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9 years ago
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We invite you to take part in the qualifying tournament for the main online tournament of the year, FB-11 :smile03:

I. Regulations and Deadlines

The qualifying tournament will be held using a "Swiss" system

The tournament starts on July 28 at 21-00; the draw is at 20-30 on the Dirty_Player channel. Registration is open until the start of the draw.

The time limit for one round is 2 weeks — this time, awards and techs will be issued without delay. Thus, draws for subsequent rounds will begin on time!!
Players must agree on a common game time themselves; judges will base their decisions on the attempts and desire of both players to play. In case of extreme stubbornness from both participants, a mutual tech-loss will follow, so I recommend contacting your opponent immediately after the draw to reach an agreement. If no one can agree at all, keep the judges informed; in exceptional cases involving a language barrier, an ODD may be appointed. If one of the players fails to appear at the scheduled time, the second player must write to the organizer or judge, and this will be the primary argument when issuing a tech result.

OFB will consist of 9 rounds; preliminarily, 5 players advance to the final part, but under certain circumstances (such as tie-breaking for places, a player who reserved a spot in FB withdrawing, etc.), the lead organizer has the right to expand this list. (Having the right does not mean they necessarily will — for the particularly meticulous demagogues :) )

The organizer reserves the right to change and supplement these regulations. If the AC adopts any changes to the rules after the start of the tournament, they will automatically come into force in this tournament starting from the round following the current one. (Changes will not apply to games already in progress)

Attention all participants! Anyone who has unconfirmed reports 1 week old or older at the time the tournament starts will not be admitted — registration will be denied. Please check current tournaments and the season for debts here: http://heroes3stat.tk/unconfirmed/

II. Rules and Templates.

upd. 12.08.17: two tech-losses result in the participant's disqualification from the tournament and a likely miss of the next tournament.
upd. 04.08.17 0. Rebuilding is allowed and must be enabled on all templates. Regarding the library by default — it is allowed only in the starting tower. Anyone who started a game under other rules finishes according to them. From the second round, these rules apply by default
1. By default, games are played according to /topic/10593/
2. By default, the game version is SoD 3.2 (4.0)+latest HD-mod+HeroesWorld Rules 1.38, connect via hamachi (if it doesn't work, then TeamViewer). By mutual agreement: WT, HotA, or any other HOMM3 version, even WoG :D
3. Template selection. I believe a good player should be able to play on any template, so different templates will be played in the tournament, most likely all 9: :smile03: The list is as follows: h3dm1, mt-diamond, anarchy L+U 160% trade, skirmish M-U 200% all random, Jebus cross, 8mm6a, 6LM10a, 8xm12a, and Spider. The distribution by rounds will be random for greater interest. :)
4. Castle selection. Randomizer + trade. Regeneration of a pair of castles is permitted for 500 coins. The blue player first states their desire/lack of desire to keep the current pair. Then comes the same-color trade.
5. Rules for playing on h3dm1 and mt-diamond (computer castles are random). Read carefully before starting the game. By default, these specific rules will apply.
a). Timer 21+8-30+1-15. It is permitted to pass by shifted guards onto any lands. Only medium roads. Trading. First, the castle is determined. Each participant has the right to ban one castle before generation. The blue player first states their desire/lack of desire to ban a castle, after which in HW-Rulz mode, those castles are banned and the random 1-castle generator is launched. The game will be played with this castle.
b). Trading also occurs for color and the right to choose the hero (therefore red-rush is allowed). Each player has the right to cross out 1 hero before the trade for them begins (they may waive this right), then trading for the hero occurs (when starting with Conflux, we trade just as we do for other castles), followed by trading for color. If a banned hero arrives at tavern 111 of any player with troops — auto-restart. The rule breaker gets a tech-loss. The hero must be declared to the opponent immediately after generation (for slowpokes :D within 10 seconds after start)
c). There is 1 subjective restart and objective restarts (restart due to block (inability to leave the castle) or a severe generation bug) — this is discussed between players; if no consensus is reached, the player has the right to save and contact the judges once (this applies to all templates), but please do not abuse this right as it drags out games. Objective restarts are taken no later than 112.
d). It is forbidden to steal anything other than resources and chests by passing shifted guards, or to visit objects (except mills for resources and gold, as well as boosters for increasing movement points) that do not have their own internal guard.
e). The main rule — game ethics and respectful treatment of the opponent. For violation of this rule, including on streams, sanctions against the violating player are possible, up to a ban from the tournament.
7. Skirmish is played m200 according to standard rules:

/topic/10593/

Additions: restarts total two days. Who starts red first is determined by a coin toss. Roads 1-2 (slow and medium). Players have the right to change rules by mutual agreement, except for the template being played.
Coin rule: The player who wins the draw has the right to choose the starting color in the first generation. For this, the HW Rules "Flip a Coin" option is used; the one who guesses the resulting number has the right to choose the starting color.
8. Before the round deadline, the winning player must write a report, and the loser must confirm it — those who fail to follow this rule are not admitted to the draw for the next round!
9. 3 points are given for a win, 1 for a draw, 0 for a loss.
Winners are determined by the number of points earned. In case of equal points, additional indicators apply:
1) Buchholz coefficient
2) Head-to-head match
10. In the last two rounds, draws are forbidden at the players' request!!!

11. Roads for templates:
Jebus cross - only fast
skirmish - slow and medium
Mirror and Mirror-Diamond - only medium
Anarchy - all roads
HL+U - only medium


12. On all templates, using the grail digging acceleration bug is forbidden.

III. Organizational Issues
1. The tournament is official and regular.
2. The tournament is conducted according to the Rules for organizing, conducting, and participating in tournaments.
3. Tournament Lead — KobRa icq#(286406830), skype#(kobrarr),
whatsapp, viber, telegram (number in PM)
Tournament Judge and Co-Lead Dirty_Player (ICQ 408722873)
Assistants — we'll manage on our own.
4. For each played game, participants must submit a report and confirmation
5. Saves of all games must be kept until the end of the tournament and presented upon first request by the tournament leads or any member of the AC.
6. Disputed points, if any arise, please discuss outside the forum, in PMs. For a resolution, you must contact the Lead or Tournament Judge via ICQ and provide daily saves, ICQ logs, and other necessary information. An appeal against the Judge's decision can and should be submitted to the AC, rather than starting a flame war in the thread — it will be immediately deleted and penalty points will be assigned.
7. All tournament games go into the seasonal rating. Reports and confirmations are written in this thread.
8. The final part of the tournament will be held using a round-robin (or group) system.

IV. Participants
1. Experienced players from HW and other game resources are invited to the tournament.
2. Newcomers who have shown good results are permitted (applications will be considered on an individual basis).
3. Recently registered players are not admitted to the tournament (exception — active players from other game resources; applications will be considered on an individual basis).
4. Players with a "Black Mark" (ЧМЧ) have no right to participate in the tournament. If any player is given a Black Mark during the tournament, they will be disqualified and their results annulled.
5. Applications from undisciplined players who have repeatedly "blown off" tournaments may be rejected.
6. The organizers reserve the right to refuse participation in the tournament to a user without public explanation of reasons.
7. The Winner and 2nd-3rd place finishers of the FB-10 tournament are NOT admitted to the qualifiers (Gomunguls, Amster, LuckyF)
In reply to Mizrael
8 years ago
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Thank you for playing.
Battle Report Accepted
Оплот / Rampart Faction Оплот / Rampart
Ивор / Ivor Start Hero Ивор / Ivor
Ивор / Ivor Main Hero Ивор / Ivor
Победа / Def Победа / Def
Цитадель / Stronghold Faction Цитадель / Stronghold
Гундула / Gundula Start Hero Гундула / Gundula
Нила / Neela Main Hero Нила / Neela
Map Template
Jebus Cross
Game Length
135 days
Game Date
9/14/2017
Reported
9/14/2017 11:14 AM
Rating Impact Archived
MaxGor 1343 1367 +24 ↑
theShevanesian 1599 1575 -24 ↓
Rated Sep 28, 2022

Accepted by opponent on 9/14/2017 11:15 AM

In reply to MaxGor
8 years ago
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MaxGor
Thank you for the game.
Thank you for the game!
In reply to KobRa_RR
8 years ago
thx 4 the game
Battle Report Accepted
Сопряжение / Conflux Faction Сопряжение / Conflux
Пасис / Pasis Start Hero Пасис / Pasis
Гриндан / Grindan Main Hero Гриндан / Grindan
Победа / Def Победа / Def
Крепость / Fortress Faction Крепость / Fortress
Тазар / Tazar Start Hero Тазар / Tazar
Тазар / Tazar Main Hero Тазар / Tazar
Map Template
Jebus Cross
Game Length
113 days
Game Date
9/14/2017
Reported
9/14/2017 5:44 PM
Rating Impact Archived
Dorsaj 1404 1425 +21 ↑
identity 1564 1543 -21 ↓
Rated Sep 28, 2022

