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9 years ago
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We invite you to take part in the qualifying tournament for the main online tournament of the year, FB-11 :smile03:

I. Regulations and Deadlines

The qualifying tournament will be held using a "Swiss" system

The tournament starts on July 28 at 21-00; the draw is at 20-30 on the Dirty_Player channel. Registration is open until the start of the draw.

The time limit for one round is 2 weeks — this time, awards and techs will be issued without delay. Thus, draws for subsequent rounds will begin on time!!
Players must agree on a common game time themselves; judges will base their decisions on the attempts and desire of both players to play. In case of extreme stubbornness from both participants, a mutual tech-loss will follow, so I recommend contacting your opponent immediately after the draw to reach an agreement. If no one can agree at all, keep the judges informed; in exceptional cases involving a language barrier, an ODD may be appointed. If one of the players fails to appear at the scheduled time, the second player must write to the organizer or judge, and this will be the primary argument when issuing a tech result.

OFB will consist of 9 rounds; preliminarily, 5 players advance to the final part, but under certain circumstances (such as tie-breaking for places, a player who reserved a spot in FB withdrawing, etc.), the lead organizer has the right to expand this list. (Having the right does not mean they necessarily will — for the particularly meticulous demagogues :) )

The organizer reserves the right to change and supplement these regulations. If the AC adopts any changes to the rules after the start of the tournament, they will automatically come into force in this tournament starting from the round following the current one. (Changes will not apply to games already in progress)

Attention all participants! Anyone who has unconfirmed reports 1 week old or older at the time the tournament starts will not be admitted — registration will be denied. Please check current tournaments and the season for debts here: http://heroes3stat.tk/unconfirmed/

II. Rules and Templates.

upd. 12.08.17: two tech-losses result in the participant's disqualification from the tournament and a likely miss of the next tournament.
upd. 04.08.17 0. Rebuilding is allowed and must be enabled on all templates. Regarding the library by default — it is allowed only in the starting tower. Anyone who started a game under other rules finishes according to them. From the second round, these rules apply by default
1. By default, games are played according to /topic/10593/
2. By default, the game version is SoD 3.2 (4.0)+latest HD-mod+HeroesWorld Rules 1.38, connect via hamachi (if it doesn't work, then TeamViewer). By mutual agreement: WT, HotA, or any other HOMM3 version, even WoG :D
3. Template selection. I believe a good player should be able to play on any template, so different templates will be played in the tournament, most likely all 9: :smile03: The list is as follows: h3dm1, mt-diamond, anarchy L+U 160% trade, skirmish M-U 200% all random, Jebus cross, 8mm6a, 6LM10a, 8xm12a, and Spider. The distribution by rounds will be random for greater interest. :)
4. Castle selection. Randomizer + trade. Regeneration of a pair of castles is permitted for 500 coins. The blue player first states their desire/lack of desire to keep the current pair. Then comes the same-color trade.
5. Rules for playing on h3dm1 and mt-diamond (computer castles are random). Read carefully before starting the game. By default, these specific rules will apply.
a). Timer 21+8-30+1-15. It is permitted to pass by shifted guards onto any lands. Only medium roads. Trading. First, the castle is determined. Each participant has the right to ban one castle before generation. The blue player first states their desire/lack of desire to ban a castle, after which in HW-Rulz mode, those castles are banned and the random 1-castle generator is launched. The game will be played with this castle.
b). Trading also occurs for color and the right to choose the hero (therefore red-rush is allowed). Each player has the right to cross out 1 hero before the trade for them begins (they may waive this right), then trading for the hero occurs (when starting with Conflux, we trade just as we do for other castles), followed by trading for color. If a banned hero arrives at tavern 111 of any player with troops — auto-restart. The rule breaker gets a tech-loss. The hero must be declared to the opponent immediately after generation (for slowpokes :D within 10 seconds after start)
c). There is 1 subjective restart and objective restarts (restart due to block (inability to leave the castle) or a severe generation bug) — this is discussed between players; if no consensus is reached, the player has the right to save and contact the judges once (this applies to all templates), but please do not abuse this right as it drags out games. Objective restarts are taken no later than 112.
d). It is forbidden to steal anything other than resources and chests by passing shifted guards, or to visit objects (except mills for resources and gold, as well as boosters for increasing movement points) that do not have their own internal guard.
e). The main rule — game ethics and respectful treatment of the opponent. For violation of this rule, including on streams, sanctions against the violating player are possible, up to a ban from the tournament.
7. Skirmish is played m200 according to standard rules:

/topic/10593/

Additions: restarts total two days. Who starts red first is determined by a coin toss. Roads 1-2 (slow and medium). Players have the right to change rules by mutual agreement, except for the template being played.
Coin rule: The player who wins the draw has the right to choose the starting color in the first generation. For this, the HW Rules "Flip a Coin" option is used; the one who guesses the resulting number has the right to choose the starting color.
8. Before the round deadline, the winning player must write a report, and the loser must confirm it — those who fail to follow this rule are not admitted to the draw for the next round!
9. 3 points are given for a win, 1 for a draw, 0 for a loss.
Winners are determined by the number of points earned. In case of equal points, additional indicators apply:
1) Buchholz coefficient
2) Head-to-head match
10. In the last two rounds, draws are forbidden at the players' request!!!

11. Roads for templates:
Jebus cross - only fast
skirmish - slow and medium
Mirror and Mirror-Diamond - only medium
Anarchy - all roads
HL+U - only medium


12. On all templates, using the grail digging acceleration bug is forbidden.

III. Organizational Issues
1. The tournament is official and regular.
2. The tournament is conducted according to the Rules for organizing, conducting, and participating in tournaments.
3. Tournament Lead — KobRa icq#(286406830), skype#(kobrarr),
whatsapp, viber, telegram (number in PM)
Tournament Judge and Co-Lead Dirty_Player (ICQ 408722873)
Assistants — we'll manage on our own.
4. For each played game, participants must submit a report and confirmation
5. Saves of all games must be kept until the end of the tournament and presented upon first request by the tournament leads or any member of the AC.
6. Disputed points, if any arise, please discuss outside the forum, in PMs. For a resolution, you must contact the Lead or Tournament Judge via ICQ and provide daily saves, ICQ logs, and other necessary information. An appeal against the Judge's decision can and should be submitted to the AC, rather than starting a flame war in the thread — it will be immediately deleted and penalty points will be assigned.
7. All tournament games go into the seasonal rating. Reports and confirmations are written in this thread.
8. The final part of the tournament will be held using a round-robin (or group) system.

IV. Participants
1. Experienced players from HW and other game resources are invited to the tournament.
2. Newcomers who have shown good results are permitted (applications will be considered on an individual basis).
3. Recently registered players are not admitted to the tournament (exception — active players from other game resources; applications will be considered on an individual basis).
4. Players with a "Black Mark" (ЧМЧ) have no right to participate in the tournament. If any player is given a Black Mark during the tournament, they will be disqualified and their results annulled.
5. Applications from undisciplined players who have repeatedly "blown off" tournaments may be rejected.
6. The organizers reserve the right to refuse participation in the tournament to a user without public explanation of reasons.
7. The Winner and 2nd-3rd place finishers of the FB-10 tournament are NOT admitted to the qualifiers (Gomunguls, Amster, LuckyF)
In reply to Blitz
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8 years ago
Blitz
TFP.

Confirmed, thanks for playing.
In reply to Dima Surmay
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8 years ago
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Started on a lucky note, the starting army was just tears, spent a long time thinking about how to play it out, lost to the timer. At the respawn, there were 5 Dragon Fly Hives, two maxed out, one pre-built, collected 40+ ducks, set up chains for the Griffin Conservatory and Labetu with Earth on the exit, but the opponent surrendered, seeing no prospects.

