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Posts from NHF – new heroes for Heroes V 3.1.

4.9 (16 ratings)
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9 years ago
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Hmm... Couldn't you use a script to place towns? How about making bone pillars as empty Necropolises (with only the necessary building) and a modified model? And making them non-interactive for convenience (although you could still access them from the interface, but it's hard to say if it would be considered a bug or a feature).
In reply to Ment
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9 years ago
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Ment
Hmm... But can't you use a script to place cities? How about making bone pillars as empty Necropolises (only with the necessary building) and changing the model? And making them non-interactive for convenience (although you could access them from the interface, but it's hard to say whether it would look like a bug or a feature).
This has already been suggested; everything is going in circles again. The problem is that the city will be displayed to the player... And how do you delete such a city?
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9 years ago
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Maybe, on the contrary, it's a good idea... Place a Fortress inside, make it accessible, and it will become a strategic point on the map.)
But I don't know, never mind.
What's the problem with deleting it?
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9 years ago
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there, each Necromancer hero receives a bonus to the maximum amount of dark energy upon purchase. can this be somehow manipulated, or is it hardcoded into the executable file?
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9 years ago
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For some reason, I can’t see the chat.
In reply to SRD
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9 years ago
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a heroine from the "Haven" faction - Imoril! Will she be added to version 0.86?
9 years ago
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and when will there be a review of Inferno and the Stronghold?
In reply to Shadowsback
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9 years ago
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Shadowsback
when will there be a review of Inferno and the Stronghold faction?
When there's time. Not before June 13, 2017 (but, under certain circumstances, maybe on June 10, 2017 - in the morning, which is not yet confirmed). But I can do it, while Remix might not be able to)
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9 years ago
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Shadowsback
When will there be a review of Inferno and the Stronghold faction?

First, there will be a review of the Stronghold faction!
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9 years ago
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psatkha
First, there will be an overview of the "Stronghold" faction!

Today, another stream overview at 6:00 PM Moscow time: https://www.youtube.com/watch?v=Z32D6gpfZ4g
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9 years ago
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With my work pace, you guys will get tired of waiting, so I'm uploading what's ready. Otherwise, we only have two more Factions left until everything is complete!!!
There are some minor issues with the models that psatkha hopefully will fix, for example, the head might disappear during a hero's spellcasting – for Kifra. She also lacks the flying purple thing when casting a spell.

So, in the file uploaded to Yandex Disk, you will find a folder called "Bin" – it contains everything from NHF + new models from Roman_RRR.
You will also find 23 folders for individual heroes, including:
6 heroes of Heaven

(from left to right)
- Adira
- Sandalfon
- Murazel
- Lauriel
- Aidan
- Iris (you already have her, but this is my version – you can use her texture for another hero)

2 fallen angels

- Belket
- Sarah

6 rangers

(from left to right)
- Talanar
- Wingael
- Ossir
- Tieru
- Iris
- Gilraen

9 Warlocks

(from left to right)
- Jorgen (he's here as a Knight – I initially wanted to put him in Heaven, but then I changed my mind, but I left the model – you can use it for another hero)
- Castor
- Kifra
- Sorgal
- Yeshtar
- Torefin (this is Segref, so you'll find him in the "Segref" folder)
- Slin
- Irbet
- Vayaron

Link to Yandex Disk https://yadi.sk/d/Fp4v0tlV3K3zRW

Added 7 minutes ago
P.S.: Sandalfon is in two versions – gray (apparently for the red player) and gray-gold (for the others)
Castor has a different lizard – it seems to be only for one player (most likely the brown player). I think I forgot to redo it for the others.


Added 5 minutes ago
P.S.: Don't download the file from Yandex Disk if you're not an NHF developer – it contains working materials, not a finished mod!!!


Added 5 minutes ago
I checked Castor and Sandalfon – everything is as I wrote above – I forgot to redo the textures for Castor for all eight players, and that's why only the brown player has the correct texture, and Sandalfon has a gray texture only for the red player (I didn't forget anything here and did it intentionally because I was just experimenting – this archangel needs a different model!!!)
9 years ago
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What about the idea of a unique hero-saboteur for cities? In the event of a hero's defeat during a siege of an enemy city, a building in the city is destroyed, depending on the hero's level.

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