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We invite you to take part in the qualifying tournament for the main online tournament of the year, FB-11 :smile03:

I. Regulations and Deadlines

The qualifying tournament will be held using a "Swiss" system

The tournament starts on July 28 at 21-00; the draw is at 20-30 on the Dirty_Player channel. Registration is open until the start of the draw.

The time limit for one round is 2 weeks — this time, awards and techs will be issued without delay. Thus, draws for subsequent rounds will begin on time!!
Players must agree on a common game time themselves; judges will base their decisions on the attempts and desire of both players to play. In case of extreme stubbornness from both participants, a mutual tech-loss will follow, so I recommend contacting your opponent immediately after the draw to reach an agreement. If no one can agree at all, keep the judges informed; in exceptional cases involving a language barrier, an ODD may be appointed. If one of the players fails to appear at the scheduled time, the second player must write to the organizer or judge, and this will be the primary argument when issuing a tech result.

OFB will consist of 9 rounds; preliminarily, 5 players advance to the final part, but under certain circumstances (such as tie-breaking for places, a player who reserved a spot in FB withdrawing, etc.), the lead organizer has the right to expand this list. (Having the right does not mean they necessarily will — for the particularly meticulous demagogues :) )

The organizer reserves the right to change and supplement these regulations. If the AC adopts any changes to the rules after the start of the tournament, they will automatically come into force in this tournament starting from the round following the current one. (Changes will not apply to games already in progress)

Attention all participants! Anyone who has unconfirmed reports 1 week old or older at the time the tournament starts will not be admitted — registration will be denied. Please check current tournaments and the season for debts here: http://heroes3stat.tk/unconfirmed/

II. Rules and Templates.

upd. 12.08.17: two tech-losses result in the participant's disqualification from the tournament and a likely miss of the next tournament.
upd. 04.08.17 0. Rebuilding is allowed and must be enabled on all templates. Regarding the library by default — it is allowed only in the starting tower. Anyone who started a game under other rules finishes according to them. From the second round, these rules apply by default
1. By default, games are played according to /topic/10593/
2. By default, the game version is SoD 3.2 (4.0)+latest HD-mod+HeroesWorld Rules 1.38, connect via hamachi (if it doesn't work, then TeamViewer). By mutual agreement: WT, HotA, or any other HOMM3 version, even WoG :D
3. Template selection. I believe a good player should be able to play on any template, so different templates will be played in the tournament, most likely all 9: :smile03: The list is as follows: h3dm1, mt-diamond, anarchy L+U 160% trade, skirmish M-U 200% all random, Jebus cross, 8mm6a, 6LM10a, 8xm12a, and Spider. The distribution by rounds will be random for greater interest. :)
4. Castle selection. Randomizer + trade. Regeneration of a pair of castles is permitted for 500 coins. The blue player first states their desire/lack of desire to keep the current pair. Then comes the same-color trade.
5. Rules for playing on h3dm1 and mt-diamond (computer castles are random). Read carefully before starting the game. By default, these specific rules will apply.
a). Timer 21+8-30+1-15. It is permitted to pass by shifted guards onto any lands. Only medium roads. Trading. First, the castle is determined. Each participant has the right to ban one castle before generation. The blue player first states their desire/lack of desire to ban a castle, after which in HW-Rulz mode, those castles are banned and the random 1-castle generator is launched. The game will be played with this castle.
b). Trading also occurs for color and the right to choose the hero (therefore red-rush is allowed). Each player has the right to cross out 1 hero before the trade for them begins (they may waive this right), then trading for the hero occurs (when starting with Conflux, we trade just as we do for other castles), followed by trading for color. If a banned hero arrives at tavern 111 of any player with troops — auto-restart. The rule breaker gets a tech-loss. The hero must be declared to the opponent immediately after generation (for slowpokes :D within 10 seconds after start)
c). There is 1 subjective restart and objective restarts (restart due to block (inability to leave the castle) or a severe generation bug) — this is discussed between players; if no consensus is reached, the player has the right to save and contact the judges once (this applies to all templates), but please do not abuse this right as it drags out games. Objective restarts are taken no later than 112.
d). It is forbidden to steal anything other than resources and chests by passing shifted guards, or to visit objects (except mills for resources and gold, as well as boosters for increasing movement points) that do not have their own internal guard.
e). The main rule — game ethics and respectful treatment of the opponent. For violation of this rule, including on streams, sanctions against the violating player are possible, up to a ban from the tournament.
7. Skirmish is played m200 according to standard rules:

/topic/10593/

Additions: restarts total two days. Who starts red first is determined by a coin toss. Roads 1-2 (slow and medium). Players have the right to change rules by mutual agreement, except for the template being played.
Coin rule: The player who wins the draw has the right to choose the starting color in the first generation. For this, the HW Rules "Flip a Coin" option is used; the one who guesses the resulting number has the right to choose the starting color.
8. Before the round deadline, the winning player must write a report, and the loser must confirm it — those who fail to follow this rule are not admitted to the draw for the next round!
9. 3 points are given for a win, 1 for a draw, 0 for a loss.
Winners are determined by the number of points earned. In case of equal points, additional indicators apply:
1) Buchholz coefficient
2) Head-to-head match
10. In the last two rounds, draws are forbidden at the players' request!!!

11. Roads for templates:
Jebus cross - only fast
skirmish - slow and medium
Mirror and Mirror-Diamond - only medium
Anarchy - all roads
HL+U - only medium


12. On all templates, using the grail digging acceleration bug is forbidden.

III. Organizational Issues
1. The tournament is official and regular.
2. The tournament is conducted according to the Rules for organizing, conducting, and participating in tournaments.
3. Tournament Lead — KobRa icq#(286406830), skype#(kobrarr),
whatsapp, viber, telegram (number in PM)
Tournament Judge and Co-Lead Dirty_Player (ICQ 408722873)
Assistants — we'll manage on our own.
4. For each played game, participants must submit a report and confirmation
5. Saves of all games must be kept until the end of the tournament and presented upon first request by the tournament leads or any member of the AC.
6. Disputed points, if any arise, please discuss outside the forum, in PMs. For a resolution, you must contact the Lead or Tournament Judge via ICQ and provide daily saves, ICQ logs, and other necessary information. An appeal against the Judge's decision can and should be submitted to the AC, rather than starting a flame war in the thread — it will be immediately deleted and penalty points will be assigned.
7. All tournament games go into the seasonal rating. Reports and confirmations are written in this thread.
8. The final part of the tournament will be held using a round-robin (or group) system.

IV. Participants
1. Experienced players from HW and other game resources are invited to the tournament.
2. Newcomers who have shown good results are permitted (applications will be considered on an individual basis).
3. Recently registered players are not admitted to the tournament (exception — active players from other game resources; applications will be considered on an individual basis).
4. Players with a "Black Mark" (ЧМЧ) have no right to participate in the tournament. If any player is given a Black Mark during the tournament, they will be disqualified and their results annulled.
5. Applications from undisciplined players who have repeatedly "blown off" tournaments may be rejected.
6. The organizers reserve the right to refuse participation in the tournament to a user without public explanation of reasons.
7. The Winner and 2nd-3rd place finishers of the FB-10 tournament are NOT admitted to the qualifiers (Gomunguls, Amster, LuckyF)


In reply to ЯR
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YaR
Thanks for the game!

