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5.0 (1 rating)
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What other impressions do you have?
Мои карты

Возрождённый v 1.5 (обновление от 25/09/2016) :smile24:

готовится продолжение.

Великая Пустыня ( 25%) - про Маркела
Тьма над Иролланом (0%) - про Николаса

Мои моды (скорректированы мод на чумных энтов и циклопов зомби)
In reply to Markel the Imperor
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There are a lot of impressions, and all of them are positive; I struggled for about two weeks, but I still managed to complete it. Thank you for the map; I look forward to the sequel.
In reply to efreiitor
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Version 1.5 is now available.

It turned out that before working on the sequel, I had to go back to this map and make some further improvements.

1) Perhaps the main change is the introduction of a direct dependence of the number of enemy troops (Monk, Exorcist, Glen-Engineer, Duncan, to some extent Guard and Grol, Archbishop Randall, and wolves) on the difficulty level.

2) Most of the mobs, on the contrary, no longer depend on the difficulty level, because a paradox arose - it was more difficult to play on Recruit than on Hero, due to the lack of experience, and the joining reinforcements almost disappeared. The number of Hydras in the Temple has been reduced.

3) Some artifacts have been added, and some of the items dropped by bosses have been changed. Now almost all of them are transferable, and Koly's Cloak is too.

4) The schedule of enemy visits at the beginning is slightly less dense, giving more time to explore the map. At the same time, it has been somewhat randomized.

5) The Boots of Levitation have become even more useful (how exactly - figure it out).

6) A couple of minor bugs with combat scripts have been fixed, and the "possibility" of playing as other races has been removed.

7) The development limit has been raised to level 27.

8) Ships have become more useful.

9) The garrison guarding Duncan has been weakened.
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P.S. The sequel is coming. I'm already working on it.

P.P.S. Regarding caravans. There's not much you can do about them=( They are uncontrollable. So you'll have to hire them one at a time and run around with secondary heroes. Then there shouldn't be any traffic jams.
Мои карты

Возрождённый v 1.5 (обновление от 25/09/2016) :smile24:

готовится продолжение.

Великая Пустыня ( 25%) - про Маркела
Тьма над Иролланом (0%) - про Николаса

Мои моды (скорректированы мод на чумных энтов и циклопов зомби)
In reply to Markel the Imperor
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Markel the Imperor
Version 1.5 has been released.
Regarding caravans, there's not much you can do about them=( They are uncontrollable. So, you'll have to hire them one by one and use secondary heroes to manage them.
Since I started talking about caravans, I'll continue a bit. If the caravans themselves are uncontrollable, you can create an indirect solution to the problem. The bottleneck starts because archers don't reach the castle by a couple of movement points. But you can move the dwelling by that distance, shorten the bridge, or even make it wider, a two-lane bridge. Caravans coming from the human castle can be slightly rerouted so they don't get stuck due to a series of gates. Create a one-way teleport in the castle area, cover it with a tent that opens when touched by Nicholas/Stephen. You can create the exact same structure near the ghost dwelling. The main thing is to check the length of the caravan's path so that it doesn't get stuck somewhere.
In reply to 13га
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Yes, I was just thinking about a solution like a transfer hub (i.e., a portal)..
I'll add it when I'm creating the campaign and connecting the maps).
The balance and scripts are definitely all sorted out now.

I'll also have to come up with reasons for another level reduction for Koly (and even for Markel – in the original campaign, he's already level 30). Because when moving on to subsequent missions, there will simply be nowhere to grow. And I have plans to create a siege of Irollan, a confrontation between Nicholas and Railag (revenge is necessary!), and many other ideas..:smile13:

Added 48 minutes later
Next to the ghosts, you can create/build a one-way portal during the game, connected to the portal in front of the castle. Then Duncan will look there. Unless you prevent him from going there (the ghosts don't want to serve humans!).
You can also swap the archers with the bandits with the book.
Мои карты

Возрождённый v 1.5 (обновление от 25/09/2016) :smile24:

готовится продолжение.

