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#1
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We invite you to take part in the qualifying tournament for the main online tournament of the year, FB-11 :smile03:

I. Regulations and Deadlines

The qualifying tournament will be held using a "Swiss" system

The tournament starts on July 28 at 21-00; the draw is at 20-30 on the Dirty_Player channel. Registration is open until the start of the draw.

The time limit for one round is 2 weeks — this time, awards and techs will be issued without delay. Thus, draws for subsequent rounds will begin on time!!
Players must agree on a common game time themselves; judges will base their decisions on the attempts and desire of both players to play. In case of extreme stubbornness from both participants, a mutual tech-loss will follow, so I recommend contacting your opponent immediately after the draw to reach an agreement. If no one can agree at all, keep the judges informed; in exceptional cases involving a language barrier, an ODD may be appointed. If one of the players fails to appear at the scheduled time, the second player must write to the organizer or judge, and this will be the primary argument when issuing a tech result.

OFB will consist of 9 rounds; preliminarily, 5 players advance to the final part, but under certain circumstances (such as tie-breaking for places, a player who reserved a spot in FB withdrawing, etc.), the lead organizer has the right to expand this list. (Having the right does not mean they necessarily will — for the particularly meticulous demagogues :) )

The organizer reserves the right to change and supplement these regulations. If the AC adopts any changes to the rules after the start of the tournament, they will automatically come into force in this tournament starting from the round following the current one. (Changes will not apply to games already in progress)

Attention all participants! Anyone who has unconfirmed reports 1 week old or older at the time the tournament starts will not be admitted — registration will be denied. Please check current tournaments and the season for debts here: http://heroes3stat.tk/unconfirmed/

II. Rules and Templates.

upd. 12.08.17: two tech-losses result in the participant's disqualification from the tournament and a likely miss of the next tournament.
upd. 04.08.17 0. Rebuilding is allowed and must be enabled on all templates. Regarding the library by default — it is allowed only in the starting tower. Anyone who started a game under other rules finishes according to them. From the second round, these rules apply by default
1. By default, games are played according to /topic/10593/
2. By default, the game version is SoD 3.2 (4.0)+latest HD-mod+HeroesWorld Rules 1.38, connect via hamachi (if it doesn't work, then TeamViewer). By mutual agreement: WT, HotA, or any other HOMM3 version, even WoG :D
3. Template selection. I believe a good player should be able to play on any template, so different templates will be played in the tournament, most likely all 9: :smile03: The list is as follows: h3dm1, mt-diamond, anarchy L+U 160% trade, skirmish M-U 200% all random, Jebus cross, 8mm6a, 6LM10a, 8xm12a, and Spider. The distribution by rounds will be random for greater interest. :)
4. Castle selection. Randomizer + trade. Regeneration of a pair of castles is permitted for 500 coins. The blue player first states their desire/lack of desire to keep the current pair. Then comes the same-color trade.
5. Rules for playing on h3dm1 and mt-diamond (computer castles are random). Read carefully before starting the game. By default, these specific rules will apply.
a). Timer 21+8-30+1-15. It is permitted to pass by shifted guards onto any lands. Only medium roads. Trading. First, the castle is determined. Each participant has the right to ban one castle before generation. The blue player first states their desire/lack of desire to ban a castle, after which in HW-Rulz mode, those castles are banned and the random 1-castle generator is launched. The game will be played with this castle.
b). Trading also occurs for color and the right to choose the hero (therefore red-rush is allowed). Each player has the right to cross out 1 hero before the trade for them begins (they may waive this right), then trading for the hero occurs (when starting with Conflux, we trade just as we do for other castles), followed by trading for color. If a banned hero arrives at tavern 111 of any player with troops — auto-restart. The rule breaker gets a tech-loss. The hero must be declared to the opponent immediately after generation (for slowpokes :D within 10 seconds after start)
c). There is 1 subjective restart and objective restarts (restart due to block (inability to leave the castle) or a severe generation bug) — this is discussed between players; if no consensus is reached, the player has the right to save and contact the judges once (this applies to all templates), but please do not abuse this right as it drags out games. Objective restarts are taken no later than 112.
d). It is forbidden to steal anything other than resources and chests by passing shifted guards, or to visit objects (except mills for resources and gold, as well as boosters for increasing movement points) that do not have their own internal guard.
e). The main rule — game ethics and respectful treatment of the opponent. For violation of this rule, including on streams, sanctions against the violating player are possible, up to a ban from the tournament.
7. Skirmish is played m200 according to standard rules:

/topic/10593/

Additions: restarts total two days. Who starts red first is determined by a coin toss. Roads 1-2 (slow and medium). Players have the right to change rules by mutual agreement, except for the template being played.
Coin rule: The player who wins the draw has the right to choose the starting color in the first generation. For this, the HW Rules "Flip a Coin" option is used; the one who guesses the resulting number has the right to choose the starting color.
8. Before the round deadline, the winning player must write a report, and the loser must confirm it — those who fail to follow this rule are not admitted to the draw for the next round!
9. 3 points are given for a win, 1 for a draw, 0 for a loss.
Winners are determined by the number of points earned. In case of equal points, additional indicators apply:
1) Buchholz coefficient
2) Head-to-head match
10. In the last two rounds, draws are forbidden at the players' request!!!

11. Roads for templates:
Jebus cross - only fast
skirmish - slow and medium
Mirror and Mirror-Diamond - only medium
Anarchy - all roads
HL+U - only medium


12. On all templates, using the grail digging acceleration bug is forbidden.

III. Organizational Issues
1. The tournament is official and regular.
2. The tournament is conducted according to the Rules for organizing, conducting, and participating in tournaments.
3. Tournament Lead — KobRa icq#(286406830), skype#(kobrarr),
whatsapp, viber, telegram (number in PM)
Tournament Judge and Co-Lead Dirty_Player (ICQ 408722873)
Assistants — we'll manage on our own.
4. For each played game, participants must submit a report and confirmation
5. Saves of all games must be kept until the end of the tournament and presented upon first request by the tournament leads or any member of the AC.
6. Disputed points, if any arise, please discuss outside the forum, in PMs. For a resolution, you must contact the Lead or Tournament Judge via ICQ and provide daily saves, ICQ logs, and other necessary information. An appeal against the Judge's decision can and should be submitted to the AC, rather than starting a flame war in the thread — it will be immediately deleted and penalty points will be assigned.
7. All tournament games go into the seasonal rating. Reports and confirmations are written in this thread.
8. The final part of the tournament will be held using a round-robin (or group) system.

IV. Participants
1. Experienced players from HW and other game resources are invited to the tournament.
2. Newcomers who have shown good results are permitted (applications will be considered on an individual basis).
3. Recently registered players are not admitted to the tournament (exception — active players from other game resources; applications will be considered on an individual basis).
4. Players with a "Black Mark" (ЧМЧ) have no right to participate in the tournament. If any player is given a Black Mark during the tournament, they will be disqualified and their results annulled.
5. Applications from undisciplined players who have repeatedly "blown off" tournaments may be rejected.
6. The organizers reserve the right to refuse participation in the tournament to a user without public explanation of reasons.
7. The Winner and 2nd-3rd place finishers of the FB-10 tournament are NOT admitted to the qualifiers (Gomunguls, Amster, LuckyF)


In reply to graalzzz
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#386
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Thank you for playing!
Battle Report Accepted
Сопряжение / Conflux Faction Сопряжение / Conflux
Гриндан / Grindan Start Hero Гриндан / Grindan
Гриндан / Grindan Main Hero Гриндан / Grindan
Победа / Def Победа / Def
xn1
Красный / Red
Крепость / Fortress Faction Крепость / Fortress
Вистан / Wystan Start Hero Вистан / Wystan
Адела / Adela Main Hero Адела / Adela
Map Template
Anarchy
Game Length
136 days
Game Date
8/27/2017
Reported
8/27/2017 8:55 AM
Rating Impact Archived
MoxuTo 1495 1510 +15 ↑
xn1 1505 1490 -15 ↓
Rated Sep 28, 2022

Accepted by opponent on 8/27/2017 8:58 AM

In reply to MoxuTo
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#387
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MoxuTo
Thanks for the game!


Opponent has been playing for two weeks with control, I've been playing for four, nothing more to add...

