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We invite you to take part in the qualifying tournament for the main online tournament of the year, FB-11 :smile03:

I. Regulations and Deadlines

The qualifying tournament will be held using a "Swiss" system

The tournament starts on July 28 at 21-00; the draw is at 20-30 on the Dirty_Player channel. Registration is open until the start of the draw.

The time limit for one round is 2 weeks — this time, awards and techs will be issued without delay. Thus, draws for subsequent rounds will begin on time!!
Players must agree on a common game time themselves; judges will base their decisions on the attempts and desire of both players to play. In case of extreme stubbornness from both participants, a mutual tech-loss will follow, so I recommend contacting your opponent immediately after the draw to reach an agreement. If no one can agree at all, keep the judges informed; in exceptional cases involving a language barrier, an ODD may be appointed. If one of the players fails to appear at the scheduled time, the second player must write to the organizer or judge, and this will be the primary argument when issuing a tech result.

OFB will consist of 9 rounds; preliminarily, 5 players advance to the final part, but under certain circumstances (such as tie-breaking for places, a player who reserved a spot in FB withdrawing, etc.), the lead organizer has the right to expand this list. (Having the right does not mean they necessarily will — for the particularly meticulous demagogues :) )

The organizer reserves the right to change and supplement these regulations. If the AC adopts any changes to the rules after the start of the tournament, they will automatically come into force in this tournament starting from the round following the current one. (Changes will not apply to games already in progress)

Attention all participants! Anyone who has unconfirmed reports 1 week old or older at the time the tournament starts will not be admitted — registration will be denied. Please check current tournaments and the season for debts here: http://heroes3stat.tk/unconfirmed/

II. Rules and Templates.

upd. 12.08.17: two tech-losses result in the participant's disqualification from the tournament and a likely miss of the next tournament.
upd. 04.08.17 0. Rebuilding is allowed and must be enabled on all templates. Regarding the library by default — it is allowed only in the starting tower. Anyone who started a game under other rules finishes according to them. From the second round, these rules apply by default
1. By default, games are played according to /topic/10593/
2. By default, the game version is SoD 3.2 (4.0)+latest HD-mod+HeroesWorld Rules 1.38, connect via hamachi (if it doesn't work, then TeamViewer). By mutual agreement: WT, HotA, or any other HOMM3 version, even WoG :D
3. Template selection. I believe a good player should be able to play on any template, so different templates will be played in the tournament, most likely all 9: :smile03: The list is as follows: h3dm1, mt-diamond, anarchy L+U 160% trade, skirmish M-U 200% all random, Jebus cross, 8mm6a, 6LM10a, 8xm12a, and Spider. The distribution by rounds will be random for greater interest. :)
4. Castle selection. Randomizer + trade. Regeneration of a pair of castles is permitted for 500 coins. The blue player first states their desire/lack of desire to keep the current pair. Then comes the same-color trade.
5. Rules for playing on h3dm1 and mt-diamond (computer castles are random). Read carefully before starting the game. By default, these specific rules will apply.
a). Timer 21+8-30+1-15. It is permitted to pass by shifted guards onto any lands. Only medium roads. Trading. First, the castle is determined. Each participant has the right to ban one castle before generation. The blue player first states their desire/lack of desire to ban a castle, after which in HW-Rulz mode, those castles are banned and the random 1-castle generator is launched. The game will be played with this castle.
b). Trading also occurs for color and the right to choose the hero (therefore red-rush is allowed). Each player has the right to cross out 1 hero before the trade for them begins (they may waive this right), then trading for the hero occurs (when starting with Conflux, we trade just as we do for other castles), followed by trading for color. If a banned hero arrives at tavern 111 of any player with troops — auto-restart. The rule breaker gets a tech-loss. The hero must be declared to the opponent immediately after generation (for slowpokes :D within 10 seconds after start)
c). There is 1 subjective restart and objective restarts (restart due to block (inability to leave the castle) or a severe generation bug) — this is discussed between players; if no consensus is reached, the player has the right to save and contact the judges once (this applies to all templates), but please do not abuse this right as it drags out games. Objective restarts are taken no later than 112.
d). It is forbidden to steal anything other than resources and chests by passing shifted guards, or to visit objects (except mills for resources and gold, as well as boosters for increasing movement points) that do not have their own internal guard.
e). The main rule — game ethics and respectful treatment of the opponent. For violation of this rule, including on streams, sanctions against the violating player are possible, up to a ban from the tournament.
7. Skirmish is played m200 according to standard rules:

