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Posts from NHF – new heroes for Heroes V 3.1.Auto-translated
So, here's a review. A harsh one.
Now, there's an equal number of good and bad models. The mage heroes turned out great. The flying carpets (with a map of Russia on one of them!? Am I imagining things!?) are good, and the Solmyr is very good. Respect to the creator. A couple of the female heroes have emptiness under their heads, but that's a minor issue. However, the cavalry units didn't turn out well. It would be better to give them Duncan's horse back. Dark Elves. The female heroes on standard animations (although Kujin might be the base) and the retextures of Ilia are good, the rest are a bit off (sorry), but the male heroes are very cool. Sylvan Elves. A couple of the female heroes (like Ilfina) have problems with their animations. Maybe remove the camera during their movement so nothing is visible? The rest are good! Demons: The female models are of poor quality + there are some glitches. The male models are not bad for demon-monsters.:) Overall: 7 out of 10. This mod is definitely one of the best.
Okay, here's a review. It's a harsh one. Now, there's an equal number of good and bad models. The mage heroes turned out great. The flying carpets (with a map of Russia on one of them!? Am I imagining things!?) are good, and the Solmyr is very good. Respect to the creator. A couple of the female heroes have an empty space under their heads, but that's a minor issue. However, the cavalry units didn't turn out well. It would be better to give them Duncan's horse back. Dark Elves. The female heroes on the standard animations (although Kujin might be the base for them) and the retextures of Ilia are good, the rest are a bit off (sorry), but the male heroes are very cool. Wood Elves. A couple of the female heroes (like Ilfina) have problems with their animations. Maybe remove the camera during their movement so that nothing is visible? The rest are good! Demons: The women are of poor quality + there are some glitches. The men are not bad for demon-monsters. :) Overall: 7 out of 10. In any case, this mod is one of the best.
Duncan's horse is a draft horse... What kind of draft horse do mages have??? They turned out well, there are just two models with their own animations... There's nothing that can be done about it. Although, there is an option with a rider without animation on the map. But that's not a solution, in my opinion. The map of Russia is a joke from the developer, you could say.)))
All the problems with the animations are minor. Because if you knew how much of a hassle it all is... All the bodies are cut into pieces and placed on the skeletons of the models. It's a long story. Unfortunately, a better way to make it with one model hasn't been invented or implemented yet. I'll take a look at the Wood Elves, there don't seem to be any problems there, if possible, I'll fix it. But let's talk about the Inferno women in more detail? Where is the poor quality? Are the polygons visible on the body?))) If you round the bodies even more, there will be even more glitches. And now, look at the standard models of Ilia or Shadia, especially at their shoulders, and how they walk. The Dark Elves and Inferno are made based on them. I think this is the "awkwardness" you mean in the animations... But there's nothing that can be done, I adjusted them as much as I could.... There's not much that can be done now. All the bones are used, but the standard ones are heavily animated.((( Believe me, it's not that simple in this game.))) But in any case, thank you for the feedback!))) And this mod is not just one of the best, but definitely the best in terms of new heroes! And it's not just about the models. There are also well-thought-out abilities, scripts, texts, very high-quality icons, and much more. This is the only mod that I paid attention to at the time and wanted to participate in. Even the number of posts on the forum in the mod's topic shows this. Thank you to everyone who is participating in it. That's why it's taking so long, believe me, we're squeezing the maximum out of the game!!! And we'll do a lot more interesting things, it's just a matter of time!
The standard version will include the Ashan map! :smile25:
And not just one! Everyone will have different lands))) I've been suggesting this for a while now, so they can think about what to include. I'm not an expert on Ashan and its lands)))
By the way, with this saddle, it really suits these two heroines based on this model! When I was creating it, I kept thinking about how uncomfortable it must be for them, they'll rub themselves raw!
And not just one! Each faction has different lands))) I've been saying for a while that they should think about what to put there. I'm not an expert on Ashan and its lands)))
Well, in principle, for variety, you could give each faction on the map different fragments of Ashan... but that seems a bit strange... IMHO :smile08:
I'm looking at it on my phone. So, I guess I'll have to deform the dress or lower the saddle a bit. Well, overall, it looks pretty cool! I have these models saved in a way that makes them easy to modify, so there shouldn't be any major problems. I deleted all my work on Inferno...((( And I didn't quite understand the map... I mean, are there lands for the Griffin Empire and the Mages? Or are there none? Or are Askhana's lands just drawn in different styles for variety? Again, if that's the case...
Yes, there are some, but the sections available online are labeled in plain English... but there's also this one, which has no labels at all!