Thanks for the game.
In reply to xn1
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#388
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Thank you for playing!
ICQ 675102035


Battle Report Accepted
Сопряжение / Conflux Faction Сопряжение / Conflux
Луна / Luna Start Hero Луна / Luna
Луна / Luna Main Hero Луна / Luna
Победа / Def Победа / Def
Цитадель / Stronghold Faction Цитадель / Stronghold
Крег Хак / Crag Hack Start Hero Крег Хак / Crag Hack
Мефала / Mephala Main Hero Мефала / Mephala
Map Template
Anarchy
Game Length
133 days
Game Date
8/27/2017
Reported
8/27/2017 9:35 AM
Rating Impact Archived
MikeM 1791 1793 +2 ↑
Volland 1440 1438 -2 ↓
Rated Sep 28, 2022

Accepted by opponent on 8/27/2017 9:39 AM

In reply to crzq
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#390
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crzq
By turn 127 I had assembled the Cloak of the Undead King and was making a hundred liches per turn, then in the very first Dragon Utopia gave a Chupa-Chups. The opponent was a bit too slow and arrived late. If anyone's interested, I streamed the entire game, the recording will be on the channel for a couple of weeks. Thanks for the game!
That's how it was, with perfect play one could have intercepted the Necropolis player at the moment of getting the Cloak of the Undead King, but he was a bit short and was one turn late.
Thank you for the game!

"Это нам идеально подходит!" [Новосибирск, 2013]
"Красавчик! Если только не читер.." [Киев, 2014]
"Это Вам не шутки - нажрался Dust в маршрутке" [Новокузнецк, 2015]
Сам ты фиш (с) :D
In reply to Mori
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#392
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Mori
Thank you for the game!
Green has full control and diplomacy, with an attack and log of O-O.
Thanks for the game.

лето 2012.
In reply to Roger-ua
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#393
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Roger-ua
I bought a blue necromancer. There were still 111, but they started. At 111 there are 2 hives, for mages and friends, a home Dragon Utopia and enough roads. On the first one I took the hives for 14 wyverns (16 - 2 died), 2 secondaries, and at 121 Gosha is standing on the Dragon Utopia. I took the Dragon Utopia, was given necro+15 (making it 65%), a hat +6 all, and a chain +4 in hand. Army of 23 wyverns and nearly 300 skeletons. But flew unsuccessfully towards Amil from КВ (already :confused: ). Left without an army, I surrendered.

Thanks for the game!
tfp


http://heroes3.tv/Amiloo
In reply to Amiloo
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#394
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Just a reminder that today is the last day of the round. Tomorrow, the results will be posted as 0:0.
In reply to xn1
#395
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Not a bad situation with the heroes. Kreg and Saira came to help, and he had a rest turn in reserve against 0 opponent actions. By the end of the week, there would have been joins with Rogues. But the opponent couldn't finish the game because he got sick. Thanks for the game.
Battle Report Accepted
Цитадель / Stronghold Faction Цитадель / Stronghold
Десса / Dessa Start Hero Десса / Dessa
Сайра / Cyra Main Hero Сайра / Cyra
Победа / Def Победа / Def
Оплот / Rampart Faction Оплот / Rampart
Риланд / Ryland Start Hero Риланд / Ryland
Риланд / Ryland Main Hero Риланд / Ryland
Map Template
Anarchy
Game Length
114 days
Game Date
8/27/2017
Reported
8/27/2017 2:39 PM
Rating Impact Archived
silenthill 1666 1682 +16 ↑
Aiwe 1686 1670 -16 ↓
Rated Sep 28, 2022

Accepted by opponent on 8/28/2017 7:20 AM

In reply to xn1
#396
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Could not find a quick path to the opponent, so I ran around the whole game collecting Dragon Fly Hives. The opponent surrendered on turn 135. Thanks for the game!
Battle Report Accepted
Сопряжение / Conflux Faction Сопряжение / Conflux
Луна / Luna Start Hero Луна / Luna
Луна / Luna Main Hero Луна / Luna
Победа / Def Победа / Def
Башня / Tower Faction Башня / Tower
Сайра / Cyra Start Hero Сайра / Cyra
Сайра / Cyra Main Hero Сайра / Cyra
Map Template
Anarchy
Game Length
135 days
Game Date
8/27/2017
Reported
8/27/2017 2:40 PM
Rating Impact Archived
BlooDy)DriVeR 1481 1495 +14 ↑
SVAROG 1454 1440 -14 ↓
Rated Sep 28, 2022

