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Posts from Best level 6 unit.

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5.0 (1 rating)
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Best units of level 6
178 voters
Single choice Public votes
This poll is closed.
Wyverns
3.4% 6 votes
Dark Knights
48.3% 86 votes
Nagas
22.5% 40 votes
Magic elements
1.7% 3 votes
Ifrits
5.6% 10 votes
Unicorns
2.8% 5 votes
Knights
7.3% 13 votes
Cyclops
3.4% 6 votes
Manticore
5.1% 9 votes
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2 Ley
Well, I wouldn't say that... If the developers set prices reasonably, then they definitely took into account the cost of building one or another dwelling.
Why, for example, does a Cyclops King cost (as far as I remember) 1100 gold, while a Wyvern Monarch costs 800? Even though the Wyvern is stronger.
Well, for starters, the Cyclops has ranged attack, and the Wyvern doesn't :)
Then, the developers were more likely considering the total cost of buying units for a week. All Castles (except the Tower) completely buy out all the "available" units, having only 1 Capitol.
Some prices may have even been artificially inflated a bit to prevent giving an advantage to the Human faction.

2 Ann
Dark Knights, of course... Nagas are also good, and Cyclops...
There's nothing particularly great about Cyclops, IMHO :) If they're supposed to break down walls, then what are flying and ranged units for? And wasting precious turns on ranged attacks on walls doesn't seem like a good idea to me :) Besides, without Ballistics (and Ballistics, IMHO, is one of the weakest skills), while they're breaking down the walls, it's easier to "clear" the Castle with them...
And regarding attack, I once calculated..., and it turned out that these same Cyclops have a lower average damage output than Grand Elves.
I calculated it like this: (Damage * "attack" difference * weekly growth).
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In general, I would give third place to the Human Cavalry.
Average stats, like the Knights, but if you play skillfully, you can get a 25% attack bonus almost every turn (5% bonus per tile).
Fourth - Unicorns. A 20% chance to blind isn't decisive, and you have to blind ranged units specifically to make them "shut up".
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In reply to Ley
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Well, I wouldn't say so... If the developers set prices reasonably, then they definitely took into account the cost of building one or another dwelling.
Why, for example, does a Cyclops King cost (as far as I remember) 1100 gold, while a Wyvern Monarch costs 800? Although the Wyvern is stronger.

1. Wyvern Monarchs cost the same as Cyclops, namely 1100.
2. They have similar damage - the sum of attack and defense is higher for Cyclops than for Wyverns (30 versus 28), and the damage is slightly less - it's a tie.
3. Cyclops are archers, and Wyverns are flying units, and as I wrote, it's better not to compare them - a lot depends on the situation.
4. Cyclops have the catapult skill, and Wyverns have poison. In addition, they have the same hit points.

From this, one can conclude (at a glance) that Wyverns and Cyclops are approximately equal, which is also reflected in the price - both cost 1100.
they took into account the cost of building one or another dwelling
Well, I don't know... in my opinion, the stronger the unit, the more expensive the building...

Added 7 minutes later
(and ballistics, IMHO, is one of the most useless skills),
With expert ballistics, when defending a castle, towers deal damage from 0.5K to 1.5K (unfortunately, I don't know how it is calculated exactly, but ballistics plays the main role).
There's nothing special about Cyclops, IMHO. If you need to break down walls, what are flying and ranged units for? And wasting precious turns.
There are enough cells - as many as seven, you can easily split the Cyclops squad, in addition, they can replace a catapult - if it is destroyed, and I often did that, and then all the ground units are no longer needed (unless, of course, there is teleport with a water expert or an earthquake, but still). And besides, it's cool to break down walls with a unit, and Cyclops have the right texture and a lot of strength:)
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The question is strange; it's unclear what criteria define "best." I voted for the Naga because they are the strongest. The most beautiful are the Black Knights and Ifrits. My most favorite are the Champions. And I'll say a word in defense of Manticores/Scorpiores – in a combat situation, when it's not one-on-one, but army against army, the ability to stop enemy troops is crucial. The main thing in this case is to heal/resurrect the Scorpiores, and half of the enemy army simply won't reach your ranks. And magical elementals aren't effective because they are problematic to use. On the one hand, they attack everyone around them, so they need to be thrown into the thick of the battle, but on the other

"Let's fly to the most beautiful sky. No matter how many times your wings break, keep trying."©Crono Crusade

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There are also wizards, who can also be considered a tier 6 unit. In my opinion, Death Knights are the strongest (on par with their tier 7 counterparts, like skeletal dragons). And in terms of experience gain, they are one of the most valuable units in the game.
In reply to Монца
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I think that Death Knights are still better than Nagas. Besides the double damage and curse, the lack of morale sometimes helps a lot too; you know for sure that they won't get stuck anywhere. But I still voted for Champions, I just like them, although they are a very formidable force when paired with Archangels.


Барон
"Vampires"

Отдай свои прошлые сны,
В сомненьях себя обрети,
В бешеном танце душа кружится!
Не думай, что будет потом,
Здесь и сейчас мы живем,
Стань хоть на миг сам собой, слышишь!



In reply to Zybr
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ZYbr;103709
the lack of morality sometimes helps a lot too; you know for sure that you won't get stuck anywhere.
Having morality can also help – the chance to visit two places twice is always a good thing.

"Let's fly to the most beautiful sky. No matter how many times your wings break, keep trying."©Crono Crusade

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I prefer wyverns; in my army, they represent the strike aviation (respect to the 4th Guards Fighter Aviation Regiment!). They stand out due to their maneuverability (the most important skill), resilience, and decent armor-piercing capabilities. In battle, wyverns play a secondary and supporting role, as the mighty gorgons serve as the heavy tanks (that's why the developers gave wyverns a searing attack and attack skill). These WYVERNS are like Il-2 aircraft.