Thanks for the game.
Battle Report Accepted
Сопряжение / Conflux Faction Сопряжение / Conflux
Кальт / Kalt Start Hero Кальт / Kalt
Кальт / Kalt Main Hero Кальт / Kalt
Победа / Def Победа / Def
Подземелье / Dungeon Faction Подземелье / Dungeon
Шакти / Shakti Start Hero Шакти / Shakti
Шакти / Shakti Main Hero Шакти / Shakti
Map Template
Jebus Cross
Game Length
124 days
Game Date
9/17/2017
Reported
9/18/2017 2:46 PM
Rating Impact Archived
iryzhakov 1411 1430 +19 ↑
Mori 1515 1496 -19 ↓
Rated Sep 28, 2022

Accepted by opponent on 9/18/2017 2:52 PM

In reply to iryzhakov
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8 years ago
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iryzhakov
We started on a lucky note, the starting army was simply tears; spent a long time thinking about how to play it out, ran out of the timer. At the respawn there were 5 Dragon Fly Hives, two maximum, one pre-assembled 40+ ducks, I set up chains to Griffin Conservatories and Labetha with Earth on the exit, but the opponent surrendered without seeing any prospects.

Thanks for the game.
At the respawn there were two level-one Griffin Conservatories, 12 ducks, and an external dragon dwelling. I barely managed to exit without Butter through the Naga and immediately ran into the ГО of the neighboring respawn, which I could no longer handle. The exit through the Titans ran into the opponent's respawn, the entire center was cross-country. I decided not to drag it out.

Thanks for the game.
In reply to iryzhakov
8 years ago
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Necromancer bought for 5900. Color sold for 500. (And I support the idea of adding checkboxes for bids to the report form.) Opponent registered twice (111 and 112, and 112 completely ruined my chances, even though he had Moner and Mullich :( ). The match was shaping up well. Galtran was struggling, but it wasn't very convincing. He didn't level up Earth (only Fire was offered, and he refused), but it was enough to pass the Gate of the Gods from the group of Hydras, using Blindness from the Fire box, which he managed to learn only up to level 3. He reached level 121 and advanced quite far. At level 122, he took +6 to everything. Luna also tried to reach level 122, and she would have ended up right next to Gosha, without being able to reach anything. But she couldn't pass the Gate of the Gods. Thank you for the game.
Battle Report Accepted
Некрополь / Necropolis Faction Некрополь / Necropolis
Галтран / Galthran Start Hero Галтран / Galthran
Галтран / Galthran Main Hero Галтран / Galthran
Победа / Def Победа / Def
Сопряжение / Conflux Faction Сопряжение / Conflux
Циель / Ciele Start Hero Циель / Ciele
Луна / Luna Main Hero Луна / Luna
Map Template
Jebus Cross
Game Length
122 days
Game Date
9/18/2017
Reported
9/18/2017 7:47 PM
Rating Impact Archived
Grando 1607 1616 +9 ↑
SVAROG 1458 1449 -9 ↓
Rated Sep 28, 2022

