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Announcement
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9 years ago
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We invite you to take part in the qualifying tournament for the main online tournament of the year, FB-11 :smile03:

I. Regulations and Deadlines

The qualifying tournament will be held using a "Swiss" system

The tournament starts on July 28 at 21-00; the draw is at 20-30 on the Dirty_Player channel. Registration is open until the start of the draw.

The time limit for one round is 2 weeks — this time, awards and techs will be issued without delay. Thus, draws for subsequent rounds will begin on time!!
Players must agree on a common game time themselves; judges will base their decisions on the attempts and desire of both players to play. In case of extreme stubbornness from both participants, a mutual tech-loss will follow, so I recommend contacting your opponent immediately after the draw to reach an agreement. If no one can agree at all, keep the judges informed; in exceptional cases involving a language barrier, an ODD may be appointed. If one of the players fails to appear at the scheduled time, the second player must write to the organizer or judge, and this will be the primary argument when issuing a tech result.

OFB will consist of 9 rounds; preliminarily, 5 players advance to the final part, but under certain circumstances (such as tie-breaking for places, a player who reserved a spot in FB withdrawing, etc.), the lead organizer has the right to expand this list. (Having the right does not mean they necessarily will — for the particularly meticulous demagogues :) )

The organizer reserves the right to change and supplement these regulations. If the AC adopts any changes to the rules after the start of the tournament, they will automatically come into force in this tournament starting from the round following the current one. (Changes will not apply to games already in progress)

Attention all participants! Anyone who has unconfirmed reports 1 week old or older at the time the tournament starts will not be admitted — registration will be denied. Please check current tournaments and the season for debts here: http://heroes3stat.tk/unconfirmed/

II. Rules and Templates.

upd. 12.08.17: two tech-losses result in the participant's disqualification from the tournament and a likely miss of the next tournament.
upd. 04.08.17 0. Rebuilding is allowed and must be enabled on all templates. Regarding the library by default — it is allowed only in the starting tower. Anyone who started a game under other rules finishes according to them. From the second round, these rules apply by default
1. By default, games are played according to /topic/10593/
2. By default, the game version is SoD 3.2 (4.0)+latest HD-mod+HeroesWorld Rules 1.38, connect via hamachi (if it doesn't work, then TeamViewer). By mutual agreement: WT, HotA, or any other HOMM3 version, even WoG :D
3. Template selection. I believe a good player should be able to play on any template, so different templates will be played in the tournament, most likely all 9: :smile03: The list is as follows: h3dm1, mt-diamond, anarchy L+U 160% trade, skirmish M-U 200% all random, Jebus cross, 8mm6a, 6LM10a, 8xm12a, and Spider. The distribution by rounds will be random for greater interest. :)
4. Castle selection. Randomizer + trade. Regeneration of a pair of castles is permitted for 500 coins. The blue player first states their desire/lack of desire to keep the current pair. Then comes the same-color trade.
5. Rules for playing on h3dm1 and mt-diamond (computer castles are random). Read carefully before starting the game. By default, these specific rules will apply.
a). Timer 21+8-30+1-15. It is permitted to pass by shifted guards onto any lands. Only medium roads. Trading. First, the castle is determined. Each participant has the right to ban one castle before generation. The blue player first states their desire/lack of desire to ban a castle, after which in HW-Rulz mode, those castles are banned and the random 1-castle generator is launched. The game will be played with this castle.
b). Trading also occurs for color and the right to choose the hero (therefore red-rush is allowed). Each player has the right to cross out 1 hero before the trade for them begins (they may waive this right), then trading for the hero occurs (when starting with Conflux, we trade just as we do for other castles), followed by trading for color. If a banned hero arrives at tavern 111 of any player with troops — auto-restart. The rule breaker gets a tech-loss. The hero must be declared to the opponent immediately after generation (for slowpokes :D within 10 seconds after start)
c). There is 1 subjective restart and objective restarts (restart due to block (inability to leave the castle) or a severe generation bug) — this is discussed between players; if no consensus is reached, the player has the right to save and contact the judges once (this applies to all templates), but please do not abuse this right as it drags out games. Objective restarts are taken no later than 112.
d). It is forbidden to steal anything other than resources and chests by passing shifted guards, or to visit objects (except mills for resources and gold, as well as boosters for increasing movement points) that do not have their own internal guard.
e). The main rule — game ethics and respectful treatment of the opponent. For violation of this rule, including on streams, sanctions against the violating player are possible, up to a ban from the tournament.
7. Skirmish is played m200 according to standard rules:

