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Posts from Heroes of the Academy - Academy

5.0 (2 ratings)
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19 years ago
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A very simple question: which hero from the Academy do you prefer to play as? Why? :smile13: What abilities do you usually upgrade for them?
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19 years ago
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My favorite hero is Razaz. The optimal way to develop him is as follows:
1) Logistics (Golem March), because Razaz is a golem creator, and by the end of the game, he will have about 500 of them (on an XL map);
2) All Dark Magic; Better yet, focus on Summoning!
3) Defense (Razaz's defense is developed from the beginning of the game), so max it out;
4) Education (for mini-artifacts; with 35 education points, you can forge a very good artifact, such as +3 speed, +4 luck, etc.).
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19 years ago
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So, are we not allowed to summon creatures? That’s depressing…
In reply to Игрок
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19 years ago
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Player;101155
So, are we supposed to play without summoning? That's awful...
I always choose summoning! It's the best type of magic!
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19 years ago
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Hmm, why hasn't anyone posted about Ora yet? By level 20, initiative doubles. Great starting skills - Sorcery + Lore. From the upgradeable skills, I choose those that lead to Arcane Omniscience (Sorcery, Scholarship, Summoning, Attack). It takes a long time to get Attack, and sometimes, before it arrives, I take Light Magic or, if I'm lucky, Logistics. Logistics provides Teleport, and without a light mass buff, I find it quite difficult to play at all.

Added after 3 hours 12 minutes
Emmm... my bad. At level 20, Ora's Initiative only increases by 10%... but even so, in most cases, she will still act before other heroes.
In reply to Solo
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19 years ago
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Solo;101348
Hmm, why hasn't anyone mentioned Oru yet? By level 20, initiative doubles. Excellent starting skills - Sorcery + Arcane Knowledge. Of the skills to choose, I pick those that lead to Arcane Erudition (Sorcery, Education, Summoning, Attack). You have to wait a long time for Attack, and sometimes you don't wait for the attack, so I take Light Magic or, if I'm lucky, Logistics. Logistics gives Teleport, and I can't play without a light mass buff.

Added after 3 hours 12 minutes
Emmm... I messed up. At level 20, Oru's initiative will only increase by 10%... but even so, in most cases, she will go before other heroes.
The topic says that Oru gets Arcane Erudition the fastest, and the choice of the last skill remains with you:smile19:
In reply to Solo
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19 years ago
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Solo;101348
Hmm, why hasn't anyone mentioned Orra yet? By level 20, her initiative doubles. Excellent starting skills - Sorcery + Arcane Knowledge. From the skills to be learned, I choose those that lead to Arcane Mastery (Sorcery, Education, Summoning, Attack). You have to wait a long time for Attack, and sometimes, if I don't get it, I take Light Magic or, if I'm lucky, Logistics. Logistics gives Teleport, and I can't play without a light mass buff.

Added after 3 hours 12 minutes
Emmm... I messed up. At level 20, Orra's Initiative will only increase by 10%... but even so, she will still go before other heroes in most cases.
She is my favorite heroine. :smile02: Although I don't level up the super ability as a matter of principle (by the time you get it, you'll be able to defeat everyone with a single finger anyway, but going through half the game with unnecessary skills is a hassle). But Orra is incredibly good; she throws so many spells that there is no chance of resisting her. Just imagine the combination: Orra + Phantom Creation... no comments, the enemy doesn't have time to clear out the hordes of phantoms, and they don't even touch your "real" units...
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19 years ago
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It all depends on who you're playing with! But I personally prefer the hero with the Mirror (forgot his name)!
In reply to M@ximus
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19 years ago
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Like Narhiz.

The specialization is good, and even 1 mage at the beginning is very helpful in clearing the initial mines, etc.

Learning - attracting magic is also useful.

There is no possibility to develop to the level of "Secret Knowledge", though. :)
In reply to DaBaePoH
19 years ago
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For the Academy, the following heroes stand out: Jalib, Nazir, and Ora. Jalib is more suitable for playing against Warlocks. I would advise him to learn Light Magic, Summoning, Sorcery, and Defense (either Attack or Logistics, depending on what becomes available). Ora casts Light Mania well, so it is essential for her. Nazir is more suitable for playing on extremely difficult levels, as he can defeat large groups of level 1 and 2 troops at the beginning with almost no losses (ignoring the loss of turrets). The other heroes do not stand out as much compared to these three, in my opinion.
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19 years ago
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I usually play as either the sorceress with the veil or the old man with the beard; they are cool, and you can develop their magic skills quite well.
19 years ago
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Hafiz is the best starting hero, plus he has combat machines. He's very strong in the mid and early game. It's just very difficult to rush him. You can also choose Narhiz (with the Fireball spell), but you should only pick him when you're planning to push aggressively, and if you're 100% sure that you won't be rushed.
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19 years ago
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I prefer playing as Razazak, the golem creator. My favorite skills are:
1) Defense - a useful skill - +2 to HP at the start
2) Education - bonus to experience, etc.
3) Magic of Summoning - Celestial Shield and Phoenix Summoning - useful spells
4) Logistics - faster movement + Golem March
5) Mechanics - ballista and tent.
Around level 25, he's just a monster!:smile10:!!
19 years ago
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I liked Razazak BEFORE the patch, but now that gremlins can only repair golems once, he has lost his value...

I think that Orah is good!
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18 years ago
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I definitely vote for Razazak and Jaliba. The reasons have already been described above.

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