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#1
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We invite you to take part in the qualifying tournament for the main online tournament of the year, FB-11 :smile03:

I. Regulations and Deadlines

The qualifying tournament will be held using a "Swiss" system

The tournament starts on July 28 at 21-00; the draw is at 20-30 on the Dirty_Player channel. Registration is open until the start of the draw.

The time limit for one round is 2 weeks — this time, awards and techs will be issued without delay. Thus, draws for subsequent rounds will begin on time!!
Players must agree on a common game time themselves; judges will base their decisions on the attempts and desire of both players to play. In case of extreme stubbornness from both participants, a mutual tech-loss will follow, so I recommend contacting your opponent immediately after the draw to reach an agreement. If no one can agree at all, keep the judges informed; in exceptional cases involving a language barrier, an ODD may be appointed. If one of the players fails to appear at the scheduled time, the second player must write to the organizer or judge, and this will be the primary argument when issuing a tech result.

OFB will consist of 9 rounds; preliminarily, 5 players advance to the final part, but under certain circumstances (such as tie-breaking for places, a player who reserved a spot in FB withdrawing, etc.), the lead organizer has the right to expand this list. (Having the right does not mean they necessarily will — for the particularly meticulous demagogues :) )

The organizer reserves the right to change and supplement these regulations. If the AC adopts any changes to the rules after the start of the tournament, they will automatically come into force in this tournament starting from the round following the current one. (Changes will not apply to games already in progress)

Attention all participants! Anyone who has unconfirmed reports 1 week old or older at the time the tournament starts will not be admitted — registration will be denied. Please check current tournaments and the season for debts here: http://heroes3stat.tk/unconfirmed/

II. Rules and Templates.

upd. 12.08.17: two tech-losses result in the participant's disqualification from the tournament and a likely miss of the next tournament.
upd. 04.08.17 0. Rebuilding is allowed and must be enabled on all templates. Regarding the library by default — it is allowed only in the starting tower. Anyone who started a game under other rules finishes according to them. From the second round, these rules apply by default
1. By default, games are played according to /topic/10593/
2. By default, the game version is SoD 3.2 (4.0)+latest HD-mod+HeroesWorld Rules 1.38, connect via hamachi (if it doesn't work, then TeamViewer). By mutual agreement: WT, HotA, or any other HOMM3 version, even WoG :D
3. Template selection. I believe a good player should be able to play on any template, so different templates will be played in the tournament, most likely all 9: :smile03: The list is as follows: h3dm1, mt-diamond, anarchy L+U 160% trade, skirmish M-U 200% all random, Jebus cross, 8mm6a, 6LM10a, 8xm12a, and Spider. The distribution by rounds will be random for greater interest. :)
4. Castle selection. Randomizer + trade. Regeneration of a pair of castles is permitted for 500 coins. The blue player first states their desire/lack of desire to keep the current pair. Then comes the same-color trade.
5. Rules for playing on h3dm1 and mt-diamond (computer castles are random). Read carefully before starting the game. By default, these specific rules will apply.
a). Timer 21+8-30+1-15. It is permitted to pass by shifted guards onto any lands. Only medium roads. Trading. First, the castle is determined. Each participant has the right to ban one castle before generation. The blue player first states their desire/lack of desire to ban a castle, after which in HW-Rulz mode, those castles are banned and the random 1-castle generator is launched. The game will be played with this castle.
b). Trading also occurs for color and the right to choose the hero (therefore red-rush is allowed). Each player has the right to cross out 1 hero before the trade for them begins (they may waive this right), then trading for the hero occurs (when starting with Conflux, we trade just as we do for other castles), followed by trading for color. If a banned hero arrives at tavern 111 of any player with troops — auto-restart. The rule breaker gets a tech-loss. The hero must be declared to the opponent immediately after generation (for slowpokes :D within 10 seconds after start)
c). There is 1 subjective restart and objective restarts (restart due to block (inability to leave the castle) or a severe generation bug) — this is discussed between players; if no consensus is reached, the player has the right to save and contact the judges once (this applies to all templates), but please do not abuse this right as it drags out games. Objective restarts are taken no later than 112.
d). It is forbidden to steal anything other than resources and chests by passing shifted guards, or to visit objects (except mills for resources and gold, as well as boosters for increasing movement points) that do not have their own internal guard.
e). The main rule — game ethics and respectful treatment of the opponent. For violation of this rule, including on streams, sanctions against the violating player are possible, up to a ban from the tournament.
7. Skirmish is played m200 according to standard rules:

/topic/10593/

Additions: restarts total two days. Who starts red first is determined by a coin toss. Roads 1-2 (slow and medium). Players have the right to change rules by mutual agreement, except for the template being played.
Coin rule: The player who wins the draw has the right to choose the starting color in the first generation. For this, the HW Rules "Flip a Coin" option is used; the one who guesses the resulting number has the right to choose the starting color.
8. Before the round deadline, the winning player must write a report, and the loser must confirm it — those who fail to follow this rule are not admitted to the draw for the next round!
9. 3 points are given for a win, 1 for a draw, 0 for a loss.
Winners are determined by the number of points earned. In case of equal points, additional indicators apply:
1) Buchholz coefficient
2) Head-to-head match
10. In the last two rounds, draws are forbidden at the players' request!!!

11. Roads for templates:
Jebus cross - only fast
skirmish - slow and medium
Mirror and Mirror-Diamond - only medium
Anarchy - all roads
HL+U - only medium


12. On all templates, using the grail digging acceleration bug is forbidden.

III. Organizational Issues
1. The tournament is official and regular.
2. The tournament is conducted according to the Rules for organizing, conducting, and participating in tournaments.
3. Tournament Lead — KobRa icq#(286406830), skype#(kobrarr),
whatsapp, viber, telegram (number in PM)
Tournament Judge and Co-Lead Dirty_Player (ICQ 408722873)
Assistants — we'll manage on our own.
4. For each played game, participants must submit a report and confirmation
5. Saves of all games must be kept until the end of the tournament and presented upon first request by the tournament leads or any member of the AC.
6. Disputed points, if any arise, please discuss outside the forum, in PMs. For a resolution, you must contact the Lead or Tournament Judge via ICQ and provide daily saves, ICQ logs, and other necessary information. An appeal against the Judge's decision can and should be submitted to the AC, rather than starting a flame war in the thread — it will be immediately deleted and penalty points will be assigned.
7. All tournament games go into the seasonal rating. Reports and confirmations are written in this thread.
8. The final part of the tournament will be held using a round-robin (or group) system.

IV. Participants
1. Experienced players from HW and other game resources are invited to the tournament.
2. Newcomers who have shown good results are permitted (applications will be considered on an individual basis).
3. Recently registered players are not admitted to the tournament (exception — active players from other game resources; applications will be considered on an individual basis).
4. Players with a "Black Mark" (ЧМЧ) have no right to participate in the tournament. If any player is given a Black Mark during the tournament, they will be disqualified and their results annulled.
5. Applications from undisciplined players who have repeatedly "blown off" tournaments may be rejected.
6. The organizers reserve the right to refuse participation in the tournament to a user without public explanation of reasons.
7. The Winner and 2nd-3rd place finishers of the FB-10 tournament are NOT admitted to the qualifiers (Gomunguls, Amster, LuckyF)


In reply to xn1
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#417
kak igra nezakon4ena vovremia tak postavil ne4ju oba immejem kontrol i joini tak bila bi voina diplomatnaja....
Battle Report Accepted
Башня / Tower Faction Башня / Tower
Сайра / Cyra Start Hero Сайра / Cyra
Сайра / Cyra Main Hero Сайра / Cyra
Ничья / Draw Ничья / Draw
Инферно / Inferno Faction Инферно / Inferno
Калид / Calid Start Hero Калид / Calid
Калид / Calid Main Hero Калид / Calid
Map Template
Anarchy
Game Length
146 days
Game Date
8/28/2017
Reported
8/28/2017 9:16 PM
Rating Impact Archived
alkaposha 1469 1479 +10 ↑
Jaris 1734 1724 -10 ↓
Rated Sep 28, 2022

Accepted by opponent on 8/29/2017 7:05 AM

In reply to alkaposha
User Avatar
#418
alkaposha
kak igra nezakon4ena vovremia tak postavil ne4ju oba immejem kontrol i joini tak bila bi voina diplomatnaja....
TFP :)
In reply to Jaris
#419
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Is there a rule when generating towns that

IF TWO IDENTICAL TOWNS ARE ROLLED, then
any player can, if they wish, refuse to play that map for free and request a regeneration?

If yes, where is it written?
If yes, and it exists, but it's just "everyone knows about it," "it's always been this way," etc., and it's not written down anywhere, then the answer should be phrased in that way as well.
https://www.twitch.tv/grando__
In reply to Grando
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#421
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Al Feyn
IF TWO IDENTICAL CITIES ARE ROLLED, can any player choose to forfeit the game and request a re-roll?
There is no such rule. In this case, the players bid for the right to choose their hero first.
In reply to Dirty_Player
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#422
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Dirty_Player
There is no such rule. In this case, the negotiation is about the right to choose the hero first.