Accepted by opponent on 9/17/2017 10:34 AM

In reply to theShevanesian
8 years ago
win
thanks for playing
Battle Report Accepted
Некрополь / Necropolis Faction Некрополь / Necropolis
Галтран / Galthran Start Hero Галтран / Galthran
Галтран / Galthran Main Hero Галтран / Galthran
Победа / Def Победа / Def
Подземелье / Dungeon Faction Подземелье / Dungeon
Шакти / Shakti Start Hero Шакти / Shakti
Шакти / Shakti Main Hero Шакти / Shakti
Map Template
Jebus Cross
Game Length
122 days
Game Date
9/14/2017
Reported
9/14/2017 6:01 PM
Rating Impact Archived
Jelen117 1681 1682 +1 ↑
zoog 1300 1299 -1 ↓
Rated Sep 28, 2022

Accepted by opponent on 9/14/2017 6:32 PM

In reply to Jelen117
8 years ago
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Jelen117
win
thanks for playing
At respawn 2, two pre-Mini Griffin Conservatories on 111, then fewer — 4 beehives and an external dwelling of Vivi, zero artifacts, but I got to 121 and was immediately accepted, there were more troops there, also more mana, plus a shield that I had repelled/not taken — -3+12 played a role. Although I also messed up in the battle. Thanks, likewise.
In reply to Mizrael
8 years ago
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I got better cards, so I won. Thanks for the game.
Battle Report Accepted
Инферно / Inferno Faction Инферно / Inferno
Кэлх / Calh Start Hero Кэлх / Calh
Крег Хак / Crag Hack Main Hero Крег Хак / Crag Hack
Победа / Def Победа / Def
Оплот / Rampart Faction Оплот / Rampart
Кайри / Kyrre Start Hero Кайри / Kyrre
Кайри / Kyrre Main Hero Кайри / Kyrre
Map Template
Jebus Cross
Game Length
127 days
Game Date
9/14/2017
Reported
9/14/2017 6:38 PM
Rating Impact Archived
Vinceras 1792 1801 +9 ↑
Mizrael 1640 1631 -9 ↓
Rated Sep 28, 2022

Accepted by opponent on 9/14/2017 8:36 PM

In reply to theShevanesian
User Avatar
8 years ago
Had nice start, 8 heroes on 111. Then scouted, found 2 easy hives and portal of the angels, prepared to take everything on 115, but opponent gave up.

Thanks for the game!
Battle Report Accepted
Замок / Castle Faction Замок / Castle
Кейтлин / Caitlin Start Hero Кейтлин / Caitlin
Тирис / Tyris Main Hero Тирис / Tyris
Победа / Def Победа / Def
Оплот / Rampart Faction Оплот / Rampart
Кайри / Kyrre Start Hero Кайри / Kyrre
Кайри / Kyrre Main Hero Кайри / Kyrre
Map Template
Jebus Cross
Game Length
114 days
Game Date
9/14/2017
Reported
9/14/2017 7:11 PM
Rating Impact Archived
Ihromant 1678 1681 +3 ↑
zuro007 1368 1365 -3 ↓
Rated Sep 28, 2022

