Skip to content

Posts from Please offer some advice.

No ratings yet — be the first to rate!
User Avatar
9 years ago
Auto-translated
dnaop-wr

Maybe these problems are due to the widescreen monitor? I don't know what to think anymore, I've tried everything. In short, I'll do without animation for now.
In reply to JASONzavr
9 years ago
Auto-translated
JASONzavr
dnaop-wr

Could these problems be due to the widescreen monitor? I don't know what to think anymore, I've tried everything. In short, I'll do without animations for now.
What is the native resolution of your monitor? The game doesn't support 16:10, 3:2, or 5:4 aspect ratios and will only work in debug mode! Also, they warned that monitors like "WSVGA", "HDF", and "TK" won't work at full resolution with this game.
User Avatar
9 years ago
Auto-translated
5:4 (1280x1024) is the only resolution where the game works correctly; others don't. Ideally, with this resolution, it should fit with a small margin on a 16:10 monitor (1680x1050) and a 16:9 monitor (1920x1080), but it automatically checks the "Full Screen" box, and the game stretches horizontally. Is there a small margin between the game window and the screen? I didn't have a 1400x1050 (4:3) monitor to test this, but I didn't have this problem at all with 1600x1200. I think it's related to some simplification of the screen matrix. When widescreen monitors started to develop and were heavily promoted, claiming that the wide format was convenient for the user, they were blatantly lying – in reality, it was convenient for the production technology. A wide monitor is good for watching movies, but not for working with documents or anything similar.
In reply to dnaop-wr
9 years ago
Auto-translated
dnaop-wr
5:4 (1280x1024) is the only resolution the game recognizes; others are not. Ideally, in this resolution, it fits with a small margin on both a 16:10 monitor (1680x1050) and a 16:9 monitor (1920x1080), but the "Full Screen" option is automatically checked, and the game stretches to fill the width. Is there a small margin between the game window and the screen? I didn't have a 1400x1050 (4:3) monitor to test this, but I didn't have this problem at all with a 1600x1200 monitor. I think this is related to some simplification of the screen matrix. When widescreen monitors started to become popular and were touted as being more user-friendly, they were blatantly lying – in reality, it was more convenient for the manufacturing technology. A wide monitor is good for watching movies, but not for working with documents or anything similar.
Yes, but the game only recognizes 1280x1024 for some reason. I used to have a 2560x2048 monitor, and it flickered so badly you'd think it was possessed:smile16:.
When I first bought the game, the gold edition, I had a Phillips QVGA monitor, and I had a resolution of 640x480 in the settings. The same disc, the same game, but a different monitor – that resolution wasn't available. So, there are hidden settings in the game – but how to enable them, who knows:smile21:
User Avatar
9 years ago
Auto-translated
There are 3 original resolution settings – 800x600, 1024x768, and 1280x1024 – plus a checkbox for full-screen mode. However, it's possible that there are also hidden settings.
In reply to JASONzavr
9 years ago
Auto-translated
JASONzavr
dnaop-wr

Could these problems be due to the widescreen monitor? I'm running out of ideas, I've tried everything. Anyway, I'll do without animations for now.
Did the tips help?
User Avatar
9 years ago
Auto-translated
In the upcoming expansion, in the campaign selection menu, the sixth rectangle is gray and inactive. Will this campaign become available after completing the previous five, or is there something wrong with my game client?))
The same question applies to "Whirlwinds of War" – the sixth campaign is also inactive there.

User Avatar
9 years ago
Auto-translated
This campaign will become available after completing the previous five, or is there something “wrong” with my game client?
Yes, it will become available. And the heroes will carry over from the other campaigns into the sixth.
Same question regarding Whirlwinds of War – the sixth campaign is also inactive there.
Yes.
User Avatar
9 years ago
Auto-translated
Here's the situation: in a campaign, on one of the maps, enemy castles produce units at an incredibly fast rate. If you capture an enemy castle on the first day, the number of units isn't alarming. However, after a month of gameplay, there are 55,000 units available for recruitment in these castles. Naturally, the "owners" can't afford to hire them, so it doesn't hinder gameplay, but I'd like to understand the reason for this rapid reproduction. In the map editor, I deleted these cities and placed new ones, but it didn't help – there are still tens of thousands of them. I'm seeing this for the first time...
How is this organized on the map?
User Avatar
9 years ago
Auto-translated
Apparently, it happens through an Event, meaning troops arrive on a specific day or with a certain frequency.
User Avatar
9 years ago
Auto-translated
That's exactly what happened – the issue was caused by the events. I've fixed it. Thanks for the hint!
User Avatar
9 years ago
Auto-translated
I need help again. The question is similar to the previous one. There is a town (Haven). In the map properties, in the "Events" tab, everything is clear; there are no calendar events, trigger events, or other types of events. However, Leprechauns and Fairies regularly spawn in the town. I would really like to understand why. In the "Events" of the town itself, there is also nothing, and they are no different from other towns. What makes these units appear there?!
User Avatar
9 years ago
Auto-translated
Could there be a hero with summoning skills in the Castle?
User Avatar
9 years ago
Auto-translated
No, just a regular lord without any artifacts, with a +10% bonus to growth.
User Avatar
9 years ago
Auto-translated
Are you sure there are no scripts? Did you check all the scripts?

Statistics

Welcome our newest member: recijeb