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20.06.2017 MuPCeP (blue, random, Inferno, random, Nymus) def Faoz (red, random, Stronghold, random, Dessa), Jebus Cross, 231.
I barely remember the start of the game anymore. We must have played for over 6 hours.) After clearing the conservatories, I remember I only left the "Griffin Conservatory" — I just couldn't take it without losses. I remember I forgot to build the "Cerberi," which forced me to take a stack of Harpies in an empty slot. I found the "Sphere of Inhibition," but at that point, looking at the stats of my best heroes, I didn't see a use for it. Due to inattention, I thought a couple of objects in my zone were blocked (as it turned out later, they weren't), which caused me to lose time and several potential reinforcements for my army... I upgraded the Devils closer to the end — almost right before the "final showdown." The choice of main hero was between Fiona and Nymus. The former arrived early, and thanks to a good player on YouTube, she was leveled first.) Around week two, if not three, Nymus appeared, which, combined with two dwelling spawns in the zone, made her my main hero.
We sat down for this game three times. I didn't want to take unnecessary risks and lose my army, so I only managed to leave the starting zone at the beginning of the second month. But I did it cleanly), albeit barely. It only got "more fun" from there — easy fights were a thing of the past. The first obvious stroke of luck was a sword giving +5 to all stats, guarded by 32 Hydras — their turn speed was 2... Thank goodness for the Earth Magic that appeared and the found altar with Slow.) The second turning point was losing two stacks from levels 1 and 2 due to inexperience... But, getting off with such minimal (and that's no joke) losses, we find Imperial Griffins and Marksmen in the "Pandora's Boxes.")
After that, thinking "where can I upgrade them," we find a Castle the very next turn)) After upgrading, we quickly "tank" 4 Rust Dragons without losses and take the last valuable artifacts for this game.
The opponent was the first to engage me, and to my dismay, took a valuable artifact, captured an empty town, and, flying over the mountains, disappeared. Then, by mistake, I revealed my main hero while transferring troops... Knowing about "Fly," and expecting it to appear at any moment, I still busied myself collecting Pandora's Boxes, hoping to get a stronger stack. His second visit wasn't long in coming, and in an instant his hero takes my main town...
Without any movement speed boost, it would have taken me more than two turns to march to the town, and there were only two turns left until the end of the week. In the end, making the first move "as is," I try to transfer the troops to a level 20 hero who is second in strength, and positioning him defensively, I stand to get a speed boost. Seeing the situation (after entering my area, he took the lookout tower), the opponent abandons the town and leaves to collect skill points. The start of my day 7, and, as luck would have it, I'm 2-3 tiles short of capturing the empty town... I take it with another hero, but I absolutely cannot defend it.
Day 1 of God knows which week, and the opponent, on his turn, buys 3 of my Arch Devils and upgrades 2 of his own... Nothing to be done, and standing before my town I realize — this is it, the "final showdown"... Someone might say it was all over for me, but I had 3.. 4.. even 5 significant advantages on my side)
1 - According to "rumor," my army is stronger.
2 - The artifact "Sphere of Inhibition," unused until this point, will tie the opponent's hands.
3 - My 2 stacks of shooters, versus his 0.
4 - Tactics + 3 flying stacks.
and finally...
5 - Catapult skill at "Expert" level
I probably won't describe the battle) I'll just say that there were likely mistakes from both the opponent and myself. Thanks for the game!
...and yes) Glory to Nymus, and her Spawns of Evil!