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Posts from Walkthroughs for custom maps.

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8 years ago
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I'll add my "two cents": Alexandr Z, blocking something just because someone (but not everyone!) uses a certain cheat is not advisable: those who want to play unfairly will still be able to use some tricks or external tools to achieve their goal, and you won't be able to do anything about it. It is only important that honest players cannot take advantage of any opportunity that suddenly becomes known.
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8 years ago
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I think all this fuss about the Necropolis isn’t really justified. For example, in one game, random Gorgons spawned, and I easily recruited them using diplomacy. So, by the second week, I was able to buy the Azure Dragon in the Dungeon (and I could have bought it in the first week), but I wouldn’t call it overpowered. The same goes for a hypothetical Teapot or Titan’s Armor in the Necropolis. I already captured the Angel Alliance at the beginning of the second month, so the fact that some of its units are available from the start doesn’t really matter.
8 years ago
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Well, if we want to be consistent and make the game more challenging, then all the monsters on the starting spawn points should be changed to savage.
In reply to Alexandr Z
8 years ago
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Alexandr Z
Yes, there's a problem with saves.
It seems that curly braces are causing issues.
Previously, Baratorch bypassed this by excluding all unnecessary characters.
But then he reverted it, and now there are no daily saves on this map.
You can change the name in the settings by removing the braces and plus signs.
If you go into the map editor (SoD editor) and remove the special characters from the name, then not everything works well in the map afterward. For example, the Elementalist doesn't reduce 99 intelligence to 1.

I understand what the problem is; it's a bug in the SoD_SP plugin. It's a shame because it's much more comfortable to play with it.
8 years ago
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Hi)
Yes, it's an unintended bug, and it will be fixed in a few days - I am traveling right now.
The goal of the plugin is mostly "unaltered gameplay" but to make life easier.
Cool thread, by the way.
Sorry for the translator.

Hello)
Yes, it's an unintended bug; it will be fixed in a few days - I am traveling right now.
The goal of the plugin is mainly "unaltered gameplay" but to make life easier.
Unfortunately for the translator.

RK
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8 years ago
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Map Name: The Last Crusade (v. 3.3.1)
Author: Alexandr Z
Downloaded: from the maps4heroes map catalog

I finished the Walkthrough the other day. I planned to complete it entirely on my own, and overall, it was going well, but I still needed the author's help with one key moment. I also solved some tasks in ways that weren't originally intended. In a newer version of the map, this won't be possible.

I can say that this map is probably among the top five most difficult ones I've played. At the same time, its original feature, which I've mentioned several times in the thread, is that the difficulty here isn't in defeating enemies that vastly outnumber you (which is a rather common trope, although there are still challenging battles here, albeit fewer of them), but in reaching those enemies. The map is essentially one large quest that thoroughly tests your knowledge of hero movement mechanics, including all the nuances related to using the spells "Summon Ship," "Sink Ship," "Water Walk," "Fly," "Dimension Door," as well as the artifacts Boots of Levitation, Wings of Angel, interacting with events on water, the Veil of Darkness in Necropolises, cursed land, antimagic garrisons, and so on. One of the defining secondary skills here is "Scouting," and the artifacts are the spyglass and telescope. It's not often that I see a situation where a hero has complete control but doesn't understand where or how to move next. I'll also note that the method of obtaining the "City Portal" spell here is also unique in its complexity. At the beginning of the Walkthrough, the author hints that we need to learn all the schools of magic for the main hero. I agree about earth, water, and air, but I think you can do without fire. The best choice to replace it is intelligence, and shooting is slightly less useful.

I'll describe a few more features of the map: the player can choose from four difficulty levels: peasant, halberdier, knight, and fanatic. Depending on the choice made, the solutions to the tasks facing the player will differ. Therefore, players of absolutely different skill levels can play the map, although even at the easiest difficulty level, there may be some problems.

I'll also note the impressive visuals and the division of global tasks into zones on the map. Each zone is marked with an image of an artifact that increases morale: 1) sign of courage; 2) charm of bravery; 3) sign of valor; 4) coat of arms of valor. All these artifacts must be collected within a specific time limit, depending on the starting difficulty level chosen by the player. The timer even on the fanatic level seemed quite generous to me, so don't be afraid to play, but don't linger too much either.

Another nuance: the map is made in the WOG editor, so there is object replacement, but it is quite unobtrusive and even helps to orient yourself to some extent, because the guardians of the question, depending on the difficulty level, are replaced with obelisks of a certain color.

My Walkthrough took almost seven full months, and I finished it on 7.4.4.

Added 2 minutes ago
RoseKavalier, hi!

We are waiting for your new maps. "Valley of Heroes" was really cool. And thanks for your SoD SP plugin!

