

5) Simultaneous turns as standard:
- 7 days on Jebus Cross
- 12 days on Mini-Nostalgia
- 5 days on Diamond, 6lm10a, Spider

6) Timer 16+8+1 on all templates

7) Players have the right, by mutual agreement, to make any changes to the rules except for the choice of starting castles and heroes.

8) During the tournament, several "Battle Royale" mini-tournaments will be held - a short competition (~2 hours) on skill in battles with neutrals (Example №1, Example №2).

Winners will bring additional points to their houses in the table. Detailed regulations closer to the date.

9) Each team must choose a coordinator - a person who will handle negotiations with other teams and the tournament organizer. This does not have to be a 1st basket player; this needs to be someone who is often online and likes communicating with people.

Disputed issues (including simultaneous turn deadlines) are first resolved by team coordinators, and only upon disagreement should the organizer be contacted.

10) In case of a player's disappearance, replacement is possible:

- replacing a missing player with a lower basket player can be done without restrictions (it is sufficient to notify the coordinators of both teams)
- a team coordinator may ask the opposing coordinator to replace both players in a pair; in this case, the opposing coordinator must choose the basket number whose players will step in as replacements (no more than 1 such replacement per match)
- by agreement with the organizer and other team coordinators, full replacement of a missing player with a new player not previously registered for the tournament is possible
- in all cases, starting heroes are taken from the players being replaced, not those replacing them

11) All tournament participants must place their house crest (to be determined after the draft) in their signature for the duration of the tournament. Optionally - set a corresponding avatar.

12) The tournament is fan-made.

Tournament games go into the rating by default, but may not if requested by any player. Notification must be given before the start of the game.

13) Tournament start - in one month, 15.05.2017

Group stage duration - 4 months, until 15.09.2017

Tournament organizer and judge - skd

UPDATE:

Team compositions:

Tyrells: (Castle)
BISHOP Diabler socola Vatya Hi-Tech Sevan_80

Lannisters: (Rampart)
KobRa_RR =Stinger= StickyFingaz Piterius Proger 9li9ht

Starks: (Tower)
Redwhait_HP Mizrael Blitz ShadowManiac mals Montt

Martells: (Inferno)
FireToSky Falcone Javdet flate Xocenk Court

White Walkers: (Necropolis)
Dawidu91 tun7gus7 ЯR Izgoy Принц Benis

Targaryens: (Dungeon)
De_Luxe boovli Antal_RR sonic111 Be3y4uu DreadKn1ght

Dothraki: (Stronghold)
RozenKran yan_vas herolwy Невротэпично Surreal Iamsamstan

Baratheons: (Swamp)
Lizard caliban Loinz matador99 freesha sShreks

Arryns: (Conflux)
LuckyF Wizard_576 MikeM Al Feyn TT_HNK avellimachi

Greyjoys: (Pier)
HellLight battanas aka.Ward3n Pyre Gee/BeerWarrior o1dboy79

Wildlings:
fill-ua
Aiwe
K_Shadow
Sav1tarrr
fanatTwaryny
OchenZloyPapashka
Ca5per
In reply to Grando
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#1071
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Al Feyn
It was very difficult. Both neighboring factions (Swamp and Elves) put up fierce resistance. For example, the Swamp, by the time I arrived on day 113, had already built up its Ducks, bought them, and was running around with them on a hero with ranged attack, who had already started to level up. And it refused to attack the Stronghold, continuing to circle the area, blocking my army for several days. I had to kill the Elves with a ranged attacker with 10 Fire Arrows. And due to the bugged mountains, it was impossible to get to the third faction (and especially to its treasure) at all.
But at the beginning of the second week, both Grisha and Labeta got Oil of Speed right away. I completed some random quest for 60 Lizards, cleared all the creature banks that were nearby (3 Giants and 12 Cyclops), rushed to the nearest treasure, and there I got another box with 25 Demons and three Small Potions.
As a result, a funny incident occurred. I had a lot of mixed units, mostly ranged attackers, but I couldn't even attack the Utopian (there was one, I checked after the game - it came out with 12 Cyclops). I could have broken through almost any Guardian, but I was given Black Dragons specifically so that I couldn't use ranged attackers with Oil of Speed. As a result, on day 126, I was at the peak of my power, having cleared everything. And it would have taken three days to get to the next treasure. And all this time, I would have just been standing still in terms of development.
And my opponent had 9 Angels, he could kill almost anything, including Utopians. But the tavern showed that my army was stronger. The opponent rushed and lost everything on his second Guardian.
True story! Thanks for the game! I'm killing myself over this blunder!
По игре писать в скайп: milko_mihail@ukr.net
или в вайбер +380993817224, так как аська не работает!
In reply to Hi-Tech
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#1072
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Hi-Tech
First game. After the first battle, the opponent was left with no troops. I waited for him to surrender the next day and he completely messed up. He split his army and didn't equip his hero with armor. His stats were much higher, and he had even more troops.... Thanks for the game! And for the tough lesson! The opponent played like a god in his last turn! unranked game

It happened! I had to perform miracles in 6 minutes, capture 4 towns, cut down the enemy troops, and build an outpost in the tower that revealed the opponent's main hero with boosted Shakti. The bracers from the first week were lying near the village....

