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9 years ago
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One for All and All for One - 5


A new team marathon begins! No one knows who will be on their team, no one can win the tournament alone, but everyone will have to put in maximum effort to help each other achieve a common goal - victory! To battle, friends!

Organizational matters:

1. Tournament Lead – Sanin (ICQ - 423164784); judges – Amster (ICQ - 685884492), BISHOP (ICQ - 201539747), Dirty Player (ICQ - 408722873)
2. The tournament is official and regular, conducted according to the Rules for organizing, conducting, and participating in HOMM3 online tournaments.
3. All tournament games go into the HoMM3 HW Player Rating.
4. Disputed points, if any arise, are discussed outside the forum. For a resolution, you must contact the lead or one of the tournament judges via ICQ and provide daily saves, ICQ logs, and other necessary information.
5. Tournament games must be played within the established timeframe. For violation of game deadlines, by decision of the lead and tournament judges, a player may be penalized up to disqualification.
6. Deadlines:
Registration until 09.11.2016;
Captain selection 10.11.2016 - 11.11.2016;
Player draft - 13.11.2016 at 18:00 Moscow time;
Transfers: 14.11.2016 - 16.11.2016
Start of tournament games - 16.11.2016
7. Other:
- Persons registered on HeroesWorld later than 01.09.2016 will not be accepted into the tournament.
- Players with unconfirmed reports will not be accepted into the tournament.
- Disputed issues between players are resolved by the lead; disputed issues between players and the lead are resolved by the AC.
- The lead has the right to make any changes to the regulations and rules before the start of the tournament.
- Applications from players recently registered on the forum are considered on an individual basis.

REGULATIONS

1. Version for play: SoD 3.2 (4.0) +HD-mod with HW-Rules patch version 1.38 connected; tents, forts, and cartographers - checked; built second level and obelisks - disabled. On XL+U templates – rebuilding the Mages' Guild without banning the library.
Turn time varies for each template and may be changed by mutual agreement.
2. All registered players will be divided into teams (from 3 to 5 people depending on the number of participants) and competitions will take place between teams.

3.
1st stage: group

- In the tables, there is a color for each game.
- Games in groups are conducted using a round-robin system in 2 rounds (each team plays every other team twice).
- The main criterion for advancing from the group is the number of points earned (3 points for a team win, 1 for a draw, 0 for a loss). If several teams earn an equal number of points, additional indicators come into play (in order of priority):

a) Head-to-head matches between teams.
b) Berger coefficient.
c) Total number of wins.
d) Head-to-head matches between team captains.
e) Total number of wins by players who chose the game template (marked in blue in the tables).
f) Additional match between team captains on balance M - 200% template, 4 minutes.
g) Draw/Lottery.

Two teams from each group advance to the 2nd stage; it is possible for a 3rd place team to advance (based on the best result), which will be determined after the number of teams and groups is finalized.

2nd stage: play-offs using an Olympic system

- Games are played until 2 team wins; the loser leaves the tournament.

- In case one match ended in a draw and the second was won by one of the teams, a third game is not held.

- In the final, teams play until 3 team wins.

- In the final, a win for one of the teams is recorded at a score of 3-0 or 2.5-0.5 after three games, at a score of 3-1 or 2.5-1.5 after four games, and at a score of 3-2 after five games.

- Supplement for deciding play-off games:

At a score of 1-1 (or 2-2 in the final), only in deciding team games do players cross out templates. The player whose team is marked in blue in the play-off table starts crossing out templates, and after crossing out, they also start as blue in the game. After each subjective restart - change of colors.

1. Balance:
- The player who crosses out the penultimate remaining template (leaving balance) chooses the balance size.

2. Mini-nostalgia, nostalgia:
- The player who crosses out the penultimate remaining template, leaving nostalgia or mini-nostalgia, chooses which of them the game will be played on.

3. h3dm1 or mt_diamond
- The player who crosses out the penultimate remaining template, leaving h3dm1 or mt_diamond, chooses which of them the game will be played on.
GAME RULES:

1.TEMPLATES:

Selection is made from 15 templates or their groups:

1. skirmish (200%)
2. Balance of choice (M 200% or L-U 130%).
3. Panic
4. 2sm4d(3)
5. Ёлка
6. Anarchy (200%)
7. Mini Nostalgia or Nostalgia
8. 6LM10a
9. 8MM6a
10. 8xm12a
11. 8xm8a
12. Spider
13. diamond
14. Jebus Cross
15. h3dm1 or mt_diamond

Supplements and differences for the Ёлка template:
- Turn time limit (19:00+08:00+01:15)
- Starting Castle is random.
- Roads: medium and fast.
- Restart at will if your opponent's starting hero was born in their home castle. (meaning you must inform the opponent if your hero is in the home castle for a subsequent decision).
- No restart upon meeting.

