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We invite you to take part in the qualifying tournament for the main online tournament of the year, FB-11 :smile03:

I. Regulations and Deadlines

The qualifying tournament will be held using a "Swiss" system

The tournament starts on July 28 at 21-00; the draw is at 20-30 on the Dirty_Player channel. Registration is open until the start of the draw.

The time limit for one round is 2 weeks — this time, awards and techs will be issued without delay. Thus, draws for subsequent rounds will begin on time!!
Players must agree on a common game time themselves; judges will base their decisions on the attempts and desire of both players to play. In case of extreme stubbornness from both participants, a mutual tech-loss will follow, so I recommend contacting your opponent immediately after the draw to reach an agreement. If no one can agree at all, keep the judges informed; in exceptional cases involving a language barrier, an ODD may be appointed. If one of the players fails to appear at the scheduled time, the second player must write to the organizer or judge, and this will be the primary argument when issuing a tech result.

OFB will consist of 9 rounds; preliminarily, 5 players advance to the final part, but under certain circumstances (such as tie-breaking for places, a player who reserved a spot in FB withdrawing, etc.), the lead organizer has the right to expand this list. (Having the right does not mean they necessarily will — for the particularly meticulous demagogues :) )

The organizer reserves the right to change and supplement these regulations. If the AC adopts any changes to the rules after the start of the tournament, they will automatically come into force in this tournament starting from the round following the current one. (Changes will not apply to games already in progress)

Attention all participants! Anyone who has unconfirmed reports 1 week old or older at the time the tournament starts will not be admitted — registration will be denied. Please check current tournaments and the season for debts here: http://heroes3stat.tk/unconfirmed/

II. Rules and Templates.

upd. 12.08.17: two tech-losses result in the participant's disqualification from the tournament and a likely miss of the next tournament.
upd. 04.08.17 0. Rebuilding is allowed and must be enabled on all templates. Regarding the library by default — it is allowed only in the starting tower. Anyone who started a game under other rules finishes according to them. From the second round, these rules apply by default
1. By default, games are played according to /topic/10593/
2. By default, the game version is SoD 3.2 (4.0)+latest HD-mod+HeroesWorld Rules 1.38, connect via hamachi (if it doesn't work, then TeamViewer). By mutual agreement: WT, HotA, or any other HOMM3 version, even WoG :D
3. Template selection. I believe a good player should be able to play on any template, so different templates will be played in the tournament, most likely all 9: :smile03: The list is as follows: h3dm1, mt-diamond, anarchy L+U 160% trade, skirmish M-U 200% all random, Jebus cross, 8mm6a, 6LM10a, 8xm12a, and Spider. The distribution by rounds will be random for greater interest. :)
4. Castle selection. Randomizer + trade. Regeneration of a pair of castles is permitted for 500 coins. The blue player first states their desire/lack of desire to keep the current pair. Then comes the same-color trade.
5. Rules for playing on h3dm1 and mt-diamond (computer castles are random). Read carefully before starting the game. By default, these specific rules will apply.
a). Timer 21+8-30+1-15. It is permitted to pass by shifted guards onto any lands. Only medium roads. Trading. First, the castle is determined. Each participant has the right to ban one castle before generation. The blue player first states their desire/lack of desire to ban a castle, after which in HW-Rulz mode, those castles are banned and the random 1-castle generator is launched. The game will be played with this castle.
b). Trading also occurs for color and the right to choose the hero (therefore red-rush is allowed). Each player has the right to cross out 1 hero before the trade for them begins (they may waive this right), then trading for the hero occurs (when starting with Conflux, we trade just as we do for other castles), followed by trading for color. If a banned hero arrives at tavern 111 of any player with troops — auto-restart. The rule breaker gets a tech-loss. The hero must be declared to the opponent immediately after generation (for slowpokes :D within 10 seconds after start)
c). There is 1 subjective restart and objective restarts (restart due to block (inability to leave the castle) or a severe generation bug) — this is discussed between players; if no consensus is reached, the player has the right to save and contact the judges once (this applies to all templates), but please do not abuse this right as it drags out games. Objective restarts are taken no later than 112.
d). It is forbidden to steal anything other than resources and chests by passing shifted guards, or to visit objects (except mills for resources and gold, as well as boosters for increasing movement points) that do not have their own internal guard.
e). The main rule — game ethics and respectful treatment of the opponent. For violation of this rule, including on streams, sanctions against the violating player are possible, up to a ban from the tournament.
7. Skirmish is played m200 according to standard rules:

/topic/10593/

Additions: restarts total two days. Who starts red first is determined by a coin toss. Roads 1-2 (slow and medium). Players have the right to change rules by mutual agreement, except for the template being played.
Coin rule: The player who wins the draw has the right to choose the starting color in the first generation. For this, the HW Rules "Flip a Coin" option is used; the one who guesses the resulting number has the right to choose the starting color.
8. Before the round deadline, the winning player must write a report, and the loser must confirm it — those who fail to follow this rule are not admitted to the draw for the next round!
9. 3 points are given for a win, 1 for a draw, 0 for a loss.
Winners are determined by the number of points earned. In case of equal points, additional indicators apply:
1) Buchholz coefficient
2) Head-to-head match
10. In the last two rounds, draws are forbidden at the players' request!!!

11. Roads for templates:
Jebus cross - only fast
skirmish - slow and medium
Mirror and Mirror-Diamond - only medium
Anarchy - all roads
HL+U - only medium


12. On all templates, using the grail digging acceleration bug is forbidden.

III. Organizational Issues
1. The tournament is official and regular.
2. The tournament is conducted according to the Rules for organizing, conducting, and participating in tournaments.
3. Tournament Lead — KobRa icq#(286406830), skype#(kobrarr),
whatsapp, viber, telegram (number in PM)
Tournament Judge and Co-Lead Dirty_Player (ICQ 408722873)
Assistants — we'll manage on our own.
4. For each played game, participants must submit a report and confirmation
5. Saves of all games must be kept until the end of the tournament and presented upon first request by the tournament leads or any member of the AC.
6. Disputed points, if any arise, please discuss outside the forum, in PMs. For a resolution, you must contact the Lead or Tournament Judge via ICQ and provide daily saves, ICQ logs, and other necessary information. An appeal against the Judge's decision can and should be submitted to the AC, rather than starting a flame war in the thread — it will be immediately deleted and penalty points will be assigned.
7. All tournament games go into the seasonal rating. Reports and confirmations are written in this thread.
8. The final part of the tournament will be held using a round-robin (or group) system.

IV. Participants
1. Experienced players from HW and other game resources are invited to the tournament.
2. Newcomers who have shown good results are permitted (applications will be considered on an individual basis).
3. Recently registered players are not admitted to the tournament (exception — active players from other game resources; applications will be considered on an individual basis).
4. Players with a "Black Mark" (ЧМЧ) have no right to participate in the tournament. If any player is given a Black Mark during the tournament, they will be disqualified and their results annulled.
5. Applications from undisciplined players who have repeatedly "blown off" tournaments may be rejected.
6. The organizers reserve the right to refuse participation in the tournament to a user without public explanation of reasons.
7. The Winner and 2nd-3rd place finishers of the FB-10 tournament are NOT admitted to the qualifiers (Gomunguls, Amster, LuckyF)


In reply to BISHOP
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BISHOP
Thank you for the game!
In the first week, I didn't find any overpowered strategies, so I had to rely on Gunnar with oil and a minotaur lair with a portal. Eventually, I found a universal hero with diplomacy in my home treasure, but I never managed to gather enough troops to kill 1000+ skeletons of my opponent by the end of the game.
Thank you for the game.
In reply to OUTLAW
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OUTLAW
I traded the red Galthran for 9300. I got good zones for money in the first week, plus a rollback, which helped me gain excellent momentum. By the time the infighting with my opponent started, I had the Amulet of Negation and 5 green fighters from Pandora, plus a powerful Mephala build. We both had control at that point, but I had several upgraded supports, including Gunnar, which allowed me to take all the cities from my opponent. The final battle with the gauntlets was just a formality. Thanks for the game!
Thanks for the game.
ICQ 701845462
In reply to sonic111
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Thank you for playing!
Battle Report Accepted
Инферно / Inferno Faction Инферно / Inferno
Кэлх / Calh Start Hero Кэлх / Calh
Клавиус / Clavius Main Hero Клавиус / Clavius
Победа / Def Победа / Def
Крепость / Fortress Faction Крепость / Fortress
Тазар / Tazar Start Hero Тазар / Tazar
Тазар / Tazar Main Hero Тазар / Tazar
Map Template
Anarchy
Game Length
136 days
Game Date
8/16/2017
Reported
8/16/2017 8:24 PM
Rating Impact Archived
Antiplayer 1920 1925 +5 ↑
PaTRioT 1643 1638 -5 ↓
Rated Sep 28, 2022

