Skip to content

Posts from Skyrim

3.7 (3 ratings)
In reply to Rexul
User Avatar
9 years ago
Auto-translated
the main thing is not to overdo it with the map's density – I just wanted to remind you about the AI's turn time – the larger and more detailed the map, the longer the AI takes to make its move.
9 years ago
Auto-translated
What's new: v1.0
The long-awaited release!
This version adds a new castle (hero) called "College of Winterhold". This is an unfriendly, extremely desolate place, and you are unlikely to find anything valuable here, or is that so? Although at first glance, it may seem that there is absolutely nothing to do here, know that you are deeply mistaken. Don't forget about the dungeons, because it is here that the main entrance to the "Black Mire" is located.
9 years ago
Auto-translated
They did spoil some of the possibilities in the area around the new city, but it’s not a big deal. By the way, the Black Boundary is a very good idea. Knowing the lore of the original game, I can guess where to go first on the map you created. Thank you for recreating this wonderful game!
User Avatar
9 years ago
Auto-translated
Played it for a bit and then quit – it’s annoying waiting for the computer to make its move.
User Avatar
9 years ago
Auto-translated
In other words, there’s no point in me getting it, since I only have a laptop right now. Oh well. It would be interesting to see Skyrim projected onto the Heroes of Might and Magic world.
In reply to SuperGuru
9 years ago
Auto-translated
Rambo1969
Have you tried downloading the Skyrim (no limits) map version? If that doesn't help, I suggest waiting for the v1.1 update, which will improve performance thanks to the transition to a 64-bit base. I also recommend downloading an add-on/mod for faster AI turns.
In reply to CrazyPro
User Avatar
9 years ago
Auto-translated
CrazyPro
Rambo1969
I also advise you to download an add-on/mod for faster AI turns.
/topic/7746/ - if you are talking about this mod, unfortunately, it doesn't work correctly for many people, and as far as I understand, this is because, as stated in the description: "
"This version is only compatible with Windows XP" - it's a pity, though; the screenshots made me interested in the map.
Attachments 1
1 file attached • Total size: 80.0 KB
In reply to Antik
User Avatar
2 years ago
Auto-translated
Antik
I played as a human hero and without allies (to speed up the game), and completed it in 3.5 months. At first, it was interesting because the AI constantly attacked, but after a while, its strength waned, and the game boiled down to simply searching for and destroying enemies. Overall, the map is enjoyable, but in my opinion, it lacks utopias, growth buildings, and, of course, mentors.
Interesting... how did you play Heroes III, Heroes IV, and even Heroes V without mentors?
User Avatar
2 years ago
Auto-translated
I've read everything, but no one has mentioned the biggest problem with maps of this size: crashes when loading saves. How do you deal with this? I wouldn't want to have to stop playing halfway through because of it. And waiting for other players' turns isn't a problem at all. P.S. Hmm... it's already worrying (screenshot)... as they say, the first hurdle is half the battle – how did you even get this to run? P.P.S. After scratching my head, I removed this Skyrim (no limits) and installed Skyrim v1.0. I launched it (screenshots 3, 4), and immediately I have a question... what kind of Skyrim is this if you can't choose Orcs? P.P.P.S. As I suspected, any reload results in a crash. P.P.P.P.S. Well, that's it. No saves load after an hour of gameplay. I swore I wouldn't play this giant mess again. I have no idea who could actually finish it, but my computer is just telling me to forget it with these ridiculous map sizes like World of Enroth or Charleroy, which are not suitable for this game.
In reply to raspisnoy
User Avatar
2 years ago
Auto-translated
raspisnoy
I read everything, but no one has mentioned the biggest problem with maps of this size: crashes when loading saves. How do I deal with that?
/topic/15997/

Comment #5 ntcore
2 years ago
Auto-translated
I don't know for sure, but I played the previous version of the map for a long time, and nothing crashed. True, in the editor, I remove the allies and play one against all. I downloaded the new version, I'll try it, and I'll let you know.

Added after 9 hours 23 minutes
I played it, and nothing crashes or lags. Just so you know, I'm using version 7.
In reply to Mооnst@r
User Avatar
2 years ago
Auto-translated
Mооnst@r
/topic/15997/

