Skip to content

Posts from OFB-11!

No ratings yet — be the first to rate!
Announcement
User Avatar
Auto-translated
We invite you to take part in the qualifying tournament for the main online tournament of the year, FB-11 :smile03:

I. Regulations and Deadlines

The qualifying tournament will be held using a "Swiss" system

The tournament starts on July 28 at 21-00; the draw is at 20-30 on the Dirty_Player channel. Registration is open until the start of the draw.

The time limit for one round is 2 weeks — this time, awards and techs will be issued without delay. Thus, draws for subsequent rounds will begin on time!!
Players must agree on a common game time themselves; judges will base their decisions on the attempts and desire of both players to play. In case of extreme stubbornness from both participants, a mutual tech-loss will follow, so I recommend contacting your opponent immediately after the draw to reach an agreement. If no one can agree at all, keep the judges informed; in exceptional cases involving a language barrier, an ODD may be appointed. If one of the players fails to appear at the scheduled time, the second player must write to the organizer or judge, and this will be the primary argument when issuing a tech result.

OFB will consist of 9 rounds; preliminarily, 5 players advance to the final part, but under certain circumstances (such as tie-breaking for places, a player who reserved a spot in FB withdrawing, etc.), the lead organizer has the right to expand this list. (Having the right does not mean they necessarily will — for the particularly meticulous demagogues :) )

The organizer reserves the right to change and supplement these regulations. If the AC adopts any changes to the rules after the start of the tournament, they will automatically come into force in this tournament starting from the round following the current one. (Changes will not apply to games already in progress)

Attention all participants! Anyone who has unconfirmed reports 1 week old or older at the time the tournament starts will not be admitted — registration will be denied. Please check current tournaments and the season for debts here: http://heroes3stat.tk/unconfirmed/

II. Rules and Templates.

upd. 12.08.17: two tech-losses result in the participant's disqualification from the tournament and a likely miss of the next tournament.
upd. 04.08.17 0. Rebuilding is allowed and must be enabled on all templates. Regarding the library by default — it is allowed only in the starting tower. Anyone who started a game under other rules finishes according to them. From the second round, these rules apply by default
1. By default, games are played according to /topic/10593/
2. By default, the game version is SoD 3.2 (4.0)+latest HD-mod+HeroesWorld Rules 1.38, connect via hamachi (if it doesn't work, then TeamViewer). By mutual agreement: WT, HotA, or any other HOMM3 version, even WoG :D
3. Template selection. I believe a good player should be able to play on any template, so different templates will be played in the tournament, most likely all 9: :smile03: The list is as follows: h3dm1, mt-diamond, anarchy L+U 160% trade, skirmish M-U 200% all random, Jebus cross, 8mm6a, 6LM10a, 8xm12a, and Spider. The distribution by rounds will be random for greater interest. :)
4. Castle selection. Randomizer + trade. Regeneration of a pair of castles is permitted for 500 coins. The blue player first states their desire/lack of desire to keep the current pair. Then comes the same-color trade.
5. Rules for playing on h3dm1 and mt-diamond (computer castles are random). Read carefully before starting the game. By default, these specific rules will apply.
a). Timer 21+8-30+1-15. It is permitted to pass by shifted guards onto any lands. Only medium roads. Trading. First, the castle is determined. Each participant has the right to ban one castle before generation. The blue player first states their desire/lack of desire to ban a castle, after which in HW-Rulz mode, those castles are banned and the random 1-castle generator is launched. The game will be played with this castle.
b). Trading also occurs for color and the right to choose the hero (therefore red-rush is allowed). Each player has the right to cross out 1 hero before the trade for them begins (they may waive this right), then trading for the hero occurs (when starting with Conflux, we trade just as we do for other castles), followed by trading for color. If a banned hero arrives at tavern 111 of any player with troops — auto-restart. The rule breaker gets a tech-loss. The hero must be declared to the opponent immediately after generation (for slowpokes :D within 10 seconds after start)
c). There is 1 subjective restart and objective restarts (restart due to block (inability to leave the castle) or a severe generation bug) — this is discussed between players; if no consensus is reached, the player has the right to save and contact the judges once (this applies to all templates), but please do not abuse this right as it drags out games. Objective restarts are taken no later than 112.
d). It is forbidden to steal anything other than resources and chests by passing shifted guards, or to visit objects (except mills for resources and gold, as well as boosters for increasing movement points) that do not have their own internal guard.
e). The main rule — game ethics and respectful treatment of the opponent. For violation of this rule, including on streams, sanctions against the violating player are possible, up to a ban from the tournament.
7. Skirmish is played m200 according to standard rules:

/topic/10593/

Additions: restarts total two days. Who starts red first is determined by a coin toss. Roads 1-2 (slow and medium). Players have the right to change rules by mutual agreement, except for the template being played.
Coin rule: The player who wins the draw has the right to choose the starting color in the first generation. For this, the HW Rules "Flip a Coin" option is used; the one who guesses the resulting number has the right to choose the starting color.
8. Before the round deadline, the winning player must write a report, and the loser must confirm it — those who fail to follow this rule are not admitted to the draw for the next round!
9. 3 points are given for a win, 1 for a draw, 0 for a loss.
Winners are determined by the number of points earned. In case of equal points, additional indicators apply:
1) Buchholz coefficient
2) Head-to-head match
10. In the last two rounds, draws are forbidden at the players' request!!!

11. Roads for templates:
Jebus cross - only fast
skirmish - slow and medium
Mirror and Mirror-Diamond - only medium
Anarchy - all roads
HL+U - only medium


12. On all templates, using the grail digging acceleration bug is forbidden.

III. Organizational Issues
1. The tournament is official and regular.
2. The tournament is conducted according to the Rules for organizing, conducting, and participating in tournaments.
3. Tournament Lead — KobRa icq#(286406830), skype#(kobrarr),
whatsapp, viber, telegram (number in PM)
Tournament Judge and Co-Lead Dirty_Player (ICQ 408722873)
Assistants — we'll manage on our own.
4. For each played game, participants must submit a report and confirmation
5. Saves of all games must be kept until the end of the tournament and presented upon first request by the tournament leads or any member of the AC.
6. Disputed points, if any arise, please discuss outside the forum, in PMs. For a resolution, you must contact the Lead or Tournament Judge via ICQ and provide daily saves, ICQ logs, and other necessary information. An appeal against the Judge's decision can and should be submitted to the AC, rather than starting a flame war in the thread — it will be immediately deleted and penalty points will be assigned.
7. All tournament games go into the seasonal rating. Reports and confirmations are written in this thread.
8. The final part of the tournament will be held using a round-robin (or group) system.

IV. Participants
1. Experienced players from HW and other game resources are invited to the tournament.
2. Newcomers who have shown good results are permitted (applications will be considered on an individual basis).
3. Recently registered players are not admitted to the tournament (exception — active players from other game resources; applications will be considered on an individual basis).
4. Players with a "Black Mark" (ЧМЧ) have no right to participate in the tournament. If any player is given a Black Mark during the tournament, they will be disqualified and their results annulled.
5. Applications from undisciplined players who have repeatedly "blown off" tournaments may be rejected.
6. The organizers reserve the right to refuse participation in the tournament to a user without public explanation of reasons.
7. The Winner and 2nd-3rd place finishers of the FB-10 tournament are NOT admitted to the qualifiers (Gomunguls, Amster, LuckyF)


In reply to matador99
User Avatar
Auto-translated
matador99
Thank you for the game.
I didn't figure it out, broke the rules, and completed the level without defeating the guard at the passage.
Thank you for the game.
ICQ 675102035


In reply to MikeM
User Avatar
Auto-translated
No matter what anyone says, Skirmish has one huge advantage – it can be played in one sitting, in just a couple of hours. However, even that isn't enough for some people. Just a reminder that tomorrow is the last day of the tournament; the draw will be held on Monday. I’ve updated the table, so check your results (and those of others).

Attachments 1
1 file attached • Total size: 14.6 KB
In reply to Dirty_Player
User Avatar
Auto-translated
The opponent (Aiwe) surrendered due to a lack of time and desire to play.
In reply to KobRa_RR
thx 4 the game
Battle Report Accepted
Цитадель / Stronghold Faction Цитадель / Stronghold
Гирд / Gird Start Hero Гирд / Gird
Крег Хак / Crag Hack Main Hero Крег Хак / Crag Hack
Победа / Def Победа / Def
Цитадель / Stronghold Faction Цитадель / Stronghold
Йог / Yog Start Hero Йог / Yog
Йог / Yog Main Hero Йог / Yog
Map Template
Skirmish
Game Length
141 days
Game Date
10/21/2017
Reported
10/21/2017 5:08 PM
Rating Impact Archived
Dorsaj 1337 1360 +23 ↑
Russel_lDHl 1555 1532 -23 ↓
Rated Sep 28, 2022

