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#76
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Only when equipped with a one-handed weapon?
Yes.
What kind of debuffs will there be?
Additional penalties to stats, chance of action failure, inability to perform certain actions, etc.
Is Dreyerian magic also only for the corresponding race?
Yes.

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Резара - Аксель - Орвальд - ЭмилияСтэфания - Амвросий - ЛестерАльсираАлария

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#77
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Can Elves choose any Imperial origin?

Be strong. Believe
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#78
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Curat Kariant

[233/233][150/150]
Origin: Akkerwald

Characteristics
Strength: 17
Intelligence: 15
Willpower: 24
Dexterity: 22
Perception: 35
Wisdom: 20
Charisma: 9

Parameters
Health: 229 (274)
Melee Damage +17% (20)
Immunity: 17 (20)
Magic Power: 15 (18)
Magic Energy: 150 (180)
Willpower Checks: 24 (28)
Evasion: 22 (26) (44 - one-handed weapon) (52)
Initiative: 22 (26)
Accuracy: 35 (42) (90 - one-handed weapon) (54 - Golden Falcon)
Observation: 35 (42)
Spiritual Strength: 200 (240)
Insight: 20 (24)
Movement Speed: 5 (6)
Stealth: 40 (48)
Command Bonus: 4%

Skills
Imperial Military Academy
+1 to health for each point of strength, dexterity, and willpower.
+2 to movement speed.
Gunslinger
The character can use the Empire's ethereal weapons.
Officer
40% of charisma is converted into a bonus for the characteristics of subordinate characters.
Scout
+2 to stealth for each point of dexterity.
Sailor
+80% to all parameters on the ship's deck.
One-Handed Weapon
+1 to accuracy for each point of perception.
Parry
The character can parry enemy attacks (accuracy).
Light Step
+1 to evasion for each point of dexterity.

Equipment
Desert Cloak
Protects against strong desert winds, wind magic resistance +80%.

Desert Boots
Immunity to quicksand, no penalty to movement in sand.

Ethereal Pistol "Golden Falcon"
Manufacturer: "Morion"
Model: Astrey
Year of Release: 747
Damage: 120
Magazine: 6
Reload Time: 1
Range: 9
Effect: Accuracy +10

Ethereal Pistol "Last Step"
Manufacturer: "Morion"
Model: Astrey
Year of Release: 748
Damage: 80
Magazine: 6
Reload Time: 0
Range: 8

Steel Dagger
Damage: 20
Strength: 7

Combat Sword
Damage: 45
Pierces 10% armor
Strength: 10

Healing Potion
Restores all character health.

Pills from Antler Powder
1 piece
One pill restores 10% health each turn for 5 turns.
Medic: 20% health each turn for 5 turns or 10% health each turn for 10 turns.

Curat's Ring
5% chance to take an additional turn in combat.

Map of the Mediterranean Sea

Playing Cards with Naked Girls

Cartridges (Quartz) (x38)
Armor Piercing

Cartridges (Topaz) (15)
100% Burn. -10% maximum health for 1 turn. Stacks.

"Night Chill" Tea
Removes negative mental effects (out of combat)
5 cups.

Linen Bread
Restores 50 health (out of combat), 5% chance to restore all health.
Portions: 4

Delusia (fish)
Restores 100 health. Removes poisons (out of combat).
Portions: 2

Brightwin Rice
Restores 100 health (out of combat)
Portions: 4

Platinum Card of Calvada
Discount: 25%
Limit this month: 5750

Money
9 silver coins, 3 copper.
2 rummies

Tria Kohe

[190/190][380/380]
Origin: Dreyeria. Access to Dreyerian skills. +50 characteristic points, +6 skill points.

Characteristics
Strength: 19
Intelligence: 38
Willpower: 34
Dexterity: 26
Perception: 45
Wisdom: 14
Charisma: 6

Parameters
Health: 190
Melee Damage +19%
Immunity: 19
Magic Power: 38 (43)
Magic Energy: 380
Willpower Checks: 34
Evasion: 26
Initiative: 26
Accuracy: 45
Observation: 48
Spiritual Strength: 140
Insight: 14
Movement Speed: 3
Stealth: 23

Skills
Trickster
+8 to dexterity, +8 to perception. +1 to stealth for each point of dexterity.
Pickpocket
+30 to dexterity when attempting to steal from other characters.

