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Actually, it does.
New here? I'm Roha — want a quick tour?
Actually, it does.
...Jeremy simply needs to have his starting logistics reduced, leaving him with only one artillery unit (an advanced one, of course). It's hard to come up with anything more appropriate than that.
We could go bigger and remove the war machine from all specialists at the start.
it's better to give them archers, and remove the ballista and the tent
specialists in supplying ammunition for the tower, specialists in leadership, in tactics
specialists in supplying ammunition to the tower, specialists in leadership, and specialists in tactics
What will their specializations do?
Ammunition Specialist = +1 shot per level. (only works with a cart)
Leadership Specialist = +1 morale per level.
Tactics Specialist = +1 deployment line per level. With the expert skill, you can attack opponent units.
Jeremy will often be able to act even more quickly.
Why not just give Jeremy the ballista from the start? On regular templates, he'll have the ballista taken from other heroes, and on Jebus Cross you'll have to spend on it, which isn't too critical. And there won't be a free ballista worth 5k for the player who gets Jeremy. With Artillery and the ballista, he'll be just as imbalanced. Taking Artillery away is some nonsense. Just make the player choose whether to build the Workshop and spend 5k on the ballista or not.
Though everyone doesn't give a damn about our opinion, and the HotA devs changed Jeremy a year ago anyway. Let's see whose opinion matches theirs.)
I'll say something even more heretical. There should be a Tournament Edition of HotA where the crew won't hesitate to cut casual perks like the ballista.
Otherwise, they'll keep struggling and never get it right.