Added 3 minutes later
P.S. I also give RESPECT!!! to ifrits and manticores for the same reasons!!! P.S.S. especially to IFRITS!
In reply to ОMEGA
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Князь_OMEGA;103751
The presence of morality can also help – there’s no such thing as too many extra chances to visit.
It’s useful, but it doesn’t drop often, and there’s also a chance that you won’t be able to visit at all...


Барон
"Vampires"

Отдай свои прошлые сны,
В сомненьях себя обрети,
В бешеном танце душа кружится!
Не думай, что будет потом,
Здесь и сейчас мы живем,
Стань хоть на миг сам собой, слышишь!



In reply to Hatt
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Hatt;103567

Well, for starters, Cyclops are ranged, but Wyverns are not. :)

And so what? Ranged or not... it doesn't matter; Wyverns will easily defeat them. :)

Added 3 minutes later
Fire Snake;103570

I don't know... in my opinion, the stronger the unit, the more expensive the building to produce it...

What don't you know? Are you saying that Cyclops are stronger because their production cost is higher than Wyverns? - THAT'S NONSENSE!!! Just check it out...

Fire Snake;103570
With expert ballistics, when defending a castle, towers deal damage from 0.5K to 1.5K (unfortunately, I don't know how it's calculated exactly, but ballistics plays a major role).

Another "stupidity" - what does "towers deal damage from 0.5K to 1.5K" mean? - Read the Physics Guide - there's a lot of useful information on this topic :), you're wrong.

Added 2 minutes later
ZYbr;103764
It's useful, but it doesn't drop often, and there's also a chance that it won't drop at all...

If you have the opportunity to take a second turn due to morale, then there is absolutely no chance that it won't drop. :)

I was asked to announce the entire list, here it is ;) :
(in parentheses - who each unit defeated)
#1(1) Nagas, defeated: (all)
#2(2) Dark Knights, defeated: (3;4;5;6;7;8;9)
#3(3) Champions, defeated: (4;5;6;7;8;9)
#4(4) Ifrits, defeated: (5;6;7;8;9)
#5(5) Psychics, defeated: (6;7;8;9)
#6(6) Unicorns, defeated: (7;8;9)
#7(7) Scorpios, defeated: (8;9)
#8(8) Wyverns, defeated: (9)
#9(9) Cyclops, defeated: (no one)

I wrote how it was calculated earlier.
"Единственное, что можно сказать с уверенностью об удаче - она изменит..."
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(and ballistics, in my opinion, is one of the most useless skills)
Nonsense. With an expert in ballistics, you can quickly destroy the castle gate (the only path not through spikes for ground units), and besides, not much will remain of the archers. Otherwise, the army will simply crowd near the castle gate, without being able to enter. And cyclops kings make 2 attacks on the walls, so if you have, say, few cyclops, it would be wiser to attack the castle walls and allow other units to clear the area, rather than kill a couple of monsters.
Просто еще один
In reply to Zybr
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ZYbr;103764
Useful, but it doesn't drop often, and there's also a chance that it won't drop at all...
If the army consists only of Nags or only units from the Tower, there is no chance at all – all troops of the same alignment get +1 to morale. I don't see the point in mixing troops from different castles – morale drops, and besides, the second castle doesn't appear right away, and there will be fewer units from it.

"Let's fly to the most beautiful sky. No matter how many times your wings break, keep trying."©Crono Crusade

In reply to ОMEGA
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Knyaz_OMEGA;103806
I don't see the point in combining troops from different castles – morale drops, and besides, the second castle doesn't appear right away, and there will be fewer units from it.

The point in this is HUGE and COMPLETE!!! Just imagine, all monsters of level 7, or monsters with immunity to fire, etc.
And if we talk about morale, then Archangels don't bother anyone, and taking them into the army is definitely a "+", not a "-".
"Единственное, что можно сказать с уверенностью об удаче - она изменит..."
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KNIGHTS ARE AWESOME
THEY'LL GET GOING AND YOU WON'T SEE ANYTHING, THEY'RE SO FAST.
In reply to BotINKi
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My level 6 choice: Dark Knights and Nagas! :smile54:

Эй, ты, простой смертный, хошь стать Хранителем Силы?))) :smile49:
Ты уверен, что знаешь, в чем Сила?

Член Potter's Army
Это безумие!

Ушел в Тень... Надолго...
In reply to Ley
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Ley;103773

#1(1) Nagas, defeated: (all)
#2(2) Dark Knights, defeated: (3;4;5;6;7;8;9)
#3(3) Champions, defeated: (4;5;6;7;8;9)
#4(4) Ifrits, defeated: (5;6;7;8;9)
#5(5) Psions, defeated: (6;7;8;9)
#6(6) Unicorns, defeated: (7;8;9)
#7(7) Skorpios, defeated: (8;9)
#8(8) Wyverns, defeated: (9)
#9(9) Cyclops, defeated: (no one)


Since Psions attack everyone around them, this check doesn't give a complete assessment, only a partial one. For a complete comparative assessment, you need to assign scores from 1 to 9 for each unit on several points and see who is better. This "mochilovo" (brutal combat) is just one of the points. Another example is the cost of construction, taking into account the cost of all buildings needed for it. (By the way, Dark Knights are undead, which is a minus for Morrol if he adds them to his army).

P.S. But this is, of course, the main point of the rating (My choice is Nagas and Psions).
Барук Казад! Казад аи-мену! => "Гномы ням-ням."- сказал дракон. :smile19: Люди пейте гномояд!:smile51:

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