Dreyeria
Subjugation
If successful, the caster can read the target's mind, put it to sleep, or force it to obey their will.
Ray of Light
Restores himself and allies in the line of effect SM*1% of lost health. 10% chance of full restoration.
Ray of Darkness
Takes away from opponents in the line of effect SM*1% of current health. 10% chance of instant death.
Reflection
If the opponent fails a willpower check against the caster, the damage is reflected back at them. Duration: 5 turns.

Air
Air Blades
Characters in the area of effect take 5*SM damage and receive 20% vulnerability to any damage for 1-3 turns. Stacks.
Hurricane
Slows down all characters in an 8x8 area to 2 movement speed units. Each turn directs air blades at each character within the zone of action. Duration: 3 turns.

Earth
Projectile
The selected character takes 4*SM damage and will be paralyzed for 2 turns.

Equipment
Dagger with engraving "A.Sh." on the blade (2)
Larian
Damage: 24
Effect: 5% kill
Strength: 7

Crumpled Letter

Pills from Antler Powder
2 pieces
One pill restores 10% health each turn for 5 turns.
Medic: 20% health each turn for 5 turns or 10% health each turn for 10 turns.

Earrings made of Dreyerian silver

Medallion with a cat image
+5 magic power

Magic Wand
+50 mag. energy each turn

Tome of Air Magic
+1 to air magic skill

Dark blue cloak with hood

Brightwin Rice (4)
Restores 100 health (out of combat)
Portions: 4

Delusia (fish)
Restores 100 health. Removes poisons (out of combat).
Portions: 2

Linen Bread (4)
Restores 50 health (out of combat), 5% chance to restore all health.
Portions: 4

"Night Chill" Tea
Removes negative mental effects (out of combat)
5 cups.

"Aroma of Youth" Coffee
Movement speed +2, 10% chance to take an additional turn (before battle)
6 cups.

Scroll "Lightning Strike" (air)
The selected character takes 20*SM damage and will be paralyzed for 1-3 turns.
Range: 18, cost: 250

Money
28 rummies

Platinum Card of Calvada
Discount 25%
Limit: 4342

Стартовый пост - Квенты - Разное - Список НПС -
Резара - Аксель - Орвальд - ЭмилияСтэфания - Амвросий - ЛестерАльсираАлария

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#79
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Starting health = 50? So, with 5 strength...
Is spiritual power the same? What is it used for if you're not a Myco and not fighting Myco?
 

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#80
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It's needed for something, unless you're a Necromancer and not fighting against Necromancers...
You just revealed yourself as a Necromancer.
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#83
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Can you also answer the first question?
There is no base health, so the starting health depends on the strength.
What is the approximate damage of the weapon?
It depends on the material.
Ordinary steel weapon:

Weapon - damage - required strength
Knife 10 5
Dagger 20 7
Short sword 40 10
Long sword 50 15
Axe 45 10
Morgenstern 60 15
Two-handed sword 80 25
Two-handed axe 80 25
Two-handed hammer 90 30
Katana 70 18
One-and-a-half sword 70 20

Стартовый пост - Квенты - Разное - Список НПС -
Резара - Аксель - Орвальд - ЭмилияСтэфания - Амвросий - ЛестерАльсираАлария

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#84
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*A lone officer is looking for subordinates for mutually beneficial cooperation.*

Be strong. Believe
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#85
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I'll think about it, Ar. But for now, it's unlikely. Maybe I'll come up with a soldier character who wants to kill a hated officer.
 

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#86
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Maybe I'll come up with a soldier character who wants to kill the officer he hates.
Which of the two?
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#87
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There will be more officers than regular soldiers. (My character will probably be related to this, but he still won't be friends with you).

Whatever
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#88
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What kind of party composition are we planning? Should I focus on building a pure archer or also include a one-handed weapon user?
E si sui vius, er mi grans benananza,
e si ieu muoir, er mi grans deliuriers
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#89
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Repetitions

Be strong. Believe
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#90
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What kind of party are we planning? Should I focus on a pure ranged attacker or also take a one-handed weapon user?
I think we have enough melee characters. I'm 80% melee.
 

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