/topic/10593/

Additions: restarts total two days. Who starts red first is determined by a coin toss. Roads 1-2 (slow and medium). Players have the right to change rules by mutual agreement, except for the template being played.
Coin rule: The player who wins the draw has the right to choose the starting color in the first generation. For this, the HW Rules "Flip a Coin" option is used; the one who guesses the resulting number has the right to choose the starting color.
8. Before the round deadline, the winning player must write a report, and the loser must confirm it — those who fail to follow this rule are not admitted to the draw for the next round!
9. 3 points are given for a win, 1 for a draw, 0 for a loss.
Winners are determined by the number of points earned. In case of equal points, additional indicators apply:
1) Buchholz coefficient
2) Head-to-head match
10. In the last two rounds, draws are forbidden at the players' request!!!

11. Roads for templates:
Jebus cross - only fast
skirmish - slow and medium
Mirror and Mirror-Diamond - only medium
Anarchy - all roads
HL+U - only medium


12. On all templates, using the grail digging acceleration bug is forbidden.

III. Organizational Issues
1. The tournament is official and regular.
2. The tournament is conducted according to the Rules for organizing, conducting, and participating in tournaments.
3. Tournament Lead — KobRa icq#(286406830), skype#(kobrarr),
whatsapp, viber, telegram (number in PM)
Tournament Judge and Co-Lead Dirty_Player (ICQ 408722873)
Assistants — we'll manage on our own.
4. For each played game, participants must submit a report and confirmation
5. Saves of all games must be kept until the end of the tournament and presented upon first request by the tournament leads or any member of the AC.
6. Disputed points, if any arise, please discuss outside the forum, in PMs. For a resolution, you must contact the Lead or Tournament Judge via ICQ and provide daily saves, ICQ logs, and other necessary information. An appeal against the Judge's decision can and should be submitted to the AC, rather than starting a flame war in the thread — it will be immediately deleted and penalty points will be assigned.
7. All tournament games go into the seasonal rating. Reports and confirmations are written in this thread.
8. The final part of the tournament will be held using a round-robin (or group) system.

IV. Participants
1. Experienced players from HW and other game resources are invited to the tournament.
2. Newcomers who have shown good results are permitted (applications will be considered on an individual basis).
3. Recently registered players are not admitted to the tournament (exception — active players from other game resources; applications will be considered on an individual basis).
4. Players with a "Black Mark" (ЧМЧ) have no right to participate in the tournament. If any player is given a Black Mark during the tournament, they will be disqualified and their results annulled.
5. Applications from undisciplined players who have repeatedly "blown off" tournaments may be rejected.
6. The organizers reserve the right to refuse participation in the tournament to a user without public explanation of reasons.
7. The Winner and 2nd-3rd place finishers of the FB-10 tournament are NOT admitted to the qualifiers (Gomunguls, Amster, LuckyF)
In reply to Georg_
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8 years ago
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Georg_
I bought the red dungeon for 3700. I started playing because of the stable, manticore external dwelling, conss, and a fork right by the town; however, only about 80 troglodytes accumulated. As it turned out, the roads were very bad: one led to a corner treasure zone, the other was long and led to one-way paths. But I managed to take as many as 4 conss and 4 troglodyte external dwellings. On the second turn, I collect conss — for 11 angels; on the third, I build up the Mage Guild and find the Dragon Utopia which contains the cap. At 137, I take the fairy external dwelling using summon; in the end, some luck-based garbage kills me and I'm left without the Miner, the cap, and other artifacts. Luckily, Town Portal is built at home and there is a slightly leveled-up Tiraxor. I jump into a one-way path and by chance seize two towns from the opponent, one of which has TP. In two days, I build up Dimension Door and the opponent surrenders.
Thanks for the game