Thanks for the game!
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#1073
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Hi-Tech
Second game. The opponent made a mistake and lost on turn 10. Thanks for the game! unranked game
on the respawn point, there were two nests of birds and that's it! Absolutely nothing else. I went out with 5 birds, level 1 units, 240 mana, and resurrection. It was possible to win on turn 10 if I hadn't saved mana in one round. The maximum damage was dealt by the dragons. A replay later showed that the victory could have been achieved without any losses and with 100 mana remaining...

Thanks for the game!
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#1075
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MikeM/Alfeyn (red, Conflux, Grindan, Grindan) def Diabler (blue, Castle, Valeska, Valeska) MiniNosta 135

Report—idk who to write it to (or if I even should). Mike's auto 131. Mike played down the situation, saying everything was bad, but in fact, he left a very good inheritance.
Three uber-mages, two of whom already have Earth magic. A built/rebuilt guild with town portal and summon 100 earth elementals (Titan's armor is present, Grisha's SP is 25). The heroes are standing in the treasure zone, surrounded by three Dragon Utopia zones; my first task was to take them using elements. Also to snatch +2 HP and buy another +1/+1 up to an elixir from the merchant. According to Mike, Diabler had everything better throughout the game. Valeska and Jeremy (I have no power-hitter at all). At the time of the save—also all first flags in the tavern.
The Dragon Utopia zones dropped incredibly good loot: Earth book, Air book, +6 all, +5 all, and +4 all. All plans were under threat because the timer had already drained to zero. While I somehow managed to make my first move (still didn't do everything as planned while assessing the situation), by the second move, after taking the Dragon Utopia zones, I started lagging terribly; halfway through the turn I changed plans and ended up sitting somewhere other than where I originally intended. And I decided it was already ГГ.
While Diabler was moving, he probably thought that with such a timer I wouldn't manage anything, plus he had already upgraded his archangels, so I decided not to stall; I grabbed the Golden Bow just in case and flew toward him to also upgrade archangels and perhaps die. There was so much adrenaline that thinking was impossible anyway. Once again, I didn't manage to move as planned. :D But it turned out he had nothing to counter this mountain of stats that had fallen upon me; there was no one to hold the fort, and everything ended immediately.

The last game of the 2nd basket, where Mike replaced the missing Wizard, and in this game I also finished playing for him.
https://www.twitch.tv/grando__
In reply to Grando
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#1076
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Hallelujah! Santa Barbara, with its disappearances, miraculous returns, and replacements for those who didn't return, has finally ended. With a score of 10-7, the House of Arrens wins! Final: The rules for the final are the same as in the semi-finals. The House of Arrens plays in the final with a debuff: in one of their three games, the 2nd, 3rd, and 6th picks are given away for free. After drawing the templates, the opponent states which template they will use the debuff on. The deadline for the final is until the New Year. Good luck!
In reply to Wicc
#1077
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We immediately declare the 6th pick (Avelli) as unavailable and request a mutual replacement with any other pick of the opponents' choice. Shreks, sorry. :rolleyes:

Regarding the 2nd pick (the unavailable Wizard), it's clear that we have no choice but to make another one-sided replacement downwards. We'll wait for Mike to return from his business trip (November 12-13), discuss the feasibility of his commitment with him, and then we can clarify how many games he will be able to play and how many I will (if necessary).

We also ask the opponents' team to inform us of their decision regarding the unavailable Loins (3rd pick). This will also affect the number of games Mike will play, so the sooner we resolve all of this, the sooner we can finalize the list of games and pairings, and the sooner we can finish the tournament before the New Year. :D
https://www.twitch.tv/grando__
In reply to Wicc
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#1078
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Wicc
Hallelujah! Santa Barbara, with its disappearances, miraculous returns, and replacements of those who never returned, has finally ended.

But why did it end?!!! Everything is just beginning:D
In reply to TT_HNK
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#1079
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We discussed the situation in the team chat. Kaliban proposed the clearest option. Basket 1: Lizard - LuckyF Basket 2: Kaliban - MikeM Basket 3: not needed at all, as MikeM has taken the Wizard position Basket 4: Matador - Alfein Basket 5: Frisha - TT Basket 6: Shrek - TT This results in just 15 games without any complicated maneuvers. Considering that the opposing team is already in a more difficult situation with their lineup, we don't need any debuffs; we just play as described above. P.S. Please accept Vika's decision, and Alfein should stop writing his multi-volume nonsense in serious topics. To deprive Shrek, who is 100% the MVP of the tournament, of the final – is that even appropriate?
http://ru.twitch.tv/lizard_wt
In reply to =Lizard=
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#1080
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Well, if TT_HNK can handle 6 games, then let it be. In this case, you can choose which hero to start with – Haart or Grindan; the choice must be made before the series begins. A similar choice is also available for Caliban.
In reply to Wicc
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#1081
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Wicc
Well, if TT_HNK can handle 6 games, then let it be.
What other options are there? Someone from the team needs to play 6 arena games anyway. Our proposal is the closest to a balanced solution.
icq 247 326 814
skype sShreKs
In reply to sShreKs
#1082
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I will decipher what our opponents have proposed. 1. The Baratheons chose the 5th basket instead of our 6th. And immediately made a one-sided swap down on it. Instead of Frisha, Schreks will play 3 games. There is nothing to discuss here. 2. They propose to cancel our strongest basket - the 3rd. Ha. Ha. Ha. At first glance, why would we agree to this? :D But there is a chance - we need to discuss the possibilities with MikeM himself first. We will think about it.