Великая Пустыня ( 25%) - про Маркела
Тьма над Иролланом (0%) - про Николаса

Мои моды (скорректированы мод на чумных энтов и циклопов зомби)
In reply to Markel the Imperor
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Markel the Imperor
Yes, I was just thinking about such a solution, like a transfer hub (i.e., a portal)..
I'll add it when I'm creating the campaign and connecting the maps)
The balance and scripts are definitely all sorted out now)

I'm all for the portal idea! But will it be technically feasible?


I'll also have to come up with reasons for another level reduction for Koly (and Markel - in the original campaign, he's already level 30). Because when moving on to subsequent missions, there will simply be nowhere to grow. And I have plans to create a siege of Irollan, a confrontation between Nicholas and Railag (revenge is necessary!), and many other ideas..:smile13:

Yes, there is such a problem.But we can slightly change the scenario!
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I like to play on Recruit difficulty so I have time to explore everything and see all the corners of the map, and so that by the end, I have a large army. But when I play on Recruit, it feels like I'm playing on Veteran. Enemy heroes keep coming and coming, and I haven't even reached the middle of the game. What could be the problem? And where can I learn the spells: Dominate, Berserk, Summon Reinforcements, and Summon Ship?

Added 40 minutes later
It's hard to play; there's not enough gold, and there aren't enough spells; there's simply nowhere to learn them. Enemy heroes are not only strong in terms of their army but also intellectually (especially the demons). Please fix the map.

Added 23 hours and 28 minutes later
I'm very disappointed with the map; I've replayed it three times, hoping that things will be better. But it's not; I can't even reach the middle. Please provide a simplified version of the game; I really want to play. I'm playing on Recruit, but the enemies are like Veterans. Where is the game balance?
In reply to NIK21
artmoney в помощь)
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A sequel is in the works.
It seems that inspiration and time have finally appeared.

Added 4 minutes ago
NIK21


Added 40 minutes ago
It's difficult to play; there's not enough gold, and there aren't enough spells; there's simply nowhere to learn them. Enemy heroes are not only strong in terms of their armies but also intellectually (especially the demons).

The map was originally conceived as a hardcore one :smile14:
and while there is a balance in it (thanks to Grima for insisting on it), it only affects the number of enemy armies and their growth.

It was created in contrast to the maps of the original Campaigns, where everything is almost handed to you on a silver platter, and the bosses die from the slightest sneeze of the main character. ^_^

I would also like to note the obvious weakness of the AI in using spells. From the entire set, it usually chooses the most useless ones and almost never casts mass spells (probably because it's afraid of accidentally traumatizing the player's psyche with a defeat in battle. Even when a mission fails, they write apologies.)

Therefore, on this map, I decided to either leave the AI with only the most necessary spells, leaving it with no choice, or completely script it.
Мои карты

Возрождённый v 1.5 (обновление от 25/09/2016) :smile24:

готовится продолжение.

Великая Пустыня ( 25%) - про Маркела
Тьма над Иролланом (0%) - про Николаса

Мои моды (скорректированы мод на чумных энтов и циклопов зомби)
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If it's a hardcore game, then it should be stated right at the beginning. I wasted my time.
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An excellent map. It's exactly the kind of map I enjoy. Huge respect to the author for creating such a map. Especially for the hardcore difficulty, which is abundant here, because I played on the "Hero" difficulty (I never set it lower). Good additional quests, constant intense battles, and a compelling storyline – all of this kept me engaged every minute. Since I was playing on "Hero" difficulty, I saved after every turn because one wrong move and it's game over. So, a huge thank you to the author for creating such a wonderful map! I look forward to a sequel!
In reply to Remix
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I'm reading the reviews and I'm a bit confused... I can't seem to last even a week on this map – a red player comes along and completely destroys the garrison, and then Nicholas. How can a level 1 hero with almost no army defeat a level 13 hero with an army? Is there some secret to it?? I was especially surprised by the playthrough on "hero" difficulty! Please share that battle so I can take a look...
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Same here. I've been playing Heroes since the 90s, and I can see that this map is impossible to complete without cheats or editing it in the editor. So, I DON'T BELIEVE it.

Added 2 minutes later
Where is the Great Desert?

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