Accepted by opponent on 10/21/2017 9:22 PM

In reply to Dorsaj
User Avatar
Auto-translated
Surreal has disappeared; he hasn't been in touch since last week.
discord: benis_xdd#3487
icq: 619610068

wygrał? wygrał. -Szopa666
In reply to crzq
User Avatar
tfp
Battle Report Discarded
Замок / Castle Faction Замок / Castle
Кейтлин / Caitlin Start Hero Кейтлин / Caitlin
Изра / Isra Main Hero Изра / Isra
Победа / Def Победа / Def
Оплот / Rampart Faction Оплот / Rampart
Торгрим / Thorgrim Start Hero Торгрим / Thorgrim
Торгрим / Thorgrim Main Hero Торгрим / Thorgrim
Map Template
Anarchy
Game Length
123 days
Game Date
10/22/2017
Reported
10/22/2017 3:44 AM

Discarded by organizer on 10/23/2017 12:53 PM

In reply to herolwy
User Avatar
Auto-translated
herolwy
10/22/2017 herolwy (Blue, Castle, Caitlin, Izra) def Dirty_Player (Red, Rampart, Thorgrim, Thorgrim) Anarchy 123

tfp
are you kidding me? :D
In reply to Dirty_Player
User Avatar
ez win for herolwy :smile08:



ICQ is DEAD! Write here: my discord account is flate#4193
__________
________
I'm fucking Luck like a dirty BITCH! :smile51:
In reply to Dirty_Player
User Avatar
Auto-translated
Thank you for playing!
ICQ 701845462
Battle Report Accepted
Random Faction Random
Кэлх / Calh Start Hero Кэлх / Calh
Деремиф / Daremyth Main Hero Деремиф / Daremyth
Победа / Def Победа / Def
Random Faction Random
Халон / Halon Start Hero Халон / Halon
Халон / Halon Main Hero Халон / Halon
Map Template
Skirmish
Game Length
121 days
Game Date
10/22/2017
Reported
10/22/2017 6:19 PM
Rating Impact Archived
sonic111 1520 1535 +15 ↑
MoxuTo 1534 1519 -15 ↓
Rated Sep 28, 2022

Accepted by opponent on 10/22/2017 6:21 PM

In reply to sonic111
User Avatar
Auto-translated
sonic111
Thank you for the game!
Thank you for the game.
In reply to Dirty_Player
User Avatar
Auto-translated
As often happens on this template, it tipped to one side. At my respawn, I have two dwells of spearmen, a mini Griffin Conservatory in the adjacent zone, horses and griffins in the Citadel, running everywhere through stables. My opponent didn't even have enough sulfur to place a Naga, so we both exit respawn into the central adjacent zone at the same time, where I immediately grab 16 ducks for my Angel and 5 horses + 120 spearmen with +1 HP. My opponent, meanwhile, has 120 gremlins and various rabble as a cover, making it questionable even to take a fat hive, of which there were 2 more observed in the center.

Thanks for the game!
Battle Report Accepted
Замок / Castle Faction Замок / Castle
Random Start Hero Random
Дамакон / Damacon Main Hero Дамакон / Damacon
Победа / Def Победа / Def
Башня / Tower Faction Башня / Tower
Random Start Hero Random
Жозефина / Josephine Main Hero Жозефина / Josephine
Map Template
Skirmish
Game Length
124 days
Game Date
10/22/2017
Reported
10/22/2017 8:36 PM
Rating Impact Archived
Andres 1720 1738 +18 ↑
HellLighT 1814 1796 -18 ↓
Rated Sep 28, 2022

Accepted by opponent on 10/22/2017 8:38 PM

In reply to Andres
User Avatar
Auto-translated
Andres
As often happens on this template, the draw was one-sided. On my respawn, I have two dwelling copies, a mini Griffin Conservatory in the adjacent zone, Conflux and Griffins in the Citadel, I run everywhere through stables. My opponent didn't even have enough sulfur to place Nagas. As a result, we both exit respawn into the central adjacent zone at the same time, where I immediately take 16 Ducks to my Angel and 5 Confluxes + 120 copies with +1 HP, while my opponent has 120 Gremlins and various rabble for cover. It's even questionable to take a thick Hive, of which there were 2 more observed in the center.

Thanks for the game!
I confirm, thanks for the time.
User Avatar
Auto-translated
The bracket is ready! Mirror Diamond template.

Attention. For those who are going to the tournament in St. Petersburg. Please try to play your matches in advance!!!!

Statistics

Welcome our newest member: Emil