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Posts from Skull of Shadows (SoS) is a Polish mod that replaces all the factions. Auto-translated

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In reply to AstralLein
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#17
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There's nothing wrong with adding units from other mods to the list; the problem is that the quality of these units leaves much to be desired.
... И древний лес, роскошен и печален,
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...
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#18
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I'd like to add that, as of today, EWA already has a lot of new neutral units, but, as SRD rightly pointed out, many of them need to be balanced.
Справедливость превыше всего, но милосердие превыше справедливости (Ольга Брилёва)
In reply to Антон Туров
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#20
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Anton Turov
I'd like to add that EWA already has a lot of new neutral units, but, as SRD rightly pointed out, many of them need balancing.
I wasn't talking about balance, but about the atrocious quality of these models, which are far from being the best. Balance isn't an unsolvable problem, because it all boils down to numbers, but why do we need balanced, but ugly units?
... И древний лес, роскошен и печален,
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...
In reply to SRD
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#21
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SRD
I wasn't talking about balance, but about the atrocious quality of these models, which are far from being the best. Balance isn't an unsolvable problem, because it all boils down to numbers, but why do we need balanced, yet poorly made units?

Balancing so many units could take more than a year. And considering the addition of a ton of new creatures with a million abilities each, it will be problematic, to say the least. In my opinion, it took so much time to balance the original version with a minimum number of creatures. I agree that the clunky models (of which there are many) are more of a deterrent.
Мой канал по героям 5 - "Heroes for Fan"
Мой канал по King's Bounty - "Remix Play"
Моя группа по героям 5 - Здесь отвечу быстрее
In reply to Remix
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#22
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Remix
Balance and NHC (New Heroes Content) are incompatible in the same sentence.
Remix
Balancing so many units could take more than a year. And considering the addition of a ton of new creatures with a million abilities each, it would be problematic, to say the least. As far as I'm concerned, it took so much time to balance the original version with a minimum number of creatures. I agree that clunky models (and there are many) are more of a deterrent.

Why?! There is a utility for balancing - NOIADE... but it takes a lot of time to do the balancing!
С уважением, Psatkha (Псатха)

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Неудачное планирование ведёт к неудаче ...

NCF - мод, добавляющий дополнительных существ в HeroesV 3.1
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#23
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psatkha
Why?! There is a utility for balancing – NOIADE... but it takes a lot of time to do this balancing!

psatkha, it is physically impossible to balance a version where the number of creature models exceeds the number of bugs found. The original version still doesn't have a perfect balance, and I'm afraid to imagine someone taking on this hopeless task. IMHO.
Мой канал по героям 5 - "Heroes for Fan"
Мой канал по King's Bounty - "Remix Play"
Моя группа по героям 5 - Здесь отвечу быстрее
In reply to Remix
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#24
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Remix
Balancing so many units could take years. And considering the addition of a ton of new creatures with a million abilities each, it would be problematic, to say the least. As far as I'm concerned, it took a long time to balance the original version with a minimum number of creatures. I agree that the clunky models (of which there are many) are more of a deterrent.
He's right.
I have an idea about this.
Take the most successful models (the best ones) and balance them, call it Gold (or something like that), and release it separately.
"Астельнаир, мод добавляющий новых существ и многое другое (разработка)"
И пусть Эльрат осветит твой путь
In reply to Уриэль Септим Х
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#25
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Uriel Septim X
He is right.
I have an idea about this.
Take the most successful models (the best ones) and balance them, call it Gold (or something like that), and release it separately.

Will you take on the task?!
С уважением, Psatkha (Псатха)

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Неудачное планирование ведёт к неудаче ...

NCF - мод, добавляющий дополнительных существ в HeroesV 3.1
In reply to Уриэль Септим Х
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#26
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Uriel Septim X
I have an idea about this:
take the most successful models (the best ones) and balance them, call it Gold (or something like that) and release it separately.
I support this, and if it works out, I will download and install NCF for the first time in my life.
I suggest tightening the selection criteria for units for the Gold version: in addition to the high quality of the model itself, let these be units that do not contradict the lore of Ashan.
... И древний лес, роскошен и печален,
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...
In reply to psatkha
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#27
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psatkha
Will you take it on?!
Unfortunately, no, because I don't know how to make mods (I tried, but I'm too dumb and don't know the basics of C).
Unless it's just about looking at the game, identifying which models are good, and passing their names on to someone who knows how to work with the code part of mods.

