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Posts from Игры HoMM3 for fun

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10.06.2017 w4rick Rampart blue Kyrre def red_rush_hw Necropolis red Galtran jc 127 gave a bugged start the opponent's road to the center directly led to my respawn I went out through another road to 123 started eating the center opp surrendered after a couple of days, thanks for the game

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11.06.2017 w4rcik Castle blue Caitlin def red_rush_hw Dungeon red Shakti , jc 114, the opponent had blocked roads and few objects he surrendered, thanks for the game
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small resp but 3 external dwellings of horses came out on 122, confirming, thanks for the game

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14.06.2017 w4rcik blue moner Conflux lost Jonny red Tazar Fortress 124,
there were 3 Griffin Conservatories near the roads but all big ones I couldn't take on week 1, only 2 Dragon Fly Hives on the resp picked up the Griffin Conservatories on week 2 went to exit into the center, archdevils along the road, decided to exit off-road through the giants there were many of them + GS lost a lot of troops remained without mana after a turn in the center met Tazar with stats and 50+ monarchs, thanks for the game

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14.06.2017 w4rick blue moner Conflux def Jonny red Gunnar Dungeon jc 127
on 122 went out into the center found full control stats elixir, captured the central town after a couple of days Gunnar ran in with a superior army took the central town I cast Town Portal, thought about finishing Dragon Utopias, waiting for the growth of birds from the external dwelling, Gunnar ran to my resp after a turn the opp surrendered motivating by saying he doesn't want to drag out the game
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That's exactly how it was! thx for the games
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13.06.2017 w4rick red Necro Galthran def Iamsamstan blue Rampart Kyrre, jc 122, 3 Griffin Conservatories at respawn at 121 started picking up home Dragon Utopias and planned to exit, opp surrendered at 122 didn't crack GO, thanks for the game
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13.06.2017 w4rick red necro Galthran def Iamsamstan blue Rampart Kyrre,jc 122, 3 Griffin Conservatories on respawn at 121 started gathering home Dragon Utopias and planned to exit, opp conceded at 122 didn't break through ГО, thanks for the game
Thanks for the game!
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17.06.2017 w4rick blue dungeon Shakti def lorks red Tazar swamp jc 125, at respawn found 3 external dwellings of dragons, dungeon's village, and 3 Griffin Conservatories, reached 122 on 125 opp surrendered had nothing to break through ГО, thanks for the game
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[/U]06/18/2017 lorks Rampart Ivor Ivor def 66636431 Krasny Stronghold Krag Hack Krag Hack opponent surrendered on snipers, victory on 112((
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[/U]18.06.2017 lorks Rampart Ivor Ivor def 66636431 Red Stronghold Crag Hack Crag Hack opp surrendered to snipers victory on 112((


many Dragon Fly Hives but nothing to take them with, there's an external dwelling of bears behind the basilisks but also nothing to break through with (Crag Hack entered with only goblins), in the end surrendered to snipers for a Pandora's Box.
thanks for the game!
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noangel (red, Fortress, Dracon, Broghild) lost to lorks (blue, Tower, Theodorus, Theodorus) with a balance of 114. Thanks for the game.
:smile51: ICQ: 677361928
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[U]18.06.2017 Muunis (red random, Fortress with bronze muxlich) defeated lorks (blue random, Tower of Solmyr Solmyr) diamond 125. Had a bad respawn, only one night goblin, and surrendered after 125 turns.
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[U]06/18/2017 Muunis (red random, Fortress with bronze muxlich) def lorks (blue random, Tower of Solmyr, Solmyr) diamond 125
Had a bad respawn, only one night goblin and everything else surrendered on turn 125 after a loss.

Managed to build a hydra on turn 115. Lost all my army on turn 123 in a Conflux battle for 3 angels. But I also took the Conflux for 2 angels. My opponent just gave up after that.

Thanks for the game.
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MadSpirit (red, Tower, Solmyr, Solmyr) def Mori (blue, Castle, Valeska, Valeska) 2ЫЬ4в(3), 124
We used all the restarts, started playing - the respawn point turned out to be not very good. Developed very slowly. The opponent surrendered on turn 124 because he lost his entire army to neutral creatures.

Thanks for the game!
ICQ: 646652262

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MadSpirit (red, Tower, Solmyr, Solmyr) def Mori (blue, Castle, Valeska, Valeska) 2sm4d(3), 124
We used up all the restarts, and when we started playing, the respawn point wasn't very good. I developed very slowly. My opponent surrendered on turn 124 because he lost his entire army to neutral creatures.