Supplements and clarifications for h3dm1 and mt_diamond templates :
- Turn time limit (19:00+08:00+01:15)
- Subjective restarts 111.
- Roads are medium.
- It is allowed to pass by shifted passage guards.
- Redrush is forbidden, as there is no bargaining for color.

2.When two teams meet (for example, a team consists of 4 people including the captain), players in them will be marked with colors according to the following analogy:

Example:
Team_1 vs Team_2
Captain vs Captain
Player 2 vs Player 2
Player 3 vs Player 3
Player 4 vs Player 4

3. The blue player places a veto on one of the templates (template groups), after which the red player offers three templates for selection from the 15 provided templates (template groups). The blue player chooses one of these 3, on which the game will be played, and the color.

4. Selection of castles and heroes:
Templates skirmish m200, balance m200, Anarchy (200%) and Ёлка are played full random.

All other templates - bargaining for castle. The host generates a pair of random castles via a special button. Immediately after generation, each player may once request regeneration for 500 coins rollback to the opponent. If at least one castle is repeated during regeneration, that same player may (but is not obliged to) request free regeneration until a new pair of castles appears.

Mirror templates: bargaining for hero. Before bargaining begins, each player has the right to ban 1 hero, after which bargaining starts. The player playing as red bans first and makes the first bid (after bargaining, each participant secures the right to use one chosen hero as a starting hero. When taking a restart, a player has the right to change the starting hero to any other, except for the opponent's hero chosen after bargaining).

5. Color in the draw tables - for all generations! No change of colors after each SUBJECTIVE restart.

6. In all matches, captains will play against captains, player 2 against player 2, 3 against 3, 4 against 4.

7. Any changes to the game rules are permitted by mutual consent of the players, except for Fair Play rules.

8. If a disputed situation arises, at the moment it is discovered, one of the players MUST STOP continuing the game, save and send the necessary saves for review by the appropriate authority! If the game was continued, the disputed case in that specific single game is considered resolved and the result of the game is not subject to review, even if rules are subsequently changed in favor of the loser.

9. Default timer - chess.

TEAM FORMATION (Player Draft):


1. After registration ends on November 10, all tournament participants must send Sanin (ICQ - 423164784) a list of captains, i.e., they must choose from all participants (except themselves) those whom they consider worthy of captaincy. The number of captains will be announced.
Along with the list of captains, it will be necessary to vote for the city selection system: random or bargaining.
Sending the list of captains also serves as confirmation of participation in the tournament; those who do not send it will not participate in the draw.

2. After the captains are determined, all remaining players will be selected from the general list.

3. Team selection (draw) will take place in a Skype conference chat. (if someone does not have Skype, these captains will write via ICQ)

4. The list of captains will be compiled by the number of votes for captaincy in descending order.

- Captains who cannot be present at the draw may write their priority for selecting players for their team. When it is this captain's turn, they will receive the player at the top of their priority list among those not yet chosen by previous captains.

5. With an even number of players per team: the captain who received the fewest votes chooses first. Then the captain who placed 2nd from the bottom chooses, and so on. Players chosen first by captains receive conditional number 2 in the team. Once all captains have chosen one team member, selection continues in reverse order. Players chosen during the 2nd selection receive conditional number 3, and during the 3rd selection - number 4.

With an odd number of players per team: the captain who received the most votes chooses first. Then the captain who placed 2nd chooses, and so on.

6. After the draw, teams must come up with a name and emblem (coat of arms), as well as a motto, during the transfer period.

7. Transfers. After the team compositions are determined, there will be 2 days for player exchanges between teams. A transfer is possible only with the mutual consent of the team captains. Captains cannot change teams.

8. Provision is made for substitute players who remain unchosen as a result of the draft. Such a player can join a team that needs a replacement in the last slot. If the departing team player was from a higher basket, the captain must move their players to a higher basket.
AGREEMENT RULES FOR GAMES in play-offs:

1. No later than 7 days after the start of each round, players are obliged to contact their opponents and agree on the date and time for starting the game between them.
- When postponing a match, agree on its resumption date.

