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I absolutely love the fifth installment of Heroes… It seems to me to be the most balanced, the most well-developed, with a large number of possible tactics and the most convenient controls. And everything would be wonderful if it weren't for the maps. No matter how many times I play on the standard maps, they all look "the same": build a Castle, gather resources around it, build up an army, and defeat the opponents – that's the whole game.
But at one time, I came across a few maps that changed my perception of interesting gameplay. They all featured a large number of cities near the player and a relatively small army guarding the borders between opponents. Due to the need to develop several cities at once, I had to "carefully measure" each unit of resources and think in detail about how to develop my cities. And the large number of these cities required training at least 3 strong heroes and planning which part of the map to send each hero to (because losing even one city could set you back significantly, and the standard tactic of developing one hero and using him both in attack and defense simply didn't work). At the same time, the possibility of an early attack added a new element to the game, namely the distribution of forces to capture other players and conquer neutral territories. In general, the game gained a lot in terms of strategy and required making unconventional decisions.
The only thing is, I haven't come across many maps with this kind of structure.
In this thread, I suggest we exchange similar maps.
