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Posts from Discussion of the Academy faction (Mages and Wizards). Tactics and their specific features.
A guy was playing against me on a large map and gathered about 5,000 skeleton archers. The thing is, the more there are, the easier it is to increase their numbers....
Added 5 minutes later I think that gargoyles are indispensable for mages in battle, especially if you put them in front of archers...
We once played against Draga, and he had 20,000! He struggled with them, but he won:D
Dude, you didn't stand a chance!!! :confused: Some Heroes gods are helping you, but it's fun to play against you; you always surprise me with something! Here, have a bird:D
Dude, you didn't stand a chance!!!:confused: Some Heroes of Might and Magic gods are helping you, but it's fun to play against you; you surprise me with something new every time! Here's a little bird for you:D
Please describe how you leveled up your heroes, what the size of your armies was, how long you played, mini-arts, and generally, I don't understand how it's possible to defeat such an undead army, especially on the later levels!!!!!:eek: :smile07: My friend and I have played through all the factions (I play against him as a Wizard and Haven): I always win, but I lost when playing as a Wizard against the Necropolis!:smile45: :confused:
_Prizrak_
18 years ago
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Academy versus Sylvan – what can you advise?
Added 1 minute ago
Please, provide more details. What mini-arts should be used, how to conduct the battle, what abilities and perks to choose – I would be glad to hear everything.
M@)(iM
18 years ago
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Please advise on how to win against a Necropolis player, level 28, with a huge army and powerful magic!
_Prizrak_
18 years ago
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1) Education
2) Dark Mage (forgetfulness, mass slowing, weakening of darkness) – maybe you'll find Sandro...
3) Sorcery (Wisdom and something else – needed for magic resistance)
4) Luck (magic resistance and sorcery luck)
5) Chaos Mage
There, if the levels remain, you can level up the perks; this is the priority.
1) Education 2) Dark Magic (Forgetfulness, Mass Slow, Darkness Weakness) – you might even find Sandro… 3) Sorcery (Wisdom and something else – needed for magic resistance) 4) Luck (Magic Resistance and Sorcery Luck) 5) Chaos Magic If you keep the levels, you can max out the perks; experience is the priority.
What darkness are you talking about? Only Light… (Holy Word, Anti-Magic, Divine Retribution, Mass spells) What chaos? Only Summoning… Double Phantoms, Double Walls, Double Crystals for mages (if you have 2 items from the Sar-Iss set), Phoenix.
I don’t quite understand what you mean by “Prizrak.” How can you level up TWO NON-CORE MAGIC SKILLS? Where will you get the spells from? Leveling up Darkness just for Darkness Weakness is pointless. If you’re going to level it up, then go for the Amulet. What does reducing Necromancer magic by 50% mean? Berserk works great even without a lot of magic.
There's a library in your hometown, and there are also other towns...
_Prizrak_
18 years ago
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This skill has been tested... Forgetfulness is good, plus it slows down enemies. To defeat large Necropolis armies, you need either Retribution or low initiative. I've written a lot about summoning (why I don't max it out in the late game)... Chaos with the shop in the city will deal decent damage (you can build up a good spell).
_Prizrak_
18 years ago
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If you have Sandro's Cloak, it will be effective. That's why the shop is in the castle... I wrote it this way because I forgot that the Necropolis faction is not susceptible to mind control spells. (I apologize... I just remember finding a cloak when I played that map. Then, instead of darkness, we try to get the cloak.
Dracon Малласа
18 years ago
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I wrote it that way because I forgot that undead are not susceptible to mind control spells.
I wouldn't deny that, but when playing on a duel server, I was very surprised to see mind control cast on my vampires, and on the Lich-Berserker.
ValgallaWolf
18 years ago
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It's foolish to prioritize two non-core magic skills when you only have one spell from those two in your library. As for other castles, do people often rebuild the guild after capturing them?
It's foolish to rely on 2 non-core magic types when you only have one spell from those two in your library. Other castles? Do people often rebuild the guild in other castles after capturing them?