Accepted by opponent on 9/14/2017 7:34 PM

In reply to Mizrael
User Avatar
8 years ago
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2GUNAR, please reply to me, as I can't reach you on ICQ.
In reply to theShevanesian
8 years ago
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I bought a Castle for 6500, and therefore gave away the color for 500. Started with Caitlin, but something didn't work out with her at all) 2 generations were so sad that I regretted buying this Castle many times), but then the opponent also picked some bad rests, and in the last generation with Caitlin, a block of upgraded Minotaurs saved me from Luna, Gurney, and other overpowered stuff). In the end, I gave up and started with Vala, but on 111 I saw a block of 50-99 Nomads for Captain's Hat and 10-19 upgraded Goats for Dragon Fly Hive. There was no choice, I had to build Archers, forgetting about Angels in the Castle. The Goats worked well, on 112 I already had 8 heroes, 2 Griffin Conservatories were revealed, along with money, resources, and the fact that there was nowhere good to level up. Somehow with Vala I scraped together 4 levels, the Griffin Conservatories turned out to be minis, later I noticed another 2-4, on 116 I attacked a Dwarf dwelling with Vala, and got the only outcome - Earth magic as the 3rd skill) Go 20-49 (35) Bears without Haste, very disappointing. On 121 I picked up 2 small Griffin Conservatories and 2 Dragon Fly Hives for 12 (11 Wyverns). Got my last level up on those same Nomads, but the exit was on 123 with 6 Angels, 11 Wyverns, and Archers. Immediately a Dragon Utopia with Pits and Sword of Judgement, so Grinya wasn't scary with his 15 17 against my 2 2) but I didn't take all that right away; first I ran and doubled mana and made Archers. Then I walked into a Tome, forgetting to remove the Sword of Judgement, and lost everyone except the Archers. Gradually ate the center, while the opponent was eating his corner of the center, I got the Letter of the Realm and some stats, and then attacked 42 Ghosts with the Sword of Judgement of course, lost everyone except 2 Archers) the stats 22 27 saved me, otherwise I would have lost, after a couple of turns the opponent writes GG, because they didn't get control. Post-game analysis showed that he also made mistakes and lost a lot of birds earlier. Thanks for the game!
Battle Report Accepted
Замок / Castle Faction Замок / Castle
Валеска / Valeska Start Hero Валеска / Valeska
Валеска / Valeska Main Hero Валеска / Valeska
Победа / Def Победа / Def
Сопряжение / Conflux Faction Сопряжение / Conflux
Random Start Hero Random
Гриндан / Grindan Main Hero Гриндан / Grindan
Map Template
Jebus Cross
Game Length
134 days
Game Date
9/14/2017
Reported
9/15/2017 12:58 PM
Rating Impact Archived
Iamsamstan 1336 1360 +24 ↑
Surreal 1577 1553 -24 ↓
Rated Sep 28, 2022

Accepted by opponent on 9/15/2017 2:12 PM

In reply to Iamsamstan
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8 years ago
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Iamsamstan
Bought Castle for 6500, and therefore gave away color for 500. Started with Cateleth, but it didn't really work out for her) The 2 generations were so sad that I regretted buying this Castle many times), but then the opponent also picked up some rests, and in the last generation with Cateleth, a block of upgraded Minotaurs saved me from Luna, Gurney and other OP stuff). In the end, I gave up and started with Vala, but on 111 I saw a block of 50-99 Nomads for Captain's Hat and 10-19 upgraded goats for Dragon Fly Hive. There was no choice, I had to build Archers, ignoring the Angels in the Castle. The goats worked out well, by 112 I already had 8 heroes, 2 Griffin Conservatories were revealed, gold, resources, and the fact that there was nowhere to level much. Vala managed to scrape together 4 levels, the Conservatories turned out to be small, later I noticed another 2-4, on 116 I attacked a Dwarf dwelling with Vala, and got the only school - Earth 3rd skill) Tho 20-49 (35) Bears without Leadership, very annoying. On 121 I picked up 2 small Conservatories and 2 Dragon Fly Hives for 12 (11 Wyverns). I got the last level up on those same Nomads, but the exit was on 123 with 6 Angels, 11 Wyverns and Archers. Immediately a Dragon Utopia with Pits and a Cape of Speed, so Grinya was not scary with his 15/17 against my 2/2) but I didn't take all of that right away, first I ran and doubled my mana and made Archangels. Then I flew into a Tower, forgetting to remove the Cape of Speed and lost everyone except the Archangels. Gradually I ate the center, while the opponent ate his corner of the center, I got KSh, stats, and then I attacked 42 Ghosts with the Cape of Speed of course, lost everything except 2 Archangels) the stats 22/27 saved me, otherwise I would have lost, after a couple of turns the opponent types GG, because they didn't bring control. Autopsy showed that he also made mistakes and lost a lot of birds earlier. Thanks for the game!
Thanks for the game!
I made one mistake, but a very big one. I thought Mass Slow cost 4 mana, not 5. All the birds died
In reply to bubuch
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8 years ago
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bubuch
I can't stand Inferno, but the harsh rollback was too much to bear. I logged in, built two Necromancers, and started summoning Ifrits, but I lost the game that same day without even getting the artifact I wanted. The next game had beautiful maps with easy opponents, sunshine, and fluffy clouds. Overall, the generator forgave everything. And two Necromancers + a Phoenix and boots from a merchant, all without a single drop of logic...
Thanks for the game!