Comment #5 ntcore
That’s all irrelevant. The point isn’t that. Over the years, I’ve tried everything – literally **everything**. There was one version that gave me slightly more time before the crash and inability to load the save (it’s described somewhere on this site), but eventually, as the fog of war expands, the game crashes completely at a certain point. And I assure you, it's not the OS (I played on XP, Vista, 7, 10, 11), not the PC hardware or components (I fully upgraded my computer to a new one), not the PC RAM (screenshot attached) + I still have a 40GB swap file on the SSD. Not the game settings themselves (I set all resolutions, lowered them to zero, even checked boxes where they shouldn’t be ). No mods (I installed it on a clean copy, even different versions), played on EWA (same problem there). With cheats, without cheats, with prayers and curses. It simply means that this game is not designed for maps of such sizes. I don’t know how some people manage to complete these maps, but it’s pure luck (that’s all I can think of ). The game just corrupts the save at some point, making it unusable. You might still be able to launch the map, but you won't be able to load the last save; sometimes, it also destroys the previous one (and it doesn't matter if it was a quick or full save). In these conditions, it becomes impossible to continue playing, no matter how often you save every 2 seconds.
The only thing I haven’t tried is using a 32-bit OS.
There are tons of opinions online, including:
This briefly translates into "Saves don't work on large maps," which is a well-known issue of the game.
If the player uses RMG and creates a map of size 256x256 or larger, there's a very high chance that the savegame created on it will break, especially if in the map editor you use the default moon weeks calendar option "block monster weeks = false." I presume this happens because of the excess of placeable objects on the map in this case.
The reason for this I can fathom is the memory overflow or some other forms of truncating internal data storages, which leads to the savegame being broken.
And the biggest problem with the game is that the developers didn’t release the source code
Attachments 1
1 file attached • Total size: 207.6 KB
User Avatar
2 years ago
Auto-translated
A patch to optimize memory usage, a new clean profile, no questionable or resource-intensive mods, remove all custom maps and campaigns that could affect the map/campaign, and avoid making 100500 saves during a playthrough. If that doesn't work, which is highly unlikely, just don't play on those.

Added 5 minutes ago
I wrote something silly here and deleted it later.

Added 1 hour 10 minutes ago
No, you have too few options by modern standards. It's not worth adapting to older versions, and it's not just for Heroes of Might and Magic.
In reply to Mооnst@r
User Avatar
2 years ago
Auto-translated
Mооnst@r
A fresh start with a new profile, no dubious or resource-intensive mods, remove all custom maps and campaigns that might affect the map/campaign, and avoid making 100500 saves during gameplay. If that doesn't work, which is highly unlikely, then don't play on those settings.
This is a quote from my book, which I wrote 20 years ago, "Heroes for Noobs."
P.S. I'm glad that, according to modern marketing standards, you're confident that 16 GB is too little (the sellers of 32 GB are probably very happy). I just haven't encountered any games where I needed more. I wrote about RAM specifically for those who give such advice, so they don't point to some kind of memory shortage. And I still have the swap file from Assassin's Creed Valhalla, where even for it, the recommended specs are 16 GB in 4K on ultra settings. After 5-7 hours of playing, a memory leak due to an open browser, in which I was looking up walkthrough secrets, ate up everything. In games, my RAM is never fully utilized; it's the video memory that's being used, and I have 12 GB of that. The swap file on an NVMe SSD M.2 is as fast as a second RAM module in terms of response time and as large as 20 RAM sticks. This amount of RAM is only used up either due to poor game optimization or a large number of open browser tabs. When the developers were making Heroes, they couldn't even imagine that there would be such large amounts of RAM, and mass sales of SSDs were still at least 5-7 years away. And a large portion of the "helpers'" answers on the internet date back to those ancient times. What kind of faulty memory is to blame for a game from 2006? The game's authors themselves probably had at most 2 sticks of 4 GB of DDR2, and DDR3 didn't appear until a year later, in 2007. 🙃 So, forget this nonsense about the game crashing due to a lack of RAM! This misconception has been circulating on the internet since the days when everyone was using Windows XP, and Vista appeared a year after the game. What mods? What are you talking about? I wrote about playing without mods. What about 100500 saves, what about custom maps in Maps or UserCampaigns? Look at the year I registered on the site; am I new here? When playing Heroes, everyone makes a quick save before each battle and a couple of full saves just in case. Why do I need to be told such obvious things? I just want those who know what they're doing to get to the bottom of the problem. It's clear that the problem lies in the game. And I hope that the author has, after all, created a map of this size and found a way around the problem.
Attachments 1
1 file attached • Total size: 263.9 KB
In reply to raspisnoy
User Avatar
2 years ago
Auto-translated
raspisnoy
Which mods shouldn't I use? What did I write? I said I play even without mods. What about 100500 saves, what about random maps in Maps or UserCampaigns?
You are not alone. In 4 days, 3 people have reported this problem on the forum.
raspisnoy
Look at the year I registered on the site, am I a newbie?)).
You posted a screenshot of the mods (just recently) that you play with, and there is a discussion about mutually exclusive mods: they use the same file(s), but with different parameters.

Statistics

Welcome our newest member: recijeb