Had to play yet another crappy map with long roads, no hiding spots for dungeons, and starting with 4 wyverns (seriously?), but there was no extension, armies were pitiful, buildings at 1-4, had to collect mini Dragon Fly Hives from every bush throughout the first and second weeks. By week 131 I built Dimension Door to expert air, but how to pull it off without troops is beyond me. Rushed to Flux to buy earth magic, grabbed two scrolls of Resurrection from the AI there, got Town Portal in three turns, and then crazy Clavius showed up with all stacks of 20+ demons and the rest. I only had 42 wyverns gathered, advanced earth, and 4SP. Thought long and hard, but after calculating, realized there was no way to hold the castle; didn't have enough turns, and I lacked the resources to rebuild so the enemy wouldn't gain control. Next turn I jumped to the Dragon Utopia, but it had already been taken long ago. Thanks for the game. The losing streak continues, enough already


In reply to PROger
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Because of connection problems we had to play Hota. I sold necro rather cheaply, but I had many roads with good heroes, early I had grindan and gurnisson. Grindan had perfect development, he picked up offense from hut, then was offered archery, armorer, logistics. I built tower guild, though halfway I realized library+rebuild isnt allowed, but still guild was very good, first build was tp+earth elemental. Earth elemental allowed me to take size 3 tope, because my army was poor, only 40+ storms and 4 giants. Reward was dragon crown, titan cuirass and fire book. On rebuild tower gave me DD, so I developed Aenain and coronius.Trading everything I could I upgraded 10 giants. Caught Isra with Gunnar and AOTD, then opponent gave up.
Thanks for playing!


https://www.twitch.tv/dave_hun
Battle Report Accepted
Сопряжение / Conflux Faction Сопряжение / Conflux
Random Start Hero Random
Гриндан / Grindan Main Hero Гриндан / Grindan
Победа / Def Победа / Def
Некрополь / Necropolis Faction Некрополь / Necropolis
Изра / Isra Start Hero Изра / Isra
Изра / Isra Main Hero Изра / Isra
Map Template
8xm12a
Game Length
134 days
Game Date
9/5/2017
Reported
9/5/2017 3:19 PM
Rating Impact Archived
Dave_HUN 1980 1983 +3 ↑
flate 1651 1648 -3 ↓
Rated Sep 28, 2022

Accepted by opponent on 9/5/2017 3:47 PM

In reply to Dave_HUN
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Dave_HUN
Because of connection problems we had to play Hota. I sold necro rather cheaply, but I had many roads with good heroes, early I had grindan and gurnisson. Grindan had perfect development, he picked up offense from hut, then was offered archery, armorer, logistics. I built tower guild, though halfway I realized library+rebuild isnt allowed, but still guild was very good, first build was tp+earth elemental. Earth elemental allowed me to take size 3 tope, because my army was poor, only 40+ storms and 4 giants. Reward was dragon crown, titan cuirass and fire book. On rebuild tower gave me DD, so I developed Aenain and coronius.Trading everything I could I upgraded 10 giants. Caught Isra with Gunnar and AOTD, then opponent gave up.
Thanks for playing!
Nice game from Dave, good map control, early guild. But i had no good Super-Treasury like he had, where he found 2 Topes. When i found mine Dave prevented me from taking it with his early Full-Control. And i should say that one zone offroad matters. Roads rule the world here as well as native T-zones. But still i could play a little bit better this game in terms of map control (scout my roads earlier) And i could start building my Magic Guild earlier.
TFP!



ICQ is DEAD! Write here: my discord account is flate#4193
__________
________
I'm fucking Luck like a dirty BITCH! :smile51:
In reply to Dave_HUN
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I carried them to victory with my skills; 8xM12 in all its glory. Thanks for the game.
Battle Report Accepted
Инферно / Inferno Faction Инферно / Inferno
Мариусса / Marius Start Hero Мариусса / Marius
Галтран / Galthran Main Hero Галтран / Galthran
Победа / Def Победа / Def
Сопряжение / Conflux Faction Сопряжение / Conflux
Лабета / Labetha Start Hero Лабета / Labetha
Луна / Luna Main Hero Луна / Luna
Map Template
8xm12a
Game Length
136 days
Game Date
9/5/2017
Reported
9/5/2017 5:27 PM
Rating Impact Archived
Diabler 1742 1752 +10 ↑
OUTLAW 1600 1590 -10 ↓
Rated Sep 28, 2022