Thanks for the game!
It happened. I overestimated my abilities. Thanks for the game!

icq 199283060
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20.06.2017 MuPCeP (blue, random, Inferno, random, Nymus) def Faoz (red, random, Stronghold, random, Dessa), Jebus Cross, 231.

I barely remember the start of the game anymore. We must have played for over 6 hours.) After clearing the conservatories, I remember I only left the "Griffin Conservatory" — I just couldn't take it without losses. I remember I forgot to build the "Cerberi," which forced me to take a stack of Harpies in an empty slot. I found the "Sphere of Inhibition," but at that point, looking at the stats of my best heroes, I didn't see a use for it. Due to inattention, I thought a couple of objects in my zone were blocked (as it turned out later, they weren't), which caused me to lose time and several potential reinforcements for my army... I upgraded the Devils closer to the end — almost right before the "final showdown." The choice of main hero was between Fiona and Nymus. The former arrived early, and thanks to a good player on YouTube, she was leveled first.) Around week two, if not three, Nymus appeared, which, combined with two dwelling spawns in the zone, made her my main hero.
We sat down for this game three times. I didn't want to take unnecessary risks and lose my army, so I only managed to leave the starting zone at the beginning of the second month. But I did it cleanly), albeit barely. It only got "more fun" from there — easy fights were a thing of the past. The first obvious stroke of luck was a sword giving +5 to all stats, guarded by 32 Hydras — their turn speed was 2... Thank goodness for the Earth Magic that appeared and the found altar with Slow.) The second turning point was losing two stacks from levels 1 and 2 due to inexperience... But, getting off with such minimal (and that's no joke) losses, we find Imperial Griffins and Marksmen in the "Pandora's Boxes.")
After that, thinking "where can I upgrade them," we find a Castle the very next turn)) After upgrading, we quickly "tank" 4 Rust Dragons without losses and take the last valuable artifacts for this game.
The opponent was the first to engage me, and to my dismay, took a valuable artifact, captured an empty town, and, flying over the mountains, disappeared. Then, by mistake, I revealed my main hero while transferring troops... Knowing about "Fly," and expecting it to appear at any moment, I still busied myself collecting Pandora's Boxes, hoping to get a stronger stack. His second visit wasn't long in coming, and in an instant his hero takes my main town...
Without any movement speed boost, it would have taken me more than two turns to march to the town, and there were only two turns left until the end of the week. In the end, making the first move "as is," I try to transfer the troops to a level 20 hero who is second in strength, and positioning him defensively, I stand to get a speed boost. Seeing the situation (after entering my area, he took the lookout tower), the opponent abandons the town and leaves to collect skill points. The start of my day 7, and, as luck would have it, I'm 2-3 tiles short of capturing the empty town... I take it with another hero, but I absolutely cannot defend it.
Day 1 of God knows which week, and the opponent, on his turn, buys 3 of my Arch Devils and upgrades 2 of his own... Nothing to be done, and standing before my town I realize — this is it, the "final showdown"... Someone might say it was all over for me, but I had 3.. 4.. even 5 significant advantages on my side)
1 - According to "rumor," my army is stronger.
2 - The artifact "Sphere of Inhibition," unused until this point, will tie the opponent's hands.
3 - My 2 stacks of shooters, versus his 0.
4 - Tactics + 3 flying stacks.
and finally...
5 - Catapult skill at "Expert" level

I probably won't describe the battle) I'll just say that there were likely mistakes from both the opponent and myself. Thanks for the game!
...and yes) Glory to Nymus, and her Spawns of Evil!
ICQ - 717336956
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20.06.2017 MuPCeP (blue, random, Inferno, random, Nimus) def Faoz (red, random, Stronghold, random, Dessa), Jebus cross, 231.