Added 43 minutes ago
I've also found a bug in SoD SP myself. In one of the fights, my hero had Archmage and wasted all spellpoints, and then I tried to use Titan Lightning as a quick spell, but there was an error message saying that Titan Lightning needs -2 spellpoints, so it can't be cast.
In reply to Marlo_Stanfield
8 years ago
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Alexandr Z
You can try it. No one forbids it.
But if purple comes, it will come to the cross with the Grail.
Oh my god, why all these fakes? I thought the ship summon wouldn't be available for quite a while, but it turns out it's right after respawn, and the captain's hat appears... why are there so many extra shipyards on the respawn locations? And the purple pillars are the same. I'm a little disappointed.
Marlo_Stanfield
Dandy, also, take a closer look at the Limes Inferior map. It's the most difficult map I've ever seen.

http://www.heroes3.eu/download/mapy/72-limes-inferior
I reviewed and studied this map a bit. But this is already more like "Might and Magic" than "Heroes of Might and Magic". It's very simple in structure, there are no combat relics or assembled artifacts at all (except for the last enemy). All schools of magic on the map are unavailable, and the possible spells of 3+ from all castles on the map are only implosion, Inferno, teleport, and earthquake, which raises serious doubts about the viability of a wizard. It's a questionable pleasure in the long run.
But the beginning is interesting - no resources or mines in the city without a fort. I haven't tested it much, but I didn't notice any major problems. For 200%:
choosing the starting bonus in the form of 8 attack seems to be the most potentially useful (and for other starting conditions, 8 attack is a lot)
With such a scarcity of resources, you get something like 123 resource points, 147 - castle, and in the meantime, snakes and vipers manage to appear (most likely on the 4th week). When the swamp lord comes on the 5th week, we defend ourselves in this very castle. Due to the extra battles on barbarian land, the swamp hero loses a lot of mana; he came to me with only 20, which was enough to cast a couple of spells on some level 1 units.
In the future, we expect to defend against all guests in the castle, without losing, or even exposing our main strike force - the snakes (vipers). We will rely heavily on them when attacked. Also, every week, we need to buy and fire at least one dragon (and in the future, even a Wistan), so that there is an additional increase in gnolls (lizards). The pool of available heroes is limited to 3 bolt throwers and 3 barbarians, which simplifies the task.

In general, I don't know, but this map doesn't seem like a masterpiece. If you compare it to chess, this map resembles the endgame stage - all the interesting things in the form of queens and other pieces have disappeared, and all that remains is a tedious calculation of all the options.

RoseKavalier, hi! registered on heroesworld.ru since January 2016:)
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8 years ago
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If you manage to complete Limes Inferior at 100% difficulty, I think you'll be the first to do so. The problem there is that you can't just sit at home; you need to quickly attack the garrisons in the corners. I don't know what criteria are used to classify maps as masterpieces, but in terms of progress and potential, it's very challenging. Regarding the logistics bonus with gloves, it seems preferable.
In reply to Marlo_Stanfield
8 years ago
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Marlo_Stanfield
If you manage to complete Limes Inferior at 100% difficulty, I think you'll be the first to do so. The problem there is that you can't just sit at home; you need to quickly attack the garrisons in the corners. I don't know what criteria are used to classify maps as masterpieces, but in terms of progress and potential opportunities, it's very challenging there. Regarding the logistics bonus with the gloves, it seems preferable.
What are the consequences of staying put? What are your timings for attacking the corner garrisons?
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8 years ago
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I think you're looking for something similar to Metatax, but interesting and challenging maps don't necessarily have to resemble it. If you're looking for something in the style of Metatax, you could try Xiedu or The Lord of the Rings by the Chinese creator, Sizoon. Metatax used ideas from these maps.

Added 2 minutes later
Limes Inferior doesn't work at all; the AI kills with powerful magic. At 160%, I managed to break through the right garrison by the end of the second month, but the hero's development turned out poorly; I didn't get attack as a secondary skill. I haven't replayed it yet.

Added 2 minutes later
Hiding is risky because two overpowered flags will soon appear, and by that time, it's best to have already moved down to attack the Necromancers. Killing enemy bosses doesn't bring much benefit; they return soon after.
8 years ago
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here, the hope is that the bosses will flee, in which case they will most likely not replenish their mana.
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8 years ago
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I tried it, it replenishes. Although maybe I was just unlucky. There's also Rise of the Sun King, but it seems like it's not fully developed. You can check it out, it's also a map by Nautilus, just like Metataxer.

Added 3 minutes later
In Limes Inferior, the computer-controlled heroes also have good stats, meaning any hero can pose a problem.

Added 24 minutes later
Dandy
Oh my god, why all these fakes? I thought summoning a ship wouldn't happen for quite a while, but it turns out it happens right after respawning, and you get the captain's hat... why are there extra shipyards on the respawn points? And the purple pillars are the same. I'm a little disappointed.
You're trying too hard to criticize The Last Crusade. So you got "Summon Ship," so what? Or the purple pillars, which can be avoided. What's the problem? Some strange complaints.
In reply to Marlo_Stanfield
8 years ago
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Marlo_Stanfield

You're wrong to try and criticize The Last Crusade. So you got "The Call of the Boat" and what's the big deal? Or the purple pillars that can be bypassed. What's the problem? These are strange complaints.
I'm not trying to criticize this map; I generally like it, but I don't really like this kind of trickery.
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8 years ago
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I'll share two more maps that I recently downloaded from Gamerhome. These are the maps that Chinese players are actively playing right now. They say that these maps are very challenging. I've only glanced at them so far, but it seems like they're not exaggerating.
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