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Posts from Sacred Haven of DebaucheryAuto-translated
You can make them a vassal. Or give it to someone else. Don't forget about this option; you can even use it to make the Fallen Empire angry at your future target if their sacred world/planet is in close proximity to the borders.
By the way, you can transfer a planet, but you can't ask for one. It's strangely implemented. And if I want to exchange planets with a friendly empire, or even just a system? They need to refine the game further.
Небо – мольбы не ждёт Небо – угроз не слышит Небо – ведёт особый счёт Небо – тебя найдёт
Previously, you couldn't humiliate opponents. Well, you could, but only against the Fallen Empires. Slavery and AI had the same issue, as far as I remember. But Paradox will refine it further. They had a similar approach with Crusader Kings, where certain gameplay elements were further developed with each expansion.
Kosh against the autists, episode N.
Mixed feelings. On one hand, I don't play games to be beaten, but to beat others. On the other hand, everything is going too smoothly, it's almost routine: build, develop, send to a sector, and move on. Although, I console myself with the fact that those blue ones, whom I surrounded, were better than me when we met, but I got angry and started developing at an insane pace. Maybe the low difficulty and the overpowered Hivemind are giving this effect.
I want to try to biologically ascend and Hivemind my neighbors (the description says it's possible). Besides the red and Fallen Empire, I'll have to fight them. Although, they are doing well enough without me, there's constant carnage among them.
A U T I S M U T I S M Although I manually built around 30-35 planets without assigning them to sectors, so it's still debatable whether I have the right to say that. By the way, Kosha, why do you have so few other empires on the map? By the way, turn on crises in your next playthrough.
Added 30 seconds ago Sky
Damn, I stayed up until four in the morning. Stupid wars. But we won! Slaves are free, atrocities have ceased! Hooray!
Sweden, yeah! :smile20: :smile12:
Added 1 minute ago And, Kosha, you don't upgrade your ships at all? Why, with a fleet of 1000 units, do you only have about 100k firepower?
Where do we go? Where do we end up when we save the world?
By the way, you can transfer a planet, but you can't ask to. It's strangely implemented. And what if I want to exchange planets with a friendly empire, or even just a system? They need to refine the game.
It seems like there's a system transfer option in trading.
E si sui vius, er mi grans benananza, e si ieu muoir, er mi grans deliuriers
I have mixed feelings. On one hand, I don't play games to be dominated, but to dominate others. On the other hand, everything is going too smoothly, almost routine: build, develop, send to a sector, and move on. Although, I console myself with the fact that those blue players, whom I surrounded, were stronger than me when we first met, but I got angry and started developing at an incredibly fast pace. Maybe the low difficulty and the overwhelming power of the Hivemind are causing this effect.
Heh, I've never had this problem. It probably only happens to those who play a sprawling game and eventually dominate in both fleet size and resources. If you play a war game, there are no resources for colonies in the early game, and by the mid-game, there's no more space.
E si sui vius, er mi grans benananza, e si ieu muoir, er mi grans deliuriers
From a gameplay perspective, this makes perfect sense. Before, it was a terrible exploit that allowed you to win most wars even with a significant numerical disadvantage against the enemy.
I agree with that, but splitting the fleet fixes this from my point of view. Or does the AI split the fleet, but still doesn't know how to lift blockades?
If you bombard with a couple of corvettes, of course, it will slowly decrease. It used to fall quickly, and it still falls quickly now. With zero fortifications, the defenders receive x2 damage. Just like before.
Yes, that's right, the defense is fine. But it seemed to me that destroying the defense to zero and bringing the army to roughly the same size as the defending force still didn't help much, as there were some other bonuses for the locals. And in general, ground warfare in the space age is like the Poles using cavalry with sabers when they were attacked by German and Soviet tanks...
In general, ground warfare in the space age is like the Polish using cavalry with sabers when German and Soviet tanks attacked Poland...
Established a blockade over the garden planet. The only change for the locals is that they can now keep a portion of the grown turnips instead of sending them to the capital. By the way, the Poles attacked tanks not with sabers, but with anti-tank rifles. But they did use horses.
Where do we go? Where do we end up when we save the world?
>Imposed a blockade on the garden planet. >The only change for the locals is that they no longer have to give a portion of the grown turnips to the capital.
So, the blockade is nothing. Bombardments completely block production. There are no turnips, nothing...
By the way, the Poles attacked tanks not with sabers, but with anti-tank rifles. But they did use horses.
But it seems like even reducing the enemy's defense to zero and matching the army size didn't help much; there were some other bonuses for the locals.
Ment, I usually play a race with a trait that reduces army damage, but I didn't have any particular problems. I usually built slightly larger armies than the defenders. I would attach a general. And then I would buy army upgrades. Everything was captured quite easily. In the late game, you can have an assault fleet of 5-10 elite armies (psionics, androids, or supersoldiers), which is usually enough to conquer almost any planet without losses. I also recommend looking for planets with titans; then you have a chance to get the ability to hire up to three cheap but very tough and strong titans. And sometimes you can summon a ground version of an avatar for the psionics.
Bombardments completely halt production. There's no more rutabaga, it's all gone...
Since you're arguing from a realistic standpoint, two corvettes won't completely block production. And even if a large fleet is doing this, it still can't establish control over the planet; it can only wait for everyone to die of starvation. Meanwhile, the existing army will be shooting deserters and panicking surrenderers on the spot. So, in principle, everything is correct: the fleet can hang around in the air as much as it wants, but without ground control, its usefulness will be limited.
So, how is it?
Well, if there were a couple of tens of millions more of them, they might have won.
Actually, yes, I also don't quite understand what all these difficulties are caused by. In the initial version, there were almost no armies on the planets at all; just three armies of xenomorphs were enough to conquer what was needed. Now, you need more, especially against the fallen, but as Ple-Sen rightly pointed out, ten elite armies with upgrades are more than enough.
if a large fleet is doing this
Yes, I was just thinking - how large would a fleet have to be to completely make it impossible to grow rutabaga even on a small planet like Earth? In general, if we go further in realism, it's likely that such a policy won't work; they won't be able to take anyone by attrition.
Where do we go? Where do we end up when we save the world?
By the way, Kosha, why do you have so few other empires on the map?
Last time, there was one more, and I got crushed.
Also, turn on crises in the next playthrough.
I'll think about it.
And, Kosha, are you not upgrading your ships at all? Why, with a fleet of 1000 units, do you only have about 100k firepower?
They are upgraded with the latest technology. Well, or maybe the second latest, I unlocked something else there, but I was too lazy to upgrade, and it was good enough anyway.
Heh, I've never had that problem. Maybe it only happens to those who play for expansion and end up dominating both in terms of fleet and resources. If you play for war, you don't have resources for colonies in the early game, and in the mid-game, you don't have space anymore.
I hadn't thought about it. But I like playing for expansion more.