Accepted by opponent on 8/27/2017 3:55 PM

In reply to xn1
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#397
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Mapmaker on level 121, free join, 44 cows guarding a blue helmet, a stolen teapot, and to top it all off, Sanya decided to break off and replenish his mana in the castle just as I was about to capture it... if it weren't for that, it would have been an epic battle of diplomats, as there was full control...
Thanks for the game.
296524052
Весна 2012.
Battle Report Accepted
Замок / Castle Faction Замок / Castle
Адела / Adela Start Hero Адела / Adela
Адела / Adela Main Hero Адела / Adela
Победа / Def Победа / Def
Оплот / Rampart Faction Оплот / Rampart
Риланд / Ryland Start Hero Риланд / Ryland
Риланд / Ryland Main Hero Риланд / Ryland
Map Template
Anarchy
Game Length
125 days
Game Date
8/27/2017
Reported
8/27/2017 3:35 PM
Rating Impact Archived
злой_романтик 1476 1505 +29 ↑
twaryna 1855 1826 -29 ↓
Rated Sep 28, 2022

Accepted by opponent on 9/21/2017 4:04 PM

In reply to BlooDy)DriVeR
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#398
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BlooDy)DriVeR
Failed to find a fast route to the opponent, so I ran around the whole game collecting Dragon Fly Hives. On turn 135 the opponent surrendered. Thanks for the game!
That's how it was... thanks for the game!!!
In reply to xn1
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#399
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I spawned tempo units, got easy Dragon Fly Hives on respawn, thanks to which I entered the underground by the end of the week with 22 Monarchs + built Ducks with a Citadel in a secondary town. Then I quickly captured zones. On 125 I had 45 Monarchs, and on 126 I planned to take 4 more Dragon Fly Hives and a Castle via a chain through a prison. I was already revealing the underground with a Cartographer and saw Wings, a Cap, and all Dragon Fly Hives there; moreover, one of the Looshkas got Diplomacy. Interesting prospects — the only thing dampening it was that I still hadn’t found a Utopia, but on 126 the opponent misplays and instead of clearing a zone, Taz pulls through a split and attacks with a mass Haste. Easy — with the loss of a couple of Monarchs, the opponent’s entire army is wiped out: 120 Blues, 18 Ducks, 8 Nagas, 4 Angels, 79 Gargoyles. My army: 45 Monarchs, 5 Bulls, 3 upgraded Flies, 50 Dwarves from the box. Then a couple more turns and the opponent surrenders.

Thanks for the game!
Battle Report Accepted
Крепость / Fortress Faction Крепость / Fortress
Тазар / Tazar Start Hero Тазар / Tazar
Тазар / Tazar Main Hero Тазар / Tazar
Победа / Def Победа / Def
Башня / Tower Faction Башня / Tower
Сайра / Cyra Start Hero Сайра / Cyra
Сайра / Cyra Main Hero Сайра / Cyra
Map Template
Anarchy
Game Length
126 days
Game Date
8/27/2017
Reported
8/27/2017 9:32 PM
Rating Impact Archived
Andres 1709 1716 +7 ↑
TT_HNK 1493 1486 -7 ↓
Rated Sep 28, 2022

Accepted by opponent on 8/27/2017 9:35 PM

In reply to Andres
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#400
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Andres
I spawned tempo units, got easy Hive respawns, which allowed me to enter the underground by the end of the week with 22 monarchs + I built ducks with a citadel in a secondary town. Then I quickly captured zones. By day 125 I had 45 monarchs, and on day 126 I planned to take another 4 Hives and a Castle via a chain through a prison. The cartographer already revealed the underground, and I saw wings, a cap, and all the clues there; plus, one of the pawns was given diplomacy. Interesting prospects, the only thing that dampened it was that I still hadn't found a utopia, but on day 126 the opponent blunders and instead of clearing a zone, Taz pulls through a split and attacks with mass haste. Easy win — with the loss of a couple or three monarchs, the opponent's entire army is wiped out: 120 blues, 18 ducks, 8 nagas, 4 angels, 79 gargoyles. My army: 45 monarchs, 5 bulls, 3 upgraded flies, 50 dwarves from a box. Then a few more turns and the opponent surrenders.

Thanks for the game!

got caught in a portal without mana and with negative morale(
thanks for the game!
In reply to silenthill
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#401
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silenthill
Not a bad lineup with the heroes. Kreg and Saira came to help. He had a rest in reserve against 0. By the end of the week, there would have been joins with thieves. But the opponent couldn't finish the game because he got sick. Thanks for the game.

I'm even a little glad that I didn't have to force myself to play Anarchy, as I physically can't.
http://heroes3.tv/aiwe