Posts from Heroes of the Academy - Academy
1) Logistics (Golem March), because Razaz is a golem creator, and by the end of the game, he will have about 500 of them (on an XL map);
2) All Dark Magic; Better yet, focus on Summoning!
3) Defense (Razaz's defense is developed from the beginning of the game), so max it out;
4) Education (for mini-artifacts; with 35 education points, you can forge a very good artifact, such as +3 speed, +4 luck, etc.).
So, are we supposed to play without summoning? That's awful...
С уважением Первый в Круге!
Added after 3 hours 12 minutes
Emmm... my bad. At level 20, Ora's Initiative only increases by 10%... but even so, in most cases, she will still act before other heroes.
Hmm, why hasn't anyone mentioned Oru yet? By level 20, initiative doubles. Excellent starting skills - Sorcery + Arcane Knowledge. Of the skills to choose, I pick those that lead to Arcane Erudition (Sorcery, Education, Summoning, Attack). You have to wait a long time for Attack, and sometimes you don't wait for the attack, so I take Light Magic or, if I'm lucky, Logistics. Logistics gives Teleport, and I can't play without a light mass buff.
Added after 3 hours 12 minutes
Emmm... I messed up. At level 20, Oru's initiative will only increase by 10%... but even so, in most cases, she will go before other heroes.
Hmm, why hasn't anyone mentioned Orra yet? By level 20, her initiative doubles. Excellent starting skills - Sorcery + Arcane Knowledge. From the skills to be learned, I choose those that lead to Arcane Mastery (Sorcery, Education, Summoning, Attack). You have to wait a long time for Attack, and sometimes, if I don't get it, I take Light Magic or, if I'm lucky, Logistics. Logistics gives Teleport, and I can't play without a light mass buff.
Added after 3 hours 12 minutes
Emmm... I messed up. At level 20, Orra's Initiative will only increase by 10%... but even so, she will still go before other heroes in most cases.
The specialization is good, and even 1 mage at the beginning is very helpful in clearing the initial mines, etc.
Learning - attracting magic is also useful.
There is no possibility to develop to the level of "Secret Knowledge", though. :)
1) Defense - a useful skill - +2 to HP at the start
2) Education - bonus to experience, etc.
3) Magic of Summoning - Celestial Shield and Phoenix Summoning - useful spells
4) Logistics - faster movement + Golem March
5) Mechanics - ballista and tent.
Around level 25, he's just a monster!:smile10:!!
I think that Orah is good!