Then maybe introduce bans?
In reply to Jaris
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#424
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I'll be the first. My opponent forfeited on turn 116))) thanks for the game!
Battle Report Accepted
Крепость / Fortress Faction Крепость / Fortress
Тазар / Tazar Start Hero Тазар / Tazar
Тазар / Tazar Main Hero Тазар / Tazar
Победа / Def Победа / Def
Некрополь / Necropolis Faction Некрополь / Necropolis
Тант / Thant Start Hero Тант / Thant
Тант / Thant Main Hero Тант / Thant
Map Template
8xm12a
Game Length
116 days
Game Date
8/29/2017
Reported
8/29/2017 9:19 PM
Rating Impact Archived
SVAROG 1403 1426 +23 ↑
ckotuHa 1615 1592 -23 ↓
Rated Sep 28, 2022

Accepted by opponent on 8/30/2017 7:52 AM

In reply to SVAROG
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#425
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SVAROG
I'll be the first. My opponent forfeited on turn 116))) thanks for the game![/Q
thanks for the game!
:smile19:698286888
In reply to SVAROG
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#426
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SVAROG
08/29/2017 SVAROG (Blue, Fortress, Tazar, Tazar) def ckotuHa (Red, Necropolis, Tant, Tant) 8xm12a 116

I'll be the first. The opponent surrendered on turn 116))) thanks for the game!

So, what map will be used for round 4?
"There's no need to execute me,sir Davos . I'll be dead before dawn."
ICQ 716748479
In reply to Jaris
#428
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Before level 114, everything was mediocre, but then the so-called linear heroes started getting incredibly lucky: they had great armies, stats, and easy full control.
Thanks for the game!
Battle Report Accepted
Некрополь / Necropolis Faction Некрополь / Necropolis
Тант / Thant Start Hero Тант / Thant
Тант / Thant Main Hero Тант / Thant
Победа / Def Победа / Def
Подземелье / Dungeon Faction Подземелье / Dungeon
Шакти / Shakti Start Hero Шакти / Shakti
Шакти / Shakti Main Hero Шакти / Shakti
Map Template
8xm12a
Game Length
133 days
Game Date
8/30/2017
Reported
8/30/2017 4:26 PM
Rating Impact Archived
Dima Surmay 1664 1675 +11 ↑
aka.Ward3n 1571 1560 -11 ↓
Rated Sep 28, 2022

Accepted by opponent on 8/30/2017 5:05 PM

In reply to Jaris
#429
long time rebuild gm4/5 for control.
thx for game
ICQ 23574949
Discord#0989
---------------------
Battle Report Accepted
Башня / Tower Faction Башня / Tower
Аин / Aine Start Hero Аин / Aine
Аламар / Alamar Main Hero Аламар / Alamar
Победа / Def Победа / Def
Крепость / Fortress Faction Крепость / Fortress
Брон / Bron Start Hero Брон / Bron
Вистан / Wystan Main Hero Вистан / Wystan
Map Template
8xm12a
Game Length
147 days
Game Date
8/30/2017
Reported
8/30/2017 4:53 PM
Rating Impact Archived
Antal_RR 1618 1624 +6 ↑
zuro007 1377 1371 -6 ↓
Rated Sep 28, 2022

Accepted by opponent on 8/30/2017 11:47 PM

In reply to Dima Surmay
#430
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Dima Surmay
Before turn 114, the game was mediocre, but then came the so-called "linear heroes" with incredible luck: getting an army, stats, and easy full control.
Thanks for the game!
The beginning of the game put me in a position where I had to choose between focusing on an army or control. Seeing two paths leading to corner treasure locations and exits to the computer's bases through one-way paths, I chose to play for control. I lost. 5 rebuilds of GM 5, from 124 to 132, gave me 3 types of elementals, Implosion, and Sacrifice. Seeing stats of 20, I realized that I had no chance of catching up. Thanks for the game.
Когда рестартов не осталось, обязательно ждите Гурниссона без балисты:D

Комплимент который сделал мой день:
Катя ЭПИК барышня) вы бы видели как пялились на её сиськи молодёж) я та с девушкой был) но всё равно пялился ) потому что хорошие) (с) Browser

Слабая раздача, которую заиграл исключительно из-за колпака на 111. (с) Сатир

In reply to zuro007
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#433
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I apologize to the organizer and participants, but I will not be able to continue in the tournament. Good luck to everyone.
ICQ 701845462