Accepted by opponent on 9/18/2017 8:37 PM

In reply to Grando
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8 years ago
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Al Feyn
Necromancer bought for 5900. Color sold for 500.
(And I support the idea of adding checkboxes for bidding in the report form.)
The opponent re-rolled twice (111 and 112, and 112 completely ruined my chances, even though he had Moner and Mullich himself :(). The game was shaping up nicely. Galtran was struggling, but not very convincingly. He didn't level up Earth (only Fire was offered, and he refused), but the Blindness spell from the Fire spellbook, which he managed to learn only to level 3, was enough to pass the Gate of Oblivion from the group of Hydras.
He reached level 121 and advanced quite far. At level 122, he took +6 to everything. Luna also tried to reach level 122, and she would have ended up right next to Gosha, but she couldn't reach anything. However, she failed to pass the Gate of Oblivion.
Thanks for the game.
111 was taken because of the directional block and the empty respawn point. 112 was taken with difficulty, 3 hives and that's it... although he scouted almost the entire map. And he got a great layout with 1 hive and 4 Wyverns... Fortunately, there was Luna, who gave at least a glimmer of hope... Luna leveled up Earth only to 117, immediately breaking down and replenishing mana, at 121 I run to the Gate of Oblivion, but at 121 I fail and don't re-learn Oil)), with Oil, the Gate of Oblivion could be passed, but without Oil, 100 Grand Order Rukh units were enough to stop me :smile16: Thanks for the game!
In reply to iryzhakov
8 years ago
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Bought a red Rampart for about 4k. The opponent quickly spent all their restarts, while I still had 113 left. Thanks to the market, they expanded to 7 heroes. The respawn is huge and the paths are long, but there were objects: 5 kuliks, consa, Dragon Utopia, 5ol—it became playable. Later I discovered a 3 3 shield and air-cross before the ГО. On 121 the opponent surrendered; it turned out to be a bad surrender and a difficult ГО. Thanks for the game
Battle Report Accepted
Оплот / Rampart Faction Оплот / Rampart
Random Start Hero Random
Кайри / Kyrre Main Hero Кайри / Kyrre
Победа / Def Победа / Def
Крепость / Fortress Faction Крепость / Fortress
Тазар / Tazar Start Hero Тазар / Tazar
Тазар / Tazar Main Hero Тазар / Tazar
Map Template
Jebus Cross
Game Length
121 days
Game Date
9/19/2017
Reported
9/19/2017 10:31 AM
Rating Impact Archived
Georg_ 1565 1588 +23 ↑
tun7gus7 1796 1773 -23 ↓
Rated Sep 28, 2022

Accepted by opponent on 9/19/2017 12:37 PM

In reply to Georg_
8 years ago
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Georg_
Bought a red Rampart for about 4k. The opponent quickly spent all restarts, I still had 113 left. Thanks to the market, he expanded to 7 heroes. The respawn is huge and roads are long, but there were objects: 5 kuliks, consa, Dragon Utopia, 5ol—he started playing well. Later I discovered a 3 3 shield, and air-cross before ГО. At 121 the opponent surrendered; it turned out to be a bad surrender and a difficult ГО. Thanks for the game
Thanks for the game!
In reply to iryzhakov
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8 years ago
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Thank you for playing!
Battle Report Accepted
Оплот / Rampart Faction Оплот / Rampart
Кайри / Kyrre Start Hero Кайри / Kyrre
Кайри / Kyrre Main Hero Кайри / Kyrre
Победа / Def Победа / Def
Подземелье / Dungeon Faction Подземелье / Dungeon
Шакти / Shakti Start Hero Шакти / Shakti
Шакти / Shakti Main Hero Шакти / Shakti
Map Template
Jebus Cross
Game Length
214 days
Game Date
9/19/2017
Reported
9/19/2017 5:53 PM
Rating Impact Archived
Player_ 1277 1295 +18 ↑
Vigo 1366 1348 -18 ↓
Rated Sep 28, 2022

Accepted by opponent on 9/21/2017 1:31 PM

In reply to Player_
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8 years ago
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Please arrange an online duel with a Chinese player. I can play starting from 11:00 Moscow time.
In reply to iryzhakov
8 years ago
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A decent respawn - lots of Dragon Fly Hives, but small and not very convenient, about 40 dragons gathered. Three external dwellings of crazies, but a terrible exit from the respawn - besides your own guards, you have to kill 2 of the opponent's guards, clearing a path for him to the center. I controlled the opponent's exit from the respawn thanks to the scout, decided to gather everything, take the Dragon Utopia, and crush the opponent upon his exit.
Before the Dragon Utopia, I took a +6 hat; in the Dragon Utopia, I got shackles and +2 boots. Picked up an Armageddon scroll, built GM 4. In the end, I managed to crush the opponent with the shackles when he went to the center.
I streamed the games; for those interested, recordings will be up for a couple of weeks.
Thanks for the game!
Battle Report Accepted
Сопряжение / Conflux Faction Сопряжение / Conflux
Гелар / Gelare Start Hero Гелар / Gelare
Кайри / Kyrre Main Hero Кайри / Kyrre
Победа / Def Победа / Def
Замок / Castle Faction Замок / Castle
Кейтлин / Caitlin Start Hero Кейтлин / Caitlin
Дас / Dace Main Hero Дас / Dace
Map Template
Jebus Cross
Game Length
127 days
Game Date
9/20/2017
Reported
9/20/2017 1:36 PM
Rating Impact Archived
crzq 1642 1657 +15 ↑
SECTOR767 1649 1634 -15 ↓
Rated Sep 28, 2022