Accepted by opponent on 9/6/2017 3:58 PM

In reply to KobRa_RR
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Early meeting. I forced my opponent to retreat in his initial zone. After a while he gave up. Thanks for the game!
http://heroes3stat.appspot.com/rating/overall/gee
Battle Report Accepted
Синий / Blue
Gee
Замок / Castle Faction Замок / Castle
Валеска / Valeska Start Hero Валеска / Valeska
Монер / Monere Main Hero Монер / Monere
Победа / Def Победа / Def
Башня / Tower Faction Башня / Tower
Аин / Aine Start Hero Аин / Aine
Андра / Andra Main Hero Андра / Andra
Map Template
8xm12a
Game Length
133 days
Game Date
9/5/2017
Reported
9/5/2017 7:25 PM
Rating Impact Archived
Gee 1361 1379 +18 ↑
Volland 1440 1422 -18 ↓
Rated Sep 28, 2022

Accepted by opponent on 9/6/2017 9:29 AM

In reply to KobRa_RR
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controls from GM coming and oponent give up

TFP
Play only HOTA

Battle Report Accepted
Башня / Tower Faction Башня / Tower
Аин / Aine Start Hero Аин / Aine
Моандор / Moandor Main Hero Моандор / Moandor
Победа / Def Победа / Def
Оплот / Rampart Faction Оплот / Rampart
Кайри / Kyrre Start Hero Кайри / Kyrre
Кайри / Kyrre Main Hero Кайри / Kyrre
Map Template
8xm12a
Game Length
144 days
Game Date
9/6/2017
Reported
9/6/2017 8:06 AM
Rating Impact Archived
battanas 1617 1629 +12 ↑
MoxuTo 1537 1525 -12 ↓
Rated Sep 28, 2022

Accepted by opponent on 9/6/2017 8:04 PM

In reply to battanas
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The game with tun7gus7 started on August 30th and was saved midway through the 3rd week. After that, the opponent disappeared – he’s inactive both on ICQ and on the forum.
tun7gus7, please respond!
discord matador99

In reply to Gee
Gee
Early meeting. I forced my opponent to retreat in his initial zone. After a while he gave up. Thanks for the game!
Thanks for the game!
In reply to Dave_HUN
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The loss in the second week slowed down the momentum; I was recovering from having only a hundred skeletons, which Sandro had summoned in the first week. They didn't give me control for a long time, but I somehow managed to rebuild and started chasing Dess to jump around. I took all the castles, and he eventually came out in the area near Sandro, who was staying in a newly captured castle. The stat and troop advantage did the trick. Thanks for the game.
http://www.twitch.tv/mikevalentine/
Battle Report Accepted
Замок / Castle Faction Замок / Castle
Кейтлин / Caitlin Start Hero Кейтлин / Caitlin
Сандро / Sandro Main Hero Сандро / Sandro
Победа / Def Победа / Def
Цитадель / Stronghold Faction Цитадель / Stronghold
Десса / Dessa Start Hero Десса / Dessa
Десса / Dessa Main Hero Десса / Dessa
Map Template
8xm12a
Game Length
221 days
Game Date
9/6/2017
Reported
9/6/2017 1:02 PM
Rating Impact Archived
Mizrael 1648 1649 +1 ↑
St_Klaus 1280 1279 -1 ↓
Rated Sep 28, 2022

