Skip to content

Posts from Walkthroughs for custom maps.

No ratings yet — be the first to rate!
User Avatar
Auto-translated
Anatoly43
I would like to ask not only you, but everyone. Map editors often "sin" with such a trick when "paths" are hidden. Maybe someone is delighted by this (and tastes are not to be argued), but are there any programs to "see" these "invisible paths"? Experienced players, for example, know that with three or more bodies of water, various objects, or volcanoes, and even in swampy areas, the map editor can create such a mess that you don't even want to play, even a little. I'm just used to playing standard missions where you don't encounter such "cool" tricks. How do you deal with these problems?
Maybe I'm missing something, but you can check the map's traversability in the editor - there's a red-yellow grid for that. If you can't "feel" the map, you can see from the cursor whether there's a path or something is blocking it - you need to pick it up first. Sometimes it's difficult to check - for example, if something is behind the city. In the game, viewing the land or air will help - it will show whether there's a resource or artifact there, or just a dead end, no road. In my opinion, this is normal - it looks much more stupid than the WoG tricks, when one object looks like another (for example, a witch's hut looks like a mine - you want to get a resource, but you get rewarded with an unnecessary skill).
Техника в руках индейца мертва.
Справочник по НоММ-4 http://handbookhmm.ru/pamyatka-dlya-heroes-iv.html
Памятка по НоММ-3 http://handbookhmm.ru/pamyatka-dlya-homm-iii.html
и HotA http://handbookhmm.ru/vyishla-obnovlennaya-pamyatka-dlya-homm-iii-hota.html
Auto-translated
Marlo_Stanfield I put down Lord of the Rings the other day, but it doesn't seem to be because of the Season.

dnaop-wr This is a useful tool, it's exactly what I was looking for, thank you very much. It would be useful in Paragon. But maybe I'll start playing Paragon again, and this "red and yellow grid" will help. The battles in Paragon are really exciting (for me), but the "exploration" mode is annoying because you have to "move" the cursor around. For the exciting battles and "surprises" in the form of gold, units (like nomads in the sands), mana at the right moment, and other things, the author deserves a monument. But for the unclear paths where you have to move the cursor around to figure out if you can pass and save so you don't lose movement points, like before an important battle, the author should be hanged like Mussolini and Najibullah. I understand that tastes differ, so maybe there could be 2 versions: one for those who like to "explore" the paths, and one for those who like classic strategy on the map and battles. I probably won't forget for a long time when I was finishing off the barbarians in Paragon, and there was a hero named Yorogos, he had fewer troops, but a test battle showed that there would be losses because this idiot was wearing a Cloak of Renunciation, and then Solomir appeared with an even larger army than Yorogos... I slowly approached Solomir, but from a distance, as if urging him towards Yorogos. I occupied shelters with a supporting hero, and the main hero blocked the passages so that Solomir wouldn't run back stupidly. As I feared, Solomir stupidly attacked Eisidus and freed Erianu... But he attacked Yorogos. He beat him so badly that he probably couldn't escape, and the artifacts went to Solomir. After the battle, it was easy to defeat the weakened Solomir without losses.
In reply to Marlo_Stanfield
User Avatar
Auto-translated
Marlo_Stanfield
Has anyone here played or is currently playing Season's maps? I've completed Way Home and The Lord of Rings so far. The first one is noticeably easier, and the second is noticeably harder, when comparing them. Now I'm trying my hand at Heroes of Jin Yong. The first day was difficult to play in a way that one of the starting heroes wouldn't be killed on the third day. I've reached the beginning of the second in-game month, defeated two opponents near the starting sandy area (Inferno and Citadel), but I still feel like I'm in the mouth of a volcano. I've saved Xiedu for later.

It would be interesting to discuss The Lord of Rings. Some moments were genuinely challenging: the battle with Zidar, the battle with Gunnar, accumulating the required number of Wizards to break through Stig. Of the final battles, Tazar was particularly tricky. I'm sure that my tactics in these and many other cases were far from optimal, but this map is rarely discussed, unfortunately, as are the other Season's maps. Although there is a lot to discuss there.

Check out Heroeportal, maybe they can help. Besides Marmot and a couple of other people, there's hardly anyone here with any skill.
I found and uploaded "Heroes of Jin Yong" to the CIS community, specifically on Heroeportal. I found it on a Chinese website, in posts from around 2005, where Season himself was active. The map didn't become popular due to its difficulty.
Harry Potter is also missing from the list; it's Chinese but not by Season.
Try the map "Y2K+1". If you can't find it, I'll send it to you from my personal archive of the best maps
In reply to Pomazok1329
User Avatar
Auto-translated
Pomazok1329
Check out HeroeSportal, it might help. Besides Marmot, there are only a couple of other people here who have any real skill.
In the CIS community, and specifically on HeroeSportal, I personally found and uploaded "Heroes of Jin Yong." I found it on a Chinese website, in posts from around 2005, where Season himself hangs out. The map never became popular due to its difficulty.
Harry Potter is also missing from the list; it's a Chinese map, but not by Season.
Try the map "Y2K+1." If you can't find it, I'll send it to you from my personal archive of the best maps.
Thanks for Heroes of Jin Yong; it's currently day 232, and the map offers a very interesting challenge. I've defeated all the AI opponents around (Kreg and Dessa are still holding their own), and I'm waiting for an enemy hero from the Necropolis in the lower left corner of the map to make a move. I'll probably need to pack up and move further away from him soon.