Added 22 minutes later
Regarding Lizard's proposal as is, and "let Vick make the decision," at the moment, TT_HNK cannot play 6 games (including 3 with the wonderful Frisha) according to our discussion in the team chat. In general, I think the opponents' proposal is quite good. What I don't like specifically is that there is Frisha in the 5th basket, who is an analogue of Haitech in the semi-finals, and, most importantly, an analogue of himself in the group stage. In the group stage, he threw TT_HNK off in terms of game time several times. And now TT_HNK is getting 3 more games in this situation. We (I mean all of us, including Vick, Lizard, Caliban, everyone) will not be able to handle this. Unless Frisha becomes an angel. :D
https://www.twitch.tv/grando__
In reply to Grando
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#1083
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I'm returning from a business trip from China on November 12th and will be available to play as either the third or second seed.
ICQ 675102035


In reply to MikeM
#1084
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Let me summarize the discussions in the team chat and in private messages. We have two possible solutions. 1. The Baratheon proposal: We cancel the tournament regulations and simplify everything. 5 matches. As described above by Lizard. The weak point: The Baratheon team has a player in the 5th slot, Frisha, with whom we had significant difficulties in the group stage. Therefore, assigning a player to play 3 matches against Frisha, plus another 3 games, is unacceptable. In other words, it's only acceptable if someone takes personal responsibility for it. For example, Vick could take on resolving all controversial situations and start doing so from tomorrow* (although I hope he declines). *and then provide post-traumatic psychological support to TT_HNK after the tournament. We propose a counter-offer: cancel the TT - Frisha match altogether. Simplify it to that extent, and we'll have 4 matches. 1. =Lizard= - LuckyF 2. Caliban - MikeM 4. Matador - Alfeyn 5. Shreks - TT_HNK Both MVPs from each team, who have outgrown their initial rankings during the tournament (MikeM and Shreks), will move up and play against the next higher ranking. Everyone will play with their usual heroes (Mike with the Bastard, Shreks with Alkin). 2 rankings will be eliminated. The only "affected" player is Frisha, but that's karma, and he deserves it. 2. The Arryn proposal: We do not cancel the tournament regulations. We do not invalidate any rankings. Both teams simply make replacements for the missing players. We have announced our replacements. If, in addition, the Baratheons choose (primarily for Shreks) to replace the 6th ranking with the 5th, and then immediately make a replacement downwards and play 6 games (3 each) against TT_HNK, there will be no problems. This solution is within the regulations. However, there is no reason for our team to completely eliminate our best ranking - 3. The Baratheons will either replace this ranking downwards, and someone (Matador, Frisha, or Shreks) will play 3 games against Mike on Lord Haart (good luck in advance). Or (I think this is what will happen), we will choose which ranking to replace for the opponent's missing third ranking. And we will choose either 1 (and Lucky and Lizard will play 6 games), or 2 (and Mike and Caliban will play 6 games), or 4 (and Alfeyn and Matador will play 6 games). The final will consist of 18 games. In this scenario, the TT_HNK - Frisha match will still be the weakest point in the final, and I think Vick should take control of it from the very beginning. These are the two directions in which we can develop the situation and make a decision. Personally, I like the idea of simplifying the most, the option with 12 games, minimal hassle, and each of these 12 games will be truly "worth its weight in gold". The most undisciplined player simply does not participate in the Final, and this could also be a lesson for everyone in the future. The second option is to strictly follow the original regulations with 18 games and replacements. The Baratheon option with 15 games is not appealing at all, because in this case, our team suffers the most - our best ranking is simply eliminated without compensation, and the most unstable (in fact) player from our team is chosen for 6 games, plus against the most undisciplined (in fact) player from the opponents. p.s. Debuffs in any scenario remain at Vick's discretion. They can be added when we decide on the main thing - the list of games.
https://www.twitch.tv/grando__
In reply to Grando
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#1085
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If necessary, I'm in favor of simplifying things. Because I understand that playing 6 games in a month and a half is unrealistic (unless you're Helllight), and players are also involved in other tournaments. But if you do decide to go with the full format, I suggest playing 2 or even 1 game in the problematic brackets instead of 3.
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#1086
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freesha
Coordination should only happen through the forum; I refuse to communicate with TT and Alfein directly.
Let the team coordinators negotiate regarding the ODD (Order of Draw Determination).

An agreement confirmed by both coordinators will be considered a decision made by the tournament organizer (including technical losses for no-shows).

Keep a record of the negotiation logs.