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#1
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We invite you to take part in the qualifying tournament for the main online tournament of the year, FB-11 :smile03:

I. Regulations and Deadlines

The qualifying tournament will be held using a "Swiss" system

The tournament starts on July 28 at 21-00; the draw is at 20-30 on the Dirty_Player channel. Registration is open until the start of the draw.

The time limit for one round is 2 weeks — this time, awards and techs will be issued without delay. Thus, draws for subsequent rounds will begin on time!!
Players must agree on a common game time themselves; judges will base their decisions on the attempts and desire of both players to play. In case of extreme stubbornness from both participants, a mutual tech-loss will follow, so I recommend contacting your opponent immediately after the draw to reach an agreement. If no one can agree at all, keep the judges informed; in exceptional cases involving a language barrier, an ODD may be appointed. If one of the players fails to appear at the scheduled time, the second player must write to the organizer or judge, and this will be the primary argument when issuing a tech result.

OFB will consist of 9 rounds; preliminarily, 5 players advance to the final part, but under certain circumstances (such as tie-breaking for places, a player who reserved a spot in FB withdrawing, etc.), the lead organizer has the right to expand this list. (Having the right does not mean they necessarily will — for the particularly meticulous demagogues :) )

The organizer reserves the right to change and supplement these regulations. If the AC adopts any changes to the rules after the start of the tournament, they will automatically come into force in this tournament starting from the round following the current one. (Changes will not apply to games already in progress)

Attention all participants! Anyone who has unconfirmed reports 1 week old or older at the time the tournament starts will not be admitted — registration will be denied. Please check current tournaments and the season for debts here: http://heroes3stat.tk/unconfirmed/

II. Rules and Templates.

upd. 12.08.17: two tech-losses result in the participant's disqualification from the tournament and a likely miss of the next tournament.
upd. 04.08.17 0. Rebuilding is allowed and must be enabled on all templates. Regarding the library by default — it is allowed only in the starting tower. Anyone who started a game under other rules finishes according to them. From the second round, these rules apply by default
1. By default, games are played according to /topic/10593/
2. By default, the game version is SoD 3.2 (4.0)+latest HD-mod+HeroesWorld Rules 1.38, connect via hamachi (if it doesn't work, then TeamViewer). By mutual agreement: WT, HotA, or any other HOMM3 version, even WoG :D
3. Template selection. I believe a good player should be able to play on any template, so different templates will be played in the tournament, most likely all 9: :smile03: The list is as follows: h3dm1, mt-diamond, anarchy L+U 160% trade, skirmish M-U 200% all random, Jebus cross, 8mm6a, 6LM10a, 8xm12a, and Spider. The distribution by rounds will be random for greater interest. :)
4. Castle selection. Randomizer + trade. Regeneration of a pair of castles is permitted for 500 coins. The blue player first states their desire/lack of desire to keep the current pair. Then comes the same-color trade.
5. Rules for playing on h3dm1 and mt-diamond (computer castles are random). Read carefully before starting the game. By default, these specific rules will apply.
a). Timer 21+8-30+1-15. It is permitted to pass by shifted guards onto any lands. Only medium roads. Trading. First, the castle is determined. Each participant has the right to ban one castle before generation. The blue player first states their desire/lack of desire to ban a castle, after which in HW-Rulz mode, those castles are banned and the random 1-castle generator is launched. The game will be played with this castle.
b). Trading also occurs for color and the right to choose the hero (therefore red-rush is allowed). Each player has the right to cross out 1 hero before the trade for them begins (they may waive this right), then trading for the hero occurs (when starting with Conflux, we trade just as we do for other castles), followed by trading for color. If a banned hero arrives at tavern 111 of any player with troops — auto-restart. The rule breaker gets a tech-loss. The hero must be declared to the opponent immediately after generation (for slowpokes :D within 10 seconds after start)
c). There is 1 subjective restart and objective restarts (restart due to block (inability to leave the castle) or a severe generation bug) — this is discussed between players; if no consensus is reached, the player has the right to save and contact the judges once (this applies to all templates), but please do not abuse this right as it drags out games. Objective restarts are taken no later than 112.
d). It is forbidden to steal anything other than resources and chests by passing shifted guards, or to visit objects (except mills for resources and gold, as well as boosters for increasing movement points) that do not have their own internal guard.
e). The main rule — game ethics and respectful treatment of the opponent. For violation of this rule, including on streams, sanctions against the violating player are possible, up to a ban from the tournament.
7. Skirmish is played m200 according to standard rules:

/topic/10593/

Additions: restarts total two days. Who starts red first is determined by a coin toss. Roads 1-2 (slow and medium). Players have the right to change rules by mutual agreement, except for the template being played.
Coin rule: The player who wins the draw has the right to choose the starting color in the first generation. For this, the HW Rules "Flip a Coin" option is used; the one who guesses the resulting number has the right to choose the starting color.
8. Before the round deadline, the winning player must write a report, and the loser must confirm it — those who fail to follow this rule are not admitted to the draw for the next round!
9. 3 points are given for a win, 1 for a draw, 0 for a loss.
Winners are determined by the number of points earned. In case of equal points, additional indicators apply:
1) Buchholz coefficient
2) Head-to-head match
10. In the last two rounds, draws are forbidden at the players' request!!!