I'm also far from being a master player, and I can't speedrun this type of map, but I'm managing to keep up the pace. HoJY seems even easier than Way Home so far. But I see that later on, some overpowered AI opponents will come through the portals, and they're given flight on their way out. We'll see how I can handle them.

By the way, I recently finished Harry Potter as well. It's a tricky map, especially the start, but Aeris Quamarine couldn't evenly distribute the difficulty across all stages of the game, so from a certain point (specifically, after all the heroes rushing to the starting location have been defeated), the game becomes simple and even a bit tedious.

Also, thank you for suggesting Y2K+1; I'll add it to my list of maps to play. But for now, I plan to try Rise of the Sun King after the Season maps, although I doubt I'll even be able to make it through the first few days. :)

Don't you play these kinds of maps yourself?
In reply to Marlo_Stanfield
User Avatar
Auto-translated
Marlo_Stanfield
Thank you for Heroes of Jin Yong. It's currently day 232, and the struggle on the map is very interesting. I've defeated all the AI players around (Kreg and Dessa are still holding their ground), and I'm waiting for an enemy hero to emerge from the Necropolis in the lower left corner of the map. I probably need to pack up and move further away from him.

I'm also far from being a skilled player; I can't speedrun this type of map, but I'm managing to keep a decent pace. HoJY seems even easier than Way Home so far. But I see that later on, insane AI players will start appearing through portals, and they'll be given flight upon exiting the portals. Let's see how I can handle them.

Harry Potter, by the way, was also recently completed. It's a tricky map, especially the start, but Aeris Quamarine couldn't evenly distribute the difficulty across all stages of the playthrough, so from a certain point (namely, when all the heroes rushing to the starting location are defeated), the game becomes simple and even a bit tedious.

Also, thank you for the suggestion to play Y2K+1; I'll add it to my list of maps to try. But for now, I plan to try Rise of the Sun King after the season maps, although I doubt I'll even be able to handle the first few days :)

Don't you play these types of maps yourself?

I don't particularly like these kinds of maps where you have to understand the author's logic, right down to the last move, to the last unit of mana. And a mistake means replaying, and it takes more than an hour.
But I can say that they are somewhere in the middle for me.
My favorite map is Lord of the Rings 3.0 (not to be confused with the Season map The Lord of Rings).
My least favorite map is the overdone Paragon.
There are also hardcore German maps like Rise of the Sun King and Metataxer's Revenge.
I would also add maps that are, in one way or another, based on a "puzzle" - whether it's battles, RPG elements, or, if that's the case, maps for 1 (!) day. All of them are on our website with the tag Riddle.
I would especially draw attention to Riddle #3, Riddle #1, and Riddle #7
In reply to Анатолий43
User Avatar
Auto-translated
Anatoly43
As I feared, Solomir, in his foolishness, attacked Eisidus and freed Erathia... And then he attacked Yorogos. He beat him so badly that he apparently couldn't escape, and Solomir got the artifacts. After the battle, the already weakened Solomir was easily defeated without any losses.
I haven't checked, but I fully trust FizMig. In a battle between two heroes, the AI winner does not receive the artifacts of the defeated hero (unlike a human player's hero). The defeated hero can be bought back in the tavern later with all his artifacts.
Pomazok1329
I don't really like maps like this, where you have to understand the author's logic, right up to the last move, to the last unit of mana.
especially if that logic is inadequate or overly complex.
Техника в руках индейца мертва.
Справочник по НоММ-4 http://handbookhmm.ru/pamyatka-dlya-heroes-iv.html
Памятка по НоММ-3 http://handbookhmm.ru/pamyatka-dlya-homm-iii.html
и HotA http://handbookhmm.ru/vyishla-obnovlennaya-pamyatka-dlya-homm-iii-hota.html
In reply to Pomazok1329
User Avatar
Auto-translated
Pomazok1329
I don't particularly enjoy maps like these, where you have to understand the author's logic to the very last move, to the very last unit of mana. And a mistake means replaying, and all of this takes more than an hour.
But I can say that they are somewhere in the middle for me.
This is an exaggeration, by the way. Season's maps need to be played with tempo, but no supernatural planning of EVERY turn was needed in the case of Way Home and The Lord of Rings. Evidence of this is the different completion times among those who managed to complete them. For example, someone took 30 months, someone took 10 (my case), and someone even managed it in 4. In LotR, it turned out to be important to check the terrain of each battle without an HD mod; thanks to this, you can, for example, break through 40 Azure units with a small pack of harpies and witches by the end of the first month.
In reply to Marlo_Stanfield
User Avatar
Auto-translated
Marlo_Stanfield
In LotR, it turned out to be an important test of the terrain of each battle without an HD mod; thanks to this, for example, you can break through 40 Azure Dragons with a small pack of Harpies-Witches by the end of the first month :)

Harpies on 1 cell -> Azure Dragons cannot get to them (the terrain is designed by the author to be impassable for creatures with 2 stacks) -> a quick battle?