2. If within 7 days players cannot agree on any game date or one player writes to the opponent but receives no answer, the lead must be notified immediately and the message history for that specific game provided. Dates for games will then be assigned.

3. If one of the players fails to appear for a game for which an agreement was reached without explaining the reasons, and subsequently the players cannot find a common time to start the game, a technical defeat for the absent player may be considered.

4. Players who are unable to finish their games within the allotted timeframe must report the reasons in the forum thread or via private message to the lead in as detailed a manner as possible 24 hours before the deadlines expire. Any means of notification (including through other players) must be used. Failure to notify is considered a refusal to report this (negligent attitude, as an aggravating factor).

5. If at the end of the round timeframe a game is on a save (at least one full game week from both opposing sides), the last chance to finish the game will be a set MANDATORY COMPLETION DATE (MCD) (or players may finish earlier), which the lead will assign when distributing tournament stages. Failure to appear on the completion date will be considered a technical defeat regardless of the history of agreement problems, unless they previously led to an established technical result.

6. In the final game, all disputed cases, appeals to the organizer, and requests to set an MCD are submitted ONLY by the team captain.

Winners of past tournaments:

One for All and All for One Troglodytes in the Mist (Gomunguls, Kilgor, Егор Коробейников)
One for All and All for One 2 Plan B (BISHOP, Lim4, Diabler)
One for All and All for One 3 Maniacs (Dirty_Player, Nitro, ShadowManiac)
One for All and All for One 4 Tornado (Сатир, Amster, GUNAR, cost)
In reply to Sanin
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9 years ago
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Round two. Thank you for the game!
Battle Report Accepted
Замок / Castle Faction Замок / Castle
Валеска / Valeska Start Hero Валеска / Valeska
Нимбус / Nimbus Main Hero Нимбус / Nimbus
Победа / Def Победа / Def
Оплот / Rampart Faction Оплот / Rampart
Кайри / Kyrre Start Hero Кайри / Kyrre
Тамика / Tamika Main Hero Тамика / Tamika
Map Template
8mm6a
Game Length
145 days
Game Date
6/2/2017
Reported
6/2/2017 5:12 PM
Rating Impact Archived
Socrat 1661 1679 +18 ↑
Antal_RR 1742 1724 -18 ↓
Rated Sep 28, 2022

Accepted by opponent on 6/3/2017 6:43 AM

In reply to Socrat
9 years ago
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Socrat
Round two. Thanks for the game!
Thank you for the game.
In reply to LuckyF
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9 years ago
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LuckyF
The start seemed nice in terms of Griffin Conservatories, but at some point Artyom found just a crazy amount of power and stats in the treasure zone. I only managed to catch up and finish just at the very end; without a Power of Speed, Tyoma gave up.
Thanks for the game.

Game of the 2nd round.

Yes, there was a very good advantage at the beginning; on the very first turn I even got a Fly scroll. In terms of tempo, on 121 I took Conflux and built GM2 there. The opponent's stats sharply increased on 126, so I built GM5 and invaded his treasure zone. There were immediately 2(!) Griffin Conservatories behind one guard and a Dragon Utopia, followed by another one and a Library, but there was no Dimension Door anywhere. In the end, I wasted time with the town for the entire game and lost, never getting Dimension Door. Tower has a strong trump card here, nothing you can do about it...
PS. Actually, there was a huge chance to fight back, but in Zhenya's treasure zone I took three Dragon Utopias and didn't scout the fourth one a couple of tiles to the right; I was in a hurry to learn Town Portal and replenish mana, because the opponent appeared near the key Conflux, so I can say I'm to blame myself :) I played suboptimally.

