Auto-translated
Map Name: The Last Crusade (v. 3.3.1)
Author: Alexandr Z
Downloaded: from the maps4heroes map catalog
I finished the Walkthrough the other day. I planned to complete it entirely on my own, and overall, it was going well, but I still needed the author's help with one key moment. I also solved some tasks in ways that weren't originally intended. In a newer version of the map, this won't be possible.
I can say that this map is probably among the top five most difficult ones I've played. At the same time, its original feature, which I've mentioned several times in the thread, is that the difficulty here isn't in defeating enemies that vastly outnumber you (which is a rather common trope, although there are still challenging battles here, albeit fewer of them), but in reaching those enemies. The map is essentially one large quest that thoroughly tests your knowledge of hero movement mechanics, including all the nuances related to using the spells "Summon Ship," "Sink Ship," "Water Walk," "Fly," "Dimension Door," as well as the artifacts Boots of Levitation, Wings of Angel, interacting with events on water, the Veil of Darkness in Necropolises, cursed land, antimagic garrisons, and so on. One of the defining secondary skills here is "Scouting," and the artifacts are the spyglass and telescope. It's not often that I see a situation where a hero has complete control but doesn't understand where or how to move next. I'll also note that the method of obtaining the "City Portal" spell here is also unique in its complexity. At the beginning of the Walkthrough, the author hints that we need to learn all the schools of magic for the main hero. I agree about earth, water, and air, but I think you can do without fire. The best choice to replace it is intelligence, and shooting is slightly less useful.
I'll describe a few more features of the map: the player can choose from four difficulty levels: peasant, halberdier, knight, and fanatic. Depending on the choice made, the solutions to the tasks facing the player will differ. Therefore, players of absolutely different skill levels can play the map, although even at the easiest difficulty level, there may be some problems.
I'll also note the impressive visuals and the division of global tasks into zones on the map. Each zone is marked with an image of an artifact that increases morale: 1) sign of courage; 2) charm of bravery; 3) sign of valor; 4) coat of arms of valor. All these artifacts must be collected within a specific time limit, depending on the starting difficulty level chosen by the player. The timer even on the fanatic level seemed quite generous to me, so don't be afraid to play, but don't linger too much either.
Another nuance: the map is made in the WOG editor, so there is object replacement, but it is quite unobtrusive and even helps to orient yourself to some extent, because the guardians of the question, depending on the difficulty level, are replaced with obelisks of a certain color.
My Walkthrough took almost seven full months, and I finished it on 7.4.4.
Added 2 minutes ago
RoseKavalier, hi!
We are waiting for your new maps. "Valley of Heroes" was really cool. And thanks for your SoD SP plugin!
Added 43 minutes ago
I've also found a bug in SoD SP myself. In one of the fights, my hero had Archmage and wasted all spellpoints, and then I tried to use Titan Lightning as a quick spell, but there was an error message saying that Titan Lightning needs -2 spellpoints, so it can't be cast.