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Yes, Nature has it easier in this situation. And it's the only faction here with a decent advantage.
New here? I'm Roha — want a quick tour?
Djinn versus Black Dragon – it's a mismatch!
Substantive, but slightly off-topic:D Although now it's clear that you shouldn't pit Genies against Dungeon creatures...
Then don't recruit mages:D
I never build mages at all; Haven needs strong infantry. And these mages are weak anyway.
Djinn versus Black Dragons – it’s nothing!
For your information, no magic affects Death on the Castle map. And praying mantises won't be able to "stick" to it either.
Attachment isn't magic; it's more like a "first strike" - a physical skill. It worked for me, even without the Ring of Negation. Check it out.
Pinning isn't magic; it's more like a "first strike" – a physical skill. It worked for me even without the Ring of Negation. Give it a try.
Yes, you are right. Sorry, I got fixated on the idea that nothing affects the Champions of the Deep and everything is useless against them except strength and numbers. Turns out that's not true! I just checked myself and was pleased to see how a druid summoning mantises can tear these strong guys apart.
So, it's mechanical damage. And it also reduces the movement speed; the shackles also reduce the Champions of the Deep's damage by half. But! Any action other than an attack will free the bound target. Therefore, if you've bound them, finish them off, as they say.
I mostly use sea creatures to defeat them; they work well!