Skip to content

Posts from Dark Ages

No ratings yet — be the first to rate!
User Avatar
9 years ago
Auto-translated
Revan was riding through the forum
Revan saw the experience section
Revan stuck his eye into the experience section
Menta faced the experience - bam
User Avatar
9 years ago
Auto-translated
The moral of the story is: I'm not quite getting it.
User Avatar
9 years ago
Auto-translated
Armor.

Light

Absorbs 15 damage
Durability: 200
-10 to speed

Medium

Absorbs 25 damage
Durability: 300
-50 to speed

Medium Iron

Absorbs 40 damage
Durability: 600
-60 to speed

Heavy

Absorbs 65 damage
Durability: 800
-50% Willpower
-50% Speed
(Hoplite skill: only -50% to Attack, no other penalties)

Troll Hide

Absorbs 20 damage
The other numbers don't make sense, because it's a troll.
User Avatar
9 years ago
Auto-translated
Regarding the start: I said in the chat that it will be tomorrow evening. Because starting later would be embarrassing and pointless.
User Avatar
9 years ago
Auto-translated
Medium or light armor – move freely.
Armor – reduces speed by n.
Speed – the number of movement points (MP) per turn.
User Avatar
9 years ago
Auto-translated
Yes, my apologies, I slightly modified that part. But I don't think anyone will have any issues: we don't really have any medium-armored units, and the restriction on light armor is quite conditional; if you look at the formula, it probably won't even take away 1 Defense Point.
Specifically in your case, Frag, you have a "high-quality armor element" from the map, so you can choose to remove the speed penalty or whatever you want...
Or just give them iron/an iron equivalent.
User Avatar
9 years ago
Auto-translated
In your specific case, Fragment, you have a "high-quality armor piece" from the map, so you can choose to remove the speed penalty or whatever you want...
Yeah, it's goblin armor, and they focus on speed, judging by their racial ability, so removing the penalty as a bonus from the map would be logical.
User Avatar
9 years ago
Auto-translated
They don't really run around in armor that much, but it's not that important.
Okay, I'll keep that in mind.
User Avatar
9 years ago
Auto-translated
Can trolls wear armor?
User Avatar
9 years ago
Auto-translated
A troll blacksmith can forge armor for himself; otherwise, what's the point of being a blacksmith?
User Avatar
9 years ago
Auto-translated
So that others are left wondering.
User Avatar
9 years ago
Auto-translated
Can trolls wear armor?
A troll blacksmith can create armor for himself; otherwise, what's the point of being a blacksmith?
^
Armor is somewhat of an individual item, and trolls have a completely different physique. But, if it's custom-made, then it's okay.
User Avatar
9 years ago
Auto-translated
and cover it with moss on top so that stealth isn't compromised ))

By the way, about that.
In our party, both trolls have the Assassin skill.
What about knives? Or is someone using the Bloodstaff?
Ment


Knife/Dagger
5-12
4 Action Points
ignores parrying
stealth x2
Do I understand correctly that stealth is doubled (??) when using a knife? That is, if I have a bow and a knife, then when using the bow, the stealth will be one value, and with the knife - another?

Added after 27 minutes

Ment

Not all character sheets are ready yet... Sesame has already counted everyone,
heh.

I saw it too late.
In principle, I can post a comparative table with preliminary calculations. They are preliminary because a couple of times it turned out that I didn't understand Ment correctly and added too much or, conversely, too little. Although now I think I've cleaned everything up, but just in case.
User Avatar
9 years ago
Auto-translated
Am I understanding correctly that stealth is doubled (??) when using a knife? That is, if I have a bow and a knife, then when using the bow, the stealth will be one value, and when using the knife, it will be another?
Yes. Maybe I did it a bit awkwardly, but it's hard to do otherwise. The point is that stealth is not reduced when attacking. Therefore, your stealth depends on your weapon: if you shoot from a bow, the chance of being detected is higher. In fact, the chance of being detected was simply replaced with the overall stealth value to avoid complications.
In principle, I can post a comparative table with preliminary calculations. They are preliminary because a couple of times it turned out that I didn't understand Mentat correctly and added too much or, conversely, too little. Although I think I've cleaned everything up now, but just in case.
Well, in any case, I still have to calculate, but I think people will be interested.
It's really great when someone understands the mechanics,
and asks detailed questions...
User Avatar
9 years ago
Auto-translated
A couple of comments: 1. “Damage Coefficient” – this is actually the coefficient by which the damage is multiplied. It is calculated based on the “Resistance to All Damage” characteristic. 2. Similarly, the “Negative Effect Coefficient” is calculated from “Resistance to Negative Effects (excluding damage)” – it’s a coefficient that multiplies the effect of negative effects. 3. Trolls have two sets of characteristics – for cold and warm climates. In the second set, I only show those that differ. 4. The Heroist's characteristics will change during battle, so in the table, these are the base values, without penalties or bonuses from good vs. evil alignment. 5. The numbers do not take into account Revan’s leadership ability. I will add them after the start.
Attachments 1
1 file attached • Total size: 37.7 KB

Statistics

Welcome our newest member: recijeb