I barely remember the beginning of the game. We played for over 6 hours, I think) After clearing the dwellings, I remember leaving only the "Griffin Conservatory" - I wouldn't have been able to take it without losses. I remember I forgot to build the "hounds", which forced me to take a stack of harpies into an empty slot. I found the "Sphere of Inhibition", but at that time, looking at the stats of my best heroes, I didn't see a use for it. Due to inattention, I decided that a couple of objects in my zone were blocked (as it turned out later, this wasn't the case), which caused me to lose time and several potential reinforcements for my army... I upgraded the devils closer to the end - almost right before the "finale". The choice of main hero was between Fiona and Nimus. The former came early, and thanks to one good player on YouTube, she was leveled first) Around week two, if not three, Nimus came, which, combined with two dwelling spawns in the zone, made her my main hero.
We sat down to play this match three times. I didn't want to take unnecessary risks and lose the army, so I only managed to leave the starting zone at the beginning of the second month. But at least it was clean), albeit barely. After that, it only got "more fun" - I could forget about easy fights. The first obvious stroke of luck was the sword giving +5 to all stats, guarded by 32 hydras - their speed was 2... Thank goodness for the acquired Earth Magic and the found altar with Slow) The second turning point was the loss of two stacks of levels 1 and 2, due to inexperience... But, having gotten off with such minimal (and that's no joke) losses, we found imperial griffins and marksmen in the "Pandora's Boxes")
After that, thinking "where can I upgrade them", we find a castle on the very next turn)) After upgrading them, we quickly "tank" 4 Rust Dragons without losses and claim the last valuable artifacts for this game.
The opponent was the first to come at me, and, to my dismay, took a valuable artifact, captured an empty castle, and, flying over the mountains, disappeared. Then, by mistake, I revealed my main hero while transferring troops... Knowing about "Fly", and expecting it to appear at any moment, I still focused on collecting Pandora's Boxes, hoping to get a stronger stack. His second visit wasn't long in coming, and in an instant his hero captured my main castle...
Without Haste, it would have taken me more than two turns to march to the castle, and there were only two days left until the end of the week. In the end, making my first move "as is," I try to transfer the troops to my second strongest hero, level 20, and, taking a defensive position with him, I cast Haste. The opponent, seeing the situation (having entered my area, he took the lookout tower), abandons the castle and leaves to collect skill points. The start of my day 7, and, as luck would have it, I'm 2-3 tiles short of capturing the empty castle... I take it with another hero, but there's no way I can defend it.
Day 1 of God knows which week, and the opponent, on his turn, buys 3 of my arch devils and upgrades 2 of his own... Nothing to be done, and standing in front of my castle I realize - this is it, the "finale"... Some would say it was all over for me, but on my side I had 3... 4... as many as 5 significant advantages)
1 - by all "accounts" my army was stronger.
2 - the previously unused artifact "Sphere of Inhibition" would tie the opponent's hands.
3 - 2 stacks of my marksmen, versus 0 for him.
4 - Tactics + 3 flying stacks.
and finally...
5 - the catapult skill at "Expert" level

I probably won't describe the battle itself) I'll only say that there were likely mistakes on both the opponent's side and mine. Thanks for the game!
...and yes) Glory to Nimus and her Infernal spawns!
Played, thanks for the game!
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20.06.2017 Apeiron (blue, Castle, Valeska, Bron) lose to Puzzz0 (red, Rampart, Kirr, Kirr), 6lm10a, 127.

Thanks to technical restarts, I squandered a couple of good setups. I, on the other hand, got Bron with 6 Basilisks, and although there were few archers, everything was being cleared out perfectly. Until I confused a two-way portal with a monolith entrance. As a result, I was cut off from my own spawn with 5 Cannons. Before the end of the week, I managed to capture an Inferno companion and decided to attack the opponent with reinforcements and the remnants of my army, as I was near his zone. In the end, on day 122, we met in a neighboring area; I didn't have enough troops, so I bought my way out, saving a few Basilisks. For the rest of the week, I wandered around neighboring areas and on day 127, I was defeated by the companion's Castle.

21.06.2017 Apeiron (blue, Conflux, random, Lacus, Vidomina) def Puzzz0 (red, Dungeon, Shakti, Isra), 6lm10a, 131.

All restarts were lost, and as a result, I played with almost no air units, even though there were 2 blockades on the road. I was saved by 2 hidden caches of Imps, and in the Shrine, which I was clearing for passage, I found Animate Dead, and a 5th-level Vidomina came from the dungeon, so I decided to try to play as Necropolis. With Vidomina, things went better, although she leveled up randomly, as I was constantly offered expert Necromancy. In the first week, I slowly cleared my spawn, but I didn't have enough money to rebuild. In the second week, I captured a village and took the Conflux from the opponent, and settled in a Castle. On day 131, I sold all my resources, although I still didn't have enough to buy reinforcements from my own Castle, and besides, the opponent killed the supply chain. I bought reinforcements from the captured Conflux and reached his main town, which he hadn't managed to bring reinforcements to. As a result, a blue rush ensued: 40 Imps, 30 Storms, and 130 Skeletons against an Angel, 18 Wyverns, and 80 Skeletons. In terms of attack and defense, I was losing, and the Wyverns were destroying half of my stacks, but then Animate Dead came to the rescue, which was cheaper than the opponent's resurrection spell.

Thank you for the interesting games, I gained valuable experience!

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