Added 12 minutes later
However, if someone is willing to teach me, I will try.
"Астельнаир, мод добавляющий новых существ и многое другое (разработка)"
И пусть Эльрат осветит твой путь
In reply to Уриэль Септим Х
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#28
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Uriel Septim X
Unfortunately, no, because I don't know how to make mods (I tried, but I'm too dumb and don't know the basics of C).
Unless you just look at the game, identify which models are good, and pass their names on to someone who knows how to work with the code part of mods.

Added after 12 minutes
However, if someone is willing to teach me, I'll give it a try.

It's not that difficult. I figured it out in two weeks of work, learning about the structure of mods, and now I can do whatever I want (create my own neutral factions based on NCF and replace creature banks with more interesting versions). And what code are we talking about? An editor + notepad, and that's all you need. After many attempts and the editor/game interaction, experience will come, and then you'll be able to create mods of all kinds.
Карты для героев 5

"Плата за любовь"
"Путь некроманта"
"Темные грани"
"Рок Гримхейма"
In reply to Уриэль Септим Х
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#29
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Uriel Septim X
Unfortunately, no, because I don't know how to make mods (I tried, but I'm too dumb and don't know the basics of C).
Unless, of course, I just look at the game and note which models are good, and then pass their names on to someone who knows how to work with the code part of mods.

Added 12 minutes later
However, if someone agrees to teach me, I'll give it a try.

After the long-awaited NHF 0.86 version is released, I'll make a manual... there's nothing complicated about it, because the NOIADE utility was created specifically to simplify and automate the balancing of creatures - non-castle creatures, i.e., specifically for NCF! :smile13:

Added 1 minute later
AstralLein
It's not that difficult. I figured out how mods work in two weeks of work, and now I'm doing whatever I want (my own neutral creatures based on NCF + replacing creature banks with more interesting versions). And what code are we talking about? An editor + notepad, and that's all you need. After many attempts and the editor/game interaction, experience will come, and then mods of all kinds.

AstralLein, well, if that's the case, then as they say, "Welcome" to the NCF team! :smile24:
С уважением, Psatkha (Псатха)

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Неудачное планирование ведёт к неудаче ...

NCF - мод, добавляющий дополнительных существ в HeroesV 3.1
In reply to psatkha
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#30
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psatkha
After the long-awaited NHF 0.86 version is released, I will create a manual... there is nothing complicated about it, as the NOIADE utility was created specifically to simplify and automate the balancing of creatures - non-castle creatures, i.e., specifically for NCF! :smile13:

Added 1 minute ago


AstralLein, well, if that's the case, then as they say, "Welcome" to the NCF team! :smile24:

Unfortunately, I can only work with ready-made models! That is, I can create a creature, but only on a ready-made model, skeleton, geometry, and with ready-made special effects; I might only repaint the texture, and even that won't be quick. But otherwise, yes, I might be useful in some way.

By the way, dear psatkha, I downloaded NOIADE for my creatures. I calculated the strength for the Necropolis boss - Thanatos (model from the HoMM5 Chaos Theory mod). He has 6250 HP. NOIADE turned out to be not up to the task. Is it possible to increase the limits in numbers? :(
Карты для героев 5

"Плата за любовь"
"Путь некроманта"
"Темные грани"
"Рок Гримхейма"
In reply to AstralLein
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#31
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AstralLein
Unfortunately, I can only work with existing models! That is, I can create a creature, but only based on an existing model, skeleton, geometry, and existing special effects; I might only recolor the texture, and even that won't be quick. But otherwise, yes, I might be useful for something.

By the way, esteemed psatkha, I downloaded NOIADE for my creatures. I calculated the strength for the Necropolis boss - Thanatos (model from the HoMM5 Chaos Theory mod). He has 6250 HP. NOIADE couldn't handle it. Is it possible to increase the limits in the numbers? :(

Send the .xdb file to my email ([email protected]) - I'll take a look, but I think this is already level 9, and in the game, the maximum should be level 8 (and when importing a super-powerful creature, the parameters should have been reset to level 8, but on the condition that the attack/defense and other parameters are adequate)! :smile47:
С уважением, Psatkha (Псатха)

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Неудачное планирование ведёт к неудаче ...

NCF - мод, добавляющий дополнительных существ в HeroesV 3.1