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And most importantly, they didn't touch Alisok, meaning that neutral creatures will continue to exist. And I like that, because it allows you to use Erika.
It's a shame about Uroboros – on the one hand, I've often sacrificed it for healing and clearing the board, and it also counters Grimnir. On the other hand, a duel between Uroboroses is just a chaotic mess, and whoever casts Uroboros first and spams low-level spells will win. Whatever. It's funny that they didn't touch Bloodcat, Sabertooth, and BKB. The complainers pushed for Tove to be nerfed as a main offender, but she gets destroyed by any similar nuke 3 for 2, but those maps are perfectly fine for them. I haven't played much against Snow White, but she didn't seem super strong to me. A 2-mana creature that can profitably kill 2-3 3-mana creatures in one turn (and only them, and now it will just be a pointless suicide), which can be completely ignored when she's level 1-2, and the opponent will either have to chip away at you with minimal damage or suicidally attack the small Snow White. They couldn't find any other way to preemptively nerf Aegis, lol. I don't care about Grimnir; many people are annoyed by him, but as a former Imperial Dragoon user, a 2-3 creature dealing 4 damage on full mana never impressed me. It's a great card, and I've always liked having it available for all classes. Baffspawn – goodbye, I'm glad to see it go. "Nerfing" Goblin Rider and ignoring Alice – I'm not sure if this will solve the problem of the perfect neutral creature, but it will only remove one of the rare cheese strategies, where you have nothing to kill the enemy leader with on your turn before they play Alice, but in those games, you don't have many chances anyway. Well, it's still better than if they had left the neutrals unnerfed.
Okay, I've calmed down a bit and can think rationally.
• The Bloodcraft bronze follower Tove will have this attack, defense, and effect: Attack: 2 (or 4 when evolved) Defense: 2 (or 4 when evolved) Effect: When an allied Neutral follower comes into play, this follower gains Rush. (This effect is the same for the evolved and unevolved forms.)
Good, now it's a vanilla card with a decent effect. Most likely, it will simply be cut in favor of Neutral cards or more interesting Bloodcraft vanilla cards.
• The Bloodcraft silver follower Baphomet will have this effect in its unevolved form: Fanfare: Put a random Bloodcraft follower from your deck into your hand.
As the Cthulhu example showed, any overpowered Bloodcraft finisher can be abused and brought out two to three rounds earlier thanks to Baphomet. This is probably a good move, although it meant sacrificing the Azazel/Laura OTK, which I will never forgive anyone for; but now Cygames can safely print overpowered Bloodcraft finishers.
• The Bloodcraft legendary follower Spawn of the Abyss will have this effect: Ambush. Whenever this follower attacks, deal 5 damage to the enemy leader if Ambush is active for this follower. Last Words: Deal 5 damage to the enemy leader if Ambush is active for this follower. (This effect is the same for the evolved and unevolved forms.)
I think it's fine. The evolved trade is now less valuable, and Cthulhu, after the nerfs, will likely move to its rightful place as a control finisher, but this thing has caused so much frustration that it can be toned down a bit. Besides, things like Cyberstrike and Fortuord also deal around 10-12 damage.
• The Neutral bronze follower Goblin Leader will have this cost, attack, and defense: Cost: 4 Attack: 2 (or 4 when evolved) Defense: 3 (or 5 when evolved)
Hmm. Well, okay. It's decent. It breaks the curve with Alice and, more importantly, comes out on turn 4, just as the second player's "power turn" begins - Priest, Dragon, Tina, or just any evolved trade will be good. On the other hand, they could have not increased the stats. But they did, so it's okay.
• The Neutral gold follower Grimnir, War Cyclone will have this effect in its unevolved form: Enhance (10): Deal 1 damage to all enemy followers 4 times.
Many people have been asking for this nerf, but I'm against it because I was the one who always used Grimnir with Enhance - it's in almost every other deck, if not every first deck. Okay, fine, it's still a good unit.
• The Dragoncraft legendary follower Ouroboros will have this effect: (Unevolved) Fanfare: Deal 3 damage to an enemy. Last Words: Put an Ouroboros into your hand. (Evolved) Last Words: Put an Ouroboros into your hand.
Why? Well, okay, I'm fine with it. The Dragon has plenty of healing anyway.
• The Havencraft legendary follower Princess Snow White will have this defense in its evolved form: Defense: 2
Muahahaha, but here I don't feel sorry at all. The only thing is that the stats will now be out of balance, but whatever, at least Snow White will have less chance of surviving trades.
And in general, I'll just spend vials on the queen of memes, tune up the glass cannon, and continue to abuse the Azazel/Laura OTK, because Bloodcraft has more or less decent control tools. Or Lucifer/Laura. Or Azazel-Lucifer-Laura. Or, enough, otherwise I'll end up with some kind of plot for a shameful fanfic.
I don't know why I'm so happy, I don't have Phoenix Rust or any amazing cards for it, but it's still cool. And it's also the second way to breathe life into the Azazel-Laura OTK, although it's not very reliable. And we're also waiting for Phoenix Rust in AI decks.
Oh, and another piece of DRAMA about Buff. Surprisingly, I laughed, although, damn, they killed the best OTK in the game, bastards :( They'll kill all the combos like this.
And I actually got an animated Russian version right in the middle of the maintenance. But I didn't take it as a mockery from the game, but rather as a sign of new times.