/topic/10593/

Additions: restarts total two days. Who starts red first is determined by a coin toss. Roads 1-2 (slow and medium). Players have the right to change rules by mutual agreement, except for the template being played.
Coin rule: The player who wins the draw has the right to choose the starting color in the first generation. For this, the HW Rules "Flip a Coin" option is used; the one who guesses the resulting number has the right to choose the starting color.
8. Before the round deadline, the winning player must write a report, and the loser must confirm it — those who fail to follow this rule are not admitted to the draw for the next round!
9. 3 points are given for a win, 1 for a draw, 0 for a loss.
Winners are determined by the number of points earned. In case of equal points, additional indicators apply:
1) Buchholz coefficient
2) Head-to-head match
10. In the last two rounds, draws are forbidden at the players' request!!!

11. Roads for templates:
Jebus cross - only fast
skirmish - slow and medium
Mirror and Mirror-Diamond - only medium
Anarchy - all roads
HL+U - only medium


12. On all templates, using the grail digging acceleration bug is forbidden.

III. Organizational Issues
1. The tournament is official and regular.
2. The tournament is conducted according to the Rules for organizing, conducting, and participating in tournaments.
3. Tournament Lead — KobRa icq#(286406830), skype#(kobrarr),
whatsapp, viber, telegram (number in PM)
Tournament Judge and Co-Lead Dirty_Player (ICQ 408722873)
Assistants — we'll manage on our own.
4. For each played game, participants must submit a report and confirmation
5. Saves of all games must be kept until the end of the tournament and presented upon first request by the tournament leads or any member of the AC.
6. Disputed points, if any arise, please discuss outside the forum, in PMs. For a resolution, you must contact the Lead or Tournament Judge via ICQ and provide daily saves, ICQ logs, and other necessary information. An appeal against the Judge's decision can and should be submitted to the AC, rather than starting a flame war in the thread — it will be immediately deleted and penalty points will be assigned.
7. All tournament games go into the seasonal rating. Reports and confirmations are written in this thread.
8. The final part of the tournament will be held using a round-robin (or group) system.

IV. Participants
1. Experienced players from HW and other game resources are invited to the tournament.
2. Newcomers who have shown good results are permitted (applications will be considered on an individual basis).
3. Recently registered players are not admitted to the tournament (exception — active players from other game resources; applications will be considered on an individual basis).
4. Players with a "Black Mark" (ЧМЧ) have no right to participate in the tournament. If any player is given a Black Mark during the tournament, they will be disqualified and their results annulled.
5. Applications from undisciplined players who have repeatedly "blown off" tournaments may be rejected.
6. The organizers reserve the right to refuse participation in the tournament to a user without public explanation of reasons.
7. The Winner and 2nd-3rd place finishers of the FB-10 tournament are NOT admitted to the qualifiers (Gomunguls, Amster, LuckyF)