11. Roads for templates:
Jebus cross - only fast
skirmish - slow and medium
Mirror and Mirror-Diamond - only medium
Anarchy - all roads
HL+U - only medium


12. On all templates, using the grail digging acceleration bug is forbidden.

III. Organizational Issues
1. The tournament is official and regular.
2. The tournament is conducted according to the Rules for organizing, conducting, and participating in tournaments.
3. Tournament Lead — KobRa icq#(286406830), skype#(kobrarr),
whatsapp, viber, telegram (number in PM)
Tournament Judge and Co-Lead Dirty_Player (ICQ 408722873)
Assistants — we'll manage on our own.
4. For each played game, participants must submit a report and confirmation
5. Saves of all games must be kept until the end of the tournament and presented upon first request by the tournament leads or any member of the AC.
6. Disputed points, if any arise, please discuss outside the forum, in PMs. For a resolution, you must contact the Lead or Tournament Judge via ICQ and provide daily saves, ICQ logs, and other necessary information. An appeal against the Judge's decision can and should be submitted to the AC, rather than starting a flame war in the thread — it will be immediately deleted and penalty points will be assigned.
7. All tournament games go into the seasonal rating. Reports and confirmations are written in this thread.
8. The final part of the tournament will be held using a round-robin (or group) system.

IV. Participants
1. Experienced players from HW and other game resources are invited to the tournament.
2. Newcomers who have shown good results are permitted (applications will be considered on an individual basis).
3. Recently registered players are not admitted to the tournament (exception — active players from other game resources; applications will be considered on an individual basis).
4. Players with a "Black Mark" (ЧМЧ) have no right to participate in the tournament. If any player is given a Black Mark during the tournament, they will be disqualified and their results annulled.
5. Applications from undisciplined players who have repeatedly "blown off" tournaments may be rejected.
6. The organizers reserve the right to refuse participation in the tournament to a user without public explanation of reasons.
7. The Winner and 2nd-3rd place finishers of the FB-10 tournament are NOT admitted to the qualifiers (Gomunguls, Amster, LuckyF)


In reply to Dave_HUN
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#296
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Benis, get in touch. I'm trying to reach you on ICQ, but I can't get through; some kind of error message pops up, asking you to fill in your phone number.
Всё будет хорошо!!! Только неизвестно когда... НО ОБЯЗАТЕЛЬНО БУДЕТ!!!
Но!...
Слушай всех, прислушивайся к немногим, решай сам...

In reply to Dave_HUN
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#297
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Dave_HUN
Is it allowed to play with different templates with mutual agreement? :D
of course not)))))

Added after 19 seconds
Vigo
Benis, get in touch. I'm trying to contact you on ICQ, but I can't get through; some kind of error pops up with filling in your phone number.
OFB without registration and SMS :D
In reply to Dirty_Player
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#298
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anarchy L+U 160% trade
Is it possible to choose Gosh and a starting hero for the Conflux?
Restructuring is allowed and should be enabled on all templates.
Does this also apply to anarchy?
discord matador99

In reply to Vigo
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#299
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Traded my red Galtran for 9300. I got good zones for money in the first week, plus a rollback, which helped me gain excellent momentum. By the time the infighting with my opponent started, I had the Amulet of Renunciation and 5 green Draconians from Pandora, plus a powerful Mephala build. We both had control at that point, but I had several upgraded support units, including Gunnar, which allowed me to take all the cities from my opponent. The final battle with the Gauntlets was just a formality. Thanks for the game!
Battle Report Accepted
Инферно / Inferno Faction Инферно / Inferno
Кэлх / Calh Start Hero Кэлх / Calh
Мефала / Mephala Main Hero Мефала / Mephala
Победа / Def Победа / Def
Некрополь / Necropolis Faction Некрополь / Necropolis
Галтран / Galthran Start Hero Галтран / Galthran
Галтран / Galthran Main Hero Галтран / Galthran
Map Template
Anarchy
Game Length
147 days
Game Date
8/15/2017
Reported
8/15/2017 3:42 PM
Rating Impact Archived
OUTLAW 1477 1498 +21 ↑
sonic111 1655 1634 -21 ↓
Rated Sep 28, 2022

Accepted by opponent on 8/16/2017 6:44 AM

In reply to Dirty_Player
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#300
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Dirty_Player
By agreement, you may restart cities with 3 castles, as almost everyone does.

Can someone clearly explain what this is related to? Why is gameplay with three castles so bad?
matador99

Does this also apply to anarchy?