P.S. The dress will have to be redone... it kind of drapes down the side of the saddle!
I think we'll find some maps. It looks like Europe.
We'll make the dress too. I made a mistake by leaving the original bow, but now we could adjust the height. Besides, she doesn't have a cloak.
There are many maps on Ashanwiki.
Anwen will be reworked, and then recolored. For now, I won't touch it since it's still being completed.
By the way, the head that Mirazel has would suit Dyrael better - if you look at the icon, you can see that Dyrael has a whole structure made of hair.
P.S. In Inferno, the specialist runs around with Cerberuses, accompanied by a hellhound - I like the idea, but the dog should be animated, and if that's not possible, it's better to remove the dog (other unit specialists don't run around the map with a retinue of their favorite pets, so this hellhound isn't essential) - IMHO.
... И древний лес, роскошен и печален, Блистает там воздушностью прогалин. Но между кедров, полных тишиной, Расщелина по склону ниспадала. О, никогда под бледною луной Так пышен не был тот уют лесной...
Regarding Mirazel, it's my favorite character; everything is good there.
Regarding Dirael, I agree. But what I managed to find... I wouldn't be able to create such a structure myself with good quality.
Regarding the dog. It's animated, but slowed down, just like the wolf from Kubera. If we increase its speed, it will overtake her, then a new cycle, and so on.
Besides, this isn't my character; it was only in combat with the developer.
Let's do as Psatha decides. We'll remove it from the map and leave it in combat, or we'll leave it as is.
Yes, Anven can freely color it! It won't interfere or have any impact. Of course, unless you're planning to put only some kind of drawing, like a portrait, there. Well, I think you're just going to edit the color, right?
Regarding Mirazel, she is my favorite character; everything is good about her. Regarding Dirael, I agree. But what I managed to find... I wouldn't be able to create such a model myself with good quality. Regarding the dog. It's animated, but slowed down, just like the wolf from Kubera. If we increase its speed, it will overtake her, then a new cycle will start, and so on. Besides, this isn't my character; the developer only used it in battles. Let's do as Psatha decides. We'll remove it from the map and leave it in the battle, or we'll leave it as is. Yes, you can safely color Anwen! It won't interfere or have any impact. Of course, unless you only plan to apply some kind of drawing, like a portrait. Well, I think you'll just be editing the color, right?
I'll work on it tomorrow – I'll find all the artwork of Anwen and redraw the texture (not recolor it, but redraw it).
... И древний лес, роскошен и печален, Блистает там воздушностью прогалин. Но между кедров, полных тишиной, Расщелина по склону ниспадала. О, никогда под бледною луной Так пышен не был тот уют лесной...
Well, you know. There are two files. You'll find the top part as TG1, and the bottom part (below the waist) of Sef's legs as TG3; you'll figure it out.
Boots are separate, gloves also have their own file, as does everything on the head.
Added 7 minutes later
Yes, I just checked, maybe I can lower Anwen without the saddle! I'll try tomorrow. BUT the saddle is definitely needed for Klyna and Ula. You can't lower it there, and it looks good anyway.
Okay, I'm going to sleep, see you all tomorrow!
Regarding King Tolgar's specialization – I haven't had the chance to play with him in multiplayer (for obvious reasons), so it's difficult for me to judge how overpowered he is (theories are one thing, practice is another). As I understand it, if you level up his resistance and soldier's luck, it becomes impossible to defeat him, or is he still comparable to other heroes? It's an interesting specialization, and I wouldn't want it to become even stronger in version "E," because Markel is already alive there (his specialization can't be adjusted, or it's adjusted in a different file than the one used for everyone else, and I couldn't find it).
... И древний лес, роскошен и печален, Блистает там воздушностью прогалин. Но между кедров, полных тишиной, Расщелина по склону ниспадала. О, никогда под бледною луной Так пышен не был тот уют лесной...
Question about King Tolgar's specialization - I haven't had the chance to play with him in multiplayer (for obvious reasons), so it's hard for me to judge how overpowered he is (theories are one thing, practice is another) - I understand that if you level up his resistance and soldier's luck, it's impossible to defeat him, or can he still be brought to the same level as other heroes? - It's an interesting specialization, and I wouldn't want it to become even stronger in version "E".
He's already overpowered and lives there. SRD
, and Markel lives there too (his specialization can't be adjusted, or it's adjusted in a file that's different from the one where everyone else's is, and I couldn't find it).
The problem with Markel's specialization is that he not only recruits a portion of the undead, but he also doesn't engage in battles with their units at all.