Accepted by opponent on 8/16/2017 8:26 PM

In reply to Antiplayer
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Antiplayer
Thank you for the game!
Diplomacy won, thank you for the game!
Смотри только вперед, не оглядываясь. :smile14:
In reply to sonic111
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teleport scroll to 113... + Adel and Gunnar snatched the victory. Thanks for the game.
Battle Report Accepted
Подземелье / Dungeon Faction Подземелье / Dungeon
Шакти / Shakti Start Hero Шакти / Shakti
Шакти / Shakti Main Hero Шакти / Shakti
Победа / Def Победа / Def
Цитадель / Stronghold Faction Цитадель / Stronghold
Десса / Dessa Start Hero Десса / Dessa
Десса / Dessa Main Hero Десса / Dessa
Map Template
Anarchy
Game Length
126 days
Game Date
8/16/2017
Reported
8/16/2017 8:38 PM
Rating Impact Archived
De_Luxe 1836 1841 +5 ↑
aka.Ward3n 1573 1568 -5 ↓
Rated Sep 28, 2022

Accepted by opponent on 8/16/2017 8:42 PM

In reply to De_Luxe
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De_Luxe
teleport scroll on turn 113...+ Adel and Gunnar snatched the victory. Thanks for the game.
Thanks for the game. Whether it was a surrender without a chance or the opponent played perfectly. P.P.S. Kober, how about we leave Skirmish for the 9th decisive round for a better effect? The people will be delighted!
Когда рестартов не осталось, обязательно ждите Гурниссона без балисты:D

Комплимент который сделал мой день:
Катя ЭПИК барышня) вы бы видели как пялились на её сиськи молодёж) я та с девушкой был) но всё равно пялился ) потому что хорошие) (с) Browser

Слабая раздача, которую заиграл исключительно из-за колпака на 111. (с) Сатир

In reply to sonic111
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I built the GM in the info, but they didn't give me anything useful up to level 4; I was lucky enough to join 72 mummies, then a DD scroll, managed to grab an opponent's KZ and a cartographer in the treasure zone, took the portal of glory, upgraded the archangel, placed a portal in the dungeon, at 133 I wanted to take the main opponent and the tower, but the angels guarding the КВ didn't join him, thanks for the game!
Battle Report Accepted
Оплот / Rampart Faction Оплот / Rampart
Риланд / Ryland Start Hero Риланд / Ryland
Риланд / Ryland Main Hero Риланд / Ryland
Победа / Def Победа / Def
Замок / Castle Faction Замок / Castle
Адела / Adela Start Hero Адела / Adela
Адела / Adela Main Hero Адела / Adela
Map Template
Anarchy
Game Length
132 days
Game Date
8/17/2017
Reported
8/17/2017 9:52 AM
Rating Impact Archived
Iamsamstan 1330 1357 +27 ↑
socola 1667 1640 -27 ↓
Rated Sep 28, 2022

Accepted by opponent on 8/17/2017 9:53 AM

In reply to Iamsamstan
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Iamsamstan
Built the GM in info, but didn't get anything useful until level 4, was lucky to join 72 mummies, then a DD scroll, managed to take an opp KZ and a cartographer from the treasure zone, took the portal of glory, upgraded the archmagus, placed a portal in the dungeon, at 133 wanted to take the main opp and the Tower, but angels guarding the КВ didn't join him, thanks for the game!
Thanks for the game!
In reply to sonic111
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I bought Dungeon for 4500 + 2 regens. We spent all restarts and gambled on luck. We got a rich template with wealthy starting zones and two native towns. Money was very scarce, roads were slow, so the start turned out to be non-tempo, even though there were quite a lot of Dragon Fly Hives. At the end of the first week, I discovered a Cartographer; on day 121 I took it, then started collecting Dragon Fly Hives, and after gathering nearly 30 geese, I ventured into Dragon Utopias — fortunately, the miner got Earth and Defense, and on day 12 he even got Diplomacy... The first Dragon Utopia was a 3-stack, leaving 6 drakes in it, I pulled out 4 Ores and a Helm from there... In the third Dragon Utopia, I got КЗ. Then came the joins. On day 132, the opponent took the Cartographer, saw the state of affairs, and surrendered.
Thanks for the game