Thanks for the game
In reply to KobRa_RR
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8 years ago
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KobRa_RR
Adele joined, took a while to ramp up, but it was effective. She took the mini-utopia on her wings, joined the treasure with rampart creatures, got 110 skeletons, and as a bonus, 50 magic gold. 66 mages also joined for free, but they didn't make it in time. I managed to take down Gunnar with his bracers, he had a cloak and anti-light, but even with a 220 attack, I could have taken him down.
Thanks for the game!
Yes
In reply to KobRa_RR
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8 years ago
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Thank you for playing.
Battle Report Accepted
Замок / Castle Faction Замок / Castle
Валеска / Valeska Start Hero Валеска / Valeska
Валеска / Valeska Main Hero Валеска / Valeska
Победа / Def Победа / Def
Замок / Castle Faction Замок / Castle
Кейтлин / Caitlin Start Hero Кейтлин / Caitlin
Вокиал / Vokial Main Hero Вокиал / Vokial
Map Template
8xm12a
Game Length
131 days
Game Date
9/9/2017
Reported
9/9/2017 9:18 PM
Rating Impact Archived
Javdet 1546 1555 +9 ↑
Iamsamstan 1378 1369 -9 ↓
Rated Sep 28, 2022

Accepted by opponent on 9/10/2017 5:50 AM

In reply to злой_романтик
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8 years ago
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Unfortunately, I wouldn't say that the map layout was balanced. The only thing I liked was the external dwelling for horses located a couple of days away from the Castle; there was also the possibility to capture treasure chests to compensate for Kirr's retreat and capturing the Legion's main base – to increase the number of elves. The road was long and unpleasant, spiraling with a fork leading to two corner villages, and access to normal areas (where my opponent successfully operated) was through one-way paths, one of which was a mile across rough terrain. As a result, I had 2 Castles, but with an Angel Portal taken in the second week, against about three Ramparts with horses belonging to my opponent and his Tazar.
In the third week, I took two of my Dragon Utopia castles, and after four attempts, Kirr finally captured water), in the Dragon Utopias, I built Sandals, Red Ball, and White Ball; the Sandals were for stats, and that was all the joy. It wasn't clear how things would develop. There was a Town Portal, but the level 5 upgrade didn't provide either flight or Dimension Door.
Then, a well-fed Tazar arrived and said, "Good Capitol, let me have some fun," :) while I had just flown off with Kirr after taking the Dragon Utopias, looking for something in the blocked second zone with a village. I thought for a long time (the timer showed 45+ minutes versus zero for the blue player) whether to return and accept the battle at the Castle, with clearly superior forces and also on a Tazar, or run away hoping to gain resources on the map.
I sent two Imps towards my opponent, but only managed to kill 2 out of 3 Angels.
Tazar stood near the Castle, but didn't attack the first time – he took the Cyclops Hut, which was very useful for upgrades, and left to gather resources himself :smile50:
Somehow scraping together resources, sacrificing the Angel Portal in the developing village, I finally upgraded to Dimension Door on the fourth attempt, ran away into the distance, but Tazar with an even larger horde of creatures appeared again at the main castle gates, knocking on the doors. This time, I hid with Knights and a Golden Bow.
A battle ensued.

The elves fought well; with stats of 15 and 16, they defeated Tazar with stats of 17 and 27.
My opponent bought off the attack with 7 Unicorns and Gnomes. On the next turn, I captured three castles, two of which were Ramparts. We saved the game.
When loading the save, my opponent decided to surrender after all.
Thank you for the game!
(By the way, it was a good match; I don't think there were any serious mistakes, and the Knight Shield helped me a lot).
Attachments 2
2 files attached • Total size: 287.2 KB
Battle Report Accepted
Оплот / Rampart Faction Оплот / Rampart
Кайри / Kyrre Start Hero Кайри / Kyrre
Кайри / Kyrre Main Hero Кайри / Kyrre
Победа / Def Победа / Def
Оплот / Rampart Faction Оплот / Rampart
Ивор / Ivor Start Hero Ивор / Ivor
Тазар / Tazar Main Hero Тазар / Tazar
Map Template
8xm12a
Game Length
216 days
Game Date
9/7/2017
Reported
9/9/2017 9:23 PM
Rating Impact Archived
Russel_lDHl 1545 1554 +9 ↑
Benis_xDD 1394 1385 -9 ↓
Rated Sep 28, 2022