Thanks for the game!
In reply to KobRa_RR
9 years ago
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KobRa_RR
Game of the first round, Zhenya suggested the templates.
I bought Gunya for 3100, but actually used him to take the bots at 111 and then leveled Gunndulka :) didn't play very well, at 121 I took a Dragon Fly Hive with 13 scorpions, they killed the freshly bought Mihuila from the tent, then I took 6 Vivi and invaded the opponent. Lucky that there was a wipe there.
Thanks for the game!
The match just didn't go well at all(
Thanks for the game.
In reply to KobRa_RR
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9 years ago
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The third game turned out to be the most interesting and even, at turn 125 I reached the opponent's utopia, made a mistake there, as if I knew it was a big one, and was attacked with a large army. I only had 4 angels (2+2), (which I took on turn 123 with 5 birds and 30 air units, without anything else. It was very painful...). In general, I had 2 angels left, and Zhenya surrendered. Then I almost got killed by Armageddon, and all the meat for the utopia died. Then I took the minimum on the respawn for the black orb, and the opponent took his utopia with the help of DD and resurrection and the whole timer. I took my own one - there was a KV, and the magic resistance cloak was already there. 4170 MP with control - easy win. Understanding this, Zhenya surrenders. Thank you for the interesting game!
Battle Report Accepted
Сопряжение / Conflux Faction Сопряжение / Conflux
Монер / Monere Start Hero Монер / Monere
Кайри / Kyrre Main Hero Кайри / Kyrre
Победа / Def Победа / Def
Сопряжение / Conflux Faction Сопряжение / Conflux
Гриндан / Grindan Start Hero Гриндан / Grindan
Гриндан / Grindan Main Hero Гриндан / Grindan
Map Template
h3dm1
Game Length
135 days
Game Date
6/3/2017
Reported
6/5/2017 8:46 AM
Rating Impact Archived
KobRa_RR 1937 1949 +12 ↑
LuckyF 1850 1838 -12 ↓
Rated Sep 28, 2022

Accepted by opponent on 6/5/2017 9:12 AM

In reply to KobRa_RR
9 years ago
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KobRa_RR
The third round of the game turned out to be the most interesting and balanced; at 125 I arrived at the Dragon Utopia, oops, I messed up a turn there as if I knew it was large, and I was attacked by a sucker with a full army, while I only had 4 angels (2+2), (which I took at 123 with 5 birds and 30 air without anything. It was very painful....) In general, I had 2 angels left, and Zhenya paid me off; then they almost killed me with Armageddon, all the meat for the Dragon Utopia died. Then I took the minimum on the respawn for the black ball, while the opponent took that Dragon Utopia of theirs using Dimension Door and resurrect and the entire timer. I took my own same one - there was КВ, the magic cloak was already there. 4170MP with control - easy win. Realizing this, Zhenya surrenders.

Thanks for an interesting game!
Thanks for the game.
In reply to Antal_RR
9 years ago
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Round 3.
The starting hero was born in a swamp and decided to develop there, while simultaneously building angels in the castle. Ziel, with her initial ducks, rushed to the opponent's base, took the boots, and on turn 115, she attacked the castle, where the first angel was already waiting for her. On turn 121, I take her first tower from the opponent, on turn 124 – the second, and immediately build an outpost there, which shows the opponent's Tyrus with his entire army. I manage to reach him thanks to a well-positioned dungeon, which the opponent neglected. There isn't enough money to buy off Tyrus, so I have to give up all the ducks. At the end of the turn, Iona enters a village, where she is immediately attacked by Brissa with the remaining army. And again, I'm lucky – the opponent couldn't find a ranged unit, and without it, killing 3 angels, 9 ducks, 9 monks, and 12 crossbowmen turns out to be impossible.
Thank you for the game.
Battle Report Accepted
Random Faction Random
Сорша / Sorsha Start Hero Сорша / Sorsha
Циель / Ciele Main Hero Циель / Ciele
Победа / Def Победа / Def
Random Faction Random
Торгрим / Thorgrim Start Hero Торгрим / Thorgrim
Брисса / Brissa Main Hero Брисса / Brissa
Map Template
Ёлка
Game Length
124 days
Game Date
6/5/2017
Reported
6/5/2017 7:19 PM
Rating Impact Archived
identity 1568 1585 +17 ↑
Roger-ua 1634 1617 -17 ↓
Rated Sep 28, 2022

Accepted by opponent on 6/5/2017 8:57 PM

In reply to identity
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9 years ago
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identity
Third week.
The starting hero was born in the swamp and decided to develop there, while simultaneously building angels in the Castle. Ciele with the first ducks ran to the opponent's respawn, took the boots, and on day 115 broke into the Castle, where the first angel was already waiting for her. On day 121, I take her first Tower from the opponent; on day 124, the second one. I immediately build a lookout there, which reveals a zero-stat Tyraxor with his entire army. I manage to reach him thanks to a conveniently located prison that the opponent neglected. I don't have enough gold to ransom Tyraxor, so I have to give up all the ducks. At the end of the turn, Iona settles in a village, where she is immediately ambushed by Brissa with the remnants of the army. And again I get lucky – the opponent couldn't find the archers, and without them, there's nothing to kill 3 angels, 9 ducks, 9 monks, and 12 crusaders.
Thanks for the game.