In reply to Georg_
Notebook is dead but i can play it at the weekend
In reply to ProtosArchon
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One-way exit, one-way exit and a metro in the very corner — that's all the roads I've scouted in a week :smile18: I broke into the metro — dead end, dead end and no road, spent 4 days and crashed back into the Castle — zero profit :D Good thing there were a couple of Griffin Conservatories and a Hive on the respawn, which I took on day 2, but where to go is unclear. Finally found the entrance monolith, blocked the exit with a loser and flew into the unknown :), immediately there's a Conservatory 3, total 6 Angels and 5 Dwarves 5 Minotaurs — all my wealth, saved there (still 1 Castle, already losing to Purple). After the save, scouted a couple more Hives and a Dragon Utopia, the plan is clear — hoping for control, either in the Dragon Utopia or in the Mage Guild being built. Losing an Angel, 3 Dwarves and a feeder, I take the 3rd — there are 2 КВ (Water and Air) — life is getting better :), but only 4 Knowledge, I fight home — a Whirlpool, then fight back, take a couple more Hives, Earth View and Dimension Door into the darkness, spotted Red's mines nearby, but the opponent's nerves couldn't handle playing this "wonder template" + he got pretty stuck in the swamp :smile02:
Thanks for the game.
I'm just curious about this template, seriously, does anyone like it? :confused:
296524052
Весна 2012.
Battle Report Accepted
Подземелье / Dungeon Faction Подземелье / Dungeon
Шакти / Shakti Start Hero Шакти / Shakti
Шакти / Shakti Main Hero Шакти / Shakti
Победа / Def Победа / Def
Инферно / Inferno Faction Инферно / Inferno
Кэлх / Calh Start Hero Кэлх / Calh
Гундула / Gundula Main Hero Гундула / Gundula
Map Template
8xm12a
Game Length
135 days
Game Date
9/8/2017
Reported
9/8/2017 5:38 PM
Rating Impact Archived
злой_романтик 1513 1534 +21 ↑
Sav1tarrr 1669 1648 -21 ↓
Rated Sep 28, 2022

Accepted by opponent on 9/8/2017 5:51 PM

In reply to злой_романтик
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zloi_romantik
08.09.2017 zloi_romantik (Blue, Dungeon, Shakti, Shakti) def Sav1tarrr (Red, Inferno, Kaelh, Gundula) 8xm12a 135

One-way exit, one-way exit, and the metro in the very corner — that's all the roads I scouted in a week :smile18: I broke into the metro — a dead end, dead end, and no road, spent 4 days and crashed back to the castle — zero payout :D Good thing there were a couple of Griffin Conservatories and a Hive on the respawn, which I took on Week 2, but where to go is unclear. Finally found the entrance monolith, blocked the exit with a loser and flew into the unknown :) , right there a level 3 Griffin Conservatory, total 6 angels and 5 Dragon Flies, 5 Minotaurs — all my wealth, saved there (still 1 castle, already losing to Purple). After the save, I revealed a couple more Hives and a Dragon Utopia, the plan is clear — I hope for control, either in the Dragon Utopia, or in the Mage Guild I'm building. With the loss of an angel, 3 Dragon Flies, and being gobbled up, I take level 3 — there are two КВ (Water and Air) — life is getting better :) , but Knowledge is only 4, I fight my way home — a Whirlpool, then I fight my way back, take a couple more Hives, scout the land and Dimension Door into the darkness, I saw the red player's mines nearby, but my opponent's nerves couldn't handle playing this "wonder template" + he got pretty stuck in the swamp :smile02:
Thanks for the game.
I'm just curious about this template, does anyone actually like it? :confused:
they need to ban 1 template in the rules))) I think 100% of players would ban this template.
In reply to злой_романтик
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zloi_romantik
One-way exit, one-way exit and the metro in the very corner - that's all the roads I've explored in a week :smile18: I broke through to the metro - dead end, dead end and no road, spent 4 days and crashed back to the Castle - zero profit :D Good thing there were a couple of Griffin Conservatories and a Hive on the respawn that I took on day 2, but where to go is unclear. Finally found the entrance monolith, plugged the exit with a lousy hero and flew into the unknown :) , there's immediately a Griffin Conservatory 3, total of 6 angels and 5 ducks 5 minotaurs - all my wealth, saved there (still 1 Castle, already losing to the purple player). After the save, I revealed a couple more Hives and a Dragon Utopia, the plan is clear - I'm hoping for control, either in the Dragon Utopia, or in the Mage Guild I'm building. With the loss of an angel, 3 ducks and some heavy eating, I take a level 3 - there are 2 КВ (Water and Air) - life is getting better :) , but only 4 knowledge, I fight back home - a whirlpool, then fight back again, take a couple more Hives, Earth View and Dimension Door into the darkness, saw some red mines nearby, but my opponent's nerves couldn't handle playing this "wonder template" + he got pretty stuck in the swamp :smile02:
Thanks for the game.
I'm just curious about this template, seriously, does anyone like it? :confused:
god this is such a "sweet" template)please forget about it everyone,delete it forever.after templates like this you don't want to play Heroes anymore :smile18:
thanks to opp for the game, quite a lucker :rolleyes:


https://www.twitch.tv/sav1tarrr
https://goodgame.ru/channel/Sav1tar
In reply to Sav1tarrr
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In my opinion, it's a perfectly decent template, not much different from other templates, although it might not appeal to fans of 6LM10A.
In reply to злой_романтик
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At the respawn: 4 Griffin Conservatories and an Angel dwelling. In the adjacent zone: another Conservatory. On 132, the opponent breaks into my adjacent zone with 6 Nagas, 6 Ducks, Gremlins, and 1 Chaos Hydra. Brissa attacks: 14 Angels, 26 Ducks, 12 Champions.

Thanks for the game!
Battle Report Accepted
Замок / Castle Faction Замок / Castle
Кейтлин / Caitlin Start Hero Кейтлин / Caitlin
Брисса / Brissa Main Hero Брисса / Brissa
Победа / Def Победа / Def
Башня / Tower Faction Башня / Tower
Аин / Aine Start Hero Аин / Aine
Лабета / Labetha Main Hero Лабета / Labetha
Map Template
8xm12a
Game Length
133 days
Game Date
9/9/2017
Reported
9/9/2017 8:55 AM
Rating Impact Archived
Andres 1722 1723 +1 ↑
zoog 1302 1301 -1 ↓
Rated Sep 28, 2022

Accepted by opponent on 9/9/2017 8:59 AM

In reply to Andres
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Andres
At the respawn there are 4 cons and a dwelling of angels. In the adjacent zone there is another cons. On day 132, the opponent bursts into my adjacent zone with 6 nagas, 6 ducks, grems, and 1 chaos hydra. Brissa attacks: 14 angels, 26 ducks, 12 champions.

Thanks for the game!
At first everything was fine - 2 roads, 2 native heroes, 2 gnomish, but it turned out - it only seemed so. Roads 3-4 days long, the first ul found already in the opponent's territory, pff.
Thanks for the time.

Added 37 minutes later
I ran the template 20+ times - it distributes roads normally, better than 6lm, but the roads themselves can be 3 days long (once it took 10+ days to get to the 1st village). Plus the respawns themselves, sometimes 1 screen away, sometimes 10.
648050691
In reply to злой_романтик
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Started playing because of the minotaurs' external dwelling, but otherwise the setup looked quite sparse — lots of blocks, penalty adjacent zones, and a roadless path to the nearest swamp computer.
There were also few resources for building the Mage Guild, so I bet on two scouted Dragon Utopias. On day 131, I got into the top 3 with 20+ Wyverns and 20+ Minotaurs, receiving Air Magic Spell, КО, +10 Knowledge, and shackles. On day 132, a Dragon Utopia gave +6 all stats, I captured the computer's town with a capitol, and from the income I realized that the opponent had likely planted the Grail.
On day 134, a stabled Gunnar with boots, gloves, and 2DD reached the opponent's very distant capital on the last moves. Getting the Grail and level 4 of the citadel there :smile01:

We saved it there on 30.08. After that, the opponent was inactive both on ICQ and the forum, and I couldn't get in touch with him.

