Posts from Open alpha testing of the 5.0 HD mod (online lobby).
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As a direct participant in many discussions regarding TE and VT balance, I can tell you how they went:
- Something is a bit weak with N, let's buff it by 20%.
- Won't it become OP?
- It might, then we'll cut it down to 10%.
There is no fundamentally different way in Heroes and there cannot be; experimentation is the basis of everything, only rough estimates are possible in one's head.
To understand the complexity of the task, try answering this question, for example: how many elves should Ivor be given at the start so that he has a 50-50 chance against Kirill on 6lm10a? Or at least describe the methodology for mathematical assessment.
Or an example from TE-VT — Brogh's OP status is well known; people would switch to him regardless of their Castle, sometimes even in the late stages of the game, but for the first 2 years of online TE (2006-2007), no one suspected this, starting with Vistan or Tazik. Experiments with Brogh began in 2008, a full transition to him happened in 2009, and he gained the status of an universally recognized OP in all of VT in 2010. Back then, admittedly, fewer games were played and there were no streams, so the evolution of strategies moved slower, but still.
Regarding "obvious Jeremy" — if you remember, when Cassie had 20-30 nymphs, she was considered the primary starter, although from the height of modern experience it's clear that Jeremy was already better back then. But the general prejudice against artillerymen was too strong: "well, and how are you supposed to take cons-hives-Dragon Utopia with them without a strike stack and off-def?" The fact that the cannon and log compensate for this only became clear after extensive testing.
Before HotA came to light, I said exactly this: "there will be no balance on the first attempt, so we'll do it by eye, and then fix it based on the results of tournament playtesting." And, by the way, note that for such a volume of innovations, the castle balance turned out very good, much better than in both SoD and VT.
Why couldn't the fix for the overpowered Jeremy be released in some kind of micro-patch?
... remember how the GM restructuring appeared in HotA...
Миха#7845
Ландау лев https://www.youtube.com/watch?v=PNj_9EQxDoI&t=1174s
Тут делимся книгами /topic/at/1139927/
1. What's so heretical about the new castle?
2. Wouldn't you like a "Eraфия style" option in SoD (minus the Conflux and other things)?
Why not? Hota is a complete and balanced game (not perfect, of course), and it doesn't need to pretend to be part of it or another game.
1, 2. After all, the community formed during the heyday of SoD. The set of castles, monsters, magic, artifacts, and objects on the map - all of this has become an analogue of a set of figures and rules in chess, which can no longer be uprooted from individual experience. It's like a programmer being uncomfortable with another programming language because his fingers are used to the old combinations.
Let Hota be complete and self-sufficient, but... I would like the same advantages for SoD as well.
1. Style. Setting. After all, there is the classic Might & Magic universe, with its worlds – from Enroth to Jadame, refined and, in a good way, conservative, and is there enough reason to deviate from traditions? To defile the magical world with firearms, to cram historical figures from the 18th century (pirates) into it –?

http://skygams.com/showskyquest.aspx?ID=314
Миха#7845
Ландау лев https://www.youtube.com/watch?v=PNj_9EQxDoI&t=1174s
Тут делимся книгами /topic/at/1139927/
За то что нейтралы не бегают за единичкой, для меня это уже стоит того
http://skygams.com/showskyquest.aspx?ID=314
After the brilliant Heroes of Might and Magic III and the masterpiece Might and Magic VII, it was Might and Magic VIII (along with Heroes of Might and Magic IV) that ruined 3DO. ))))
I won't claim that it was because of pirates with firearms, but it certainly played a role. ))))
ICQ 716748479
After the brilliant Heroes of Might and Magic I, II, and III, and the masterpiece Might & Magic VII, the company 3DO was ruined by Might & Magic VIII (along with Heroes of Might and Magic IV)).
I won't claim it was because of pirates with firearms, but it certainly played a role.
And it became one of the best and most beloved RPGs for me. I played it many times in different ways. After a significant time, having read about how great Might & Magic VI and VII were,
I tried playing them, but after Might & Magic VIII, I didn't find anything particularly interesting or engaging in them, and I couldn't finish either of them.
Although, it's possible that this is because I simply lost interest in RPGs in general.
Comparing Might & Magic VIII with Heroes of Might and Magic IV is completely wrong. Might & Magic VIII is closer to Might & Magic VII than any other Might & Magic game. The ninth installment was the failure.
последняя версия - 5.0 RC96 (19.09.2020)
последнее видео: https://www.youtube.com/watch?v=u70wC0DJ7I8
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