Added 2 hours 59 minutes later

The map actually generated in a very straightforward way, thanks Bishop for the final version.
And my respect to you, you know what I mean.

Thanks for the game!
In reply to theShevanesian
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8 years ago
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An interesting game turned out — with mutual chances.
For 6500, I sold a color with a town, and by the end of the week, I cleared 4! external dwellings of bears. Reached the 122, but my opponent was in the center a day earlier, and I’m left with a scrap of treasure zone. However, there's a КЗ and a cape along the way. There are also bracers — but they're behind upgraded necro dragons, and I didn't have the mana to fight them. Put it off until tomorrow and went to take a village on a neighboring respawn. The opponent's hero flies in, low on mana, and I have a Cloak of Magic Resistance, but a lightning bolt cuts down the remnants of my bears and half a stack of Wyverns. The bracers would have come in very handy.
I see 2 Dragon Utopias, a bit far. Even if I run over (turns out I can't), Town Portal still isn't an option, and there's a risk of exposing myself. I collect 3 Dragon Fly Hives and a dwelling of angels under a speed boost.
The opponent predictably flies into a Dragon Utopia and stays there. I check scout heroes — 0 mana. And right then, I really regretted not trading resources and upgrading the surviving bear (the speed boost was on a Wyvern; the birds died in an unequal battle)). Turns out I was about 50 MP short to take the bracers and capture them bare-handed.
It seemed there was nothing left to hope for — my opponent had better stats and more development options. But David misjudged the timer, left his army vulnerable on a scout hero, and most importantly — didn't finish off the scout hero through which I could reclaim the village and portal there with Taz.
Lucky, but Jebus Cross is a lottery by itself.

Thanks for the game.
Battle Report Accepted
Крепость / Fortress Faction Крепость / Fortress
Тазар / Tazar Start Hero Тазар / Tazar
Тазар / Tazar Main Hero Тазар / Tazar
Победа / Def Победа / Def
Подземелье / Dungeon Faction Подземелье / Dungeon
Шакти / Shakti Start Hero Шакти / Shakti
Шакти / Shakti Main Hero Шакти / Shakti
Map Template
Jebus Cross
Game Length
131 days
Game Date
9/15/2017
Reported
9/15/2017 4:24 PM
Rating Impact Archived
Javdet 1534 1564 +30 ↑
Dawidu91 1938 1908 -30 ↓
Rated Sep 28, 2022

Accepted by opponent on 9/15/2017 4:33 PM

In reply to Javdet
User Avatar
8 years ago
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Javdet
It turned out to be an interesting game - with mutual chances.
I sold a color with a town for 6500, and by the end of the week I cleared 4! bear external dwellings. Exit on 122, but the opponent is in the center a day earlier and I'm left with a scrap of the treasure zone. But there's КЗ and a cap along the way. There are also bracers - but they are behind upgraded necro dragons, and I didn't have the mana to fight them. I put it off until tomorrow and went to take a village on a neighboring respawn. The opponent's hero flies in, with little mana, and I have a magic cape, but lightning cuts through the remaining bears and half a stack of Wyverns. The bracers would have been very handy.
I see 2 Dragon Utopias, quite far away. Even if I can run there (turns out I couldn't), Town Portal is still not an option, and there's a risk of being exposed. I gather 3 Dragon Fly Hives and an angel external dwelling for a speed boost.
The opponent predictably flies into a Dragon Utopia and stays there. I check scout heroes - 0 mana. And right then I really regretted not trading resources and upgrading the surviving bear (the speed boost was on the Wyvern, the birds died in an uneven battle)). It turned out I was about 50 MP short to take the bracers and capture it bare-handed.
It seemed there was nothing left to catch, as he had better stats and more development options. But David miscalculated the timer, left his army exposed on a scout hero, and most importantly - didn't finish off the scout hero through which I was able to reclaim the village and portal there with Taz.
Lucky, but Jebus Cross is a lottery by itself.

Thanks for the game.
I Love TIMER :D :D TFP!

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