There were no more Restors; I surrendered 2 Towers without the native hero and the Rampart that was building them. On the first week, I took the gorgon external dwelling and upgraded the village to gorgons; on day 121, I took a small Hive; on day 122, I painted the wyvern external dwelling for 34 gr with crusaders; on day 123, another Hive +6; and on day 124, Brissa would have taken Griffin Conservatory 3. Further plans were to break into the opponent's Tower that was taken on the first week, take the Protection from Lightning, and build GM2. Tyraxor already had Earth magic, under Pope; if he hadn't ransomed an empty loser, he would have ransomed himself with tactics and the whole army. Then Brissa would probably have taken Griffin Conservatory 3. The lack of archers is unfortunate, of course, but that's how it turned out. With the Griffin Conservatory, the army would be: 3 angels, 10 wyverns, 10 gorgons, 17 gr elves, and 12 pegasi with Brissa's Mas'Haste. If there were archers too, it would be stronger than Ciele. But we have what we have.

Thanks for the game!

P.S. In reality, Yolk needs to be farmed for a long time to be without native heroes. And also, regarding the presence of a native hero, the opponent makes the decision. It turned out that the opponent did not wait for my decision, and I had Flax with a built level 2. The question, of course, is how much time the opponent has to decide whether to play against the native hero
In reply to KobRa_RR
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9 years ago
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KobRa_RR
By turn 131, I already had 18 Angels and full control. I killed two Priests while pushing, but Ivan resurrected them, then I killed them again, and we finished.
Thanks for the game!
Ivan suggested three strategies.
+
In reply to KobRa_RR
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9 years ago
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KobRa_RR
Accordingly, I suggested templates here.
Thank you for the game!
+
In reply to Antal_RR
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9 years ago
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Final surrender through a single gate. GM4, 123, 10 cons.
Game of the 4th round.
Thank you for your time!
Battle Report Accepted
Замок / Castle Faction Замок / Castle
Валеска / Valeska Start Hero Валеска / Valeska
Септиенна / Septienna Main Hero Септиенна / Septienna
Победа / Def Победа / Def
Инферно / Inferno Faction Инферно / Inferno
Октавия / Octavia Start Hero Октавия / Octavia
Десса / Dessa Main Hero Десса / Dessa
Map Template
Spider
Game Length
123 days
Game Date
6/8/2017
Reported
6/8/2017 12:52 PM
Rating Impact Archived
KobRa_RR 1950 1961 +11 ↑
LuckyF 1837 1826 -11 ↓
Rated Sep 28, 2022

Accepted by opponent on 6/8/2017 12:55 PM

In reply to KobRa_RR
9 years ago
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KobRa_RR
Final surrender, a one-sided victory. GM4 on 123, 10 cons.
Game from the 4th round.
Thanks for the time!
Completely unplayable against the “chocolate” faction; they block with blocks and chase you down with blocks.
Thanks for the game.
In reply to LuckyF
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9 years ago
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After two rounds, the team score is 1-1. The deadline for the remaining games of rounds 3 and 4 is June 28.
In reply to Antal_RR
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9 years ago
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Thank you for playing. Round three.
Battle Report Accepted
Сопряжение / Conflux Faction Сопряжение / Conflux
Брисса / Brissa Start Hero Брисса / Brissa
Моандор / Moandor Main Hero Моандор / Moandor
Победа / Def Победа / Def
Подземелье / Dungeon Faction Подземелье / Dungeon
Шакти / Shakti Start Hero Шакти / Shakti
Пайра / Pyre Main Hero Пайра / Pyre
Map Template
8mm6a
Game Length
147 days
Game Date
6/13/2017
Reported
6/13/2017 2:21 PM
Rating Impact Archived
Socrat 1680 1697 +17 ↑
Antal_RR 1745 1728 -17 ↓
Rated Sep 28, 2022

Accepted by opponent on 6/13/2017 2:26 PM

In reply to Socrat
9 years ago
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Socrat
Thank you for the game. Round three.
Thank you for the game.

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