Accepted by opponent on 9/6/2017 3:28 PM

In reply to KobRa_RR
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On 111 I found the boots and bought out two necros. By the end of the week I bought another necro, took the hat on 4, teeth 3-3, built own units in the citadel and killed one central comp. Main caught logu and earth. On the 2nd week I took another 3 comps, sword on 5, shield on 6, gloves, scouted 3 Dragon Utopia and a couple of cons. In the guild immediately TP, resurrect and fly. On the 3rd I started collecting what was scouted, but then an opponent arrived on Solmire - without stats and with a smaller army; I attack - I kill.
Thanks for the game!
Battle Report Accepted
Оплот / Rampart Faction Оплот / Rampart
Ивор / Ivor Start Hero Ивор / Ivor
Чарна / Charna Main Hero Чарна / Charna
Победа / Def Победа / Def
Оплот / Rampart Faction Оплот / Rampart
Мефала / Mephala Start Hero Мефала / Mephala
Мефала / Mephala Main Hero Мефала / Mephala
Map Template
8xm12a
Game Length
132 days
Game Date
9/1/2017
Reported
9/6/2017 2:47 PM
Rating Impact Archived
Antiplayer 1932 1940 +8 ↑
Dirty_Player 1736 1728 -8 ↓
Rated Sep 28, 2022

Accepted by opponent on 9/6/2017 10:56 PM

In reply to Mizrael
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Mizrael
The loss on the second week killed the momentum; I was recovering with a hundred skeletons that Sandro had amassed during the first week. It took forever to get control, I barely managed to build up this mess and chased after Dessa to jump. I seized all the Castles and he eventually popped out near Sandro, who was spending the night in a newly captured Castle. The advantage in stats and one-unit meat did its job. Thanks for the game. Actually, it was 225 )) Epic game. Loss on 117, slow and tedious development. Early encounter at the end of the second week, Dessa was out of mana, I bought my way out with 5 Vivs. Found 3 cons 2+3+2 on a tiny plateau, cleared them. Either 15 or 17 Vivs. I saw that Mikha wasn't doing so hot, and right then I should have turned the horses around and gone for a rush, but for some reason I felt it was absolutely necessary to build angels in the computer's Castle with an eye toward Archangels and head to the central treasure zone for 4 days of travel hoping that maybe-there's-something ))) The treasure zone isn't compact at all; only found 2 hives and took 3 Dragon Utopias. Aside from money, a +5 all sword and wings (in the third one) were interesting; picked up bracers and a cloak of renunciation from the ground. I see oppa is coming at full speed. I didn't go into 2 more Dragon Utopias because I didn't want to fight 600-800 skeletons in the field; a plan matured to seize the dungeon from orange, double my mana (ended up with about 500), and hole up in the Castle with the cloak and bracers, since there's nowhere to run anyway—no cities. Sandro had 150 mana, but his bolt was exactly 2 times heavier than Dessa's, so in the finale I simply didn't have enough meat )) Thanks for the game

Где контент?! (с)
In reply to Diabler
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Diabler
Carried the game with luck (skill), 8xM12 in all its glory, thanks for the game.
There was one restart left, but a lot of hiding spots (around 8) lured me in. I didn't restart, and it turned out to be completely pointless. The blue player managed to maintain his operations until the opponent arrived. We played and quickly forgot about it. Thanks for the game!
In reply to KobRa_RR
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Very good match! The opponent was unlucky with the path.
Thank you for the game.
ICQ 716910746 Skype sergey.labutin5
Battle Report Accepted
Замок / Castle Faction Замок / Castle
Валеска / Valeska Start Hero Валеска / Valeska
Нимбус / Nimbus Main Hero Нимбус / Nimbus
Победа / Def Победа / Def
Оплот / Rampart Faction Оплот / Rampart
Кайри / Kyrre Start Hero Кайри / Kyrre
Кайри / Kyrre Main Hero Кайри / Kyrre
Map Template
8xm12a
Game Length
132 days
Game Date
9/6/2017
Reported
9/6/2017 6:03 PM
Rating Impact Archived
SECTOR767 1569 1590 +21 ↑
Socrat 1738 1717 -21 ↓
Rated Sep 28, 2022

Accepted by opponent on 9/6/2017 6:26 PM

In reply to SECTOR767
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SECTOR767
Very good match! The opponent was unlucky with the map.
Thanks for the game.

Thanks for the game.
663914908
In reply to battanas
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battanas
controls from GM coming and oponent give up

TFP
tfp

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