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Posts from NHF – new heroes for Heroes V 3.1. Auto-translated

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#4549
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It is planned for the future, but the question is: when exactly?
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#4550
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Probably in 3.0.

By the way, if you use a map editor to process maps, should you delete the originals?
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#4551
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The map patcher automatically modifies the map itself, so there is no need to delete it.
In reply to atlant108
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#4552
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atlant108
The map patcher automatically modifies the map itself, so there's no need to delete anything.

So, my actions are:
1. I put the maps in the folder with the patcher.
2. I patch them.
What should I do with maps that have the NHF prefix? Should I put them in the maps folder in addition to the old ones, or does it automatically remove the prefix and replace the old map?
In reply to MiRyA
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#4553
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MiRyA
I wanted to suggest another one, but I think it's already been suggested. Or is it also not possible to implement?

A Song of Ice and Fire - Innate abilities: Hellfire and Cold Steel.
Specializations based on disrupting the logic of the "wheel" of skill progression seem unappealing. Yes, something already exists (but for a specific purpose), and more is definitely not needed.
atlant108
I think that version 0.86 was being refined and adjusted for longer than any other!
Not at all because of that! There was just a lot to do.
Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...
In reply to Dyrman
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#4554
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You can give it to a demon, and then nothing will break. Today I played as angels and was horrified by their racial skill - light magic. And how does the amulet of mastery work on them if Haven won't teach counterattack? And can you answer about the patcher (I asked about it above)?
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#4555
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MiRyA
You can give it to a demon, then nothing will break.
The logic of upgrading implies preserving all previous connections.
MiRyA

Today I played as angels and was horrified by their racial skill - light magic. And how does the amulet of mastery work on them then, if Haven won't teach counterattack?

Angels of all factions will later be removed from the selection and left in the tavern.
Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...
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#4556
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MiRyA
Probably in 3.0
By the way, if you process maps with a map patcher, should you delete the originals?

If it's the NHF patcher, not EWA, and atlant108 answered for some reason, then these maps are useless for the mod and you can get rid of them. Keep only the NHF_ ones.
Check out the stream from this point: https://youtu.be/7AuxZvSSCsk?t=1127
Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...
In reply to MiRyA
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#4557
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MiRyA
That is, my actions:
1. I put the maps in the folder with the patcher.
2. I patch them.
What should I do with the maps with the NHF prefix? Should I put them in the Maps folder in addition to the old ones? Or does it automatically remove the prefix and replace the old map?

MiRyA, in the future, please ask all questions related to EWA modification in the appropriate thread; otherwise, it will create confusion. I will answer this question, and I will answer the rest in a different thread.

Instructions for compatibility of EWA 2.6.2 and NHF 0.86 modifications
1) Install EWA according to the installation instructions (see the first page of the discussion).
2) Download the NHF_0.86_Russian 26.07.17 archive and extract it.
3) Move the files NHF_0.86_data.pak and NHF_0.86_texts_RUS.pak to the data folder.
4) Run the NHF MS 0.9.exe patcher program.
(It is important to install the patcher in the folder with the EWA mod!)
5) Run the launcher. A sign that you have done everything correctly will be the message:

6) Enjoy the gameplay! By default, the game version will be displayed in the lower corner: NHF 0.86. However, all EWA functions are present in the game, except for the balance mods EE and Mega AI.
7) If you want to play a new map that is not in the collection, simply copy the map to the Maps folder. The autopatcher built into the launcher will automatically patch this new map
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#4558
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Will new hero models be added in version 0.87? Because, for example, my angels look like knights on horseback, and other heroes look the same as before, only some of the icons have been changed.
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#4559
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the log says that the models don't depend on the 0.87 release (because it's a separate file)

Added 16 minutes later
Dyrman

Angels from all factions will then be removed from the selection and left in the tavern.

Why? And you didn't answer about the amulet. Will it simply not work on those heroes if you don't take the racial skill?
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#4561
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Here’s another small idea that is unlikely to be feasible. Could we add a special ability that transforms one type of creature into another at the end of the day/week/month? If so, why not create elemental mages who replace, for example, all gremlins with elementals or phoenixes (5 heroes, each with a unique type of elemental) in a ratio of 20/1 and 100/1. And here’s a big idea (which is unlikely to be implemented). Give other races energy similar to Necromancy points (give mages elemental energy and add it to their racial skill).
In reply to MiRyA
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#4562
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MiRyA

Why? And you didn't answer about the amulet. Will it simply not work on these heroes unless you take the racial skill?
Because they don't quite belong to the faction. And the amulet is useless.
Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...
In reply to MiRyA
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#4563
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MiRyA
Another small idea that is unlikely to be feasible. Could we add a special ability that transforms some creatures into others at the end of the day/week/month?
If so, why not create elemental mages who replace, for example, all gremlins with elementals or phoenixes (5 heroes, each with a unique type of elemental) in a ratio of 20/1 and 100/1.
No, we definitely won't be creating such a special ability. It's a very strange special ability.
MiRyA
And one big idea (which is unlikely to be implemented). Give other factions energy similar to Necromancy points (give mages elemental energy and add it to the racial skill).
What does the faction and heroes have to do with it? We are only changing specific heroes. And this is already getting complicated.

The specialization should be as simple as possible and preferably passive.
Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...