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Hmm, why hasn't anyone mentioned Orra yet? By level 20, her initiative doubles. Excellent starting skills - Sorcery + Arcane Knowledge. From the skills to be learned, I choose those that lead to Arcane Mastery (Sorcery, Education, Summoning, Attack). You have to wait a long time for Attack, and sometimes, if I don't get it, I take Light Magic or, if I'm lucky, Logistics. Logistics gives Teleport, and I can't play without a light mass buff.
Added after 3 hours 12 minutes Emmm... I messed up. At level 20, Orra's Initiative will only increase by 10%... but even so, she will still go before other heroes in most cases.
She is my favorite heroine. :smile02: Although I don't level up the super ability as a matter of principle (by the time you get it, you'll be able to defeat everyone with a single finger anyway, but going through half the game with unnecessary skills is a hassle). But Orra is incredibly good; she throws so many spells that there is no chance of resisting her. Just imagine the combination: Orra + Phantom Creation... no comments, the enemy doesn't have time to clear out the hordes of phantoms, and they don't even touch your "real" units...