Added 1 minute ago
dnaop-wr

especially if this logic is inadequate or tedious.
Exactly. As an example of a VERY tedious map, for 1 day
Riddle #7 - "Raid on wech"
In reply to Pomazok1329
User Avatar
Auto-translated
Pomazok1329
Harpies on 1 tile -> Azure creatures cannot reach them (the terrain is designed by the author to block creatures with 2 movement points) -> quick battle?
Yes. The Harpy is placed on the desired tile in tactical combat mode.
In reply to Marlo_Stanfield
User Avatar
Auto-translated
Marlo_Stanfield
That's quite an exaggeration, by the way. Season maps need to be played with a focus on tempo, but I didn't need any supernatural planning for EVERY turn in the case of Way Home and The Lord of the Rings. The different completion times among those who managed to complete, for example, LotR, are proof of that. Some needed 30 months, some 10 (my case), and some even managed in 4.

There's a huge difference at the beginning of these maps. Do you break through the Fairy Dragons with a Titan and Djinns for the sake of a bag of gold, which will give you an important army and a daily gold increase (casting spells, the beginning of Way Home), or do you go further and think, "No, playing with the random healing of Djinns is nonsense"? Well, at the beginning of Lord of Rings, you definitely need to gain exactly 1 experience point so that the Spawn of Evil summons all the demons, and if even 1 of them fails, you have to restart. This is what constitutes
supernatural planning for EVERY turn
In reply to Pomazok1329
User Avatar
Auto-translated
Pomazok1329
At the beginning of such maps, there's a huge difference. Do you break through the Fairy Dragons with a Titan and Genies for a bag of gold, which will give you an important army and a daily gold increase (shaman spells, the beginning of Way Home), or do you think, "No, playing with the random healing of Genies is nonsense"? In Lord of Rings, you definitely need to gain exactly 1 experience point for each Spawn of Evil to summon all the demons, and if even one of them messes up, you have to restart.
In LotR, only the first game week is played in such a strict mode; in Way Home, it's about three weeks until you capture the tower in the upper left corner of the map. After that, you can move in different directions.
In reply to Marlo_Stanfield
User Avatar
Auto-translated
Marlo_Stanfield
In LotR, only the first game week is played in such a strict manner; in Way Home, it takes about three weeks to capture the tower in the upper left corner of the map. After that, you can move in different directions.

Maybe I'll be able to manage it sometime now, thank you. I didn't follow a guide from Western websites – it's not interesting, and struggling with such a difficult start is just as tedious.
In reply to Pomazok1329
User Avatar
Auto-translated
Pomazok1329
or you keep going and think, "No, playing with random healing from genies is ridiculous."
Here's an interesting point. After dealing damage to the Titan with magic from the Fairy Dragon, the genies mostly just cast healing spells. They sense that otherwise, he won't survive.

It's more difficult in LotR to kill a Fairy Dragon on day 5 with 2 angels, but there seems to be water resistance, so it's also a solvable problem.
In reply to Marlo_Stanfield
User Avatar
Auto-translated
Marlo_Stanfield
Here's an interesting point. After dealing damage to the Titan with magic from the Fairy Dragon, the Djinns mostly just heal and cast spells. They sense that otherwise, he won't survive.

It's more difficult in LotR on day 5 to kill the Fairy Dragon with 2 Angels, but there seems to be water resistance, so it's also a solvable problem.
I'm saying that not everything is so obvious; it's up to the author whether they intended it this way or not.
That's why you need to take 2 Angels, not an Archangel. If the author hadn't planned it this way, there would be a problem with scaling. Especially since he gives you a choice of what to exchange the Vampires for.
And so on.

P.S. I remembered an interesting battle from the map "Nine Riddles"; how is an ordinary person supposed to solve this riddle? Screenshot.
Attachments 1
1 file attached • Total size: 125.3 KB
User Avatar
Auto-translated
Those 2 angels look more impressive there, especially since we manage to upgrade them in the Fortress just in time for Nila's arrival. You can also try using an Archmage, but I don't see the point, as the speed boost with angels and Archmages is the same.

Regarding your screenshot: what magic does our unit and the enemy unit have? If the enemy doesn't have Haste, Prayer, or Slow, which we can't remove, then the obvious solution is to attack it with Nagas using Wait. Eighth speed against fourth speed should be more than enough.

Statistics

Welcome our newest member: Emil