Auto-translated
Hmm 8) I've already written about my favorite and least favorite monsters, but... well, just based on their appearance. Now I'll write about my favorite/least favorite abilities =)
My favorite ability: the "persistent damage" ability of Grim Reapers. IMHO, it adds a significant element to the tactical aspect of the game. If you think about it, the correct placement of Grim Reapers on the battlefield can sometimes change the outcome of the battle (I experienced this myself once ;) ).
Other favorite abilities:
- Battle Dive - simply an excellent ability, again adding a special touch to the game, not only for humans, but also to an equal, or even greater, extent against humans. You have to guess where the griffin will swoop down and, for example, move the archers. On the other hand, you can try to guess the enemy's maneuver and put the griffin on an empty square in advance. Then you'll kill two birds with one stone - you'll kill creatures and surprise the enemy - you moved your own, and the griffins struck there...
- Invisibility. An awesome ability for ghosts. Many don't like it, of course, and I don't like it myself, but it still sometimes forces you to completely change your tactical plans.
Least favorite abilities:
- The succubus combo ability - retaliatory shot + chain strike. This makes you think 666 times before shooting at them... You'll not only put yourself at risk, but also other allies.
- Cleaving Sword. Strange, isn't it? The Pit Lord has the same abilities as Death itself 0_o What is this? In general, these abilities are really strange
My favorite ability: the "persistent damage" ability of Grim Reapers. IMHO, it adds a significant element to the tactical aspect of the game. If you think about it, the correct placement of Grim Reapers on the battlefield can sometimes change the outcome of the battle (I experienced this myself once ;) ).
Other favorite abilities:
- Battle Dive - simply an excellent ability, again adding a special touch to the game, not only for humans, but also to an equal, or even greater, extent against humans. You have to guess where the griffin will swoop down and, for example, move the archers. On the other hand, you can try to guess the enemy's maneuver and put the griffin on an empty square in advance. Then you'll kill two birds with one stone - you'll kill creatures and surprise the enemy - you moved your own, and the griffins struck there...
- Invisibility. An awesome ability for ghosts. Many don't like it, of course, and I don't like it myself, but it still sometimes forces you to completely change your tactical plans.
Least favorite abilities:
- The succubus combo ability - retaliatory shot + chain strike. This makes you think 666 times before shooting at them... You'll not only put yourself at risk, but also other allies.
- Cleaving Sword. Strange, isn't it? The Pit Lord has the same abilities as Death itself 0_o What is this? In general, these abilities are really strange