Thanks for the game
discord matador99

Battle Report Accepted
Подземелье / Dungeon Faction Подземелье / Dungeon
Гуннар / Gunnar Start Hero Гуннар / Gunnar
Гуннар / Gunnar Main Hero Гуннар / Gunnar
Победа / Def Победа / Def
Башня / Tower Faction Башня / Tower
Сольмир / Solmyr Start Hero Сольмир / Solmyr
Коркес / Corkes Main Hero Коркес / Corkes
Map Template
8xm12a
Game Length
134 days
Game Date
9/9/2017
Reported
9/9/2017 10:28 AM
Rating Impact Archived
matador99 1632 1653 +21 ↑
tun7gus7 1804 1783 -21 ↓
Rated Sep 28, 2022

Accepted by opponent on 11/28/2017 9:09 PM

In reply to KobRa_RR
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Thanks for the game.
ICQ 694248141

Battle Report Accepted
Цитадель / Stronghold Faction Цитадель / Stronghold
Десса / Dessa Start Hero Десса / Dessa
Десса / Dessa Main Hero Десса / Dessa
Победа / Def Победа / Def
Подземелье / Dungeon Faction Подземелье / Dungeon
Шакти / Shakti Start Hero Шакти / Shakti
Шакти / Shakti Main Hero Шакти / Shakti
Map Template
8xm12a
Game Length
142 days
Game Date
9/9/2017
Reported
9/9/2017 10:29 AM
Rating Impact Archived
o1dboy79 1354 1374 +20 ↑
Scorpiona 1493 1473 -20 ↓
Rated Sep 28, 2022

Accepted by opponent on 9/9/2017 11:26 AM

In reply to злой_романтик
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evil_romantic
08.09.2017 evil_romantic (Blue, Dungeon, Shakti, Shakti) def Sav1tarrr (Red, Inferno, Calh, Gundula) 8xm12a 135

One-way exit, one-way exit and metro in the very corner — that's all the roads I explored in a week :smile18: I broke through to the metro — a dead end, dead end and no road, spent 4 days and crashed back to the castle — zero payout :D Good thing there were a couple of Griffon Conservatories and a Hive on the respawn which I took on week 2, but where to go is unclear. Finally found the entrance monolith, blocked the exit with a noob and flew into the unknown :) , there was immediately a Griffon Conservatory 3, total 6 angels and 5 dragons 5 minotaurs — all my wealth, we saved there (still 1 castle, already losing to Purple). After the save, I revealed a couple more Hives and a Dragon Utopia, the plan is clear — hoping for control, either in the Dragon Utopia or in the Mage Guild I'm building. Losing an angel, 3 dragons, and the overpopulation, I take level 3 — there are 2 КВ (Water and Air) — life is getting better :) , but Knowledge is only 4, I fight back home — a whirlpool, then I fight back, take another couple of Hives, view Earth and Dimension Door into the darkness, I saw Red's mines nearby, but my opponent's nerves couldn't handle playing this "wonder template" + he was pretty stuck in the swamp :smile02:
Thanks for the game.
I'm just curious about this template — does anyone actually like it? :confused:
I like it, I consider it the 2nd best template after 6. Certainly better than all those Speedors and Anarchies.
Смотри только вперед, не оглядываясь. :smile14:
In reply to PaTRioT
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It's a matter of taste. I hope the next template will please everyone :D


In reply to o1dboy79
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o1dboy79
Thanks for the game.
Thank you for the game. I request to be removed from the tournament.


469326983
In reply to Vinceras
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Vinceras
Let all rounds be on 6LM!
Honestly, I don't understand why people love 6LM so much that they're willing to play all fan tournaments and competitions only on it? :confused:
In reply to GUNAR
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GUNAR
A very good draw with a rollback to 4700. I built birds in the Citadel and bought them all, took a couple of cons for 4 Angels and 4 Dragon Fly Hives for 16 Wyverns, 125 in the enemy's Castle, upgraded the Angels, Dessa and Luna with Shackles, made this game :rolleyes: for my opponent with no chance. At 131, I was thinking of taking 2 Dragon Utopias :o, there was also a Tower town and lots of resources for upgrading the Mage Guild, but my opponent decided not to continue and withdrew from the tournament :(
Thanks for the game!
Thanks for the game.
ICQ 701845462

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