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Posts from Increase in the number of goblins and imps.

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9 years ago
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I don't understand why there's such resistance to cosmetic changes.
Necromancer were banned from using Isre and Vidomina to level Necromancy — no one objected. Although it seems you could also trade Necromancer on non-Jebus maps not for -3k, but for -5-6k. The smaller the starting bonuses, the more balanced the game. And then there would be no need to hope that with Inferno or Barbarian you'll definitely get Gogs-Cerberi-Wolves, but instead calmly play with whatever you get.
Ideally, Luna-Galtran should be banned until the start of the second week for all towns except for Conflux and Necromancer respectively. Otherwise, the match can easily be ruined often by one player getting an OP hero, while the other at the same time struggles with their own forces.
In reply to Ihromant
9 years ago
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Zawulon
I don't understand why there is such resistance to cosmetic changes?
Necromancers were banned from Isra and Vidomina necro leveling - no one objected. Although it seems you could also trade necro on a non-Jebus not for -3k, but for -5-6k. The lower the starting bonuses, the more balanced the game. Well, and you won't have to hope that with Inferno or Stronghold you'll definitely get Gogs-Cerberi-Wolves, but calmly play with what comes.
Ideally, Luna-Galtran should be banned until the start of the second week for all castles except Conflux and Necromancer respectively. Otherwise, the match can easily be ruined often because one gets an OP hero, while the other at the same time struggles with his own forces.

Hmm, also ban Grindan, Labetha, Brissa, Daimer, basically everyone, they're all OP.

But seriously speaking, I think it's a good idea to increase the number of Imps; Goblins are no longer needed. The start for Inferno is often lousy and there's nothing to break through defenses with. And Stronghold is a different topic; there are many good heroes, you can start with Tyrax who is quite strong, with Tactics and a bunch of fast Wolves, or with Gunnisson, with a ballista he demolishes everything.

Banning any heroes besides Isra and Vidomina is, in my opinion, nonsense. Heroes is such a game where there are many "imbalances" and in the end daddies (pa-pas) rule; the game is balanced because of the number of these "imbalances."

I like Heroes just the way they are, only Inferno is much weaker than all other towns because there's nothing interesting in Inferno, the heroes are weak, the army is crappy, the respawn is often poor. That's why I support increasing the number of Imps.
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9 years ago
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When playing on WT, you don't feel that starting with one castle is weaker than starting with another. They are practically all equal. The second level has been built. Imps and goblins have been buffed. The second hero with an army in the tavern on day 111 is missing. All these changes have brought a certain balance.
Perhaps, in SoD, they should follow the same path. Well, they've already changed a lot, even things they were afraid to even think about 3 years ago. All that remains is a few improvements, the removal of necromancy, a festive renaming of SoD, and there you have the desired balance...
In reply to Albert@s
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9 years ago
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Albert@s
... removing Necromancy, festive renaming of SoD, and there you have the desired balance...
removing Necromancy = festive renaming of SoD to lolstuff :smile04:
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9 years ago
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I suggest giving everyone 1 Arch at the start, and all problems will be solved.

Added 3 minutes later
Or, you could hold a tournament, give everyone 1 Arch at the start, and see if the starting army affects development or if it's all about the landscape, etc.

Added 28 minutes later
But seriously, all good players know the value of Castles. Trading decides everything. Why change anything?
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9 years ago
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Does anyone know where the data about starting troops is stored? Which file and in what format?

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