Accepted by opponent on 9/20/2017 2:38 PM

In reply to crzq
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8 years ago
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crzq
Not a bad respawn - lots of Dragon Fly Hives, but small and not very convenient, roughly 40 Dragon Utopias gathered. Three external dwellings of psychos, but a terrible exit from the respawn - besides your own guards, you have to beat 2 opponent's guards, clearing his way to the center. I controlled the opponent's exit from the respawn thanks to the lookout, decided to collect everything, take the Dragon Utopia and trap the opponent upon exit.
Before the Dragon Utopia I cleared a hat +6, in the Dragon Utopia I got shackles and boots +2. Picked up an armageddon scroll, built GM4. In the end, I managed to trap the opponent with the shackles when he went to the center.
I streamed the games, recordings will be up for a couple of weeks for anyone interested.
Thanks for the game!
Not a bad respawn, good chances for victory, but I blundered specifically, for which I was punished ))
Thanks for the game
In reply to iryzhakov
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8 years ago
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You played well.
Thank you for the game!
Battle Report Accepted
Сопряжение / Conflux Faction Сопряжение / Conflux
Монер / Monere Start Hero Монер / Monere
Гуннар / Gunnar Main Hero Гуннар / Gunnar
Победа / Def Победа / Def
Башня / Tower Faction Башня / Tower
Сольмир / Solmyr Start Hero Сольмир / Solmyr
Дамакон / Damacon Main Hero Дамакон / Damacon
Map Template
Jebus Cross
Game Length
126 days
Game Date
9/19/2017
Reported
9/20/2017 3:00 PM
Rating Impact Archived
MikeM 1834 1839 +5 ↑
Xocenk 1579 1574 -5 ↓
Rated Sep 28, 2022

Accepted by opponent on 9/20/2017 3:22 PM

In reply to MikeM
8 years ago
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MikeM
We played HotA.
Thanks for the game!
I was the only one with a Daemon.
Thanks for the game!
In reply to iryzhakov
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8 years ago
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Average layout. There are Griffin Conservatories, but all are minimal; there are Dragon Fly Hives, but all are level 6; there is an external dwelling of devils, but it's not particularly well-placed. I cobbled together a stack of Pits. I exited on 122 with 2 Angels, 18 Wyverns, and 21 Pits via the Angels with Haste. The next day, I built GM4 in the Castle!! (Iove's strategy really works :D ). I beat ГО Kалх, and then Grindan popped out of the central Castle. In the center, I found the Cape of Speed and the Speaker's Hat. The opponent exited on 123 due to monstrously long roads, and the exit that led to a neutral respawn bypassed the center... While he fled to the neutral respawn, I cleared out the center. Seeing that I had full control and a larger army, the opponent surrendered. Thanks for the game.
Battle Report Accepted
Инферно / Inferno Faction Инферно / Inferno
Кэлх / Calh Start Hero Кэлх / Calh
Гриндан / Grindan Main Hero Гриндан / Grindan
Победа / Def Победа / Def
Подземелье / Dungeon Faction Подземелье / Dungeon
Шакти / Shakti Start Hero Шакти / Shakti
Сэр Мюллих / Sir Mullich Main Hero Сэр Мюллих / Sir Mullich
Map Template
Jebus Cross
Game Length
131 days
Game Date
9/20/2017
Reported
9/20/2017 9:24 PM
Rating Impact Archived
Dirty_Player 1713 1720 +7 ↑
GUNAR 1512 1505 -7 ↓
Rated Sep 28, 2022

Accepted by opponent on 9/20/2017 9:34 PM

In reply to Dirty_Player
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8 years ago
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I tried, but I wasn't lucky – that's Heroes for you:rolleyes:. It actually messed things up; I broke it in the center, and it turned out to be a passage to the Tower, lol.
Thanks for the game!

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