I'm also interested in the question of rebuilding in anarchy. After all, anarchy is such a true SoD with key-holder tents; should rebuilding be enabled?
ICQ 423164784

In reply to Sanin
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#301
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matador99
Is it possible to choose Gosha and a starting hero for the Conflux?
Yes, it is. Even Isra and Vidomina. There are no restrictions on leveling.
matador99
Does this also apply to anarchy?
Rebuilding is enabled on all templates and on anarchy as well. To do this, you need to play with the ХВ-rules module enabled, but uncheck "ХВ-rules" in the options. It needs to be updated during restarts. Besides rebuilding, this will also give 2500 gold at the start (if playing at 200%), which slightly reduces some risks. In our case, it's played at 160%.
Sanin
Can someone explain clearly what this is related to? Why is gameplay with three castles so bad?
This dates back to the times when all-random was played on anarchy. When playing with random castles, a discrepancy arises between starting towns, heroes, and native land. For example, you could have Rampart on a swamp with a starting necromancer — that's completely unplayable. With manual castle selection, there is no such problem: three native castles and a native hero. However, the habit of banning such schemes by agreement has remained. I personally don't play them either.
Sanin
I'm also interested in the question about rebuilding on anarchy. After all, anarchy is like true SoD with key-holder tents; should rebuilding be enabled?
Well, if there's a painless option to enable rebuilding, why not use it? :rolleyes:

P.S.: I also remind you that on anarchy there is no such concept as restarts upon meeting or upon blocking. Therefore, I recommend discussing this point with your opponent before the game and adding such options by mutual consent.
In reply to Dirty_Player
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#302
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I apologize, but I haven't played Anarchy.

The castle selection is random, and then there's trading, followed by trading for colors.
Весна 2013.
In reply to Roger-ua
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#303
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Roger-ua
The choice of castles is random, followed by trading, and then trading for a color.
Yes. As usual.
In reply to Vigo
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#304
Scroll dd in 121. TFP!
Battle Report Accepted
Цитадель / Stronghold Faction Цитадель / Stronghold
Крег Хак / Crag Hack Start Hero Крег Хак / Crag Hack
Адела / Adela Main Hero Адела / Adela
Победа / Def Победа / Def
Башня / Tower Faction Башня / Tower
Сайра / Cyra Start Hero Сайра / Cyra
Сайра / Cyra Main Hero Сайра / Cyra
Map Template
Anarchy
Game Length
126 days
Game Date
8/15/2017
Reported
8/15/2017 5:41 PM
Rating Impact Archived
Dawidu91 1862 1863 +1 ↑
Alin 1445 1444 -1 ↓
Rated Sep 28, 2022

Accepted by opponent on 8/15/2017 5:48 PM

In reply to Dawidu91
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#305
Dawidu91
Scroll dd in 121. TFP!
Interesting template -) Thanks for the game!
-Now I Rise-
ICQ : 670942239


In reply to Vigo
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#306
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Adel made a small flanking maneuver and approached the opponent.
[URL=""][/URL]
Thank you for the game!
Battle Report Accepted
Замок / Castle Faction Замок / Castle
Адела / Adela Start Hero Адела / Adela
Адела / Adela Main Hero Адела / Adela
Победа / Def Победа / Def
Подземелье / Dungeon Faction Подземелье / Dungeon
Шакти / Shakti Start Hero Шакти / Shakti
Шакти / Shakti Main Hero Шакти / Shakti
Map Template
Anarchy
Game Length
132 days
Game Date
8/15/2017
Reported
8/15/2017 6:29 PM
Rating Impact Archived
Falcone 1647 1654 +7 ↑
mals 1446 1439 -7 ↓
Rated Sep 28, 2022

Accepted by opponent on 8/15/2017 6:43 PM

In reply to Falcone
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#307
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Falcone
Adel made a slight adjustment and approached the opponent.
[URL=""][/URL]
Thank you for the game!
Thank you for the game!
icq - 346047955
In reply to mals
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#308
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Shak with an expert AI, probably with his native (randomly generated on the map) army and without any joins? That's quite impressive, especially considering it's late at night and we're talking about Alexei's army.
In reply to KobRa_RR
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#309
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Thank you for playing!

https://www.youtube.com/channel/UCYZ8Pk6yWouZ-0nQSdYXBlg
ютуб канал
Battle Report Accepted
Random Faction Random
Видомина / Vidomina Start Hero Видомина / Vidomina
Видомина / Vidomina Main Hero Видомина / Vidomina
Победа / Def Победа / Def
Подземелье / Dungeon Faction Подземелье / Dungeon
Ягер / Jaegar Start Hero Ягер / Jaegar
Гуннар / Gunnar Main Hero Гуннар / Gunnar
Map Template
Anarchy
Game Length
137 days
Game Date
8/15/2017
Reported
8/15/2017 10:51 PM
Rating Impact Archived
BISHOP 1723 1732 +9 ↑
identity 1566 1557 -9 ↓
Rated Sep 28, 2022

Accepted by opponent on 8/15/2017 11:59 PM