Battle Report Accepted
Подземелье / Dungeon Faction Подземелье / Dungeon
Шакти / Shakti Start Hero Шакти / Shakti
Шакти / Shakti Main Hero Шакти / Shakti
Победа / Def Победа / Def
Gee
Красный / Red
Крепость / Fortress Faction Крепость / Fortress
Вистан / Wystan Start Hero Вистан / Wystan
Алкин / Alkin Main Hero Алкин / Alkin
Map Template
Anarchy
Game Length
132 days
Game Date
8/17/2017
Reported
8/17/2017 11:23 PM
Rating Impact Archived
Georg_ 1583 1589 +6 ↑
Gee 1343 1337 -6 ↓
Rated Sep 28, 2022

Accepted by opponent on 8/18/2017 4:38 AM

In reply to sonic111
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There were 3 restarts left. A very nice setup came up - a 2nd-level dungeon hero + Dimmer and Alamar from prisons, which allowed me to quickly level up diplomacy and start joining various weaklings as early as day 114.
I reached the Tower village and planned to immediately start building a tower there, but then I saw the Grail hiding nearby :smile26:
I dug it up and placed it in Conflux on day 121. I raided for several days to level up Adel and Dimmer a bit, and started advancing towards the opponent.
On day 127, I managed to attack him in a castle - he had only 12 mana, while I had 120 and an explosion for 1k. Good game

Thanks for the game
discord matador99

Battle Report Accepted
Замок / Castle Faction Замок / Castle
Адела / Adela Start Hero Адела / Adela
Адела / Adela Main Hero Адела / Adela
Победа / Def Победа / Def
Инферно / Inferno Faction Инферно / Inferno
Октавия / Octavia Start Hero Октавия / Octavia
Тант / Thant Main Hero Тант / Thant
Map Template
Anarchy
Game Length
127 days
Game Date
8/17/2017
Reported
8/17/2017 11:24 PM
Rating Impact Archived
matador99 1603 1627 +24 ↑
RozenKran 1854 1830 -24 ↓
Rated Sep 28, 2022

Accepted by opponent on 8/17/2017 11:28 PM

In reply to matador99
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matador99
There were 3 resets left. I came across a very nice setup — a 2nd-dungeon hero + Dimmer and Alagar from the prisons, which allowed me to quickly level up diplomacy and start joining every little thing by week 1, day 14.
I reached a Tower village and planned to immediately start building a lookout tower there, but then I noticed the Grail hiding nearby :smile26:
I dug it up and placed it in Conflux on week 2, day 1. I crab-hunted for a few days to boost Adel and Dimmer, and then started advancing toward the opponent.
On week 2, day 7, I managed to attack him in his castle — he had only 12 mana, while I had 120 and an explosion dealing 1k damage. GG

Thanks for the game
The autopsy revealed that even such a mess was carrying on, but there wasn't enough skill. Thanks for the game!
ICQ 353428546
In reply to Georg_
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Georg_
Bought Dungeon for 4500 + 2 extra heroes. Spent all restarts, gambled on luck. Got a rich template with wealthy starting zones and two native towns. Had very little gold, roads were slow, so the start was slow-paced, although there were quite a few Dragon Fly Hives. At the end of the first week, I found a Cartographer; on day 1 week 2 I took it, then started collecting Dragon Fly Hives, and after gathering nearly 30 flies I went for Dragon Utopias, fortunately the miner got Earth and Defense, and on the 12th he even got Diplomacy... The first Dragon Utopia was a tier 3, leaving 6 dragons in it I pulled out 4 Azure Dragons and a Helm... The third Dragon Utopia gave КЗ. Then came the joins. On day 3 week 3 the opponent took the Cartographer, saw the state of affairs, and surrendered.
Thanks for the game!
Thanks for the game!
http://heroes3stat.appspot.com/rating/overall/gee
In reply to Gee
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I’ll write it here too. Flate, get in touch! Let’s arrange a game. :smile14:

Где контент?! (с)
In reply to St_Klaus
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Dark, copy! Let me know when you're available to play.

icq 199283060
In reply to silenthill
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silenthill
I couldn't coordinate a game with my opponent for a long time due to the +7-hour time difference. Thanks for the game.

Added after 53 minutes
The game on Spider was something else; I've been playing 6LM too much lately :D
+


ICQ 663751887
ВК Дмитрий Пильтяй

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