Accepted by opponent on 9/11/2017 8:19 AM

In reply to Dirty_Player
8 years ago
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Dirty_Player
To be honest, I don't understand why people love the 6LM so much that they're willing to play fan maps and all tournaments only on it? :confused:
Because there's more room for maneuver. And I think the chance of playing a good game on it will be higher.
In reply to Javdet
8 years ago
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Javdet
Thank you for the game.
I was doing everything right until I decided to take my opponent's Castle. All the buildings were there, and I miscalculated by 25 mana points, which wasn't enough for teleportation. Thank you for the game!
In reply to Iamsamstan
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8 years ago
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if we don't finish the game with the Wizard today, as we're already at turn 13++, we've agreed to finish it tomorrow.
In reply to Javdet
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8 years ago
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Restarted twice, and still ended up in a very poor starting position. The only positive was finding two Djinn lairs. Otherwise, I had almost no money, and the only path to the underground was a one-way street. It was incredibly slow-paced, and I kept wondering when I would be attacked and defeated.
Then, on day 134, Solmir arrived with three Angels, but didn't reach my main castle. Nila managed to return and barricade herself in the castle with 24 Golems. Solmir attacked, and I bought him off with one Angel. On the same turn, the red faction surrendered. I think it was a hasty decision, but we're not complaining.

Thanks for the game.
Battle Report Accepted
Башня / Tower Faction Башня / Tower
Нила / Neela Start Hero Нила / Neela
Нила / Neela Main Hero Нила / Neela
Победа / Def Победа / Def
Подземелье / Dungeon Faction Подземелье / Dungeon
Шакти / Shakti Start Hero Шакти / Shakti
Шакти / Shakti Main Hero Шакти / Shakti
Map Template
8xm12a
Game Length
135 days
Game Date
9/10/2017
Reported
9/10/2017 8:26 AM
Rating Impact Archived
Magl 1529 1553 +24 ↑
Dark 1786 1762 -24 ↓
Rated Sep 28, 2022

Accepted by opponent on 12/18/2017 10:06 AM

In reply to Magl
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8 years ago
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Updated the results. Please check them so we don't have to redo them later. Also, I remind you that today is the last day of the round; tomorrow there will be a draw. The following matches haven't been played yet:
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In reply to KobRa_RR
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8 years ago
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We had a good game, with 112 horses, a stable, 3 Necromancers, and Gosha. Let's play again!

Thank you for the game!
Battle Report Accepted
Замок / Castle Faction Замок / Castle
Валеска / Valeska Start Hero Валеска / Valeska
Галтран / Galthran Main Hero Галтран / Galthran
Победа / Def Победа / Def
Оплот / Rampart Faction Оплот / Rampart
Кайри / Kyrre Start Hero Кайри / Kyrre
Кайри / Kyrre Main Hero Кайри / Kyrre
Map Template
8xm12a
Game Length
146 days
Game Date
9/10/2017
Reported
9/10/2017 12:41 PM
Rating Impact Archived
Aiwe 1630 1639 +9 ↑
mals 1472 1463 -9 ↓
Rated Sep 28, 2022

Accepted by opponent on 9/10/2017 12:42 PM

In reply to Aiwe
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8 years ago
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Aiwe
We had 112 horses in the stable, a stable, 3 Necromancers, and Gosha. Let's go.

Thanks for the game!
Thanks for the game! It was only Kirill, though.
In reply to mals
8 years ago
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I can't finish the game with my opponent, Dorsaj. We tried to play several times in the evenings, for a couple of hours each time, the last time was on Thursday. After that, the opponent couldn't find the time to finish the game. Today, we also agreed to play at 18-19 Moscow time, but the opponent didn't show up.
In reply to mals
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8 years ago
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We have save 14++, hopefully we’ll manage to finish before the draw tomorrow.
In reply to bubuch
8 years ago
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My Chinese friend and I haven't started playing yet, but I hope he shows up and we can play. I can play for hours.
In reply to Jelen117
8 years ago
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Jelen117
We haven't started playing with the Chinese player yet, but I hope he shows up and we can play. I'm ready to play for a long time.

He spams me every day to play, but you haven't even started:D

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