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Posts from Tips on tactics and development in Heroes.

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I think it would also be good to upgrade "The Art of Commanding War Machines" – or something like that. The tent revives creatures, and the ballista fires twice... plus, they don't disappear after being lost in battle.
In reply to Vlad
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Xaker
Thanks for the link!!! It's really cool!!! Now there's a tool for creating a super hero!!!!
How do I download this?
Xaker
Thanks for the link!!! It's really cool!!! Now there's a tool for creating a super hero!!!!
I'm blown away by this!!! It's so COOL!!!
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Today I realized the key to success with the Dungeon faction – the hero! If you max out all magic schools for him (I did that!), and also give him the magic enhancement skill, then the hero deals massive damage!
Добро- Не цель, а средство, Зло- Дорога к цели...
/topic/at/88386/ Анатраилл
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Without this tree, it was actually quite inconvenient. In Heroes of Might and Magic III, I already knew everything by heart, but in Heroes of Might and Magic V, I found myself in an unfamiliar situation. Now, my computer can't defeat my hero!
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In the third game, there was a simple but very good development scheme, even though it wasn't explicitly stated! In the fifth game, after researching one skill, another will appear! But if you don't upgrade it... another one will become available! In my opinion, it's very difficult without a skill tree. Poor people who don't have internet. They will never find out (or if they do, it will be in 2 years) how to upgrade a hero and how the elemental chains work for the Dungeon faction!
Добро- Не цель, а средство, Зло- Дорога к цели...
/topic/at/88386/ Анатраилл
In reply to Uke-by_HoMM![Zавулон]
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Uke-by_HoMM! [Zavulon]
Poor people who don't have internet access. They will never find out (or if they do, it will be in 2 years) how to level up a hero and how the elemental chains work for the Dungeon faction!
But they have so many surprises waiting for them! :)
In reply to WirgiNWardeN
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Surprisingly, I actually prefer the skill tree in Heroes of Might and Magic V, as there are always choices, up to 4! It's simply great! Just remember when, for example, diplomacy, logistics, or earth magic are essential, and you only have one unused slot left, and then you get... "diamond eye:D" or a spyglass, and your mood drops:( You have to replay from the previous save and look for a witch's hut or a magic university. In general, the skill tree in the 5th game is the best!
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The skill tree is really cool, and it should be difficult to reach the ultimate skills, as it is now.
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Hmm, for example, regardless of the castle, I always max out logistics (because I'm playing for myself!) and higher education. After that, it's much easier to level up! Any school of magic + attack/defense, and the hero is ready! You can also take luck if you have enough skill slots. I never level up leadership as a primary skill for my main hero. I create a second (third, fifth - it doesn't matter) hero for that.
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I'm focusing on diplomacy and researching the "harbinger of death" ability for Necromancers. Here's the thing: you attack with 10 Cavaliers, and suddenly, they're like, "Hey, we want to serve you," and you're like, "OK, I'll take you," and then they transform into undead creatures of the corresponding level!
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Все что вы хотели знать о Heroes 3 на www.homm3.net
In reply to ***JOKER***
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I'm used to focusing on creature breeding, aiming for high morale and luck stats. Of course, sometimes breeding isn't the best option. Then I hire a couple more heroes and proceed together with them, defeating all the enemy units by faction. It's a bit of an unusual tactic, but I'm starting to get used to it.
В ЭТОМ УЖАСHОМ ОБЩЕСТВЕ ВHЕШHИЙ ВИД И СЧЕТ В БАHКЕ ЗHАЧАТ ГОРАЗДО БОЛЬШЕ, HЕЖЕЛИ ВHУТРЕHHЯЯ СУЩHОСТЬ И СВЕТЛАЯ ГОЛОВА!
In reply to KAHT
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Patch 1.1 has been released, which includes:
- The hero skill tree has been fixed.
This means that the skill tree will be corrected as well.
Нельзя попасть в рай одной религии, не попав одновременно в ад всех остальных
In reply to Svazz
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Svazz
Patch 1.1 has been released, which includes:
- Hero skill trees have been fixed.
This means the skill trees will be corrected.

So, does this mean the old skill trees won't work with this patch?
In reply to Svazz
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Svazz
Patch 1.1 has been released, which includes:
- Hero skill trees have been fixed.
This means the skill tree will be corrected.
Do you think it will be...? And how?
Мечты сбываются, просто нужно уметь правильно мечтать.

Жизнь нужно прожить так, чтобы Боги в восторге предложили еще одну...
P.S. может мне и предложили, просто я не помню :smile44:
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I think it will work; Nival probably just tweaked one or two branches. For example, look at the skill wheel and the requirements for the Resistance ability in the Defense branch for the Warlock.
Нельзя попасть в рай одной религии, не попав одновременно в ад всех остальных

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